Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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nooooooo children aren't supposed to like colorful toys noooooooooo what about my grimdark shooters noooooooo

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Fatlus is charging $79.99 for the Etrian Trilogy and $39.99 for each game individually. Get fucked, Atlus. If you have a 3DS and access to the Untold games then play those instead. Only III hasn't ever been remade.
Original price for a digital release remake is stupid, inflation or not, this is Atlus greed.
https://www.nintendo.com/store/products/etrian-odyssey-origins-collection-switch/

Don't be too lazy to dig out your (3)DS and charger if you already have these games, Atlus doesn't deserve the money.
Yeah i tought the same. Atlus is bonkers charging that for the switch remakes of ds etrian games.
 
>new zelda OLED Switch leaked
Like fucking clockwork.
god damn all nintendo had to do to kill my interest in the game was start shilling the shit out of every single zelda-themed product they had before even giving a basic overview trailer for the fucking game they're advertising
Ryujinx shall do me well come May 12th
 
Not sure what I am even talking about, just felt like dropping some thoughts about Zelda:

I saw that the file size of Zelda is 18gb... Apparently BoTW is 14gb, which is still larger than any of the Xenoblade games (the Switch ones, XCX is 20gb with all the DLC). Not sure if I will even bother pirating Zelda to play on my actual Switch at this rate, I might just end up emulating it. Definitely not going to actually buy it, unless its miraculously incredible and actually the greatest game ever made (like how people act like BoTW was). Nothing I've seen from the trailers is actually convincing me its going to be that great. It will probably be much better than BoTW, but $70? (90 Canadian cuckoonies) no way.

There are most assuredly going to be major performance issues, BoTW had major performance issues on the Switch version only for quite a while until they patched it up with the DLC releases. Sure it's 900p instead of the Wii U's 720p, but the Wii U version (at launch) ran at a more consistent framerate. I played the Wii U version originally, only got a Switch for Xenoblade 2 (which was a disappointment).

I used to really like Zelda, but I don't know if its BoTW that ruined it, or if I'm just getting older. But all that I've seen has just made me less interested. I still think that Metroid Prime 2 handles 'open world' Zelda dungeons better than any Zelda game.

Honestly the strongest part of BoTW for me was right at the start, before you get any equipment or upgrades, the game plays a lot more like a survival game, you have to plan out your moves and when to engage in combat. But the second you leave the plateau the game loses that feeling, since you can just para-glide and climb anything, and it only gets easier as you progress. The temperature system could have been an interesting thing where you need to plan for trips, but it just becomes "equip this one armour piece, or drink this potion thats easy to make and lasts 20 minutes".

I don't even like survival games very much, but what I got from the plateau experience (the first time, later playthroughs ruined it because at that point I knew you can just ignore everything) was the most fun I've had with a 'survival' game outside of maybe some old versions of Minecraft. Although I still found it lacking, I wanted night to be an actual threat, and I wish you could actually set up camp instead of just light a campfire.

I think that the design they decided for BoTW, where you can do anything whenever you want, is only a detriment to the actual game. I remember in my first playthrough that I was scared of the castle, I geared myself up and explored the basement only, but I found out that it's just more of the same easy enemies and there is no actual threat, because the game is designed to not lock you out of anything. Even playing on the hard mode that was added with DLC later (lol) its still super easy after the plateau, it's just like Oblivion's difficulty scale, you take more damage, enemies take less.

I don't know if its just because its a baby kids game or what, but I saw all these people praising the game online and I just got confused. The best parts of the game are when you do the linear sections that lead into the divine beasts. But people have gotten thousands of hours out of it and are still playing it today?
 
I don't know if its just because its a baby kids game or what, but I saw all these people praising the game online and I just got confused. The best parts of the game are when you do the linear sections that lead into the divine beasts. But people have gotten thousands of hours out of it and are still playing it today?
I have a completely different mind-set on the matter. BOTW is my favorite game, I absolutely love the title, and this is coming from someone who could only ever get into 2D Zelda. I personally think the linear gameplay sections are the worst parts of the game. My enjoyment with the title was the exploration, I loved just stumbling into things. Finding giant dragons, weird shrines, towns, you name it. The fun of the game is going on an adventure and seeing what is out there to see.

My biggest complaint with BOTW would be the unevenness of the world, as the right side of the map is way more eventful then the left. The developers stuck like 2/3rds of the dragons there, gave it an awesome jungle area, and had more towns and important story landmarks. The right side has the Gerudo and Rito, and everything else is just dead. Even saying that, the two races are only two squares with dead snow and swamp lands comprising the rest. Like really, the snow area should have had something, but I believe it only has one sledding mission and a maze shrine.

Personally, I like exploration games. It is why BOTW and Mario Odyssey make up my favorite games list, and why I cry for a new Endless Ocean. Having areas to casually explore and find shit is an automatic win to me. If you take these games as linear challenges, you will hate them, if you just go with the flow and wonder around, that is where the fun comes from.
 
I saw all these people praising the game online and I just got confused.
The Zelda series was in a sorry state before Breath of the Wild came out. Wind Waker, Twilight Princess, and Skyward Sword were each worse than their predecessors, with too many unskippable cutscenes, too few dungeons, boring scavenger hunt sections that padded out the playtime, and tools that were useless outside of their designated places.

Breath of the Wild fixed most of these problems. It was really nice to play a new Zelda game that wasn't just another downgrade from the N64 games.
 
The Zelda series was in a sorry state before Breath of the Wild came out. Wind Waker, Twilight Princess, and Skyward Sword were each worse than their predecessors, with too many unskippable cutscenes, too few dungeons, boring scavenger hunt sections that padded out the playtime, and tools that were useless outside of their designated places.

Breath of the Wild fixed most of these problems. It was really nice to play a new Zelda game that wasn't just another downgrade from the N64 games.
I don't know in what world Wind Waker is worse than Majora's Mask, but it's not this one. That time limit is cool in theory but it clashes with the way I play Zelda.
 
I don't know in what world Wind Waker is worse than Majora's Mask, but it's not this one. That time limit is cool in theory but it clashes with the way I play Zelda.
If you discount MM as being done on the cheap with re-used assets then the four remaining games are definitely increasingly derivative with the result being diminishing returns.
 
If you discount MM as being done on the cheap with re-used assets then the four remaining games are definitely increasingly derivative with the result being diminishing returns.
I can see that, but I think WW shook things up a lot despite keeping the same core formula and I don't feel like we got diminishing returns at that point yet. The art style, tone, and overworld was all pretty fresh. Then it underperformed and Nintendo got spooked, so they just made a worse OoT where you're a wolf.

I think if WW did better then TP wouldn't have existed and we'd have more experimental sequels from there onward instead of playing it safe.
 
I don't know in what world Wind Waker is worse than Majora's Mask, but it's not this one. That time limit is cool in theory but it clashes with the way I play Zelda.
It's funny, cause I feel like the Ocean in Wind Waker is cool in theory but ends up being just big swathes of boring nothing that clashes with why I play Zelda *shrug*

Edit: It's really similar to how I feel about Breath of the Wild. A big open world to explore is a great idea in theory, but there are so many big open fields and when all of the exploration just revolves around finding shrines with the exact same puzzles and rewards it kind of takes away from the magic and wonder.

Both games were games I only managed to play a single time. Now that I think about it, I'm pretty sure I've only played Wind Waker, TP and BOTW a single time. I didn't even play Skyward Sword.

Maybe I just got over Zelda?
 
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>new zelda OLED Switch leaked
Like fucking clockwork.
god damn all nintendo had to do to kill my interest in the game was start shilling the shit out of every single zelda-themed product they had before even giving a basic overview trailer for the fucking game they're advertising
Ryujinx shall do me well come May 12th
What's the problem? Why wouldn't they advertise Zelda Merch when ToTK is on the way? Don't they do this with almost every big game release?

I'm with @Becomemysoulreaver12, if you want to pirate the game then go ahead because choosing to pirate because "Muh Merch" is pretty retarded.
 
What's the problem? Why wouldn't they advertise Zelda Merch when ToTK is on the way? Don't they do this with almost every big game release?

I'm with @Becomemysoulreaver12, if you want to pirate the game then go ahead because choosing to pirate because "Muh Merch" is pretty retarded.
the problem is that they're upping the price and promoting deluxe editions + amiibo before even giving a basic overview of what's changed or giving good reason to buy it outside of "it's BOTW, but with mechs!"
Which I guess is fine, but I just don't trust marketing like this. So many scummy developers promote everything about the game save for the game itself before bad releases, and considering the development hell TOTK has presumably been through (multiple years for something made on the cheap), I'm very wary.
 
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