- Joined
- Feb 2, 2023
Both were just cases of hugely rushed development (Sims 4 was originally going to be an MMO- a mobile one, if I remember right- and they had to patchwork all the work they'd done for that into a singleplayer framework after the SimCity disaster. Which was only a year earlier), but I'll at least give you some leeway for GameFreak considering how they handled shit like BW2's Difficulty modes and BDSP.It makes me wonder if Game Freak did this intentionally, just as a way to proven that an open-world Pokémon game doesn't work, and thus they can use that as an excuse to revert back to the old closed-maps in older games. It also makes me think that EA did with The Sims 3 being an unoptimized mess, just so that they could use that as an excuse to ditch the open-world in The Sims 4, citing "improving performance". Which turned out to be bullshit in the end, given that TS4's code is a literal spaghetti monster, and the lack of talent at EA doesn't help either.
BDSP especially really felt like GF just going "we don't care about this so we won't even try", seeing as they shipped the work off to a mobile game dev and gave them like 11 months to do a remake, whereas BW2's selectable difficulties were:
- exclusive to each game (W2 unlocked Easy, B2 unlocked Hard)
- required trading with another game to get both difficulties
- required beating the entire game on Normal first (even for Easy) and then resetting that save file you beat it with to play the new difficulty
- barely changed anything save for increasing levels slightly and distributing more items across important boss fights