- Joined
- Jun 1, 2020
Fuck off, Todd. I will never buy a copy of Skyrim (with my own money). Go back to working on Starfield.or Skyrim.
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Fuck off, Todd. I will never buy a copy of Skyrim (with my own money). Go back to working on Starfield.or Skyrim.
100%ed OoT, MM, TP, SS, and Windwaker didn't really ruin those experiences though.Did he do that? It famously ruined his BotW play-through too.
The weapon deterioration with zero means to prevent & repair was a much bigger issue for me.Did he do that? It famously ruined his BotW play-through too.
Well yeah SRW games have been a slog for a long ass time, the gameplay hasn't really improved upon in years mostly because the series is on auto pilot and it's about just shoving IPs in there. It's a series that's all style and zero substance. Even their original games are around the same quality as the main line titles, they just let the gameplay stagnate.The weapon deterioration with zero means to prevent & repair was a much bigger issue for me.
Also I'm less forgiving of sequels of games that are backtracking a lot on the franchise qualities, making them not-fun experiences, such as Ryza 1 as an Atelier game, Iron Rain as an EDF game and Super Robot Wars 30 as a SRW title god that game ended up being such a slog and certainly my biggest purchase regret. Whereas I have no problem with games that may start as 'okay-ish' because there is always room for improvement later on.
December should keep me busy (especially EDF 4.1), I may pre-order the Hokuto no Ken Fit Boxing too.
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30's biggest contributor for its slog is the fact that, especially with all of the DLC installed, there's a massive content bloat of missions, thus making it probably the longest SRW to date, not to mention the relatively free-form structure you're given to tackle each mission, the plethora of side missions and simulator missions, and the repeatables made purely for grinding, which already sucked as an idea when they tried repeatables back with Operation Extend on the PSP.Well yeah SRW games have been a slog for a long ass time, the gameplay hasn't really improved upon in years mostly because the series is on auto pilot and it's about just shoving IPs in there. It's a series that's all style and zero substance. Even their original games are around the same quality as the main line titles, they just let the gameplay stagnate.
Honestly they should probably take a page from Disgaea of all things and speed up grinding with similar methods. The scenarios have been lazy and them just cut and pasting shit just makes you question the logic of the designers. Because it comes across as trying to fill a quota than trying to design an actual engaging SRPG.30's biggest contributor for its slog is the fact that, especially with all of the DLC installed, there's a massive content bloat of missions, thus making it probably the longest SRW to date, not to mention the relatively free-form structure you're given to tackle each mission, the plethora of side missions and simulator missions, and the repeatables made purely for grinding, which already sucked as an idea when they tried repeatables back with Operation Extend on the PSP.
Granted, I still enjoy 30 myself, but I definitely see where it's falling short, especially on a second playthrough now that everything's more or less out for the game. I also think the free update to raise the cap on levels and stats was a mistake, considering how hard 30 leans into level scaling.
You fucking retard, after like 120 they do nothing, you don't need to get them. Doing them for the fun of the little challenges is fun on its own and going through with a guide takes away from the actual point of the game-exploring the wild.100%ed OoT, MM, TP, SS, and Windwaker didn't really ruin those experiences though.
I mean if those seeds are 1:1 back in TOTK I will not buy it, awful collectables worse than the fucking bananas in DK64.
Any weapon you find is easily replaced with an identical one. Figure out where the lizalfos are and just camp them. I always had multiples of the best sword in the game hanging around.The weapon deterioration with zero means to prevent & repair was a much bigger issue for me.
Well, you do get literal shit for collecting them all, so they do something. If they're back it's not a problem though, just as long as they're not the main motivation for exploration.You fucking retard, after like 120 they do nothing, you don't need to get them. Doing them for the fun of the little challenges is fun on its own and going through with a guide takes away from the actual point of the game-exploring the wild.
If the seeds are back you can just as easily enjoy the game by going through without a guide and not trying to find all of them. As a matter of fact, thats probably a better way to have fun playing it regardless of what type of collectible they introduce.
You're describing the game to an obnoxious faggot who doesn't play videogames at all (or very barely), let alone SRW, thus does nothing but writing vague ramblings and wonky comparisons with other game franchises. He cannot keep up further on discussions but still need to pretend he played everything under the sun. If he actually did play, he would know the massive differences between any earlier SRW title, like the Z saga or A Portable, compared to 30. I still have Vietnam-tier memories of the last split route (Nadesico/Daitarn 3) in Portable A being hell incarnate and that game really crushed my balls in terms of difficulty.30's biggest contributor for its slog is the fact that, especially with all of the DLC installed, there's a massive content bloat of missions, thus making it probably the longest SRW to date, not to mention the relatively free-form structure you're given to tackle each mission, the plethora of side missions and simulator missions, and the repeatables made purely for grinding, which already sucked as an idea when they tried repeatables back with Operation Extend on the PSP.
Granted, I still enjoy 30 myself, but I definitely see where it's falling short, especially on a second playthrough now that everything's more or less out for the game. I also think the free update to raise the cap on levels and stats was a mistake, considering how hard 30 leans into level scaling.
That is also my biggest issue with the game and why I don't really want to get into it.The weapon deterioration with zero means to prevent & repair was a much bigger issue for me.
That's the problem. It takes all the fun out of gaining new weapons because you know that every weapon you get, no matter how cool, will eventually break. It also makes battles a slog, since there is no real reason to engage with them and they are actively a detriment to you since all you do is lose equipment by fighting. Better to just avoid as much combat as you can (which is bad in an Action Adventure game, where combat is literally half the game - as indicated by the name "action adventure"). The weapon's degradation system was completely unnecessary; it was Zelda's equivalent of cutting off your hand to spite your face. Weapon's degradation systems are pointless in almost every game that has them, if it isn't a simulator, but for Zelda it was especially egregious, as you had no way to repair your weapons or even track the damage.Any weapon you find is easily replaced with an identical one.
That's pretty much my main gripe for them, they were basically filler to justify the open world.Well, you do get literal shit for collecting them all, so they do something. If they're back it's not a problem though, just as long as they're not the main motivation for exploration.
They were just a badly design collectable, which coming from Nintendo is rather out of character for them. While the Koroks were used as means to expand their inventory, they were not a currency like the Rupees and were closer in nature to the Golden Skulltulas. Prior to them I would have said the worst Zelda item series to collect was the Windwaker gallery, but the HD version fixed the issues I had with the original game with regards to that.You fucking retard, after like 120 they do nothing, you don't need to get them. Doing them for the fun of the little challenges is fun on its own and going through with a guide takes away from the actual point of the game-exploring the wild.
If the seeds are back you can just as easily enjoy the game by going through without a guide and not trying to find all of them. As a matter of fact, thats probably a better way to have fun playing it regardless of what type of collectible they introduce.
Trust me, I'm aware of most of what you've stated. I just wanted to talk more about the issues 30 has since I was given an excuse to talk about them.You're describing the game to an obnoxious faggot who doesn't play videogames at all (or very barely), let alone SRW, thus does nothing but writing vague ramblings and wonky comparisons with other game franchises. He cannot keep up further on discussions but still need to pretend he played everything under the sun. If he actually did play, he would know the massive differences between any earlier SRW title, like the Z saga or A Portable, compared to 30. I still have Vietnam-tier memories of the last split route (Nadesico/Daitarn 3) in Portable A being hell incarnate and that game really crushed my balls in terms of difficulty.
The big issue with modern SRW (since the VXT trilogy), AND especially 30, is how there is almost zero strategy involved. Pretty much everything is stacked in your favor, terrain barely matters anymore, regeneration tiles are all but gone, most stages are just "kill everything" deals, the SP pools of your character self-regenerate each turn, you can activate their spirit skills on enemy turn, etc. 30 amplifies the problem to eleven with the ship upgrades. It feels like playing chess with twenty queens on your side against an opponent that owns twelve pawns, and one or two knights at best, all while you can punch your opponent in the face during his turn. 30 was absolutely miserable even on the higher difficulties and it was less about "how can I outwit my opponent" and more about "how many enemies can I trash with a single unit in one turn by spamming multi-action ExC, Zeal and the like". Hell, 30 even removed the SRW points that could have make anything remotely challenging.
Also giving 60+ units but only a mere few of them can be deployed per mission makes me miss the squad system in Z1.
The enemy variety from earlier games has been greatly reduced in modern SRW, for example, Z2 featured more Invaders from Getter Robo Armageddon (their black ground/flying forms and the controlled machines) than V/T/30 did. Or how you always get the same generic kaiju of Mazinger Z Infinity despite there were other models present in the movie even for a split second (Shin Mazinger Z in SRW V had less kaiju types present than in Z2). It's really an issue with 30 when the game gives you a lot of side/simulation missions to choose but you always get the same generic enemies to fight against. Hence the slog I described to have with 30, something I didn't have with the earlier games.
Not to mention the animation skirts in Z2 looked a lot more slick, carrying weight, with a lot of small details (like a ground unit aiming his gun upwards or doing a different animation when attacking an air unit, vice-versa) in spite of the much weaker PSP hardware. 30's animations feel flat in comparison and I remember some of Zeon units from Gundam Narrative being animated like a slideshow. What they did to Dancouga in 30's DLC compared to his iteration in Z2 (see embed webm below) is another example how downgraded the animations have lately been.
2022-03-28 20-10-39.webm
The regular ones were kind of abundant around the river that leads to Zora's Domain.That and many of the challenges also required arrows which were a rather scarce resource
Nope. It's boring, shit and the graphics are kinda weird.According to Vyse's post, a resounding success?
Yea, hoping BoTW2 is more challenging. (and hope I can pirate it) Somewhere between BoTW and Elden Ring would be perfect.But with me, the only ones that were worth using was the explosive ones; which didn't really happened that often because the game was already kind of easy.
My Deku stick carrying capacity is higher than yours.100%ed OoT, MM, TP, SS, and Windwaker didn't really ruin those experiences though.
Its a nintendo game, you will be able to pirate it like a week before it actually releases, now how well it will run on emulators at release who knowsYea, hoping BoTW2 is more challenging. (and hope I can pirate it) Somewhere between BoTW and Elden Ring would be perfect.
Yea, I'm just curious what's going to happen since they're working with Denuvo.Its a nintendo game, you will be able to pirate it like a week before it actually releases, now how well it will run on emulators at release who knows
Wasnt that just for ubisoft games on switch?Yea, I'm just curious what's going to happen since they're working with Denuvo.
Honestly I don't know I haven't kept up on it. I know ubisoft is one of the companies they definitely work with, but otherwise I'm not sure. Last time I read about it the statement was pretty vague that they would be using DRM to cover "switch titles".Wasnt that just for ubisoft games on switch?