- Joined
- Aug 21, 2019
I used to have River Raid marathons with my dad. I am turning into dust.For me, that would be with the Wii and Xbox One lol. The Wii was the childhood console, and let me tell you, I got my hours in on Lego Star Wars.
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I used to have River Raid marathons with my dad. I am turning into dust.For me, that would be with the Wii and Xbox One lol. The Wii was the childhood console, and let me tell you, I got my hours in on Lego Star Wars.
Don't feel bad man. Younger zoomers aren't getting my CoD references lol. Also probably gonna pick up a copy of CoD for the Wii sometime, just to see how it plays.I used to have River Raid marathons with my dad. I am turning into dust.
Pretty good for what it was, as I recall. I think I played WaW, but it's been forever.Also probably gonna pick up a copy of CoD for the Wii sometime, just to see how it plays.
World at War, at least on Xbox, is fucking great. One of the best CoD's of all time really. As for the wii, I heard that some of the ports had different guns, so that'll be cool to seePretty good for what it was, as I recall. I think I played WaW, but it's been forever.
The remakes aren’t even bad by any stretch, but BIS is a strong contender for most pointless remake, and Nintendo went full retard in making them do it.And it's worth mentioning that AlphaDream went bankrupt after remaking the first and third games on the 3DS
I… sincerely don’t think that’s what you think it is.If that's what I think it is, this one was is irrefutable proof that Nintendo's fanbase is clinically retarded.
All you need to know is that they thought it would be a good idea to remove the ability to share levels online, which was the entire appeal of the original game.Never heard of it, not surprised that it exists.
If by “pretty decent”, you mean “is generally considered to be the best non-Switch Kirby game of all time besides maybe RtDL”, then yes.It's actually pretty decent, but it's also kind of stale, in a way.
I see what you’re saying, but there are differences. There was a major gap in power and visual capabilities between the N64 and GC, and something like MK64 would look very outdated; and both the N64 and MK64 were old and not-obscure enough that they had run their course. Meanwhile, MK8 was the near-undisputed best game on a console that otherwise flopped, with many considering MK8 to be the best Mario Kart itself trapped on a “bad” system, and the gap in visual capabilities between Wii U and Switch was much smaller so all it needed was a bump in resolution to look modern. And with the whole Wii U situation, Nintendo needed to put out a “new” Mario Kart ASAP to get people interested in the Switch. I’m not saying I like that we still don’t have MK9, but I see the reasons why.Mario Kart 64 was pretty good and loads of fun. Why bother to make Double Dash?
WaW has the best zombies mode of the few I played with it. WaW, MW2, and Blops1 are all really good games.World at War, at least on Xbox, is fucking great. One of the best CoD's of all time really. As for the wii, I heard that some of the ports had different guns, so that'll be cool to see
What? How is it anything like Amiibo Festival aside from having the option to use proto-Amiibo to unlock specific Pokemon early?Pokemon Rumble U which is Amiibo Festival for retards with even less content
The big difference is that NSMB felt more or less like the same game on different systems with just enough tweaks to make them distinct, while RtDL/Triple Deluxe/Robobot each had a ton of interesting new level mechanics, new modes, copy abilities, good story, a soundtrack’s worth of beautiful music, and a new overarching gimmick (especially with Robobot since the armor changes how you play the game outside of just small sections unlike super abilities/hypernova). Pair all that with the generally great level design and the 3DS entries having subgames that are basically small standalone games on their own - enough so that they actually were expanded into standalone eShop games - and all three of them are well worth it.Robobot is the third in a trilogy of games that all kind of just play like each other, even if they have their own distinct gimmicks/copy ability selection/aesthetic design to set them apart. It's the closest Kirby ever got to New Super Mario Bros and it was very much an exhausted formula by the time Star Allies came around and made that exhaustion even worse.
Not even gonna try to decipher this one.Add that to the excessive pandering to older fans (seriously, something like 1/3 of the game is just pure fanservice, I swear)
Ive played zombies in BO2 with my friends, pretty damn fun, though I've heard a lot about WaW, just never have had the chance.WaW has the best zombies mode of the few I played with it. WaW, MW2, and Blops1 are all really good games.
Interesting, I didn't know there was exclusive content in certain ports.
Content-bare (every single battle took place in the same recolored arena and that was one of like 3 screens in the entire game), spiritually killed a spin-off franchise (fuck you Animal Crossing but Mario Party could've been fun), heavy reliance on randomly-appearing physical figures that cost extra for basic gameplay, overpriced, Wii U title.How is it anything like Amiibo Festival aside from having the option to use proto-Amiibo to unlock specific Pokemon early?
Dunno what you mean "decipher", the game's very blatant about itNot even gonna try to decipher this one.
Half of those reasons aren’t specific to Amiibo Festival, and the other half are completely false. There were two more Rumble games after U, the figures are a tiny optional gimmick that was less obtrusive than most Amiibo games let alone Amiibo Festival, and the game was like $15.Content-bare (every single battle took place in the same recolored arena and that was one of like 3 screens in the entire game), spiritually killed a spin-off franchise (fuck you Animal Crossing but Mario Party could've been fun), heavy reliance on randomly-appearing physical figures that cost extra for basic gameplay, overpriced, Wii U title.
- Multiple remixes of old tracks- Factory Inspection, Dark Castle- as part of the main campaign, which was a first
- Further still, several old tracks were outright ported- most notably, loads of Canvas Curse tracks and some Air Ride stuff
- Every single Hologram boss was a copy-paste of older games' bosses (Kracko, Ice Dragon, Coily Rattler, Doomers, those weird polygons from 64), as were the Clones (Dark Matter, Sectonia)
- C.O.G.S was just Kabula again
- Stickers followed on from medals by essentially being a collectible gallery of official key art for older games
- Star Dream Soul is a recolored NOVA
And like 20 other games, including earlier ones. What, does having Bowser as the final boss of a Mario game count as Super Mario World pandering?And Kracko, from Super Star!
Cool, but they merged their efforts into one console now and you'd think you'd at least get a similar level of output.What they are arguing is that they are releasing more on it, and more consistently, than they did on any one single platform prior.
No, that was only the case with 3DS/Wii U, and honestly, 3DS pulled its weight, it's only Wii U which lagged behind.Because unless you are from some alternate dimension its not like the DS and Wii came packaged together. They were separate products and Nintendo wasn't able to adequately support both of their ecosystems.
Yeah, I agree. In terms of quality, I think the 3DS library stands up as well as any other system Nintendo has released including Switch. I don't think I'd go as far as to call it the best ever, but it's up there for sure. People are quick to point out how much better the Switch library is than the Wii U library, but it's the 3DS library that's super strong. The fact that the output of tentpole IP titles has dropped doesn't make Switch a bad system, but it is a bit of a head scratcher.No, that was only the case with 3DS/Wii U, and honestly, 3DS pulled its weight, it's only Wii U which lagged behind.
no there weren'tThere were two more Rumble games after U
I could not tell that in the slightest from the marketing. That shit was all over the figures. It was nonstop promoted as a core part of the game and from the footage I saw I assumed that was how you played at all. My bad.the figures are a tiny optional gimmick that was less obtrusive than most Amiibo games let alone Amiibo Festival
dude it was the same arena copy-pasted for every single level paying over $5 for that is criminalthe game was like $15.
This is news to me, can you post some examples? I know for sure that past games didn't have anywhere near the quantity that Robobot had, at least from my memory. Spin-offs don't count because they're kind of supposed to reference the main series due to their entire existence boiling down to "[insert series here] but [generic gameplay template/crossover with another series]"Nearly every single Kirby since RtDL, including spin-offs, has had tons of remixes of past tracks in the main campaign. Forgotten Land is the only exception I can think of.
Disagree, the sheer amount of porting and what they chose to port from was very distracting. Canvas Curse has an extremely noticeable soundfont that sounds awful and doesn't fit with Robobot's more orchestral/chiptune sounds in the slightest; it instead uses harsh squeaks and weird shit to sound very obnoxious.Porting old tracks is fine as long as it means less repetition, which in this case it does. The soundtrack is still huge even when you remove ports.
This is because I forgot. All I remember was the holograms, because they came one after the other in an extended segment that really bothered me. The clones I barely remembered and had to look up because I had a vague recollection of Sectonia's. The clones aren't nearly as egregious, they've got some uniqueness to them.You forgot to mention that the hologram bosses are part of a single multi-phase boss, and that they have new attacks that aren’t straight ports. Same goes for the clones.
Two bosses out of seven...I’ll give you C.O.G.S. and Star Dream (two bosses)
Not a problem, I just brought them up since they were in tandem with everything else and made me more exhausted.I don’t see any problem with stickers being art from older games, especially considering there were also new stickers and you could use them to customize your Robobot
See above. Kracko wasn't supposed to be singled out as anything egregious, I just picked randomly from the Hologram pool.And like 20 other games, including earlier ones. What, does having Bowser as the final boss of a Mario game count as Super Mario World pandering?
Switch is a handheld. It runs on phone hardware. They killed their home consoles and gave you the ability to hook the handheld up to a TV. The tech in a Switch is comparable to the tech in previous Nintendo handhelds when they were released. I'm sorry to have to be the one to tell you this. It's not a bad thing because Nintendo's handhelds have been better than their home consoles since the GBA anyway imo, and sales reflect that with the handheld greatly outselling the home system every generation since then.I think the "GBA/DS/3DS has more games" crowd is forgetting that handheld games take less time and resources to develop, even when compared to console games of their time, and that dev times in general are increasing.
I don't really disagree, but god damn, they went from two systems to one and have pushed out around half as many titles total. As you have previously said quality > than quantity, but when you're talking about a system that had 3D Land, New Leaf and A Link Between Worlds, it's pretty hard to argue it didn't have some quality Nintendo games. It seems like a lot of stuff they were putting out for DS like Pushmo and Dillon's Rolling Western, b-titles that were still pretty good, just don't get made now, on top of a few key ips missing new entries on Switch.Having one console (that happens to also function as a handheld) shouldn't double the number of games on that console, because those games now require Current Year home console levels of resources.
No, you might think that the 3DS, which had graphical output somewhere between the N64 and Gamecube, took just as much time to develop games for as the Wii U/ Switch, but no one with any knowledge of game dev would.Cool, but they merged their efforts into one console now and you'd think you'd at least get a similar level of output.
No, that was only the case with 3DS/Wii U, and honestly, 3DS pulled its weight, it's only Wii U which lagged behind.
You keep saying stuff like this, but nobody gives a shit. We got x amount of A+ Nintendo games for 3DS, we got y amount of A+ Nintendo games for Switch. X > Y and some people think that kind of sucks. That's it. I don't care if 3DS had a drought in June 2013 if I was already playing a new Mario, Mario Kart, Mario Bros, Animal Crossing and Zelda by then. This shit isn't hard. Some guy being disappointed by the lack of a new Mario Kart and 2D Mario on Switch up to this point doesn't affect your ability to play Splatoon.You're forgetting the 3DS's bad start too.