Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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On a completely different topic. I decided to splurge on those gulikit hall effect sticks for the joycons. I won't cover the installation process because one would install them like any other replacement stick. What is nice is that they supply you with all the tools you need in the kit, even including replacement screws, even if the tools are kinda shit, especially the plastic tweezers are garbage, but it didn't bother me since I have my own stuff for electronics repair.

What is noticeable immediately are 2 things - the deadzone is now pretty much nonexistent, and the deadzone wobble of the stick is gone mechanically as well. I don't know how much software would even take advantage of that, since they have to account for the default sticks, but it is there. Can't say i experience more precise movement in any game. And the second is that the motion is just so subtly different. There's more resistance in the stick, just a tiny bit, but it also "glides" differently. Like I don't feel like there's something that I'm scraping against anymore. The surface of the stick is a different material, more plastic than rubber, it is more slippery, but the thumbrest is replaceable. It doesn't bother me, but some people might have a problem with that.
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That being said one stick had a defect that I only noticed after around 15 minutes, where if I would tilt it all the way up, it would twitch all-up-all-down randomly. The other stick didn't have this, so it's just a fluke and the seller is sending me a replacement at no cost. They also need calibration, but that's a given. I only ever had one pair of joycons go bad on me in 4 years, and the ones I'm replacing are from a brand new OLED model, but i tend to collect old systems, and I'd rather get parts now than in 10 years when they're out of production. It's up to you if it's worth it, and I think it's much to early too judge if they really are more resilient.
Alright, get ready because I am about to educate you on this shit.

Traditional analog joysticks work on the basis of using a two axis potentiometer. The said potentiometer works on the basis of rubbing two metal plates together, which leads to differnces in resistance, which are then read as values of the position of the X and Y axis and then they are interpreted by the game as movement. And because they work on this basis, with time the material deteriorates and the readouts start to be skewed, leading to the drift. That's also you felt like you were "scraping" against something.

If you were to buy a brand new Xbox controller, plug it into your PC and see the exact readout of the analog sticks, you would notice that even that has unwanted readouts. Hence every single game actually has a built-in deadzone that compensates at least for that, otherwise your camera and movement would drift even on a brand new controller. Postal 2 has a configurable deadzone, and you can turn it all the way down disabling it, and you will experience drift on a brand new controller. Also the Xbox controller has something of a slight wobble, however it does send an input, but then again, all games have a deadzone. I am assuming that the JoyCons have the exact same values, and the devs also implement software deadzones to nullify them, since that's the nature of analog sticks.

Now, the Hall effect sticks work on a different principle. The only real physical mechanism you have in the stick is only there for it to act like an analog stick should. Because the actual electronics that do the readout use what is known as Hall effect, which allows you to read differences in voltage caused by magnetic fields. Yes, it uses fucking magnets to work. And because it uses magnets, there is no wear and tear of the actual mechanism that does the readout, which is why the stick will never drift. And it's also why you don't feel any "scraping", as you only feel the mechanism meant to force the stick back in the upright position.

And why aren't these Hall effect sticks an industry standard? Simple. They are more expensive, and Sony/Microsoft/Nintendo already make the hardware at a cost, and also they develop the drift, therefore you are more compelled to buy a new controller later on, which fuels the hardware sales.
 
Alright, get ready because I am about to educate you on this shit.

Traditional analog joysticks work on the basis of using a two axis potentiometer. The said potentiometer works on the basis of rubbing two metal plates together, which leads to differnces in resistance, which are then read as values of the position of the X and Y axis and then they are interpreted by the game as movement. And because they work on this basis, with time the material deteriorates and the readouts start to be skewed, leading to the drift. That's also you felt like you were "scraping" against something.

If you were to buy a brand new Xbox controller, plug it into your PC and see the exact readout of the analog sticks, you would notice that even that has unwanted readouts. Hence every single game actually has a built-in deadzone that compensates at least for that, otherwise your camera and movement would drift even on a brand new controller. Postal 2 has a configurable deadzone, and you can turn it all the way down disabling it, and you will experience drift on a brand new controller. Also the Xbox controller has something of a slight wobble, however it does send an input, but then again, all games have a deadzone. I am assuming that the JoyCons have the exact same values, and the devs also implement software deadzones to nullify them, since that's the nature of analog sticks.

Now, the Hall effect sticks work on a different principle. The only real physical mechanism you have in the stick is only there for it to act like an analog stick should. Because the actual electronics that do the readout use what is known as Hall effect, which allows you to read differences in voltage caused by magnetic fields. Yes, it uses fucking magnets to work. And because it uses magnets, there is no wear and tear of the actual mechanism that does the readout, which is why the stick will never drift. And it's also why you don't feel any "scraping", as you only feel the mechanism meant to force the stick back in the upright position.

And why aren't these Hall effect sticks an industry standard? Simple. They are more expensive, and Sony/Microsoft/Nintendo already make the hardware at a cost, and also they develop the drift, therefore you are more compelled to buy a new controller later on, which fuels the hardware sales.
In HOTAS world we call it "bump" and you learn to live with it or you make more money and buy extremely expensive equipment that has less bump.

I wish Nintendo still manufactured in Japan. This wasn't a problem before.
 
In HOTAS world we call it "bump" and you learn to live with it or you make more money and buy extremely expensive equipment that has less bump.

I wish Nintendo still manufactured in Japan. This wasn't a problem before.
Country of origin isn't whats causing the issue, its that the controllers are so small that they couldn't fit everything in properly.
 
If the new Inazuma Eleven is good, maybe you guys will buy it and we can play together.
I watched some gameplay of it after seeing you mention it, looks fun, I'll plan on getting at some point after release. LEvel-5 makes great games, I just wish they would port over Yo-kai Watch 4 and Megaton Musashi to the West.

Also looking forward to DECAPOLICE and their next Yo-kai Watch project.
In a brief message on social media, Level-5 CEO Akihiro Hino mentioned how Level-5 is working on "the next amazing thing" in the Yo-kai Watch world (thanks, Siliconera), despite the fact the Yo-kai Watch anime is taking a break.

Yo-kai Watch 2: Psychic Specters is my favorite 3DS game and one of my favorite jrpgs. The series gets flak for being a "Pokemon ripoff", but honestly it's a good series that, while flawed, is still fun.

I would also pay good money for an HD port of the first Blasters game to Switch.
 
https://aksysgames.com/blog/2023/02/16/aksys-games-conjures-up-spooky-spirit-shooting-gallery/

Aksys Games Conjures up Spooky Spirit Shooting Gallery

Aksys Games announced today that Spooky Spirit Shooting Gallery is coming this spring for Nintendo Switch™. A portable arcade shooter reminiscent of Japanese Festival games, Spooky Spirit Shooting Gallery features three modes and an assortment of minigames for a scarily fun time.


Earn tokens by carefully aiming for and shooting goodies off the shelves with either cork or silver bullets. Shoot non-stop to defeat the spirits hiding among the goodies to reach the haunted house. In Carnival Mode, players choose between two different stages to shoot spirits and win tokens. Shoot as many goodies as you can and defeat the spirits in disguise. Defeating them will earn you Spirit Seals, and when you earn enough to max your Spirit Gauge, you’ll be able to proceed to the haunted house stage. Defeat the onslaught of spirit attacks as you move deeper into the haunted house. Can you defeat the final boss and earn special bonus rewards?

In Party Mode you and up to two friends can choose from 19 minigames to defeat the spirits. Team up or challenge each other as you battle the ghosts! The Spirit Stairway Challenge is unlocked only after you succeed in Party Mode. Minigames await you on each stair – the higher you go the more challenging the games become! Spirits lay in wait to thwart your ascent and beware the Bosses who lurk in wait. Two staircases will challenge your skills as you aim to eliminate all the Spirits on your way to Victory!

I'm not going to lie, this shovelware looks insanely fun. I.... I want to buy Spooky Spirit Shooting Gallery. Just hope its not as content-light as it sounds.
 
At this point a console is basically a heavily restricted PC ecosystem, not much of a difference between PC's in terms of the actual processing.
Restricted is one way to look at it, but streamlined is another. That's why a lot of people use it. I think Valve can build off the Steam Deck and curb stomp Sony and Microsoft if they're not careful.

Valve is not quite there yet in terms of ease of use, but if they keep working at it they may get there within the next 10-15 years.
 
Restricted is one way to look at it, but streamlined is another. That's why a lot of people use it. I think Valve can build off the Steam Deck and curb stomp Sony and Microsoft if they're not careful.

Valve is not quite there yet in terms of ease of use, but if they keep working at it they may get there within the next 10-15 years.

Ironic, since Valve (or at least Gabe) was pretty anti-console and yet they constantly tried to get into the market.

Also the Steam Deck apparently is better when no strictly playing steam games but other types of emulators. Kind of reminds me of the PS2 a bit with the freedom it provided in terms of what you could do with it.

Personally Im waiting for an improved version but if it doesnt come, I will get it on sale eventually.
 
Metroid Prime Remastered's physical copies have fallen prey of scalpers. It has disappeared from Amazon and I think the only place you can find it is in eBay for 150$ or so. Fucking Nintendo and their designed scarcity.
It's already been announced that they're printing more because of the demand.
 
So I just got my Switch a few weeks back and I've been having a pretty good time with it but should I just wait for the new Zelda game instead of getting Breath of the Wild?
Other than missing the first part of the story (which its a zelda game so whatever tbh) tears seems to be just a better botw
 
So I just got my Switch a few weeks back and I've been having a pretty good time with it but should I just wait for the new Zelda game instead of getting Breath of the Wild?
No, BotW is absolutely great and amazing and will give you 60 hours+ of fun. There's still more than enough time to get full use from it before TotK. Besides, its cheaper and 2 is a direct continuation of it, so best to just play 1 first.
 
The Switch is a console

The rest are unpowered gaming PC "boxes"
Oh boy, I'm gonna sperg out!

The way I'd define a game console, as opposed to a PC, is that a console is a mass-produced computer of exact specifications, with a company behind it that ensures each and every piece of software released for it runs acceptably, and can be fully enjoyed with a gamepad alone. Modern consoles are just basically PCs because PlayStation & Xbox use true & honest x64 CPUs, not variants of exotic architecture like MIPS or whatever PlayStation 3's insane Cell Processor was.

Going by the concept that a console is just an underpowered PC because of similar hardware brings forth an uncomfortable logical conclusion that pre-Intel iMacs have more in common with game systems of the past than modern boxes today, because those ran on PowerPC-based hardware. Arguably the most technically impressive game ever developed was RollerCoaster Tycoon, a game developed in x86 assembly and sold exclusively on Windows back in 1999. While a number of games did get ports to Mac OS way back when, RollerCoaster Tycoon would have demanded an entire rewrite from the ground up, due to Mac's PowerPC hardware. You couldn't just punch a button and have everything recompile 1:1, since the CPUs work differently, and that's a reason why that game never saw a release on consoles.

Except one, lol.
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I tried it out a long time ago. Works great. Or as great as it could be, since it's such a mouse-oriented game.

But, the whole design philosophy around the original Xbox was to, more or less, bring Microsoft's PC gaming technology into the living room. It's an intentionally PC-like game machine at its core, which facilitated games like RCT, Morrowind, and even Half-Life 2 - games that would require a Herculean effort to port to Gamecube and PlayStation 2. Is it a PC, then? Well, no, or at least it's not really treated like one. No one did their taxes on an Xbox.

Of course, I mention that console vendors have standards for everything released on their consoles, but even that's waning quite a bit. Remember how it was required that no major bugs should ever surface, and games should be released as complete products? That sure flew out the window in recent years. Even Nintendo's guilty of it. The modern trend of just allowing any random trash on their download stores have nuked quality control standards, as at least there was a big barrier to entry that kept out the undesirables. There were still plenty of bad games that slipped through the cracks, but it was never as bad as what was sold on the various PCs of the day, and not nearly as bad as the immense surge of total garbage made in Chinese and Indian sweatshops. Or worse: didactic woke bullshit by western retards who took a fly-by-night college course in Unity.

All consoles have left are an all-in-one living room experience, Blu-ray playback, and the ability to resell physical copies, if your game's fortunate enough to even have one. And with SteamOS encroaching, turning any modern general-purpose PC into a proper, functional game system, the current console vendors need to move their asses if they are to hang onto market share - Sony, especially. At least Nintendo's been smart enough to keep cartridge manufacturing in-house all along, and acknowledge the importance of the portable market. Trying to replace handhelds with phones and streaming is disgustingly retarded.

They're all consoles, but Nintendo's the only vendor that matters anymore. Exclusivity is shot, and physical copies are losing purpose over their digital counterparts. In the future, Nintendo will continue to sell gangbusters, as they have a large number of mainstay franchises that more or less maintain quality. The Xbox brand will never really go away, as Microsoft treats it equally as a component of gaming on Windows. Sony, on the other hand, is well on its way to PlayStation becoming a boomer brand. Hinging the brand on movie-style games that appeal to no one under 30 nor above 50, both in age and I.Q., is an excellent way to forfeit the market to everyone else. Much like how they were on top of the world with the Walkman, only to lose the entire portable music player market to Apple, the same will happen with PlayStation. It's still a console, but an obscenely bad one that completely lacks in purpose.
 
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So I just got my Switch a few weeks back and I've been having a pretty good time with it but should I just wait for the new Zelda game instead of getting Breath of the Wild?
Definitely play BOTW. Right now is the perfect time because you will be wrapping it up around when the new one comes out.
 
Yo-kai Watch 2: Psychic Specters is my favorite 3DS game and one of my favorite jrpgs. The series gets flak for being a "Pokemon ripoff", but honestly it's a good series that, while flawed, is still fun.
Fans of pokemon are barely sentient globs of dried crisco that are so damned autistic that they see any other monster tamer as a direct threat to their personal identity; the sooner you realize that anyone claiming that X is a pokemon clone is a chilm-molesting manbaby the better off you will be.

As for Level-5's big press conference I am personally cautiously hyped. The company had three home runs in very short succession with modernizing Dragon Quest through VIII & IX, the Layton series selling gang busters, and Youkai Watch causing pokemon to bleed for the first time in decades. I want to believe that it's learned from it's past excesses and can properly manage itself instead of acting like a midwesterner who just won the lottery.
 
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