Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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You know, trannies are just like the Switch except, there's no real switching involved, you can't take them out in public, and each time you push its buttons, they'll try to rape you.

The idea of switch 2 sucks. Nintendo. Another portable console with prehistoric hardware that can only emulatr cartoonish graphics well. The Wii U was a disaster. They need to innovate with a newer more powerful console.
No, cartoonish graphics are just what people want on Nintendo, for the most part. Switch 2 will be plenty capable of rendering realistic enough looking graphics if it's about the same as Steam Deck, and should get decent 3rd party support,

There is nothing innovative about stronger hardware, just look at PS5, take Forspoken for a spin. Nintendo just needs good enough hardware to make 3rd party ports viable, Switch 2 doesn't need any more power than that.
 
The idea of switch 2 sucks. Nintendo. Another portable console with prehistoric hardware that can only emulatr cartoonish graphics well. The Wii U was a disaster. They need to innovate with a newer more powerful console.
I can't even tell what are the perceptible visual changes between the PS4 and PS5, but modern western AAA games are so ugly & uncanny valley (even from an artstyle standpoint) that it doesn't matter much in the first place. Not to mention they don't seem to be remotely fun to play.
There is a couple of japanese games that skipped Switch because of technical limitations, however I consider them more as the isolated exceptions compared to what the nippon industry usually produces in large numbers. High graphic fidelity has a lot of diminishing returns these days.

A Switch 2 would definitely close the gap between portable and home consoles for good, a gap that the current Switch has managed to catch up which was no small feat despite people underestimating it.
Not because the Switch 2 will have specs literally on par with the competition of home-based systems (which is impossible of course because of the portable form factor) but because barely anybody won't able to tell the differences in end results. For example, I have a Steam Deck and an older & beefier desktop PC (RTX 2060 coupled with a 2nd gen Ryzen 7) but they're virtually the same for my library of games (among the most resources-intensive: Earth Defense Force 5, Armored Core 6, Sekiro, Ace Combat 7, Elden Ring, Judgement, Project Wingman and probably adding Granblue Fantasy Relink in the list).

And for a majority of japanese and indie games, the differences are rather superficial between the current Switch and Steam Deck in which I favor the Nintendo console over the latter (for the overall convenience).

Also games like Alien Isolation, Red Dead Redemption 1, etc. exists on the current Switch if you care about "muh realism". You could argue they're ports of seventh gen titles but at least they're nice to look at instead of the vomit-inducing visuals we usually get from western development teams these days, on stronger hardwares no less.
 
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There is a couple of japanese games that skipped Switch because of technical limitations, however I consider them more as the isolated exceptions compared to what the nippon industry usually produces in large numbers. High graphic fidelity has a lot of diminishing returns these days.
It was more than a couple. Try "every major Japanese AAA release over the past few years".

Like, that list of Japanese games you had:
(among the most resources-intensive: Earth Defense Force 5, Armored Core 6, Sekiro, Ace Combat 7, Elden Ring, Judgement, Project Wingman and probably adding Granblue Fantasy Relink in the list)
None of those games came to Switch. None of them. You can add the likes of Tekken, Soulcalibur, Street Fighter, Monster Hunter World, etc. to the list.
 
It was more than a couple. Try "every major Japanese AAA release over the past few years".

Like, that list of Japanese games you had:

None of those games came to Switch. None of them. You can add the likes of Tekken, Soulcalibur, Street Fighter, Monster Hunter World, etc. to the list.
It did miss out on a lot of them, but had its fair share, like Dragon Ball FighterZ, Shin Megami Tensei V, Dragon Quest 11, Bayonetta 3, Monster Hunter Rise, and many more. Hopefully Switch 2 gets even more support, I think it will.
 
It was more than a couple. Try "every major Japanese AAA release over the past few years".
Those high-profile japanese games skipping the Switch appear once in a while, far and between. That's still "a couple" compared to the amount of JP games (including niche and Japan-only) released in the same period of time.

But I don't blame Nintendo for not giving them special treatment, considering there's originally no guarantee to receive said support back when the Switch first came out and SIE didn't go full retard back then. The circumstances of graphics just hitting a hard ceiling (meaning even Nintendo would eventually catch up sooner or later with the Switch 2) and Playstation dying in the Japanese market (unless SIE were to reverse course on their schemes which I highly doubt it) means Nintendo should obtain better high-profile support.

Shin Megami Tensei V
I will never find not funny how Soul Hackers 2 not only looks far worse than SMTV, but also plays like a chinese bootleg, despite it skipped Switch.
 
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I will never find not funny how Soul Hackers 2 not only looks far worse than SMTV, but also plays like a chinese bootleg, despite it skipped Switch.
It was made by the Tokyo Mirage Sessions team. They just made the same game again.



2AA176CB-CC1F-4622-84D1-9244CB6979EC.jpeg
 
It did miss out on a lot of them, but had its fair share, like Dragon Ball FighterZ, Shin Megami Tensei V, Dragon Quest 11, Bayonetta 3, Monster Hunter Rise, and many more. Hopefully Switch 2 gets even more support, I think it will.
DQ 11 got a downport, and apparently it was noticably so, too. We're at the point where the Switch's lack of power shouldn't affect gameplay (unless its specifically built around showing off PS5 gimmicks, like Ratchet and Clank) but it cannot handle the graphics of PS4 titles, let alone PS5.
 
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Switch 2 should have the same hardware as Switch 1 but add waggle controls, that's a proven formula.
 
DQ 11 got a downport, and apparently it was noticably so, too. We're at the point where the Switch's lack of power shouldn't affect gameplay (unless its specifically build around showing off PS5 gimmicks, like Ratchet and Clank) but it cannot handle the graphics of PS4 titles, let alone PS5.
Dragon Quest XI looked pretty good, regardless.
 
DQ 11 got a downport
Dragon Quest 11 on Switch contains a massive amount of QoL features (a lot more interactions with party members, quick commands, battle speed toggle to grind faster, etc. the list is too long), a story expansion, JP voice acting (including also a massive seiyuu fanservice in the "Pafu-Pafu" sections, see video below which features Kiryu Kazuma's (50:43) or Frieza's (46:32) VA seducing the player), a Voice Drama section (voiced text stories that are only available in the JP version however) and the 3DS mode.


It was literally the superior port of the game, but a specific crowd of westerners continue to cry foul because it has somewhat a slightly lower graphic fidelity (despite both PS4 and Switch versions look pretty similar on a first glance). Like they do not care about the core gameplay in the first place.
 
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Dragon Quest without puff puff is not Dragon Quest.
I want to stay optimistic about Dragon Quest 12 but I cannot get rid off my mind the idea of Square-Enix potentially screwing over a long-time cultural tradition for the sake of a "global audience" by forcing graphic fidelity up the ass, muh mature themes (despite older DQ games had dark moments too), getting rid of anything problematic (such as sexy female designs and puff-puff) and discarding turn-based battles.

On the upside, if there's one game franchise you shouldn't try to fuck around with the Japanese, namely the mainline titles, it's Dragon Quest.
 
Dragon Quest 11 on Switch contains a massive amount of QoL features (a lot more interactions with party members, quick commands, battle speed toggle to grind faster, etc. the list is too long), a story expansion, JP voice acting (including also a massive seiyuu fanservice in the "Pafu-Pafu" sections, see video below which features Kiryu Kazuma's (50:43) or Frieza's (46:32) VA seducing the player), a Voice Drama section (voiced text stories that are only available in the JP version however) and the 3DS mode.

https://youtube.com/watch?v=BsoRVJEmCmI
It was literally the superior port of the game, but a specific crowd of westerners continue to cry foul because it has somewhat a slightly lower graphic fidelity (despite both PS4 and Switch versions look pretty similar on a first glance). Like they do not care about the core gameplay in the first place.
Oh wow, a lot of shit that got cut out of the US version, and you wonder why I don't care. I appreciate the added character interactions and easier furnace access, though.
 
I want to stay optimistic about Dragon Quest 12 but I cannot get rid off my mind the idea of Square-Enix potentially screwing over a long-time cultural tradition for the sake of a "global audience" by forcing graphic fidelity up the ass, muh mature themes (despite older DQ games had dark moments too), getting rid of anything problematic (such as sexy female designs and puff-puff) and discarding turn-based battles.

On the upside, if there's one game franchise you shouldn't try to fuck around with the Japanese, namely the mainline titles, it's Dragon Quest.
I like to think they will be careful with Dragon Quest, especially after FF has been so rocky, but...
 
>“Leakers say it’s coming in 2024, therefore it’s not coming in 2024.”

November 17 2024, faggots. It’s coming.
There's usually at least a codename floating around when we're a year out from a new Nintendo console. We don't even have that yet, we have "this literally who that claims to be a part of the industry says the new Switch is going to be somewhere between the PS4 and the Xbox Series S in terms of power", which is about right in terms of what anyone would expect, plus it's so easy to come to such a conclusion when you can point to a Steam Deck and say "yeah, that's what portables can do now, so that's basically the Switch 2".

It was literally the superior port of the game, but a specific crowd of westerners continue to cry foul because it has somewhat a slightly lower graphic fidelity (despite both PS4 and Switch versions look pretty similar on a first glance). Like they do not care about the core gameplay in the first place.
What? 11 S came out on everything, aren't they all the same? If you care about graphics at all now, just go with PC.
 
All of those features are in the US Switch port and every version of S afterwards.
A lot of the paffupaffu got sensored and the seiyuu are, clearly, a foreign language thing. (Weird, I don't remember the dialog being voiced at all...) And I don't remember the voice drama stuff either, though I also dropped the game about 80 percent of the way through (90 hours in.)
 
I like to think they will be careful with Dragon Quest, especially after FF has been so rocky, but...
There was a recent report in June 2023 where Horii and Armor Project admitted they were facing hurdles in developing DQ12 by "aiming it to adult audiences"
Dragon Quest XII Development Facing Difficulties Due To Targeting Adult Audience - Noisy Pixel.png

The problem mainly lies that we know absolutely nothing substantial about the next game yet, not even images, so we don't know if the adult comment is actually played for laughs or if old grandpa Horii has grown incredibly senile (with Squeenix suits who might be trying to influence him on design choices). Like I said earlier, I want to stay optimistic but can't help but be a little bit worried due of pattern recognition.

What? 11 S came out on everything, aren't they all the same? If you care about graphics at all now, just go with PC.
I meant when DQXI S came out first on Switch in 2019, it became the superior version of the game for all the extra contents before it got later ported on other systems on December 2020. Some english-speaking users are still gung-ho about graphic fidelity with the Switch build used as a base though.
 
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