And a Wii, DS and 3DSSo....a Gamecube and GBA?
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And a Wii, DS and 3DSSo....a Gamecube and GBA?
Did the Wii and DS connect? GC and GBA had a link cable.And a Wii, DS and 3DS
Depending which modelDid the Wii and DS connect?
A few games had connectivity, but it was only ever for transferring content between two versions of the same game or sending a DS demo from the Wii. I don’t think any games actually used the two devices in tandem.Did the Wii and DS connect? GC and GBA had a link cable.
How?you're moving the goalpost.
A handheld getting ports of years old games that came out before it was even released isn't anything worth talking about. Every handheld's done that; the GBA could play old NES and SNES games easily.Vita wasn't HD either, you can't just say it didn't get get PS3 & PS4 games because of that.
The 3DS's library was still over 90% unique to it. The few ports is did get were either ports of older games, some of which predated the system by at least a decade (like the Majora's Mask remake) or were games that had to have versions built specifically for it (like the 3DS Super Smash Bros.). You can't say, with a straight face that the 3DS was expected to run current gen titles, even paired down versions in most cases. No way in hell, for instance would the 3DS have been expected to run GTA V. They would have literally had to rebuild a new game.You said they had to have "completely separate libraries made for them alone" because the systems "couldn't be expected" to run the games, but that wasn't true.
Concessions are always going to be there for a portable, and again, this is moving the goal post.
You're missing the forest for the trees. The general point is that older handhelds didn't just need minor concessions. Developers had to basically build entirely new versions of the same games to get them to work on the portable. This was especially the case in the Gameboy era, and continued to be the case in the DS era, to the point where "portable port" was synonymous with "in name only, usually terrible" port. The PSP, Vita, and 3DS were where you could see ports that were closer to the console versions, but they still weren't really the same games. They still needed their own paired down engines, for example, and were worked on by completely separate teams. The final product was recognizably similar to the original game, but required a rebuild to work. And those types of straight ports were still uncommon, because of the extra effort required.Yeah, there's obviously going to be greater handheld/home console parity with each generation due to diminishing returns in the home consoles.
Yeah they did, but Sony almost certainly is well aware of the public perception of their blatant copying and aren't the type to want to repeat the process that led to a flop.The only point is they did it.
The sad part is I can see them naming it this.or it'll be a complete curve ball, Wii U style, like "SwitchR".
Kind of sorta, but imagine a situation where the GBA was far more powerful than it was and close to the Gamecube in terms of hardware, it and the Gamecube shared the same game library, and used the same cartridges, and you could just move back and forth between them when you wanted to play. And maybe there was some form of interaction between the two.So....a Gamecube and GBA?
First and foremost, I think that most people do, eventually, default to using the Switch one or another over time, just based on lifestyle, and I'm sure Nintendo have direct data demonstrating whether or not this is true.. Second, of all, it clears the market a bit because those who only want the portable functionality can get the portable, while those who only want the home console can get the home console. Third, for those who do want that ability to Switch, they can just get both, which means that Nintendo actually makes more money in the end by ensuring that many households will get two consoles. Fourth, it allows Nintendo to design the two different consoles to better reflect their markets; the portable can be made smaller and more compact, and fine tuned to run well as a portable with decent battery life, while the home console can flex itself graphically since it will no longer have to be tied to a portable form factor, allowing for more power consuming and heat producing internals. Fifth, having the consoles interacting with each other will allow all kinds of ideas and possibilities to take shape.I don't see why they would forgoe the hybrid, as the multiple use cases is still it's major selling point. Plus those statistics don't cover the use cases where the console is 90-95% used as a home console and 5-10% used as a portable.
Not really the same as what I'm talking about. The Vita, at the end of the day, was still its own separate console, with its own library and physical media. Though it could perform remote play with the PS3 and PS4, but it was basically the Wii U's off-tv functionality, as you were just streaming the PS3/PS4 game to the Vita, and thus it had all the weaknesses of remote play with none of the benefits, and was never more than perfunctory, with few PS3 games even supporting it. The idea I'm presenting is basically to have the same console, with the same game library, and the same physical media, same menu, probably even similar internal hardware (to some extent), just split into two form factors. Any interaction between the two would be purposeful, not perfunctory or secondary to their purpose."Hey, I know let's abandon the entire idea behind the Switch and go for the model that Sony used for the PlayStation Vita! That sure to be successful."
PS Vita and PS TV.it. The idea I'm presenting is basically to have the same console, with the same game library, and the same physical media, same menu, probably even similar internal hardware (to some extent), just split into two form factors.
Wasn't that an dud?
This is retarded.It clears the market a bit because those who only want the portable functionality can get the portable, while those who only want the home console can get the home console. For those who do want that ability to Switch, they can just get both
I've thought about that, but I doubt that'll happen. Those Thunderbolt GPU enclosures for laptops are dead in the water. A Switch with a GPU built into the dock would make the most sense for such a technology, but I just don't think it's necessary in an age where we're hearing about smartphones doing real time ray tracing.I could believe that they would sell a portable system, and then a dock that would give it more power and functionality separately.
But not two different systems at this point.
Moreso lukewarm than a dud thanks to sites like IGN giving it a bad rep because it didn't have as many features as the gamecube games or even the N64 Stadium games. They also complained that there wasn't much to do if you didn't have the DS games, which yea, no shit, Stadium and Colosseum was the same way, everyone knows the rentals fucking suck, that's like saying water is wet. It's got a cult following now though, apparentlyWasn't that an dud?
Your original claim was:How?
Your claim was Switch can play "the exact same games" as PS5, "just with lower graphical settings" and "worse FPS". Guess exactly was 3DS/Vita could do? Exactly that, play "direct ports" from contemporary home consoles, but you said they "couldn't be expected" to, incorrectly insisting they "had to have their own completely separate libraries made for them alone".It can't compete with the PS5 pound for pound, no. But it can play many of the exact same games as the PS5, just with lower graphical settings, and maybe worse FPS. Past Nintendo handhelds couldn't even be expected to do that much. They basically had to have their own completely separate libraries made for them alone; the Switch is getting direct ports of PS5 and Xbox games.
RE 5 probably looked and ran like the games they actually released on 3DS rather than the HD versions everybody is familiar With.
Tekken 5; rebuilt using far inferior graphics,
This is textbook "moving the goalposts". No longer is "direct port at lower fidelity" the goal, now "needs to be HD/have good graphics/not make massive concessions" is.My guess is the Sonic game is the same; they had to make massive concessions to get it to run, and it still wasn't successful.
Except that's different, NES and even SNES weren't the GBA's contemporary home console counterparts. Hell, N64/PS1/Saturn weren't, and it even released years after the Dreamcast. Its contemporaries were DC/PS2/GC/XB, and didn't have a chance in hell of running literally any "direct port" from a single one of them.the GBA could play old NES and SNES games easily.
That's not disputed and wasn't in question. There's a lot of reasons for that, none of which are what you originally claimed.The 3DS's library was still over 90% unique to it.
I don't have to, the existence of these games proves I'm right.You can't say, with a straight face that the 3DS was expected to run current gen titles, even paired down versions in most cases.
No point in speculating, because the fact is it had current gen games. Hell, even if you are angling for the argument they were only simpler ones, it even has Resident Evil 5 working which wasn't simple, regardless of if it actually released as a product or not.No way in hell, for instance would the 3DS have been expected to run GTA V.
No, that's your new current point, and Switch needs more than minor concessions anyway so this is still incorrect. It needs fewer, less harsh concessions generally speaking, but they're not "minor", lots of people bitch about it.The general point is that older handhelds didn't just need minor concessions.
That's also untrue, you can't back up thst claim because it's false. In fact, I'm pretty sure some games were not only developed for both in tandem but sometimes the GB game was essentially just a slightly modified NES ROM, which I believe was the case for Dr. Mario, which also released on the exact same day for both NES & GB.Developers had to basically build entirely new versions of the same games to get them to work on the portable. This was especially the case in the Gameboy era
They were quite literally direct ports, my guy. In Vita's case, they even had crossplay in many cases, a much promoted feature. Please stop...The PSP, Vita, and 3DS were where you could see ports that were closer to the console versions, but they still weren't really the same games
They were quite common on PSP & Vita, less common on DS & 3DS, not only due to less power but other factors such as inferior controls compared to Sony's and the fact Sony really wanted there to be an ecosystem between their handhelds & home consoles, whereas Nintendo did not try to push that angle much, especially with DS.And those types of straight ports were still uncommon, because of the extra effort required.
I think you're vastly overestimating the competency of Sony, especially modern Sony which is essentially looking like 90's Sega-lite at this point.Yeah they did, but Sony almost certainly is well aware of the public perception of their blatant copying and aren't the type to want to repeat the process that led to a flop.
Lol me tooThe sad part is I can see them naming it this.
To be fair, those released at separate times and there was no synergistic marketing coordinating them together, as there should have been, which I think is what he's suggesting for Nintendo.PS Vita and PS TV.
I barely played Revolution, but Stadium had a lot to do if you didn't connect the games, and while rentals were ass they were serviceable. I don't think it even featured all Pokemon without connecting your DS, which at least the Stadium duology allowed you access to, so it's a pretty different situation.They also complained that there wasn't much to do if you didn't have the DS games, which yea, no shit, Stadium and Colosseum was the same way, everyone knows the rentals fucking suck, that's like saying water is wet.
It was like five posts, be patient.Wow this became like the Linkara thread, the Switch is so boring we have to talk about other consoles instead.
For some reason there has to be a retarded argument about what the Switch is, when it doesn't matter and both people have to be as pedantic as Fatrick.Wow this became like the Linkara thread, the Switch is so boring we have to talk about other consoles instead.
Just asking, do you have ADHD by any chance? I mean it's ok if you have it, I do too. Actually, it might explain why you only react to why there are only five to eight posts about various consoles, which do by the way correspond to the Switch.Wow this became like the Linkara thread, the Switch is so boring we have to talk about other consoles instead.
I'm actually not entirely sure if I have any conditions. Never had official diagnosis.Just asking, do you have ADHD by any chance? I mean it's ok if you have it, I do too. Actually, it might explain why you only react to why there are only five to eight posts about various consoles, which do by the way correspond to the Switch.