- Joined
- Dec 17, 2019
Alright, get ready because I am about to educate you on this shit.On a completely different topic. I decided to splurge on those gulikit hall effect sticks for the joycons. I won't cover the installation process because one would install them like any other replacement stick. What is nice is that they supply you with all the tools you need in the kit, even including replacement screws, even if the tools are kinda shit, especially the plastic tweezers are garbage, but it didn't bother me since I have my own stuff for electronics repair.
What is noticeable immediately are 2 things - the deadzone is now pretty much nonexistent, and the deadzone wobble of the stick is gone mechanically as well. I don't know how much software would even take advantage of that, since they have to account for the default sticks, but it is there. Can't say i experience more precise movement in any game. And the second is that the motion is just so subtly different. There's more resistance in the stick, just a tiny bit, but it also "glides" differently. Like I don't feel like there's something that I'm scraping against anymore. The surface of the stick is a different material, more plastic than rubber, it is more slippery, but the thumbrest is replaceable. It doesn't bother me, but some people might have a problem with that.
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That being said one stick had a defect that I only noticed after around 15 minutes, where if I would tilt it all the way up, it would twitch all-up-all-down randomly. The other stick didn't have this, so it's just a fluke and the seller is sending me a replacement at no cost. They also need calibration, but that's a given. I only ever had one pair of joycons go bad on me in 4 years, and the ones I'm replacing are from a brand new OLED model, but i tend to collect old systems, and I'd rather get parts now than in 10 years when they're out of production. It's up to you if it's worth it, and I think it's much to early too judge if they really are more resilient.
Traditional analog joysticks work on the basis of using a two axis potentiometer. The said potentiometer works on the basis of rubbing two metal plates together, which leads to differnces in resistance, which are then read as values of the position of the X and Y axis and then they are interpreted by the game as movement. And because they work on this basis, with time the material deteriorates and the readouts start to be skewed, leading to the drift. That's also you felt like you were "scraping" against something.
If you were to buy a brand new Xbox controller, plug it into your PC and see the exact readout of the analog sticks, you would notice that even that has unwanted readouts. Hence every single game actually has a built-in deadzone that compensates at least for that, otherwise your camera and movement would drift even on a brand new controller. Postal 2 has a configurable deadzone, and you can turn it all the way down disabling it, and you will experience drift on a brand new controller. Also the Xbox controller has something of a slight wobble, however it does send an input, but then again, all games have a deadzone. I am assuming that the JoyCons have the exact same values, and the devs also implement software deadzones to nullify them, since that's the nature of analog sticks.
Now, the Hall effect sticks work on a different principle. The only real physical mechanism you have in the stick is only there for it to act like an analog stick should. Because the actual electronics that do the readout use what is known as Hall effect, which allows you to read differences in voltage caused by magnetic fields. Yes, it uses fucking magnets to work. And because it uses magnets, there is no wear and tear of the actual mechanism that does the readout, which is why the stick will never drift. And it's also why you don't feel any "scraping", as you only feel the mechanism meant to force the stick back in the upright position.
And why aren't these Hall effect sticks an industry standard? Simple. They are more expensive, and Sony/Microsoft/Nintendo already make the hardware at a cost, and also they develop the drift, therefore you are more compelled to buy a new controller later on, which fuels the hardware sales.