Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Sony did more damage to the Vita than either Nintendo or mobile. I could sperg out and write 7 paragraphs on how exactly, but suffice to say, they did.
hell, I might if the subject comes up on a day when I'm in a spergy mood.

Here's a starter: Sony had the only portable way to play proper Minecraft (not early mobile pocket edition that was a total joke), at a time when Minecraft was on top of the world, and they just didn't tell anyone. How the hell do you screw up that bad? The only advertising I remember was how it got a retail presence, but by way of those digital only physical game boxes, where it's an empty case with a download code.

All those countless trashy games you could have cheaped out on, and you chose Minecraft?! Really?! Little Deviants is worth printing on a game card, but not Minecraft? Kill me.
 
I partially agree to portable consoles being dead due to phones, then I think of how most mobile games are gachas from a limited pool of genres or low quality games riddled with ads and say "yeah portable consoles do have a reason to exist", the only exceptions to that come to mind are emulators and pokemon go.
I think going foward every portable gaming device is gonna want to have a "docked" mode, for example the steam deck, despite not being advertised a lot, can be connected to a monitor, mouse and keyboard and be used as a desktop computer. While not a game console, motorola has been pushing a similar concept with a feature in their new phones which optimizes the interface for bigger screens when it detects the phone has connected to a monitor, they advertise it as "turn your phone into a mini computer".
Wonder if we will see sony or microsoft have a go at this by releasing switchesque versions of their consoles mid generation instead of a slim/pro version
 
I partially agree to portable consoles being dead due to phones, then I think of how most mobile games are gachas from a limited pool of genres or low quality games riddled with ads and say "yeah portable consoles do have a reason to exist", the only exceptions to that come to mind are emulators and pokemon go.
I think going foward every portable gaming device is gonna want to have a "docked" mode, for example the steam deck, despite not being advertised a lot, can be connected to a monitor, mouse and keyboard and be used as a desktop computer. While not a game console, motorola has been pushing a similar concept with a feature in their new phones which optimizes the interface for bigger screens when it detects the phone has connected to a monitor, they advertise it as "turn your phone into a mini computer".
Wonder if we will see sony or microsoft have a go at this by releasing switchesque versions of their consoles mid generation instead of a slim/pro version
Yeah, it would be wise for everything portable to have an easy "docked" mode going forward. I'd be surprised if that doesn't become the norm.

Sony already did with the PSP, but I think it was only a certain model and the process wasn't as smooth as just dropping your Switch into a dock.

Yet another way Sony fucked the Vita over, they're countless. It could have been the Switch before the Switch. I'm glad though, Soyny deserves every failure for being woke faggots.
 
Yeah, it would be wise for everything portable to have an easy "docked" mode going forward. I'd be surprised if that doesn't become the norm.

Sony already did with the PSP, but I think it was only a certain model and the process wasn't as smooth as just dropping your Switch into a dock.

Yet another way Sony fucked the Vita over, they're countless. It could have been the Switch before the Switch. I'm glad though, Soyny deserves every failure for being woke faggots.
The psp had several revisions, which to the average consumer werent obvious, the psp had a composite cable which plugged into the left side of the console and let you play on your tv, it wasn't great since it wouldn't upscale the resolution, at least not by a lot, but it was neat. Only the psp 2000 (the first revision) and onwards could use the cable.
I am not sure if the psp go (one of the first digital only consoles that did away with physical media) was compatible.
You could also plug your psp to your ps3 via USB and then play your games on the tv, or unlock some extras, you could also use the psp as a joistick (why would you want this is beyond me)
The vita could do much of the same, able to unlock extras on certain ps3 and ps4 games, honestly sony dropped the ball with the connectivity, had they made something like enabling online play when you connect your psp and ps3 for games that normally only had local multiplayer, that would have driven sales and made games like monster hunter a lot more popular in the west.
Anyways, that was in the mid to late 2000s, after 2010 everyone had a freaking smartphone, so you have to offer more than grafix or a (shitty) gimmick (such as 3d) to really sell a handheld console, the playstation phone was a nice idea but sadly it's specs became dated by the time it came out and it couldn't run psp games as everyone had been speculating. I say nintendo was able to stay on the handheld market due to software, their franchises are stupidly popular after all and even a mediocre mainline pokemon will drive sales
 
So, some of you might remember me posting a review of Metroid Dread a month ago or, if you are really stalking me, Pokemon Sword in another thread three years ago. Well, weeeee're back, with Pokemon Legends: Arceus. How does Gamefreak's latest stack up? Did I really spend a full month playing it? Lets find out...

Well, exploring PLA's maps was great, I made a real go of catching as I went since completing the Pokedex was a big part of the game, and though that messed with story pacing, it also left me appropriately leveled for late game battles and seems to be how playing was intended. Though you won't find anything too interesting in the maps, the core idea of finding and catching new types of Pokemon was enough for me. Sadly, there were only five maps, with t of three of them not feeling too comfy, but it was still a good time.

The standard Pokemon combat mechanics are the base of battling in the game, despite speculation otherwise, though the agile/strong system changes things up slightly and other mechanics like status effects and surprising Pokemon have been changed or added to further fine-tune battles. The game's main "gimmick," alpha Pokemon, has the politeness to fuck off and you can feel free to ignore it if you want, which is another pleasant change. With the game's new Pokedex mechanic, which requires you to perform tasks with a Pokemon rather than just see or catch it, battling takes on new importance as you try to see your mons doing specific attacks or specific styles.

Note however, as a specific caveat to the above, that you do not battle boss monsters with standard battle mechanics. Instead you chip away at their health by throwing bags at them in an arena battle while they try to kill you. The politest thing I can say about this is that you only have to do it six times total. The least polite thing is that it sucks, I hate it and I had so little desire to do it that I just said fuck it and left rather than get a 100% Pokedex upon learning that I'd have to do one last one in order to catch Arceus.

And yeah, there were other downsides too. The "early game", which includes the first 60 to 80 percent of the main plot, is very easy. If you take your time catching all the mons then you breeze through the few plot battles, most of which feature NPCs with only 1 to 3 Pokemon. Speaking of which, don't expect a lot of battles with other trainers, trainers don't even exist in the overworld and plot based battles are few and far between. Instead your team's tough tests are all about endurance, how much work can you get done before having to rest up at a camp, etc.

And due to the Pokemon series' grueling development pace the game feels half-baked, like they forgot to give it adequate play-testing. There's tons of "why did they do that" questions here. You rest by pressing A at a tent, but you can ALSO rest by walking to a guy five feet away from the tent and asking him to rest. When you want to leave a level you have to ask the professor to go home, but if you walk to the level exit (always close to the prof) it also asks if you want to go home, but if you say yes it will warp you to the professor instead of just leaving. And you can't just warp between levels with fast travel or the professor, you have to go back to town and deal with a thirty second loading screen in order to go to a new one.

Another sadly returning part of the series is the glacial pace of text scrolling, which made a lot more sense on the Gameboy than it does on a tv or tablet. Its infuriating waiting for characters to talk, especially when you are doing things like, for example, Path of Solitude, which wastes a solid 20 seconds of slow text scroll (complete with multiple ways to fuck it up and waste even more time) each time you do it. And if you want to 100 percent the game you have to do that nearly 250 times, for what its worth. Characters in this game literally cannot walk and chew gum at the same time, either, leading them say their lines, do hand gestures, and then same more lines or move, in a very janky and embarrassing fashion.

There's also the recurring series issue of not enough death animations, so characters still get up and then fall back down whenever defeated. I can understand not having the time to fix this for all Pokemon, but the main character does this too, like couldn't they have at least bothered for that? Though, in fairness, the attack animations are all vastly improved from Sw/Sh. Sigh.... and they didn't add enough human models either so you STILL get the issue of two identical people standing next to eachother regularly in the game. Also, my game crashed literally everytime I returned to town after completing a story chapter. Not a big deal since it autosaves when travelling, but why has that not been fixed yet?

Having experienced nearly all the game has to offer, I have to accept that it cannot replace real mainline Pokemon games. It has a few flaws that I think make it less long-lasting. Constantly changing out mons to get their dex completion left me with way less of a tie to my "main team" who would get boxed for hours at a time for me to train other monsters, and playing the game "properly" (exploring areas in order) messes with the story pacing. It is a great one-off and I hope it gets a sequel, but its clearly cannot be the franchise's main tentpole going forward.

And yet, despite four paragraphs of complaining, I still loved this game. Hell yeah, way more than Sw/Sh. I managed to get 125 hours out of it in a month, despite having full-time job AND going on vacation for a week, so I guess that means I liked it, right? Fuck yeah, 2 out of 2. If you like this sort of game definitely play it and even if you aren't usually into it you might still want to give it a try.
 
Nintendo has had to release a new version of our hardware in response to one of these hacking tools, and this modification entailed countless hours of engineering and adjustments to our global manufacturing and distribution chains and, of course, corresponding resources. To be clear, these effects are a direct result of the defendant and Team Xecutor attacking our technological protection measures.
Translation: “We fucked up our product’s security and were hoping we could just sweep it under the rug until these monsters ruined everything by letting people know we fucked up. Throw them in jail!”

I don’t like Team Xecuter, but it sure would be nice if Nintendo at least pretended to have a shred of accountability instead of acting like their mistakes are everyone else’s fault.
 

The Wild Story Behind Nintendo’s Unannounced 1-2 Switch Sequel

The sequel to 1-2 Switch is hiding behind closed doors at Nintendo while the company figures out what to do with it.


In March 2017, Nintendo released 1-2 Switch, one of the Switch’s two first-party titles to launch alongside the hardware. While it wasn’t exactly critical competition for The Legend of Zelda: Breath of the Wild, the 1v1 minigame competition was half-tech demo, half-casual party pleaser for the Wii crowd that did not materialize for the Wii U. In that respect, the game was a success — to the tune of 3.45 million copies — which produced a rather significant return on investment. It made sense for Nintendo to start working on a sequel — where that sequel is, however, is a much stranger story.

The information presented in this article is gathered from multiple sources with knowledge of the product in question. While the sources are presented in the published story as anonymous, we have verified their connections and are posting the information they gave us with utmost faith in their accuracy. As always, the video game industry is secretive and fickle. Things can change regardless of how accurate the information is right now. It’s also possible we’ll simply never know for sure. We have reached out to Nintendo for comment on this story but have not received a response by time of publishing.

Accounts differ on exactly when the sequel to 1-2 Switch started development. The title, which sources say settled on Everybody’s 1-2 Switch at one point, went through a few variations as the developers struggled with a core question: how exactly do you make a sequel to 1-2 Switch? The obvious answer was simply to add more minigames, as other iterative party titles had done, but they also wanted to release a title that didn’t render the first game moot and stop it from selling.

The inspiration instead came from Jackbox Games, developers of the Jackbox Party Pack series. Games like You Don’t Know Jack, Fibbage, Quiplash, and the like are popular at parties, inspiring the Everybody’s 1-2 Switch team to establish a game show-like theme with a host and more participants. As opposed to the original game’s setup of having two users with a joycon each going up against each other, Everybody’s 1-2 Switch had many more players at once. With the use of smartphones, the game could have lobbies as big as 100 players — thus, the name Everybody’s 1-2 Switch.

The idea, on paper, was solid. Nintendo EPD Group 4 designed a host for the minigames based on international appeal: a bipedal horse that looked like a man wearing a rubber horse mask. The game’s text simply referred to him as “Horse” because it sounded enough like the English word “Host” that it would come across in different languages. Minigames would ask players to physically move around the environment for things like Musical Chairs, or use their phone to play Bingo. There was even a game that resembled a virtual version of Spin the Bottle that involved saying something nice about another person.

It tested horribly.

When playtesting groups received the game, the feedback to the development team was brutal. The target audiences Nintendo was hoping to hit — families with children — found the games boring; many didn’t even want to play through entire rounds. In the Bingo example, one player would use the joycon to mime digging out a number before reading it off the TV screen — a process that playtesters reported as tedious.

The main mode of the game, the Team Battle Mode, pit at least two teams of players against each other in various minigames. This mode prominently featured Horse, who would give color commentary during the games. During the localization process, sources started calling the game “Horseshit” as shorthand.

It is important to note that this is not uncommon for a game: some projects just test badly and get quietly shelved or reworked. It happens far more often than people know and, under normal circumstances, this is likely what would have happened and no one would have been the wiser. But no one expected Everybody’s 1-2 Switch to test quite as badly as it did. Different trusted employees within Nintendo were raising alarms that the game released as-is would damage the company’s reputation as a great software developer.

Presuming that extra development would not be a problem, Nintendo went ahead with other publisher duties on the game, like printing out the cover art and placing it in the requisite cases for a retail release. Per sources, there’s still a large number of empty game boxes for the title just sitting and waiting for a game with no current release date.

It is unclear what Nintendo plans to do with the game now. Some sources have said Nintendo executives will not be swayed on the idea of a full $60 retail release for the game, citing how well the original 1-2 Switch did in similar circumstances with a poor critical consensus. Some others within the company have suggested making the game an add-on bonus to the higher tier of Nintendo Switch Online, similar to the Animal Crossing: New Horizons – Happy Home expansion and the Mario Kart 8 Deluxe booster pack, especially as the game is so dependent on online play for massive lobbies. The quality might matter less, sources argue, if no one is actually paying anything (extra) for it.

That question may already be decided internally by the time of writing, but the answer won’t be publicly known until Nintendo announces the game and its plans for it. It is entirely possible it will never announce the game, take its losses, and quietly shelve it. Our sources do not believe that will happen, though, as they suspect Nintendo will try to get the game out there one way or another.

Maybe there is still a best-case scenario. While everyone who described this game to us mentioned the quality was not there, they also noted the slightest hint of optimism that the team is doing their best to respond to feedback. If and when Everybody’s 1-2 Switch does release, perhaps it surmounts the poor internal reception and comes out to be a better title for it. Maybe, like Cinderella arriving at the ball, it just needs a little magic to get there.
 
>a sequel
>to 1-2 Switch
>
that they're still trying to make happen

Goddamn, Nintendo can make dumbass decisions sometimes. Just put the fucking thing out of its misery already so resources can be diverted to other titles.
 
Holy shit, EPD4's been working their asses off. For those who don't know, they are the "gimmick" studio, so for Switch they've given us all 4 Labo titles, Ring Fit, 1-2 Switch and apparently this sequel that's spiraling into development hell.

My advice is to rebrand it as 1-2 Switch 100, ditch any non-gamey games (bingo) and release it as an NSO exclusive. Launch market is a lot different than a mature console environment and this has retail flop written all over it. I mean, if they can just make engaging minigames then it has a future, imagine a Massively Multiplayer Mario Party...
 
The information presented in this article is gathered from multiple sources with knowledge of the product in question. While the sources are presented in the published story as anonymous, we have verified their connections and are posting the information they gave us with utmost faith in their accuracy. As always, the video game industry is secretive and fickle. Things can change regardless of how accurate the information is right now. It’s also possible we’ll simply never know for sure. We have reached out to Nintendo for comment on this story but have not received a response by time of publishing.
Are we posting shitty clickbait articles that rely on "source: dude trust me" now?
 
Some sources have said Nintendo executives will not be swayed on the idea of a full $60 retail release for the game, citing how well the original 1-2 Switch did in similar circumstances with a poor critical consensus.
The original 1-2 Switch was a launch title for a brand new system - which followed a system that most people skipped - and got the “launch title tech demo boost”, a phenomenon that gives otherwise small and overpriced (albeit good) games like Yoshi Touch & Go, Pilotwings Resort, and Game & Wario inflated sales numbers because they’re early games that show off the system’s new gimmicks (source: I made it the fuck up). And people still screeched about how much they hated “muh cow milking minigame”. Seriously, nearly every argument against the Switch for the first couple months was some variation of “reeee i dont like the cow milking :mad:“.

Then again, it’s not the first time Nintendo has done something like this; the Wii launched (or nearly launched) with Wii Sports and Wii Play - two excellent but tiny tech demo games - before later getting expanded versions in the form of Wii Sports Resort and Wii Play Motion. But those games came bundled with a controller/Wii Motion Plus, and 1-2 Switch is definitely no Wii Sports/Play.
 
"Everybody's 1-2-Switch"

The Japanese really have no idea how awkward that sounds in English, do they? Ah, yes, finally, a version of 1-2-Switch that's not just for...
1654628470336.png
...nerdy black dudes, Jewish women, cowboys, and cowgirls?

My advice is to rebrand it as 1-2 Switch 100, ditch any non-gamey games (bingo) and release it as an NSO exclusive. Launch market is a lot different than a mature console environment and this has retail flop written all over it. I mean, if they can just make engaging minigames then it has a future, imagine a Massively Multiplayer Mario Party...
But, yeah, I agree with that. NSO Exclusive. Or they could just pack it in with the original and call it "1-2-Switch Plus" and sell it as an enhanced version for $30. It's also now a game that's for all intents and purposes unplayable on the Switch Lite, and they missed that window of time that was perfect for such games where everyone was stuck at home with nothing to do.

Or, just, I dunno, shelf it and wait for the next Nintendo console, and launch it with that.
 

Translation: “We fucked up our product’s security and were hoping we could just sweep it under the rug until these monsters ruined everything by letting people know we fucked up. Throw them in jail!”

I don’t like Team Xecuter, but it sure would be nice if Nintendo at least pretended to have a shred of accountability instead of acting like their mistakes are everyone else’s fault.
For once it literally wasn’t their fault, the nvidia Tegra chip (which was off the shelf) itself had a hardware flaw that nvidia didn’t tell them about. You could solder two pieces together to completely bypass it’s security features.
>a sequel
>to 1-2 Switch
>
that they're still trying to make happen
ame bruh.mp4

Goddamn, Nintendo can make dumbass decisions sometimes. Just put the fucking thing out of its misery already so resources can be diverted to other titles.
First one sold 4 million on what looks like a 20 dollar budget, there’s no way they weren’t going to try again.
 
First one sold 4 million on what looks like a 20 dollar budget, there’s no way they weren’t going to try again.
Yeah, but it rode entirely on the premise of "come check out what our cool new system could do". As it turns out, the answer was "less than the Wii", but people didn't know that at the time. Nintendo hyped the hell out of those Joycons pre-launch. They made them look like tech miracles that could do anything. So naturally people were excited for a game that consists entirely of Joycon magic. It's kind of like how every DS game made in the first year of the console's life absolutely had to have some bullshit touch-related gimmick everyone got sick of immediately.

A new one isn't going to have that same hype going for it. Unless they can somehow convince that the sequel will actually be fun even though the first game wasn't, there's nothing to drive sales.
 
For once it literally wasn’t their fault, the nvidia Tegra chip (which was off the shelf) itself had a hardware flaw that nvidia didn’t tell them about. You could solder two pieces together to completely bypass it’s security features.
True, but then the blame lies with either Nvidia for having this problem (regardless of whether or not they knew about it), or Nintendo for not doing their due diligence. Either way, putting the blame squarely on modders because they pointed out the flaw is extremely petty.
 
True, but then the blame lies with either Nvidia for having this problem (regardless of whether or not they knew about it), or Nintendo for not doing their due diligence. Either way, putting the blame squarely on modders because they pointed out the flaw is extremely petty.
Fuck modders and sue them into the dirt.
 
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