Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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And it's worth mentioning that AlphaDream went bankrupt after remaking the first and third games on the 3DS
The remakes aren’t even bad by any stretch, but BIS is a strong contender for most pointless remake, and Nintendo went full retard in making them do it.
If that's what I think it is, this one was is irrefutable proof that Nintendo's fanbase is clinically retarded.
I… sincerely don’t think that’s what you think it is.
Never heard of it, not surprised that it exists.
All you need to know is that they thought it would be a good idea to remove the ability to share levels online, which was the entire appeal of the original game.
It's actually pretty decent, but it's also kind of stale, in a way.
If by “pretty decent”, you mean “is generally considered to be the best non-Switch Kirby game of all time besides maybe RtDL”, then yes.
Mario Kart 64 was pretty good and loads of fun. Why bother to make Double Dash?
I see what you’re saying, but there are differences. There was a major gap in power and visual capabilities between the N64 and GC, and something like MK64 would look very outdated; and both the N64 and MK64 were old and not-obscure enough that they had run their course. Meanwhile, MK8 was the near-undisputed best game on a console that otherwise flopped, with many considering MK8 to be the best Mario Kart itself trapped on a “bad” system, and the gap in visual capabilities between Wii U and Switch was much smaller so all it needed was a bump in resolution to look modern. And with the whole Wii U situation, Nintendo needed to put out a “new” Mario Kart ASAP to get people interested in the Switch. I’m not saying I like that we still don’t have MK9, but I see the reasons why.
 
World at War, at least on Xbox, is fucking great. One of the best CoD's of all time really. As for the wii, I heard that some of the ports had different guns, so that'll be cool to see
WaW has the best zombies mode of the few I played with it. WaW, MW2, and Blops1 are all really good games.

Interesting, I didn't know there was exclusive content in certain ports.
 
Splitting my post in two, this thread is moving fast.
Pokemon Rumble U which is Amiibo Festival for retards with even less content
What? How is it anything like Amiibo Festival aside from having the option to use proto-Amiibo to unlock specific Pokemon early?
Robobot is the third in a trilogy of games that all kind of just play like each other, even if they have their own distinct gimmicks/copy ability selection/aesthetic design to set them apart. It's the closest Kirby ever got to New Super Mario Bros and it was very much an exhausted formula by the time Star Allies came around and made that exhaustion even worse.
The big difference is that NSMB felt more or less like the same game on different systems with just enough tweaks to make them distinct, while RtDL/Triple Deluxe/Robobot each had a ton of interesting new level mechanics, new modes, copy abilities, good story, a soundtrack’s worth of beautiful music, and a new overarching gimmick (especially with Robobot since the armor changes how you play the game outside of just small sections unlike super abilities/hypernova). Pair all that with the generally great level design and the 3DS entries having subgames that are basically small standalone games on their own - enough so that they actually were expanded into standalone eShop games - and all three of them are well worth it.
Star Allies had three key problems: the level design was bland and safe (whereas the other three had great level design), the friend gimmick was mostly uninteresting (the worst gimmick from the other three IMO was hypernova, and that at least had its moments), and it was way too freaking easy (whereas the last three at least got challenging near the end). Even so, it still had a great soundtrack.
Add that to the excessive pandering to older fans (seriously, something like 1/3 of the game is just pure fanservice, I swear)
Not even gonna try to decipher this one.
 
WaW has the best zombies mode of the few I played with it. WaW, MW2, and Blops1 are all really good games.

Interesting, I didn't know there was exclusive content in certain ports.
Ive played zombies in BO2 with my friends, pretty damn fun, though I've heard a lot about WaW, just never have had the chance.

But yeah there were differences with the Wii ports. Might have been hardware limitations, idk. I just find it interesting really
 
How is it anything like Amiibo Festival aside from having the option to use proto-Amiibo to unlock specific Pokemon early?
Content-bare (every single battle took place in the same recolored arena and that was one of like 3 screens in the entire game), spiritually killed a spin-off franchise (fuck you Animal Crossing but Mario Party could've been fun), heavy reliance on randomly-appearing physical figures that cost extra for basic gameplay, overpriced, Wii U title.

Not even gonna try to decipher this one.
Dunno what you mean "decipher", the game's very blatant about it
  • Multiple remixes of old tracks- Factory Inspection, Dark Castle- as part of the main campaign, which was a first
  • Further still, several old tracks were outright ported- most notably, loads of Canvas Curse tracks and some Air Ride stuff
  • Every single Hologram boss was a copy-paste of older games' bosses (Kracko, Ice Dragon, Coily Rattler, Doomers, those weird polygons from 64), as were the Clones (Dark Matter, Sectonia)
  • C.O.G.S was just Kabula again
  • Stickers followed on from medals by essentially being a collectible gallery of official key art for older games
  • Star Dream Soul is a recolored NOVA
A lot of it is targeted towards Dreamland 2, for some reason, like the random return of Mashers or the Ice Dragon especially. Dunno why.
I found it to be a bit desperate and did not appreciate it after the second or third occurrence. No other game in the series is this reference-heavy and it feels cloying when you're playing through the game if you know the series well enough. "Oh, look, there's Kabula! Remember her? And Kracko, from Super Star! You like that game, don't you? Ooh, and Sectonia from the last game, too! That one's barely 3 years old, there's no way you've forgotten it already!" Blegh lol. Just focus on Haltmann Works some more, please.
 
Content-bare (every single battle took place in the same recolored arena and that was one of like 3 screens in the entire game), spiritually killed a spin-off franchise (fuck you Animal Crossing but Mario Party could've been fun), heavy reliance on randomly-appearing physical figures that cost extra for basic gameplay, overpriced, Wii U title.
Half of those reasons aren’t specific to Amiibo Festival, and the other half are completely false. There were two more Rumble games after U, the figures are a tiny optional gimmick that was less obtrusive than most Amiibo games let alone Amiibo Festival, and the game was like $15.
  • Multiple remixes of old tracks- Factory Inspection, Dark Castle- as part of the main campaign, which was a first
  • Further still, several old tracks were outright ported- most notably, loads of Canvas Curse tracks and some Air Ride stuff
  • Every single Hologram boss was a copy-paste of older games' bosses (Kracko, Ice Dragon, Coily Rattler, Doomers, those weird polygons from 64), as were the Clones (Dark Matter, Sectonia)
  • C.O.G.S was just Kabula again
  • Stickers followed on from medals by essentially being a collectible gallery of official key art for older games
  • Star Dream Soul is a recolored NOVA
  • Nearly every single Kirby since RtDL, including spin-offs, has had tons of remixes of past tracks in the main campaign. Forgotten Land is the only exception I can think of.
  • Porting old tracks is fine as long as it means less repetition, which in this case it does. The soundtrack is still huge even when you remove ports.
  • You forgot to mention that the hologram bosses are part of a single multi-phase boss, and that they have new attacks that aren’t straight ports. Same goes for the clones.
  • I’ll give you C.O.G.S. and Star Dream (two bosses)
  • I don’t see any problem with stickers being art from older games, especially considering there were also new stickers and you could use them to customize your Robobot
And Kracko, from Super Star!
And like 20 other games, including earlier ones. What, does having Bowser as the final boss of a Mario game count as Super Mario World pandering?
 
Wii has 1 exclusive Zelda, and it's a glorified expansion for a Wii U game. 3DS got two original Zeldas, even if one sucked.

More 3DS/Wii vs Switch:

4 Mario vs 3

1 Donkey Kong vs 0

1 Star Fox vs 0

3 Fire Emblem vs 2

3 Kirby vs 2

2 Metroid vs 1 (big asterisk since one is Federation Force, and the other is technically a remake but is essentially a whole new game design-wise)

2 Yoshi vs 1

Splatoon, Pokemon, and Xenoblade are the only major series by Nintendo that I know of to really have more mainline entries than before with one extra entry each. And, you know, this isn't counting all the spinoffs which swamped 3DS and Wii U, like the Mario vs DK series, which all seemed to dry up. Without counting, I also would bet there's just less Nintendo published games in general on Switch.

You can argue about quality, or droughts on one system or the other between 3DS/Wii U, but the fact remains you just have less Nintendo games now overall. There's still plenty, and I probably prefer what's on Switch in some cases, but they're definitely not putting out as much as they could be.

We know for a fact they're holding out on Mario Kart just because they can milk it, there's no Mario & Luigi, and lesser franchises like Chibi-robo and Pilotwings are nowhere to be seen. I'd also argue that their new IP for Switch are trash (ARMS sucks, Pushmo is good) and I'd guess fewer as well.

Tldr; I think Nintendo put out fewer games when they should have more, there's still enough, but the quality and diversity of available titles is debatable too (I'm satisfied overall).
 
Nobody is arguing that Nintendo releases more on Switch than they did on handhelds and home consoles combined. What they are arguing is that they are releasing more on it, and more consistently, than they did on any one single platform prior. Because unless you are from some alternate dimension its not like the DS and Wii came packaged together. They were separate products and Nintendo wasn't able to adequately support both of their ecosystems.
 
What they are arguing is that they are releasing more on it, and more consistently, than they did on any one single platform prior.
Cool, but they merged their efforts into one console now and you'd think you'd at least get a similar level of output.

Because unless you are from some alternate dimension its not like the DS and Wii came packaged together. They were separate products and Nintendo wasn't able to adequately support both of their ecosystems.
No, that was only the case with 3DS/Wii U, and honestly, 3DS pulled its weight, it's only Wii U which lagged behind.
 
No, that was only the case with 3DS/Wii U, and honestly, 3DS pulled its weight, it's only Wii U which lagged behind.
Yeah, I agree. In terms of quality, I think the 3DS library stands up as well as any other system Nintendo has released including Switch. I don't think I'd go as far as to call it the best ever, but it's up there for sure. People are quick to point out how much better the Switch library is than the Wii U library, but it's the 3DS library that's super strong. The fact that the output of tentpole IP titles has dropped doesn't make Switch a bad system, but it is a bit of a head scratcher.
 
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There were two more Rumble games after U
no there weren't
no there weren't (:_(
seriously though, U is the start of the franchise being strung out into a series of overly-monetized mobile-game-adjacents (or, in the final case, just a mobile game), I try not to count those as actual "games"

the figures are a tiny optional gimmick that was less obtrusive than most Amiibo games let alone Amiibo Festival
I could not tell that in the slightest from the marketing. That shit was all over the figures. It was nonstop promoted as a core part of the game and from the footage I saw I assumed that was how you played at all. My bad.

the game was like $15.
dude it was the same arena copy-pasted for every single level paying over $5 for that is criminal

Nearly every single Kirby since RtDL, including spin-offs, has had tons of remixes of past tracks in the main campaign. Forgotten Land is the only exception I can think of.
This is news to me, can you post some examples? I know for sure that past games didn't have anywhere near the quantity that Robobot had, at least from my memory. Spin-offs don't count because they're kind of supposed to reference the main series due to their entire existence boiling down to "[insert series here] but [generic gameplay template/crossover with another series]"

Porting old tracks is fine as long as it means less repetition, which in this case it does. The soundtrack is still huge even when you remove ports.
Disagree, the sheer amount of porting and what they chose to port from was very distracting. Canvas Curse has an extremely noticeable soundfont that sounds awful and doesn't fit with Robobot's more orchestral/chiptune sounds in the slightest; it instead uses harsh squeaks and weird shit to sound very obnoxious.
Very, very, very obnoxious.
I can sort of get why they thought it'd work because it sounds alien and vaguely mechanical, but it's so fucking bad dude. It's like a fart was brought to life and teamed up with malfunctioning machinery from the 40s to annoy the shit out of a digital alarm clock that was constantly screaming at them to shut up.
There's like 2 good tracks and neither are in Robobot.


God that game sucked hot sweaty donkey balls. Hate it so much.

In contrast, Air Ride has the opposite problem- its soundtrack is entirely orchestral, to the point of being a little generic, and doesn't fit with the game's theming nearly as much. It blends more with the rest of the ost, but it's kind of boring. It doesn't help that these tracks were also used in the anime, giving them even more overexposure.

Obligatory Item Bounce reference.
You forgot to mention that the hologram bosses are part of a single multi-phase boss, and that they have new attacks that aren’t straight ports. Same goes for the clones.
This is because I forgot. All I remember was the holograms, because they came one after the other in an extended segment that really bothered me. The clones I barely remembered and had to look up because I had a vague recollection of Sectonia's. The clones aren't nearly as egregious, they've got some uniqueness to them.

I’ll give you C.O.G.S. and Star Dream (two bosses)
Two bosses out of seven...

I don’t see any problem with stickers being art from older games, especially considering there were also new stickers and you could use them to customize your Robobot
Not a problem, I just brought them up since they were in tandem with everything else and made me more exhausted.

And like 20 other games, including earlier ones. What, does having Bowser as the final boss of a Mario game count as Super Mario World pandering?
See above. Kracko wasn't supposed to be singled out as anything egregious, I just picked randomly from the Hologram pool.
 
I think the "GBA/DS/3DS has more games" crowd is forgetting that handheld games take less time and resources to develop, even when compared to console games of their time, and that dev times in general are increasing. I don't have numbers, but I guarantee that Mario vs. Donkey Kong didn't take as long to develop as Mario Sunshine, and Sunshine probably took less time than Odyssey. Having one console (that happens to also function as a handheld) shouldn't double the number of games on that console, because those games now require Current Year home console levels of resources.

That being said, the 3DS library kicked ass (same for DS/GBA), and I think people assumed that Nintendo would at least put out more smaller-scale low-cost games on the Switch. Think "3DS scale and price but now they render at 1080p". Even today, I'm sure people would be more than happy with a new Mario & Luigi with less detailed models at $40.
 
I think the "GBA/DS/3DS has more games" crowd is forgetting that handheld games take less time and resources to develop, even when compared to console games of their time, and that dev times in general are increasing.
Switch is a handheld. It runs on phone hardware. They killed their home consoles and gave you the ability to hook the handheld up to a TV. The tech in a Switch is comparable to the tech in previous Nintendo handhelds when they were released. I'm sorry to have to be the one to tell you this. It's not a bad thing because Nintendo's handhelds have been better than their home consoles since the GBA anyway imo, and sales reflect that with the handheld greatly outselling the home system every generation since then.

Having one console (that happens to also function as a handheld) shouldn't double the number of games on that console, because those games now require Current Year home console levels of resources.
I don't really disagree, but god damn, they went from two systems to one and have pushed out around half as many titles total. As you have previously said quality > than quantity, but when you're talking about a system that had 3D Land, New Leaf and A Link Between Worlds, it's pretty hard to argue it didn't have some quality Nintendo games. It seems like a lot of stuff they were putting out for DS like Pushmo and Dillon's Rolling Western, b-titles that were still pretty good, just don't get made now, on top of a few key ips missing new entries on Switch.
 
Cool, but they merged their efforts into one console now and you'd think you'd at least get a similar level of output.


No, that was only the case with 3DS/Wii U, and honestly, 3DS pulled its weight, it's only Wii U which lagged behind.
No, you might think that the 3DS, which had graphical output somewhere between the N64 and Gamecube, took just as much time to develop games for as the Wii U/ Switch, but no one with any knowledge of game dev would.

You're forgetting the 3DS's bad start too.
 
You're forgetting the 3DS's bad start too.
You keep saying stuff like this, but nobody gives a shit. We got x amount of A+ Nintendo games for 3DS, we got y amount of A+ Nintendo games for Switch. X > Y and some people think that kind of sucks. That's it. I don't care if 3DS had a drought in June 2013 if I was already playing a new Mario, Mario Kart, Mario Bros, Animal Crossing and Zelda by then. This shit isn't hard. Some guy being disappointed by the lack of a new Mario Kart and 2D Mario on Switch up to this point doesn't affect your ability to play Splatoon.
 
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