Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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All I can say about Digimon is that I played Digimon World on the PS1 way back when I was a wee lad and I remember really loving the atmosphere and world but never figuring WTF I was doing because my digimon would digevolve into random shit and not the stuff I saw on the TV show.

So if it worked more like Pokemon I'd maybe have stuck with Digimon a few more years at least.
 
Is the nintendo switch any good also which model does the rcm loader work with
 
Is the nintendo switch any good also which model does the rcm loader work with
Sole model which can be cracked that way, as far as I'm aware, is the very first model (unpatched v01 "Erista") as everything else requires hardware modding & soldering. Nintendo also remote-bans consoles that are connected online with an active hack.

I consider the Switch itself to be an excellent console, but it depends of your personal preferences in games too. The library has a lot of japanese games and indies I'm into, the kind that I've experienced on Playstation and PC beforehand, so it's not just a "Nintendo/bing bing wahoo" console to me.
 
Switch and pc is all you need, switch because its the only console with exclusives worth a damn, and pc for everything else, and if you dont care about playing it on the tv like I do just get a switch lite for 100 dollars less
 
I wonder what Nintendo's going to do for their next console. Will they make a Nintendo Switch 2 or will they risk it all and make something new? I'm betting on them make a Nintendo Switch 2.
It kind of has to be a Switch 2 since nothing else really works for both home console and handheld markets. And with how successful they've been I wouldn't expect them to want to change even if they could. That said, aside from generic power upgrades there are a few changes they could make that would really shake things up. The "dock" as it currently exists is fine but I'd love a version that could literally just hook up to the TV via a USB cable or even wirelessly. I also think the joycons need an overhaul and not just because of drift. A version for people with bigger hands would be nice. We know they can do this since they've changed the form factor for both the OLED and the mini (not joy-cons but they did rearrange the buttons.) And on the software/cloud side I'd like them to finally declare the various versions of user accounts united and let you transfer over your e-shop purchases from the Switch, since I fully expect it to have software backwards compatibility even if they don't have a Switch card slot.
 
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I wonder what Nintendo's going to do for their next console. Will they make a Nintendo Switch 2 or will they risk it all and make something new? I'm betting on them make a Nintendo Switch 2.
If they were smart, they would just ride out the switch until nobody really gives a shit about it anymore. Compared to Sony and Microsoft, Nintendo is sitting comfortably on their mountain of money they have been and currently making off of it.

If Nintendo is going to spend money, it should be for fully functioning gamepads/joycons, and this time keep them in the oven until they are fully cooked.
 
It kind of has to be a Switch 2 since nothing else really works for both home console and handheld markets. And with how successful they've been I wouldn't expect them to want to change even if they could. That said, aside from generic power upgrades there are a few changes they could make that would really shake things up. The "dock" as it currently exists is fine but I'd love a version that could literally just hook up to the TV via a USB cable or even wirelessly. I also think the joycons need an overhaul and not just because of drift. A version for people with bigger hands would be nice. We know they can do this since they've changed the form factor for both the OLED and the mini (not joy-cons but they did rearrange the buttons.) And on the software/cloud side I'd like them to finally declare the various versions of user accounts united and let you transfer over your e-shop purchases from the Switch, since I fully expect it to have software backwards compatibility even if they don't have a Switch card slot.
An alternate idea would be to go in the opposite direction and separate the home console from the handheld again, but have them sharing functionally the same library. Nintendo's own statistics show that the vast majority of their users only use it as either a tv console or a handheld, with few using it as a hybrid. The holy grail that Nintendo could never obtain was unifying their handheld and home console libraries, because the technology just wasn't there. The technology is here now, and they can do that without the hybrid setup, which has its own flaws. The hybrid design's main issue is that its a jack of all trades and a master of none. For a handheld, its got a big, bulky, and not very ergonomically done design that even in your hands feels more delicate and breakable than the denser, more compact, and more stout handhelds of old, and it can no longer be comfortably carried around in, say, your pocket. Also, it has a terrible battery life for a handheld, with the only fixes being things that weaken its pickup and carry nature, like a battery pack. As a home console, it underperforms its competitors by a noticeable margin, and even when connected to the TV, the console's capabilities are limited (even BOTW stuttered in places, and this feels like the first console that actually limited Nintendo themselves due to its technical limitations). Because it must also be a handheld, there is little Nintendo can do to up the power, in that form factor, that won't also jack up the price.

Separating the two back into two separate machines would fix these issues while allowing the same cross-format gaming. The handheld could be designed from the ground up as a dedicated handheld again, with a better form factor (more in line with the Switch mini or even smaller if Nintendo wanted) and a stronger battery life. The home console can be more powerful and more in line with modern capabilities (such as being able to use external hard drives like the Wii U), and not be limited by technical limitations. The two consoles would share the exact same library, and Nintendo could do this one of two ways. First, Nintendo could have both consoles use the same cartridges, thus making them interchangeable. If you put the cart into one console or the other, the game would detect the console type automatically and adjust the game's settings automatically to fit whatever console it was in, emulating the "docked" mode and "handheld" mode that the Switch currently uses. Or, second, Nintendo could have two different media for the two; the home console (which I would tentatively call Nintendo Switch 2 Home) would use a CD based medium (maybe blu-ray, maybe another third party proprietary disc like HVD, or a Nintendo created disc system), while the handheld (which I would call the Nintendo Switch 2 Mobile) uses cartridges. This second option has two benefits: first, it would allow Nintendo to formally separate the libraries of the two consoles, so that, while they would be mostly identical and have the same games, they could each get games that were unique to one or the other should the game developer choose to focus on one over the other (such as Rockstar Games choosing to prioritize giving Home a version of GTA, while ignoring the handheld due to hardware limits), and second, lets face it, optical media is the superior storage medium due to how much more data it holds, so there is no need to hamstring the home console by tying it to the inferior media.

To encourage people to buy both consoles, Nintendo could have them interact in some way. For instance, to take your wireless TV streaming idea, I'd suggest that the home console would be able to stream wirelessly to the handheld, and vice versa. This would allow, for instance, Wii U style off tv play, for the handheld to be used as a controller, and for the handheld and tv to be used at the same time, just like the Wii U, but with none of the Wii U's downsides, because its actually two consoles, not one. You could also setup a situation where the two consoles could be physically connected, like the Switch and its dock, allowing them to share processing power and unlock even better gameplay, like full 4K, but this would require a high capacity connection, like a Thunderbolt connection, but its theoretically possible with today's tech. Other than that, both consoles would share everything between software wise: apps, games, information, profile data, etc. can be accessed on one or the other via one's account, though individual games would need to installed or updated on each console separately. The Switch's games could be backwards compatible for whichever console gets the cartridges.
 
What the Switch successor would actually need is a higher storage bandwidth (so that assets load faster) and no longer kneecap SDXC micro-SDs with a U3 label or similar.
And assuming this doesn't get ever fixed on the current Switch, making sure that the eshop browser no longer runs like ass.

There will be likely some extra ommph in power but it should honestly be the last priority: just enough at least to smooth around the edges with the current unoptimized Switch games, such as the Serious Sam Collection (SS3 especially), and rely a bit less on dynamic resolution down-scaling for future titles. Graphics in vidya have already reached the ceiling and better graphics/hardware don't necessarily equate for better & fun games either. The western game industry continues to be a mess and japanese games aren't clearly powerhouses the majority of the time.

The hybrid format is pretty much meant to be kept as the versatility is part of its main appeal. I do play portable like 3/4 of the time, but the home console part has its uses as well.

Also, it has a terrible battery life for a handheld,
6 hours on average (4 for heavy titles) for the V2/OLED model isn't what I'd call terrible
True it could be a tad better, like an extra hour or two more, but anything beyond is wishful thinking.
 
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@The Demon Pimp of Razgriz There are some ideas here that I really like, and some that I really don’t think would work.

I like the idea is splitting the hypothetical Switch 2 into two systems, but a very large part of Nintendo’s current identity revolves around the freedom to play your games wherever you want. There are, however, ways that two split systems could both still be “Switches”. The handheld version, like the Steam Deck and modern Android devices, could be a handheld-focused system that still uses a dock to connect the system to a TV. Imagine the Switch Lite, but with a basic dock (sold separately) that doesn’t increase power or resolution. That way, people who don’t care about power but still want the option to switch to a TV can do so.

As for the more powerful console-only version, I think having Wii U-style connectivity with the handheld component is a bad idea. The Wii U showed that this type of asynchronous gameplay is more trouble than it’s worth for both Nintendo and the consumer, and this would be doubling down on that idea. They would be better off “converting” their home console into a hybrid the same way Sony and Microsoft are: cloud gaming to stream to a phone or PC. That would also require Nintendo to have a not-terrible online infrastructure, but I digress. For connectivity, just keep LAN/online multiplayer between both models and leave it at that.

Regarding the two different types of media: No. This would be confusing and inconvenient for the consumer, and more work for Nintendo. I (almost) agree about going back to discs, but in this case, the handheld system would be better off as digital only. It would cut costs, and people are much more willing to get digital games for a handheld than a console, even when they have the option to go physical. It would also minimize the possibility of people losing their games if they wanted to upgrade from handheld to console. But this is a moot point anyway; assuming Nintendo wanted to keep backwards compatibility with Switch games, they would stick with cartridges, and they would use cartridges for both models since handheld-only Switch fans would otherwise “lose” their games upon upgrading, and this would go against every other instance of Nintendo using physical backwards compatibility. Also, storage is already an issue on digital-only consoles; imagine how much worse it would be for a handheld where you don’t have the option to buy a USB hard drive.
 
@The Demon Pimp of Razgriz There are some ideas here that I really like, and some that I really don’t think would work.

I like the idea is splitting the hypothetical Switch 2 into two systems, but a very large part of Nintendo’s current identity revolves around the freedom to play your games wherever you want. There are, however, ways that two split systems could both still be “Switches”. The handheld version, like the Steam Deck and modern Android devices, could be a handheld-focused system that still uses a dock to connect the system to a TV. Imagine the Switch Lite, but with a basic dock (sold separately) that doesn’t increase power or resolution. That way, people who don’t care about power but still want the option to switch to a TV can do so.

As for the more powerful console-only version, I think having Wii U-style connectivity with the handheld component is a bad idea. The Wii U showed that this type of asynchronous gameplay is more trouble than it’s worth for both Nintendo and the consumer, and this would be doubling down on that idea. They would be better off “converting” their home console into a hybrid the same way Sony and Microsoft are: cloud gaming to stream to a phone or PC. That would also require Nintendo to have a not-terrible online infrastructure, but I digress. For connectivity, just keep LAN/online multiplayer between both models and leave it at that.

Regarding the two different types of media: No. This would be confusing and inconvenient for the consumer, and more work for Nintendo. I (almost) agree about going back to discs, but in this case, the handheld system would be better off as digital only. It would cut costs, and people are much more willing to get digital games for a handheld than a console, even when they have the option to go physical. It would also minimize the possibility of people losing their games if they wanted to upgrade from handheld to console. But this is a moot point anyway; assuming Nintendo wanted to keep backwards compatibility with Switch games, they would stick with cartridges, and they would use cartridges for both models since handheld-only Switch fans would otherwise “lose” their games upon upgrading, and this would go against every other instance of Nintendo using physical backwards compatibility. Also, storage is already an issue on digital-only consoles; imagine how much worse it would be for a handheld where you don’t have the option to buy a USB hard drive.
Regardless of technical feasibility I think Nintendo learned their lesson the hard way in regards to KISS back in the Wii U days. Keep it simple, stupid. One main version of the console at launch, specialty versions released two years later. In that sense it has to keep carts (handheld discs are a disaster) but it might upgrade or change them so that BC only works on digital purchases. This would piss a certain set of people off but would encourage people to switch to digital, which is what everyone bar Gamestop and the consumer wants.

That said, the more I think about it, the more I like wireless streaming to the tv. It would allow them to do away with seperatable joy-cons and the doghead (use the console as a controller, additional consoles can be controllers or you can use a pro controller.) This, in turn, opens up all sorts of design finessing for the main unit. The Smash community won't like that but they are a (very loud) niche and its not like the Switch is home to the FGC in general either.

As to power- whatever is cheapest. It should be able to keep up with whatever the latest standard model of phone can do but for porting reasons thats the minimum, nowhere near where other next gen consoles are.
 
The hardware definitely needs to be more powerful, the Switch is getting long in the tooth and the latest games are showing it.

I'm also not fond of the load times as it is, but I'm not sure if having an SSD would make the costs acceptable for Nintendo.
 
The hardware definitely needs to be more powerful, the Switch is getting long in the tooth and the latest games are showing it.

I'm also not fond of the load times as it is, but I'm not sure if having an SSD would make the costs acceptable for Nintendo.
Should also drop the meme gimmicks with controllers so they won't be so fragile and drift prone, Switch Lite had the right idea for people who don't care for the gimmick and want a handheld, but I wouldn't trust that at all in where if the sticks on those drift, the whole console needs repaired.
Had the set of joycons that came with my Switch drift after 3 weeks (the gray ones), replaced with the red/blue ones that lasted a year before drifting, while these ugly purple/orange ones the store replaced them with for me have lasted a full 2 years with no problems.
Really makes me wonder what the cost/profit margin is on those joycons
 
"Ever since they were welcomed into our everyday society, I've noticed a trend with the media."
-A concerned squid citizen.
Makes you think.png
 
Is there a Nintendo franchise with less appealing character design than Splatoon? I can't think of one even close to as bad.
 
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