Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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If you want to believe that bullshit, more power to you. Moira claims to be an expert in and actively involved in everything under the sun just to look like he/she's not spouting bullshit all the time, only to consistently get caught spouting bullshit by people who are infinitely more knowledgeable about the subject, or people who are just willing to do basic google searches.

Moira's "opinions" are bad and wrong and deserved to be called out as such.
I mean you're perfectly free to think that, but considering what set this off was me asking a question to clarify an uncertainty, it seems people are a bit too eager to attempt a dog pile over the slightest ever infraction.

The fact remains though, Gust stopped modeling full on undergarments for their characters. And this isn't due to cuts like they experienced with the first Mysterious Trilogy because those games bombed outside of the first Sophie game, this was when they stopped paying for english voice actors because they could not afford them due to the poor performance of the games. Ryza was when the series started to regain some notoriety so that was two games before Sophie 2. So the series is in a financially better position currently than it was when the later Mysterious Games appeared that also featured sophie. They went through a real string of bombs, Firis, Lydie and Suelle, Lulua, and Nelke.
 
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Publisher Bandai Namco and developer Koei Tecmo will release monster raising simulation game Ultra Kaiju Monster Rancher for Switch via Nintendo eShop in 2022 in the west, the company announced. In Japan and Asia, Ultra Kaiju Monster Rancher is due out both physically and digitally in 2022. The Asian version will include English language support.
Ultra Kaiju Monster Rancher is a brand-new collaboration between Ultraman, a famous Japanese Tokusatsu work, and Monster Rancher, a popular role-playing simulation series.
This new game introduces the iconic “Ultra Kaiju” such as Alien Baltan, Zetton, and Gomora to the popular gameplay mechanics of raising and battling monsters from the Monster Rancher series.
Discover Many Types of Ultra Kaiju – Summon your Kaiju by searching the digital CD database or scanning NFC-compatible cards and more.
Raise and Train Your Ultra Kaiju – Explore and train to unleash the full strength of your Ultra Kaiju. Players can enjoy unique and cute movements of Ultra Kaiju that are not usually seen in the original Ultraman series.
Battle to Become the Ultimate Kaiju Trainer – Compete in tournaments to test your skills.
Combining Ultra Kaiju – Combine Ultra Kaijus to unlock new variations, including a Zetton-patterned Gomora! Over 200 types of Kaiju to be discovered.
That was previously showcased in the japanese Nintendo mini-direct from a few days ago.

Publisher Bandai Namco and developer AQURIA will release action RPG Sword Art Online: Alicization Lycoris for Switch, the companies announced. A release date was not announced.
Sword Art Online: Alicization Lycoris first launched for PlayStation 4, Xbox One, and PC via Steam on July 10, 2020.
Includes the “Ancient Apostles” free content updates.
Additional free and paid content will also be available in later updates.


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Experience has delayed Shinigami: Shibito Magire, the third entry in the Spirit Hunter horror adventure game series, from its previously announced September 15 release date in Japan to December 1. Additionally, Experience will hold a hands-on event in Osaka for Campfire backers on August 13 and 14 from 11:00 to 17:00 JST, and on August 20 and 21 from 11:00 to 17:00 JST.
First time the Spirit Hunter serie is getting a CERO Z (18+) rating meaning it should ramp up the gore and body horror to another notch, like Hayarigami/Shin Hayarigami.
 
First time the Spirit Hunter serie is getting a CERO Z (18+) rating meaning it should ramp up the gore and body horror to another notch, like Hayarigami/Shin Hayarigami.
How? It's a visual novel you're not going to get real good top shelf game gore unless they change the genre. Dead Space is already a tough one to beat and now that series is getting a Spiritual Successor.
 
I mean you're perfectly free to think that, but considering what set this off was me asking a question to clarify an uncertainty, it seems people are a bit too eager to attempt a dog pile over the slightest ever infraction.
Nigga, if people are dogpiling your ass, its because the past has shown you deserve to get dogpiled. You've spouted bullshit and derailed threads to much, nobody's going to give you the benefit of the doubt, and that's on you. If you didn't treat the name "Sony" like your personal fucking bat signal and rush to their defense at every juncture in every thread they are even mentioned, stopped shitting up Nintendo threads, spouting absolutely wrong bullshit then doubling down when caught doing it, etc., maybe people would actually fucking tolerate you.
 
Nigga, if people are dogpiling your ass, its because the past has shown you deserve to get dogpiled. You've spouted bullshit and derailed threads to much, nobody's going to give you the benefit of the doubt, and that's on you. If you didn't treat the name "Sony" like your personal fucking bat signal and rush to their defense at every juncture in every thread they are even mentioned, stopped shitting up Nintendo threads, spouting absolutely wrong bullshit then doubling down when caught doing it, etc., maybe people would actually fucking tolerate you.
I said an attempt at dog piling, not that people actually succeeded in dog piling.
 
How? It's a visual novel you're not going to get real good top shelf game gore unless they change the genre. Dead Space is already a tough one to beat and now that series is getting a Spiritual Successor.
You have no idea what you're talking about, you fucking uneducated dimtwit.

Spirit Hunter is a great franchise, I forgot all about the third one coming.

Didn't know there was a third one coming. I still have to play the second.
 
You have no idea what you're talking about, you fucking uneducated dimtwit.
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The series isn't unique in that sense there are a few others like it, they just never get as tense as actual games. VNs are way too passive.

Nothing to really trigger your fight or flight sense.

A distinction without a difference in regards to what I said.
And like I said you are perfectly free to think that
 
Didn't know there was a third one coming. I still have to play the second.
Second one is great too, but I still prefer the first due to the characters and twist ending. This next one is going to introduce some RPG elements, IIRC.

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The series isn't unique in that sense there are a few others like it, they just never get as tense as actual games. VNs are way too passive.

Nothing to really trigger your fight or flight sense.
It's not a pure VN, there's sort of a combat system, plus some investigation sequences with minor jump scares. Also, it leans more into psychological horror.
 
It's not a pure VN, there's sort of a combat system, plus some investigation sequences with minor jump scares. Also, it leans more into psychological horror.
They tend to be, Tokyo Twilight Ghost Hunters was another one like that, that included rudimentary combat as well. It's just they're not very good on the whole horror aspect. They just get very dull.
 
They tend to be, Tokyo Twilight Ghost Hunters was another one like that, that included rudimentary combat as well. It's just they're not very good on the whole horror aspect. They just get very dull.
I never got far into that one due to how awful the combat system was. Probably among the worst ever, actually, so I can't really say how effective it ever got. It certainly seemed more campy to begin with anyway, like anime Ghostbusters.
 
I never got far into that one due to how awful the combat system was. Probably among the worst ever, actually, so I can't really say how effective it ever got. It certainly seemed more campy to begin with anyway, like anime Ghostbusters.
The combat system involved you setting up the map beforehand with traps and blockades. Since it was turn based you would think that you could hit the enemy where it stood, but the enemy always moved first which usually meant your attacks would hit nothing. So filling the room with stuff to slow the enemy down was the way to go because even the trap items would not work as advertised and were unreliable.

But no I would not describe it as campy, they kept gunning for genuine serious tone especially towards the end where the man in the white coat reveals himself. And in between you had melodramatic moments.

The Quasi-Sequel/ Remake called Daybreak was supposed to fix issues but I did not play it. I played the original on the Vita and that was enough. The game had a long list of issues and from what I read they were not really addressed in Daybreak.
 
Well, I decided to fund raise another Konami casino and bought the classic Castlevania and Contra Collection, each costing 5 bucks on the eShop. So far...

Castlevania 1. Really nice game, I love the gotich aesthetic and the pastiche of enemies inspired in classic horror movies. The game is hard but never feels unfair until the last stages (motherfuking flying medusas heads). I beat it twice, first time by save scuming and second time restricting myself to save at the beginning of every stage

Castlevania 2. I knew it had bad rep but when I played it (with minimal use of a guide for the obnoxious parts). I really had a fun time playing it. I digged the pseudo non-linear progression. I endured Metroid 1 for the NES before, so this time it was just a walk in the park.

Castlevania 3. I haven't finished it yet but it's basically Castlevania 1 on steroids. The first levels were deceptively easy, but now I'm on the last stages and every step is a battle of pain and misery. I also went blind and I ended up doing the Alucard route, supposedly the hardest in the game lol. I might try the Sypha route in a second playthrouht.

Meanwhile, I have been playing the contra games with a friend. Right now we are in the middle of Super C and it has been just raw shoot 'em up goodnes.
 
Spirit Hunter is a great franchise, I forgot all about the third one coming.
The whole franchise is currently in my backlog, so I have to get into that one day.

Nigga, if people are dogpiling your ass, its because the past has shown you deserve to get dogpiled. You've spouted bullshit and derailed threads to much, nobody's going to give you the benefit of the doubt, and that's on you. If you didn't treat the name "Sony" like your personal fucking bat signal and rush to their defense at every juncture in every thread they are even mentioned, stopped shitting up Nintendo threads, spouting absolutely wrong bullshit then doubling down when caught doing it, etc., maybe people would actually fucking tolerate you.
You have no idea what you're talking about, you fucking uneducated dimtwit.
He does not play many video games after all, which would have been in itself if he didn't feel the absolute need to pretend he's an expert in everything, just for the sake of internet clout and his own autism. This gets really obvious when he aboard the topic of games I've played, like Atelier, so I can only imagine what it is for the rest.

Also, there is a reason why I mentioned Hayarigami in relation with the topic of Spirit Hunter: the horror detective VN originally started with a small CERO C rating for the PS2/PSP titles, before the Shin reboot bumped the rating to Z for more graphic gruesome scenes, to further add the scare factor in. This is what I assume the third Spirit Hunter game to follow suit, more or less, with the new CERO rating.

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Here's a summary, for anyone curious, since it's a rather niche serie available on Switch and the fact it's japanese-only doesn't help much its existence to be known here

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It's a japanese ADV game developed for console, by Nippon Ichi Software, in which there is a lot of prompt choices leading to various amount of (bad) endings. The main topic of the franchise is centered around murder cases linked to the weird and various japanese urban legends.

Hayarigami games have separate murder cases that act as main chapters but they will diverge at some point into two different paths, the "real" or "supernatural" one, depending of the player's choices. However, the first Shin Hayarigami differs from the other games by having a single main route which is The "Blindman" case, a serial killer who cuts people's tongues and gouge their eyes out. It also starts with an occult teacher who was framed for the murder of his student, both who brainstormed the idea of Blindman as an urban legend, and ended up being placed into custody by the local police prefecture to determine the identity of the killer.

Upon completion, previously hidden choice prompts will be unlocked throughout the main route, giving access to new routes that completely alter the plot (for examples, a zombie outbreak, a corrupt police force that won't back down in torture practices or a rape dungeon below the local inn) and the roles of the characters in the cast as well.

There are three gameplay mechanics within the game:
-Liar's Art. You have to interrogate suspects with choice prompts given to you that are only available for a short amount of time. The goal is to make sure you choose the right answers and have the arrow in the balance leaning blue/right for the best results (the arrow will refuse to budge in certain choices too). I used my video capture card to show an example:


-Many prompt choices may require the use of a Courage Point (in the form of an orange circle), its meter can be replenished after successfully interrogating a suspect in Liar's Art. They aren't always a good thing to get you out of a hairy situation though, as some Courage choices make the MC act funny: firing her gun to break up a heated argument between work colleagues, laughing out loud to fight off fear, acting flirty, etc. It's possible to earn game overs from the wrong Courage prompts as such.

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-Inference Logic in which you link the relationships and roles between the victim, suspects and other key characters of the case. While this screen can be viewed and edited anytime from the menu, it becomes obligatory to complete once you reach a certain plot point of the story. A few minor mistakes of judgement are allowed but anything beyond leads to a bad end.

You also get a final rank depending how well you managed to interrogate the suspects and your deduction on the blueboard. A good rank gives you goodies such as side stories available on the extra section of the main game menu.
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@BananaSplit

You are misunderstanding my complaints about the Atelier series. I've played through installments like Marie and the 3 Iris games so I have a much wider scope to compare them to. I didn't start with any of the ones that appeared on the Vita. The first Rorona game for example was so fucking rough that the Plus version gave the game such an elaborate overhaul that you shouldn't even bother with the base version due to how much of it was ass. the other Plus and DX versions never had to do such an overhaul compared to the first Rorona.

The core issues I have with the series is that the crafting system is very disconnected from the main aspect of the game because it's just it's own minigame. Crafting systems have evolved greatly in recent years to the point where even middle of the road RPGs like Biomutant have more elaborate crafting systems. Hell Dragon Quest has RPG spinoffs that specifically use crafting. The whole point of having crafting systems in the first place is to have non-linear progression and to grant the player greater freedom to tackle challenges. All that sophie 2 did was change up the style of minigame used for crafting and rebalance some battle priorities compared to Ryza 2.

But what remains is a very linear game, you can't alter or change the world in any significant fashion with exploration. The tools are mostly glorified keys, you can't for example change your surroundings or levels with crafting by a major extent like you could in a game like Ark or Dragon Quest builders. Even the weapon customization is still very limited. People wanting the Old Atelier games are mostly referring to the PS3 ones because that's where most people started. Except the PS3 games by comparison are at best average. Even if you were to compare them to other series of the same genre at the time they even fall short to the Trails series.

The main problem is that the games don't have enough time to develop they just shit them out every year when a longer development cycle is needed especially for an RPG. So you get a bunch of stuff rehashed constantly or core problems never fixed(i.e. the series has a ton of redundant or useless abilities). Sophie 2 suffered from this lack of a longer development it's why it got a very lukewarm response.
 
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Sunshine's controls are an improvement in every way minus the removal of long-jump, which is more than made up for by a jetpack. Both control worsecthan Odyssey though.
But Mario's controls got progressively worse after Mario 64. The player has to commit less and less with each game as the developers handed over more ways to circumvent not being good at the game. Mario Odyssey was able to bring it back by a lot but even then you can still steer Mario in mid-air.
 
But Mario's controls got progressively worse after Mario 64. The player has to commit less and less with each game as the developers handed over more ways to circumvent not being good at the game. Mario Odyssey was able to bring it back by a lot but even then you can still steer Mario in mid-air.
Rigid controls don't necessarily make a game easier or harder on their own; level design, and enemy behavior/placement play a huge role too.

For example, Castlevania's rigid jump wouldn't be such a bitch if it wasn't for other factors like massive knockback with pits, bitchy Medusa heads, a big wind up on the whip, etc. Being able to better control your character is fine if the game accounts for it.
 
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First time the Spirit Hunter serie is getting a CERO Z (18+) rating meaning it should ramp up the gore and body horror to another notch, like Hayarigami/Shin Hayarigami.
Aksys Games (the translation company for the two previous games in the series) has announced that a western release will occur in 2023.
The name change isn't my favorite thing in the world, but at least we have a general release date. Btw, since people here have more knowledge in translation drama than I do, how good are Aksys' translations in general? The two previous games had alright translations as far as I could tell.
 
Aksys Games (the translation company for the two previous games in the series) has announced that a western release will occur in 2023. https://youtube.com/watch?v=eZxRotGSSAwThe name change isn't my favorite thing in the world, but at least we have a general release date. Btw, since people here have more knowledge in translation drama than I do, how good are Aksys' translations in general? The two previous games had alright translations as far as I could tell.
Aksys has done stuff like Tokyo Xanadu, it's just they can have a tendency to bite off more than they can chew in the past.

Their headquarters is in Torrance California and they've mostly made a name for themselves by being associated with the guilty gear series.
 
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