Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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We Love Katamari is one of my favorite games, so to see it finally get an HD port (that is coming to Switch) has made me very happy.
 
Why market anything Nintendo, period? They created their own market with no competition. Nobody goes "Hmm, Switch or PS5?". They groomed a generation or two with Pokemon and they don't need new fans because they'll release the next Zelda game with a new OLED Switch model and people will buy their 5th Switch to finance the smoll indie developer.

They haven't made a competitive console since the 64 which was immediately outclassed by the PSX, and ever since they've gone for gimmicks over specs. The GC literally used discs of half the size of PSX and made a wacky controller for no real reason. They're releasing half-baked first-party games and people buy them at $60, play for 4 hours and ditch it forever, feeling confident in the purchase cause they've nothing to measure it up against; say, a good game for the PS5.
Too bad modern Playstation is nothing alike of how it used to be in the past and made me switch (heh) sides to Nintendo so I simply could get my fix of japanese games.
The Switch is more of an actual Playstation console than the PS5 itself. That's all.
 
Too bad modern Playstation is nothing alike of how it used to be in the past and made me switch (heh) sides to Nintendo so I simply could get my fix of japanese games.
Why, what ever could make you say that?

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Holy shit have i been surprised by the Prime release. I expected an easy GameCube port ala what they did with Mario all stars - an emulator running the original game with a bumped resolution and some patches here and there.

Yet they delivered a completely new renderer, redid all of the assets, and kept everything that was important. The sheer amount of options, like the narration and control schemes just shows that they didn't approach it lightly. During the direct i thought they were grifting people onto buying each game full price, only after seeing people playing YouTube did I notice the quality put into this one. Faith restored in MP4, and I'm willing to wait for Echoes (fuck MP3, its mostly garbage except for SkyTown). And they did it all in 60fps no less, even kept the 5.1 sound support from the original. *Chefs kiss*

Yeah I'm gonna buy the physical copy of this one. I still think MP4 will end up being one of those cross-gen releases though
 
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I’m actually getting Bayonetta 3 for the Switch before the end of the last week in this month, while also getting the first two games for the Wii U. Since I couldn’t get any Switch games in almost more than a few months, I’m pretty hyped to play it.

I miss this gothic librarian like you can’t even believe.

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Is it that hard for Nintendo to throw a few coins at a studio to do a remake of Metroid Prime?
They have so many IPs and yet all they do is add fucking Gameboy games to their paid online service.
 
Is it that hard for Nintendo to throw a few coins at a studio to do a remake of Metroid Prime?
You'll buy a remaster anyway and Nintendo's stance on remakes is, seemingly, that Gamecube and beyond doesn't need them since their underlying gameplay is solid enough. Like, what, did you think that Prime had bad gameplay other than the tank controls? Because remakes, as opposed to remasters, exist to fix gameplay flaws or turn 2D games into 3D ones.
 
based nintendo
very few games from then and beyond need fundamental fixing/upgrades tbh
Yes, and here's one of them:
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Random encounter rate is way too high, and it needs a Discovery radar so you don't have to constantly look at the bottom-right of the screen so you can see the compass spinning.
 
Yes, and here's one of them:
View attachment 4480756
Random encounter rate is way too high, and it needs a Discovery radar so you don't have to constantly look at the bottom-right of the screen so you can see the compass spinning.
Wasn't the random encounter rate reduced from the Dreamcast version, and it was still too high?
 
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That's debatable.

Was there any reason to make the D-Pad so tiny?
They thought it was superfluous and were super close to just not having one at all.

The small D pad and lack of an LZ button are the only two real flaws with the Gamecube's controller, in my opinion. Well, depending on the game you could argue that X and Y had bad button layouts off-set by giving A and B really good ones. And it also could have done with a select button, too, but those are minor nit-picks. Contrary to what some say, it wasn't perfect.
 
@Epoch

Retro Studios Wasn't The Only Dev Working On Metroid Prime Remastered

The credits of Metroid Prime Remastered reveal Retro Studios was assisted by Iron Galaxy - the same developer behind a number of other Switch ports such as The Elder Scrolls V: Skyrim, Diablo III and Overwatch. The America-based studio has also been heavily involved with the Xbox version of Killer Instinct. Apart from Iron Galaxy, the remaster's credits also list a number of support studios: Airship Images Limited, Atomhawk Design, CGBot, Gamesim Inc, Liquid Development, Original Force LTD, Shanghai Mineloader Digital Technology, and Zombot Studio.
 
Those are all outsourcing companies. So what most likely happened is that Iron Galaxy did the actual port of the Wii version to the Switch (It has the spring ball and everything), while Retro was in charge of the remastering. Since Retro is working on Prime 4, they probably used outsourcing companies for most of the artwork, I assume all actual art direction and concept art was done internally. Very common in the games industry, just a little weird that a Nintendo game had outsourced work from non Nintendo companies, usually it's done internally with Nintendo support studios like Monolithsoft.
 
Those are all outsourcing companies. So what most likely happened is that Iron Galaxy did the actual port of the Wii version to the Switch (It has the spring ball and everything), while Retro was in charge of the remastering. Since Retro is working on Prime 4, they probably used outsourcing companies for most of the artwork, I assume all actual art direction and concept art was done internally. Very common in the games industry, just a little weird that a Nintendo game had outsourced work from non Nintendo companies, usually it's done internally with Nintendo support studios like Monolithsoft.
Nintendo outsources to other Japanese companies (like Tose) all the time, its just that in Japanese outsourcing you usually don't get a credit. Thanks for the info, though.
 
Nintendo outsources to other Japanese companies (like Tose) all the time, its just that in Japanese outsourcing you usually don't get a credit. Thanks for the info, though.
Well, that less a Japanese thing and more a Tose thing. Tose specifically do not want to be credited for the work, with the few times they are credited being series they have a stake in, such as when they developed The Legendary Starfly series, the copyright of which is co-owned by Tose and Nintendo.
 
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Well, that lets a Japanese thing and more a Tose thing. Tose specifically do not want to be credited for the work, with the few times they are credited being series they have a stake in, such as when they developed The Legendary Starfly series, the copyright of which is co-owned by Tose and Nintendo.
It's not that they don't want credit, if nothing else that is advertising, it's that not taking credit gets them better work and more of it.
 
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