Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Honestly I don't know I haven't kept up on it. I know ubisoft is one of the companies they definitely work with, but otherwise I'm not sure. Last time I read about it the statement was pretty vague that they would be using DRM to cover "switch titles".
Seems like nintendo didn't have anything to do with it, the new pokemon is was already being emulated at release, so I highly doubt they would implement more drm by then
 

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The weapon deterioration with zero means to prevent & repair was a much bigger issue for me.
Also I'm less forgiving of sequels of games that are backtracking a lot on the franchise qualities, making them not-fun experiences, such as Ryza 1 as an Atelier game, Iron Rain as an EDF game and Super Robot Wars 30 as a SRW title god that game ended up being such a slog and certainly my biggest purchase regret. Whereas I have no problem with games that may start as 'okay-ish' because there is always room for improvement later on.

December should keep me busy (especially EDF 4.1), I may pre-order the Hokuto no Ken Fit Boxing too.
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That's pretty much my main gripe for them, they were basically filler to justify the open world.

Honestly the monster medals were more fun to collect despite the lack of variety for monsters.


They were just a badly design collectable, which coming from Nintendo is rather out of character for them. While the Koroks were used as means to expand their inventory, they were not a currency like the Rupees and were closer in nature to the Golden Skulltulas. Prior to them I would have said the worst Zelda item series to collect was the Windwaker gallery, but the HD version fixed the issues I had with the original game with regards to that.

If you broke down all 900 to sets of 10 and made those 10 be confined to a small landmark like a glade where you have to go around and find them and knowing that they would be confined to the visible boundaries of said small area and with only needing to disocver 90 locations it would have reduced the tedium, that would have made it more manageable. The inclusion of the Korok mask in the DLC to act as a detector makes me think they realized just how badly the koroks were implemented throughout the game.

That and many of the challenges also required arrows which were a rather scarce resource so I almost never used arrows for combat, because if you came across a puzzle like a Korok seed or an Apple Tree, you were shit out of luck as far as acquiring more items or upgrades since arrows were required to solve a puzzle. There were many design choices that made me scratch my head especially since this was a Nintendo title and they pioneered many of these concepts, they seemed very unrefined or not really thought out.
Monsters gave you monster parts, which could be sold for cash, which was useful since enemies hardly dropped rupees and the game did have stuff to buy, or sold for monster masks.

As to Koroks, you didn't need all the fucking Koroks. You ruined your gameplay experience for nothing and should engage in introspection over how fucking broken you are as a game player because of it.
 
You fucking retard, after like 120 they do nothing, you don't need to get them. Doing them for the fun of the little challenges is fun on its own and going through with a guide takes away from the actual point of the game-exploring the wild.

If the seeds are back you can just as easily enjoy the game by going through without a guide and not trying to find all of them. As a matter of fact, thats probably a better way to have fun playing it regardless of what type of collectible they introduce.
IIRC Moira took the reward being a literal piece of shit and Nintendo basically calling the user an autistic retard personally, so forgive them.
 
Monsters gave you monster parts, which could be sold for cash
I've always saw the monster guts as something to be sold. After all, there's hardly anything else that you can use them on after you've upgraded your outfits. Plus, that part of the game isn't all that exciting, anyways. In fact, most of the game is fairly bland outside of the set pieces and exploring the wilderness.

But it doesn't stop people from mocking it, though.

 
Monsters gave you monster parts, which could be sold for cash, which was useful since enemies hardly dropped rupees and the game did have stuff to buy, or sold for monster masks.

As to Koroks, you didn't need all the fucking Koroks. You ruined your gameplay experience for nothing and should engage in introspection over how fucking broken you are as a game player because of it.
There was a whole side quest involving the monster medals where if you killed every boss on the map you got a medal. This also tied in with the secret shop that sold the special horse armor.

And I wouldn't really call it ruined, it's just after doing everything and comparing it to games where I have literally done everything else(like Skyrim) it just doesn't hold up. It was in development for 5 years and the game still felt rushed somehow with activities like that.

For example the Dragonborne DLC in Skyrim, if you just rush to Apocrypha you miss like 80% of the expansion. There's entire quest chains that you will miss and you'll never run into a few enemies that are present there unless you go out of your way to find them. Hell you can miss the Silt Strider and that's a huge set piece.

There was just jack and shit to do in BOTW. And I even went out of my way to get the Hylian shield early and stuff like that. Xenoblade X had a large world like that and you were always uncovering something new with that game, be it a new super boss, fully exploring a zone, or massacring the wildlife to fulfill an objective. And earlier Zelda titles had very elaborate side quests, that was kind of a major aspect of the series. You had titles like Majora's Mask which was designed where the side quests took longer to finish than the main quest. For a Zelda game to be that content bare just really made it seem like they had no idea what they wanted to do with the game.
 
There was a whole side quest involving the monster medals where if you killed every boss on the map you got a medal. This also tied in with the secret shop that sold the special horse armor.

And I wouldn't really call it ruined, it's just after doing everything and comparing it to games where I have literally done everything else(like Skyrim) it just doesn't hold up. It was in development for 5 years and the game still felt rushed somehow with activities like that.

For example the Dragonborne DLC in Skyrim, if you just rush to Apocrypha you miss like 80% of the expansion. There's entire quest chains that you will miss and you'll never run into a few enemies that are present there unless you go out of your way to find them. Hell you can miss the Silt Strider and that's a huge set piece.

There was just jack and shit to do in BOTW. And I even went out of my way to get the Hylian shield early and stuff like that. Xenoblade X had a large world like that and you were always uncovering something new with that game, be it a new super boss, fully exploring a zone, or massacring the wildlife to fulfill an objective. And earlier Zelda titles had very elaborate side quests, that was kind of a major aspect of the series. You had titles like Majora's Mask which was designed where the side quests took longer to finish than the main quest. For a Zelda game to be that content bare just really made it seem like they had no idea what they wanted to do with the game.
There was tons of shit in the game, it just didn't give you quest updates.
 
There was tons of shit in the game, it just didn't give you quest updates.
There were a few things:
Getting Zelda's Horse
Getting Ganon's Horse
Completing all the shrines
Buying all the armor sets
Building the town and your house
Getting the Hylian Shield
Getting the Master Sword
Getting all possible upgrades for your Health/Stamina
Finding Captured Memories
Completing the compendium

But compared to something like a normal zelda, that's pretty bare bones. Usually Zelda titles had a ton of items to go after that gave you some type of upgrade and that was really missing here, and once that was gone they seemed to have no idea how to structure side quests.
 
There were a few things:
Getting Zelda's Horse
Getting Ganon's Horse
Completing all the shrines
Buying all the armor sets
Building the town and your house
Getting the Hylian Shield
Getting the Master Sword
Getting all possible upgrades for your Health/Stamina
Finding Captured Memories
Completing the compendium

But compared to something like a normal zelda, that's pretty bare bones. Usually Zelda titles had a ton of items to go after that gave you some type of upgrade and that was really missing here, and once that was gone they seemed to have no idea how to structure side quests.
No, you idiot, there was tons off stuff to see and do. And since the game mechanics were fun on their own seeing and doing stuff was a reward on its own.
 
That is also my biggest issue with the game and why I don't really want to get into it.

That's the problem. It takes all the fun out of gaining new weapons because you know that every weapon you get, no matter how cool, will eventually break. It also makes battles a slog, since there is no real reason to engage with them and they are actively a detriment to you since all you do is lose equipment by fighting. Better to just avoid as much combat as you can (which is bad in an Action Adventure game, where combat is literally half the game - as indicated by the name "action adventure"). The weapon's degradation system was completely unnecessary; it was Zelda's equivalent of cutting off your hand to spite your face. Weapon's degradation systems are pointless in almost every game that has them, if it isn't a simulator, but for Zelda it was especially egregious, as you had no way to repair your weapons or even track the damage.
It also made the legendary weapons you get after clearing the divine beasts rather underwhelming when they break about as much as the normal weapons. I just bothered to do enough trials for the extra hearts so I could unsheathe the Master Sword and be done with the game. If the BotW sequel at least fixes the deterioration issue I would consider playing it next year, otherwise it's a hard sell.

Trust me, I'm aware of most of what you've stated. I just wanted to talk more about the issues 30 has since I was given an excuse to talk about them.

I would like to think that part of the "no strategy" design is somewhat intended just to pander to mecha fanwank/people who just enjoy seeing favorite mech(s) waylay everything on the map, but, honestly, it's hard to parse what exactly they were going for once you start reaching endgame and even post vanilla endgame where EVERY enemy suddenly turns into a damage sponge with high accuracy and decent damage, so much so that you're constantly playing the "abuse spirits" game to get around everything, every turn of combat. And then this becomes triply applicable to post-endgame bosses at that, all the way up to the true final boss of the game. They're not actually any harder as enemies, mind you, but they do all become incredibly tedious to fight, which is where I start hating the prospect of fighting them.

[...]

Animations... They are what they are. I'm not happy about the fact that we're getting weaker and/or constantly recycled animations between games, but it's starting to seem like this is going to be the trend going forward. Just like with the fact that almost every single song going forward either follows Z2's instrumentation style or is just straight up reused for the umpteenth billionth time from Z2. Makes me glad I shelled out for the premium BGM package, especially in Betterman's case. I hear the instrumentals in that theme is basically just audio diarrhea because they tried to mimic the "growling" vocals of the actual song to absolutely no success. Better to have the actual, vocal version of the song playing instead.
I don't deny Super Robot Wars is mecha/crossover wankery and it's a part of the franchise appeal undoubtedly, but the older games definitely had merit as strategic games themselves.
You just couldn't throw one unit right in the middle of enemy ranks and expect to survive till the next turn and SP pool management was a thing to handle throughout the missions (especially when aiming for the SRW bonus point - which happened either on the first or second half of the mission level). I recall getting game over screens, losing my units and being nearly depleted in ressources in older SRW games (A Portable, Z1+Z2, MX but I have yet to get into the Alpha saga) whereas I would have to try very hard to reach that kind of situation in modern SRW.

I don't mind recycled assets which is the staple in other japanese games (such as Disgaea & EDF for instance) but it's the downwards quality that bothers me mostly, and I wonder whatever happened to the talented art team that was in charge of animating the Z1/Z2 and OG games. Wouldn't surprise me if the guys retired from the industry.

IIRC Moira took the reward being a literal piece of shit and Nintendo basically calling the user an autistic retard personally, so forgive them.
This is even assuming what he said is true, considering his "claims" to have played the Atelier, Disgaea, Super Robot Wars games just to shitpost like an ADHD-ridden /v/tard.
At this rate, I may play throughout the Legend of Heroes saga way before him.
 
It also made the legendary weapons you get after clearing the divine beasts rather underwhelming when they break about as much as the normal weapons. I just bothered to do enough trials for the extra hearts so I could unsheathe the Master Sword and be done with the game. If the BotW sequel at least fixes the deterioration issue I would consider playing it next year, otherwise it's a hard sell.
I hope they actually ramp up the degregation next game just to spite all you faggots. The mechanic worked exactly as intended and positively impacted gameplay by asking early game Link to worry about his inventory and late game Link to stock up on his favorite (tri-blades.)
 
I hope they actually ramp up the degregation next game just to spite all you faggots. The mechanic worked exactly as intended and positively impacted gameplay by asking early game Link to worry about his inventory and late game Link to stock up on his favorite (tri-blades.)
That'd be a pity if they did but there are already a large plethora of games on Switch for me to play so skipping the next mainline Zelda entry will not be a problem.
Like, I can't expect every game to 'click' with me no matter how far I try to broaden my horizons.
 
No, you idiot, there was tons off stuff to see and do. And since the game mechanics were fun on their own seeing and doing stuff was a reward on its own.
Games can function mechanically fine, but them giving you stuff to do with them was the main problem with BOTW.

Combat works, but it gets dull after a long period because of how limited the enemy selection is. Late game I found myself avoiding combat because I didn't want to waste resources since they took longer to get as well.

The physics were fine with how everything fell and reacted, but there's only so many times you can chop a tree down or set a limited number of items off with explosions. Most of the game's puzzles revolved around shrines and some did use the physics well in clever ways, while some seemed to be designed without them in mind because of how easy it was to break them by using physics(i.e. rotating a maze section to be 180 degrees upside down so you could walk across the flat surface).

The world itself was probably the most dull I've ever experienced with a Zelda game. Zelda games were always filled with stuff, this really wasn't. It was large, but it wasn't in charge. I think even Genshin Impact has more elaborate world design than BOTW at this point and they have multiple large cities and hubs. BOTW needed way more areas of interest because there's only a handful of large hubs throughout the game and some like the fishing village are not utilized well for the amount of space they take up.

Their horse system made them mostly useless over large parts of the map, you couldn't just call them and the horse would appear behind you like, every other game did.
 
BOTW needed way more areas of interest because there's only a handful of large hubs throughout the game and some like the fishing village are not utilized well for the amount of space they take up.
Dude, it's only been an century after the apocalypse and you expect people to breed like rabbits.

What the fuck is wrong with you?
 
@whatever I feel like Just rate him dumb and ignore resident Soyny larper. Like Bananasplit said, Marissa only can describe game through vague or generalized description and comparison with other popular games, as long as those game on master Playstation. It's like hearing fortune teller telling you shit.

He mentions Genshin about its cities size. Allow me.

Genshin has multiple "large cities and hubs".
1) Nobody uses the word hub to describe places in Genshin. Hubs are used in Coop socialization with missions kind of games like Destiny, Darktide and MonHun.

2) Literally takes roughly 1-2min (maybe even less) sprinting and gliding from entrance to the "end" of a city. None of the cities even come close to any WoW and FF14 capital cities size. In before WoW has flying so traveling an entire capital city also takes within 1-2 min.

Despite the city size, roughly only 1/3 (on the map view) of a city is useful for the important daily NPC, crafting, cooking and weekly bosses. I doubt this resident Soyny can even name the daily NPC and bosses with their dungeon/domain names,

But if this larper actually plays the game. I'm sure he can tell me which place this is (name and its function), what quests were taken in this place, the important characters involve in those quests and at least the female npc name highlighted in red.
Untitled.png
Or you know screenshot this spot right here, since the game well has in game screenshot system. Can't be that hard, since he is so afraid of "doxxing" himself.

3) Saying how Genshin world more elaborate than BOTW, then just stop right there without going into any exact details why.
 
@whatever I feel like Just rate him dumb and ignore resident Soyny larper. Like Bananasplit said, Marissa only can describe game through vague or generalized description and comparison with other popular games, as long as those game on master Playstation. It's like hearing fortune teller telling you shit.

He mentions Genshin about its cities size. Allow me.

Genshin has multiple "large cities and hubs".
1) Nobody uses the word hub to describe places in Genshin. Hubs are used in Coop socialization with missions kind of games like Destiny, Darktide and MonHun.

2) Literally takes roughly 1-2min (maybe even less) sprinting and gliding from entrance to the "end" of a city. None of the cities even come close to any WoW and FF14 capital cities size. In before WoW has flying so traveling an entire capital city also takes within 1-2 min.

Despite the city size, roughly only 1/3 (on the map view) of a city is useful for the important daily NPC, crafting, cooking and weekly bosses. I doubt this resident Soyny can even name the daily NPC and bosses with their dungeon/domain names,

But if this larper actually plays the game. I'm sure he can tell me which place this is (name and its function), what quests were taken in this place, the important characters involve in those quests and at least the female npc name highlighted in red.
View attachment 3948297
Or you know screenshot this spot right here, since the game well has in game screenshot system. Can't be that hard, since he is so afraid of "doxxing" himself.

3) Saying how Genshin world more elaborate than BOTW, then just stop right there without going into any exact details why.
Holy shit, what is your game resolution? That window looks tiny.
 
@whatever I feel like Just rate him dumb and ignore resident Soyny larper. Like Bananasplit said, Marissa only can describe game through vague or generalized description and comparison with other popular games, as long as those game on master Playstation. It's like hearing fortune teller telling you shit.

He mentions Genshin about its cities size. Allow me.

Genshin has multiple "large cities and hubs".
1) Nobody uses the word hub to describe places in Genshin. Hubs are used in Coop socialization with missions kind of games like Destiny, Darktide and MonHun.

2) Literally takes roughly 1-2min (maybe even less) sprinting and gliding from entrance to the "end" of a city. None of the cities even come close to any WoW and FF14 capital cities size. In before WoW has flying so traveling an entire capital city also takes within 1-2 min.

Despite the city size, roughly only 1/3 (on the map view) of a city is useful for the important daily NPC, crafting, cooking and weekly bosses. I doubt this resident Soyny can even name the daily NPC and bosses with their dungeon/domain names,

But if this larper actually plays the game. I'm sure he can tell me which place this is (name and its function), what quests were taken in this place, the important characters involve in those quests and at least the female npc name highlighted in red.
View attachment 3948297
Or you know screenshot this spot right here, since the game well has in game screenshot system. Can't be that hard, since he is so afraid of "doxxing" himself.

3) Saying how Genshin world more elaborate than BOTW, then just stop right there without going into any exact details why.
Please no screenshots of my waifu. She also does not like red boxes around her. Thank you.
 
Holy shit, what is your game resolution? That window looks tiny.
That window mode is 1366x768, I use window mode sometimes to mark or do farming material route. Because alt-tabbing between fullscreen and interactive map is kinda annoying for me, I feel less annoyance with window mode. Mouse cursor ingame can go outside the window itself too.
I could use a bigger resolution for window mode, somehow I'm comfortable with that tiny size.

Please no screenshots of my waifu. She also does not like red boxes around her. Thank you.
I don't know about that, I think she is too white for you, as in contradiction in your username.
 
@whatever I feel like Just rate him dumb and ignore resident Soyny larper. Like Bananasplit said, Marissa only can describe game through vague or generalized description and comparison with other popular games, as long as those game on master Playstation. It's like hearing fortune teller telling you shit.

He mentions Genshin about its cities size. Allow me.

Genshin has multiple "large cities and hubs".
1) Nobody uses the word hub to describe places in Genshin. Hubs are used in Coop socialization with missions kind of games like Destiny, Darktide and MonHun.

2) Literally takes roughly 1-2min (maybe even less) sprinting and gliding from entrance to the "end" of a city. None of the cities even come close to any WoW and FF14 capital cities size. In before WoW has flying so traveling an entire capital city also takes within 1-2 min.

Despite the city size, roughly only 1/3 (on the map view) of a city is useful for the important daily NPC, crafting, cooking and weekly bosses. I doubt this resident Soyny can even name the daily NPC and bosses with their dungeon/domain names,

But if this larper actually plays the game. I'm sure he can tell me which place this is (name and its function), what quests were taken in this place, the important characters involve in those quests and at least the female npc name highlighted in red.
View attachment 3948297
Or you know screenshot this spot right here, since the game well has in game screenshot system. Can't be that hard, since he is so afraid of "doxxing" himself.

3) Saying how Genshin world more elaborate than BOTW, then just stop right there without going into any exact details why.
Fine if you're upset at my comparison would you like a better example then?

Elden Ring is what BOTW's world should have been. Multiple small dungeons that dot the landscape and you have many huge ass multi leveled dungeons like The Academy. Dozens upon dozens of different enemies that populate the world, every environment looks drastically different than the others, nothing is flat or boring looking. A massive amount of bosses both in dungeons and outside the world. Quests were better designed and lead to real worthwhile rewards. A plethora of secrets to find for both gear and unlocking shortcuts. You can descend down into a well and find yourself looking up at the "stars" and it trumps other game's underground areas like Blackreach in both design and aesthetic.

And you can summon your horse anywhere.

What I was expecting from an open world Zelda game in terms of a world full of exploration and variety, I got in Elden Ring. Zelda's strengths have always been it's overworld exploration and it's dungeons, both of which were rather weak despite it's large size. Previous Zelda games did more with less like Majora's Mask. Termina was a more fleshed out world, with layers to it's areas. They were smaller in size, but every place had it's purpose and each quest lead to a new mask or piece of gear/upgrade. Once you thought you fully explored something, another mask quest lead you down pathways that you didn't see or knew that existed the first time.
 
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That window mode is 1366x768, I use window mode sometimes to mark or do farming material route. Because alt-tabbing between fullscreen and interactive map is kinda annoying for me, I feel less annoyance with window mode. Mouse cursor ingame can go outside the window itself too.
I could use a bigger resolution for window mode, somehow I'm comfortable with that tiny size.
Using windowed mode isn't the issue, it's the fact that you have it set to such a tiny resolution. I mean, at least it's not 800x600 but, still.

The fuck is your monitor's native resolution? If it's at least 1920x1080, then running 1600x900 would be far more preferable.
 
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