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yes.Does Metroid Prine have the Metroid Prime 3/Trilogy controls available? Those were the best.
Too bad modern Playstation is nothing alike of how it used to be in the past and made me switch (heh) sides to Nintendo so I simply could get my fix of japanese games.Why market anything Nintendo, period? They created their own market with no competition. Nobody goes "Hmm, Switch or PS5?". They groomed a generation or two with Pokemon and they don't need new fans because they'll release the next Zelda game with a new OLED Switch model and people will buy their 5th Switch to finance the smoll indie developer.
They haven't made a competitive console since the 64 which was immediately outclassed by the PSX, and ever since they've gone for gimmicks over specs. The GC literally used discs of half the size of PSX and made a wacky controller for no real reason. They're releasing half-baked first-party games and people buy them at $60, play for 4 hours and ditch it forever, feeling confident in the purchase cause they've nothing to measure it up against; say, a good game for the PS5.
Been dying for a port ever since the Switch version of the original game released. This was the last Katamari game the creator worked on IIRC.We Love Katamari is one of my favorite games, so to see it finally get an HD port (that is coming to Switch) has made me very happy.
https://youtube.com/watch?v=W-KGt6Yido0
You'll buy a remaster anyway and Nintendo's stance on remakes is, seemingly, that Gamecube and beyond doesn't need them since their underlying gameplay is solid enough. Like, what, did you think that Prime had bad gameplay other than the tank controls? Because remakes, as opposed to remasters, exist to fix gameplay flaws or turn 2D games into 3D ones.Is it that hard for Nintendo to throw a few coins at a studio to do a remake of Metroid Prime?
based nintendoNintendo's stance on remakes is, seemingly, that Gamecube and beyond doesn't need them since their underlying gameplay is solid enough
Yes, and here's one of them:based nintendo
very few games from then and beyond need fundamental fixing/upgrades tbh
Wasn't the random encounter rate reduced from the Dreamcast version, and it was still too high?Yes, and here's one of them:
View attachment 4480756
Random encounter rate is way too high, and it needs a Discovery radar so you don't have to constantly look at the bottom-right of the screen so you can see the compass spinning.
We can argue about the technical details of the design till we are blue in the face. The point is that its still just a gamepad.That's debatable.
Was there any reason to make the D-Pad so tiny?
They thought it was superfluous and were super close to just not having one at all.That's debatable.
Was there any reason to make the D-Pad so tiny?
Bruh.They groomed a generation or two with Pokemon
The credits of Metroid Prime Remastered reveal Retro Studios was assisted by Iron Galaxy - the same developer behind a number of other Switch ports such as The Elder Scrolls V: Skyrim, Diablo III and Overwatch. The America-based studio has also been heavily involved with the Xbox version of Killer Instinct. Apart from Iron Galaxy, the remaster's credits also list a number of support studios: Airship Images Limited, Atomhawk Design, CGBot, Gamesim Inc, Liquid Development, Original Force LTD, Shanghai Mineloader Digital Technology, and Zombot Studio.
Those are all outsourcing companies. So what most likely happened is that Iron Galaxy did the actual port of the Wii version to the Switch (It has the spring ball and everything), while Retro was in charge of the remastering. Since Retro is working on Prime 4, they probably used outsourcing companies for most of the artwork, I assume all actual art direction and concept art was done internally. Very common in the games industry, just a little weird that a Nintendo game had outsourced work from non Nintendo companies, usually it's done internally with Nintendo support studios like Monolithsoft.
Nintendo outsources to other Japanese companies (like Tose) all the time, its just that in Japanese outsourcing you usually don't get a credit. Thanks for the info, though.Those are all outsourcing companies. So what most likely happened is that Iron Galaxy did the actual port of the Wii version to the Switch (It has the spring ball and everything), while Retro was in charge of the remastering. Since Retro is working on Prime 4, they probably used outsourcing companies for most of the artwork, I assume all actual art direction and concept art was done internally. Very common in the games industry, just a little weird that a Nintendo game had outsourced work from non Nintendo companies, usually it's done internally with Nintendo support studios like Monolithsoft.
Well, that less a Japanese thing and more a Tose thing. Tose specifically do not want to be credited for the work, with the few times they are credited being series they have a stake in, such as when they developed The Legendary Starfly series, the copyright of which is co-owned by Tose and Nintendo.Nintendo outsources to other Japanese companies (like Tose) all the time, its just that in Japanese outsourcing you usually don't get a credit. Thanks for the info, though.
It's not that they don't want credit, if nothing else that is advertising, it's that not taking credit gets them better work and more of it.Well, that lets a Japanese thing and more a Tose thing. Tose specifically do not want to be credited for the work, with the few times they are credited being series they have a stake in, such as when they developed The Legendary Starfly series, the copyright of which is co-owned by Tose and Nintendo.