Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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I love the fact they aren't revealing the whole fucking game like they used to in the Wii U and extremely early Switch era.

Seriously, we knew all but like two Odyssey worlds before the game even came out.

Edit: Also, they did the same thing with BotW and it did really good for the game.
 
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Someone's horny.
It was just copypasta actually, I saw Midna mentioned and it popped in my head lol. These reactions are funny though.

I love the fact they aren't revealing the whole fucking game like they used to in the Wii U and extremely early Switch era.

Seriously, we knew all but like two Odyssey worlds before the game even came out.

Edit: Also, they did the same thing with BotW and it did really good for the game.
Yeah, it's nice to have a bit of surprise, but in this case they're probably afraid of people realizing how much BotW this really is.
 
Imagine if Bethesda sold Doom, Doom II, and Doom 64 in a 3 pack for $60, added little to no QoL updates, and only included a sound test as a bonus feature. People would scream bloody murder, yet we're supposed to give Nintendo a pass? Bullshit.
It’s bad, but not that bad; more like if the collection included Doom 64, Doom 3 without the expansions, and… some hypothetical 7th gen Doom. It’s still the first thing they’ve ever done that made me go from slightly annoyed to full-on “fuck Nintendo”.
At least that had actual new content. 3DAS gives pretty much the exact same experience as emulating, and 64 was even worse because they decided to use the Shindou version for God knows why. And it was announced a few months after the release of the excellent PC port, so people expected it to at least live up to that.
It didn't make me mad at all. If somebody makes a toy that I do not want to play with, it does not upset me.
True, but time and resources are limited, and only so many toys can be made. Personally, I had been waiting for a “true” 3D All Stars for years - something that would be to the four 3D games up through Galaxy 2 what All Stars was to the NES games - and what we got was a confirmation that it would never happen, because this lazy limited-release cash grab is what they made instead. Also no Galaxy 2 for some reason because fuck you.

To put it another way, why do you think people reacted so strongly to Nuts and Bolts? Was it really that offensively bad of a game, or did they hate it because that was what we got instead of Banjo Threeie?

Side note: I like that Nintendo at least had the balls to say “we fucked up with Mario Party: The Top 100, here’s Superstars, let’s pretend that never happened” instead of permanently burning their “Mario Party compilation” card.
 
True, but time and resources are limited, and only so many toys can be made. Personally, I had been waiting for a “true” 3D All Stars for years - something that would be to the four 3D games up through Galaxy 2 what All Stars was to the NES games - and what we got was a confirmation that it would never happen, because this lazy limited-release cash grab is what they made instead. Also no Galaxy 2 for some reason because fuck you.

I just can't imagine being a grown man and getting this emotional about somebody not making a sufficiently joy-inducing replica of one of my childhood toys for me to play with.

It'd be neat if Duke Nukem Forever didn't suck, or if there were a rerelease of XCOM: UFO Defense that was spruced up with 3D models or high-res sprits, or if Metal Arms ever got a sequel, or if the DMC collection on PS3 had redone textures, but for real, they're toys. Who really cares?
 
I just can't imagine being a grown man and getting this emotional about somebody not making a sufficiently joy-inducing replica of one of my childhood toys for me to play with.

It'd be neat if Duke Nukem Forever didn't suck, or if there were a rerelease of XCOM: UFO Defense that was spruced up with 3D models or high-res sprits, or if Metal Arms ever got a sequel, or if the DMC collection on PS3 had redone textures, but for real, they're toys. Who really cares?
It actually has a lot to do with basic human psychology: people naturally form attachments to things that they invest a lot of time in, and the more they invest, the greater the attachment, especially with things that made a big impact on them at a young age.
 
I just can't imagine being a grown man and getting this emotional about somebody not making a sufficiently joy-inducing replica of one of my childhood toys for me to play with.

It'd be neat if Duke Nukem Forever didn't suck, or if there were a rerelease of XCOM: UFO Defense that was spruced up with 3D models or high-res sprits, or if Metal Arms ever got a sequel, or if the DMC collection on PS3 had redone textures, but for real, they're toys. Who really cares?
It's fine to be a bit disappointed. If it genuinely causes a hysterical meltdown or even just effects your emotional wellbeing negatively at all, that's kind of crazy. Who doesn't want a Chrono Trigger remake, but if they made one and ruined it I wouldn't actually be effected, I wouldn't be sending Square death threats.

Although, I'm a bit of a hypocrite as woke shit pisses me off, be it in the news, a game, or just seeing an obvious libtard in the wild. Please fucking bring back insane asylums...but I digress.
 
I think my aspect is that the triple port came in the wake of the Spyro and Crash remaster trilogies, which kinda permanently distorted what people considered a Good Deal at that point.

Thing was, those remasters were likely significantly easier to remaster than the Mario 3d trilogy. Crash and Spyro's trilogies all came out on the same system, and use the same underlying engine. They don't play too wildly different from the others. This makes it pretty easy to remaster them as a set.

But Mario was from three different consoles, with three entirely different playstyles and probably even engines. It was likely going to be a way more massive undertaking to bring those three games up to scruff at once.

20 Dollars for a solid port is a bit pricey, but people wouldn't have thought it was that unusual if it was a damn good game, which Galaxy and 64 undeniably were. Nor was full price for a good remaster considered unfair. The N-sane and Reignited trilogies' were amazingly good deals, and a one-two punch that set new expectations - but that's because the underlying systems had a lot of overlap that made remaking all three games significantly cheaper than it looked.
 
I downloaded an emulator just to play Pikmin 3 but decided to try out BotW as well because why not? Just to see what's all about the hype.

Never bothered with Zelda, it's my first time since the Game Boy Color days and I must be a retard because I don't understand this game at all. Weapons breaking after 4 seconds, your stamina runs out in a blink of an eye, only one kind of enemy in the same bandit camps over and over again, shrines that are just minigames, bad controls, the world is so big and you are so slow, half the time you are just wandering doing nothing at all, Ubisoft open world design with towers and all, almost no place to fast travel.

I'm too old for this shit. They only copied the busy work from open-world games and nothing of the fun, albeit I must confess I think open-worlds don't have a lot of fun anyways, but BotW definitely got rid of the little that the genre still had.

I don't know, just venting here. But now I'll play Pikmin 3, it's going to be time better spent.
 
I downloaded an emulator just to play Pikmin 3 but decided to try out BotW as well because why not? Just to see what's all about the hype.

Never bothered with Zelda, it's my first time since the Game Boy Color days and I must be a retard because I don't understand this game at all. Weapons breaking after 4 seconds, your stamina runs out in a blink of an eye, only one kind of enemy in the same bandit camps over and over again, shrines that are just minigames, bad controls, the world is so big and you are so slow, half the time you are just wandering doing nothing at all, Ubisoft open world design with towers and all, almost no place to fast travel.

I'm too old for this shit. They only copied the busy work from open-world games and nothing of the fun, albeit I must confess I think open-worlds don't have a lot of fun anyways, but BotW definitely got rid of the little that the genre still had.

I don't know, just venting here. But now I'll play Pikmin 3, it's going to be time better spent.
Oh but the sense of adventure! You'll find swords that break, and seed to collect for poop, and...you just don't get it!
 
I’m convinced most of the BOTW hype is that it finally moved on from the 1998-era Ocarina of Time style of play that had been used in the franchise console games for the next 15 years. So people were willing to overlook a ton of issues BOTW had because it was a radical enough departure from a formula that was really showing its age.
 
It's fine to be a bit disappointed. If it genuinely causes a hysterical meltdown or even just effects your emotional wellbeing negatively at all, that's kind of crazy. Who doesn't want a Chrono Trigger remake, but if they made one and ruined it I wouldn't actually be effected, I wouldn't be sending Square death threats.

Although, I'm a bit of a hypocrite as woke shit pisses me off, be it in the news, a game, or just seeing an obvious libtard in the wild. Please fucking bring back insane asylums...but I digress.
They did that with Secret of Mana but everyone forgot about it because the Trials remake was so good.
 
It actually has a lot to do with basic human psychology: people naturally form attachments to things that they invest a lot of time in, and the more they invest, the greater the attachment, especially with things that made a big impact on them at a young age.

It's not like Nintendo is shitting all over your childhood and turning Princess Peach into tranny and making Mario & Luigi gay for each other. They are rereleasing games that the children of 15 years ago (Super Mario Galaxy turns 16 this November) enjoyed so that today's children can enjoy them, too.

You act as though Nintendo has quit making new games (they're one of the most prolific developers in the industry), or other companies don't rerelease their old games. Somehow, Nintendo is uniquely hated for rereleasing an old children's toy with today's children, rather than today's adults, at the center of the marketing. Maybe it's the reminder that you're not a child any more, and that Nintendo puts children first.
 
I’m convinced most of the BOTW hype is that it finally moved on from the 1998-era Ocarina of Time style of play that had been used in the franchise console games for the next 15 years. So people were willing to overlook a ton of issues BOTW had because it was a radical enough departure from a formula that was really showing its age.
And yet literally all anyone talks about what they want in TotK is "go back to that formula, please".
 
I’m convinced most of the BOTW hype is that it finally moved on from the 1998-era Ocarina of Time style of play that had been used in the franchise console games for the next 15 years. So people were willing to overlook a ton of issues BOTW had because it was a radical enough departure from a formula that was really showing its age.
I think a substantial amount of it is sunken cost from the consoomers. First console Zelda since 2011, on a new console (even if the consoomers had a Wii U they went and bought the Switch anyway). It HAS to be good
 
I think a substantial amount of it is sunken cost from the consoomers. First console Zelda since 2011, on a new console (even if the consoomers had a Wii U they went and bought the Switch anyway). It HAS to be good
The super-obsessed Nintendo fans who dismiss anything from PC and other consoles probably had never played an open world before, they were impressed.

I just don't think open-world games are that fun to play at all, but when I tried Assassin's Creed Origins I had some fun climbing every shit I saw in front of me. Zelda got the parkour right but your stamina depletes in 2 seconds so exploration is impossible. BotW is this bizarre mishmash of influences that never work together. You can see what they borrowed from Shadow of the Colossus, Red Dead, the aforementioned Ass Creed, and a bunch of others. But the weapons breaking all the time and the ridiculously small amount of stamina killed it for me. If it wasn't for these two things I think I could give it a shot. But as for now? Nah.

And before someone talks about the mods, yeah, I'm aware of them. But I hate playing games with mods that "fix" the problems. It just feels cheap to me, like I'm wasting my time with a subpar product. I prefer to just move on to better things.
 
I downloaded an emulator just to play Pikmin 3 but decided to try out BotW as well because why not? Just to see what's all about the hype.

Never bothered with Zelda, it's my first time since the Game Boy Color days and I must be a retard because I don't understand this game at all. Weapons breaking after 4 seconds, your stamina runs out in a blink of an eye, only one kind of enemy in the same bandit camps over and over again, shrines that are just minigames, bad controls, the world is so big and you are so slow, half the time you are just wandering doing nothing at all, Ubisoft open world design with towers and all, almost no place to fast travel.
Yeah, the game is essentially an polished turd and it mainly stays that way outside of the set pieces. But most normies are in denial over how bland the game actually is, so there's that
 
Am I seriously the only one around here that still loves BOTW and considers it my favorite game of the 2010s?

Sure you don't start out with much stamina, but that's what the upgrades and specific cooked items are for. The rain wasn't much of a problem in my playthrough, so maybe it just varies, but even so, there was always another way for me to proceed. There was far more for me to find besides just more weapons and Korok seeds, and I never really had a problem with the breakable weapons as I was using more creative ways to take out the enemies. Even the whole towers, which I usually malign in Ubisoft games, I found myself enjoying because each was a puzzle in its own right, and they didn't suddenly mark icons on the map. That was for me to discover. Not sure where the complaints about the controls are coming from, and the paraglider, shield surfing, and horses made exploring a breeze.

Do I wish that there was more enemy variety and that the shrines could've used a bit more variety? Of course. But despite that, I still found myself loving the game, and this is coming from someone who has played countless other open-world games such as Skyrim, Witcher 3, RDR2, Elden Ring, and the Far Cry games.
 
Am I seriously the only one around here that still loves BOTW and considers it my favorite game of the 2010s?

Sure you don't start out with much stamina, but that's what the upgrades and specific cooked items are for. The rain wasn't much of a problem in my playthrough, so maybe it just varies, but even so, there was always another way for me to proceed. There was far more for me to find besides just more weapons and Korok seeds, and I never really had a problem with the breakable weapons as I was using more creative ways to take out the enemies. Even the whole towers, which I usually malign in Ubisoft games, I found myself enjoying because each was a puzzle in its own right, and they didn't suddenly mark icons on the map. That was for me to discover. Not sure where the complaints about the controls are coming from, and the paraglider, shield surfing, and horses made exploring a breeze.

Do I wish that there was more enemy variety and that the shrines could've used a bit more variety? Of course. But despite that, I still found myself loving the game, and this is coming from someone who has played countless other open-world games such as Skyrim, Witcher 3, RDR2, Elden Ring, and the Far Cry games.
Same, I really don’t get a lot of the complaints here. I could never get into 3D Zelda despite seeing the appeal and liking the 2D games, and I went into BotW with almost no expectations; I only watched the major trailers and got it because it was the biggest Switch launch title. It’s the sort of game I can play for hours on end because there’s always something to do, and the world is large but dense enough that it never feels empty aside from some parts of the west side. And I get the complaint about dungeons, but I always thought the shrines and divine beasts were an effective substitute.

Stamina was never a detriment to me since there are enough movement options that let you optimize your stamina, and having a limit forces you to strategize things like climbing mountains instead of brute forcing everything; but Revali’s Gale and stamina-restoring foods still exist as an option if you just want to cheese climbing. It feels good scaling a large cliffside on just a little bit of stamina because you figured out how to optimize your climb.

The weapon durability also forces you to get creative with both the weapons you use and how you use them. If it didn’t exist, you could just find a powerful weapon early on and mash the attack button until everything dies for the rest of the game, but because each weapon only lasts for so many hits, you need to dodge enemy attacks so you can land a flurry on them, parry hits, utilize runes, and just strategize in general instead of - again - brute forcing your way through the game.

If I had to come up with complaints though, I really don’t like how the unique weapons you get from the champions break. Durability is fine, but they should regenerate like the Master Sword. Same goes for the Hylian Shield. And there’s no good reason why for the three-time use runes like Revali’s Gale, you have to use them all three times before they start recharging. But overall, it’s definitely one of my favorite games of the decade, and it’s still a distant first for my favorite Zelda.
 
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