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- Feb 2, 2023
not every big game costs $70 for no explicit reasonEvery big game gets a bundle
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not every big game costs $70 for no explicit reasonEvery big game gets a bundle
I've seen people getting filtered by Fire Emblem Engage's colorful aesthetics in spite the game itself is pretty solid.nooooooo children aren't supposed to like colorful toys noooooooooo what about my grimdark shooters noooooooo
Both Breath of the Wild and Smash Bros Ultimate costs 70€ MSRP where I live, and I've been assuming this was the case as well for americans.not every big game costs $70 for no explicit reason
nooooooo children aren't supposed to like colorful cartoon-like aesthetics noooooooooo what about my grimdark Zelda noooooooo
nah, both cost $60 dollars at launch not including any DLC or amiibo add-onsBoth Breath of the Wild and Smash bros Ultimate costs 70€ MSRP where I live, and I've been assuming this was the case as well for americans.
A Kirby trailer just released today that revealed amiibo support; but no new amiibo for it.Is amiibo dead or not? there are very few games on the switch that use them.
The reason is you'll pay for it. Eat shit and pay, cow, or choose not to and skip the game.not every big game costs $70 for no explicit reason
The backlash against Wind Waker in a shell-nut:
alternatively, yarghThe reason is you'll pay for it. Eat shit and pay, cow, or choose not to and skip the game.
Everything is getting more expensive, Soyny and Xbox games got more expensive too. Were you really so naive to think Nintendo video games also won't get more expensive? Are we living in the same clown world? A box of cheapo pasta is >$1.25, I thought video games would take a price hike months ago.TOTK has raised the price to $70, without much more than a quiet display of the price on-site...
This is the root of all Wind Waker hate at the time the game was released:Idg the WW hate.
I'm not sure why you're so mad at me being mildly angered that there was a price hike. I understand why it's there, and that other companies have done it, but I don't like it when they do it and I don't have to like it when Nintendo does it. The price hike would be infinitely more understandable if it was just for a single game, complete on-disc, without guarantee of DLC or extra paid content in the future, or if it was a whole thing like "hey we're upping the price of all our mainline AAA releases by ten dollars to cover increasing costs". The main irritating thing is that this price hike is being pushed ALONGSIDE those extra purchases, which are already in and of themselves making up for more costs than the price hike would considering that the "DLC passes" they sell typically go for at least 1/3 of the original game's MSRP (BOTW's was 20 bucks, at least- don't know if TOTK's inevitable pass will be more expensive or not), as well as a lack of marketing that would incentivize buying the game in the first place, let alone justifying the hike for this game (but not a single other one in Nintendo's first-party catalogue). To add on to that, Nintendo is usually very slow to adapt to trends: it took them YEARS to even think about adding DLC to their games, and we're only now reaching the point that the other companies had sunken to nearly a decade ago, with plenty of DLC packs for every release and arguably unfinished releases on a semi-regular basis. So to see NOA immediately jumping on the trend of $70 releases this soon after they appeared elsewhere, and only for a single game, is confusing and irritating.Everything is getting more expensive, Soyny and Xbox games got more expensive too. Were you really so naive to think Nintendo video games also won't get more expensive? Are we living in the same clown world? A box of cheapo pasta is >$1.25, I thought video games would take a price hike months ago.
You can not like it but being so surprised and angry about it is kind of funny. This isn't like 2015 when Atlus started to charge $50 for their 3DS games out of nowhere for no real reason.
If you don't want to pay it and you're not autistic enough to bother with computer gaming then wait to get a used copy or just miss out on it. I promise you won't die.
And I know I shit on Atlus for EO Remake being $80, but DS remakes are a bit different plus 2 of the 3 games were already remade and with more effort and content behind them for the same $40 price tag even if money is worth less now it's too expensive for what it is. Thought I would throw that out there if my line of thought seemed incongruous to anybody.
Buy a PAL version then. Or wait two months for the $60 "sale" and buy it then.alternatively, yargh
i'll probably just skip though. Will just wait until I can play it and BOTW with my kids for a better experience lol. Maybe seeing things through their eyes will help get me more invested, especially without youtube spoiling the whole thing rotten a week after release
Sucks shit that only America gets the price increase. They're really going to use the inflation argument, aren't they? While we know full well that they're still gonna try and peddle DLC like they do with every fucking release now...
it's not okay when anybody does it while selling DLC imo :/Buy a PAL version then. Or wait two months for the $60 "sale" and buy it then.
Either way, it's okay when Nintendo do it because they still make video games.
Nah it's always okay when Nintendo does it.it's not okay when anybody does it while selling DLC imo :/
though I will agree that it's slightly more justified for Nintendo as opposed to EA, if only because EA just sucks that much more
I feel like the only person on the planet who actually liked twilight princess but it felt like the game dragged on forever. It was realistic to me and close enough to the space world 2000 footage. Just more polished versions of the same models and all. Definitely preferred it over BOTW's excessive cell shading.This is the root of all Wind Waker hate at the time the game was released:
https://youtube.com/watch?v=SvE3yJv3fm0Nintendo set expectations to: realistic and swordfights.
We got swordfights and one of the best Zelda games. But we did not get "realistic" and that made GameFAQs mad. Cel shading won the day though. Those early cel shaded games like Wind Waker and Okami still look great.
Forget all that; just look at how long it took Nintendo to go up to $60. Weren’t 360 and PS3 games $60 from day one? Nintendo didn’t start doing that until the Wii U.I'm not sure why you're so mad at me being mildly angered that there was a price hike. I understand why it's there, and that other companies have done it, but I don't like it when they do it and I don't have to like it when Nintendo does it. The price hike would be infinitely more understandable if it was just for a single game, complete on-disc, without guarantee of DLC or extra paid content in the future, or if it was a whole thing like "hey we're upping the price of all our mainline AAA releases by ten dollars to cover increasing costs". The main irritating thing is that this price hike is being pushed ALONGSIDE those extra purchases, which are already in and of themselves making up for more costs than the price hike would considering that the "DLC passes" they sell typically go for at least 1/3 of the original game's MSRP (BOTW's was 20 bucks, at least- don't know if TOTK's inevitable pass will be more expensive or not), as well as a lack of marketing that would incentivize buying the game in the first place, let alone justifying the hike for this game (but not a single other one in Nintendo's first-party catalogue). To add on to that, Nintendo is usually very slow to adapt to trends: it took them YEARS to even think about adding DLC to their games, and we're only now reaching the point that the other companies had sunken to nearly a decade ago, with plenty of DLC packs for every release and arguably unfinished releases on a semi-regular basis. So to see NOA immediately jumping on the trend of $70 releases this soon after they appeared elsewhere, and only for a single game, is confusing and irritating.
This is the first game Nintendo's priced that way. It definitely comes off greedy considering it's a Majora's Mask situation, plus it's not exactly a AAA game by 2023 standards anyway. It's just them knowing they can get away with it because games are going up in price an it'll sell regardless.not every big game costs $70 for no explicit reason
I like Twilight Princess and the entire style it had, the Twilight realm just oozes atmosphere, and I especially like the use of bloom (I'm a monster, I know). It's not really realism, its stylized but grittier. Not a fan of Skyward Sword's look and especially not a fan of BoTW, I think the closest game visually to TP is Dark Souls 1, but that lacks the highly stylized characters that TP had (which I think is the best part but people really hate them because they are 'creepy'). TP's visual style is heavily inspired by Ico and Fumito Ueda's style, but instead of desaturated and high exposure, its more saturated but with high orange tinting (the twilight part of the title). I really feel that the 6th generation of games had the strongest art direction, everything after just became the same generic realism or generic 'stylized' which is just cell shading.I feel like the only person on the planet who actually liked twilight princess but it felt like the game dragged on forever. It was realistic to me and close enough to the space world 2000 footage. Just more polished versions of the same models and all. Definitely preferred it over BOTW's excessive cell shading.