Those of you who bothered to read my posts will remember that I didn't end up liking
SMT V and was sitting through a 40 minute download for babby game Assassin's Creed 3 Remastered. Well two weeks and "65+ hours" later (in game play time: 22 hours so what's up with that?) I have AC 3 done (note: did not touch Liberation, will save that for later) and its time to give my thoughts on this decade old black sheep/hidden gem. A bit of context I played significant parts of the previous four games, but only completed AC 2 and Brotherhood, finding 1 too hard to complete and getting bored of Revelations near the end. As such this game has been on my to do list for a looong time.
I do remember the game's negative reputation from back then, with its buggy PC release, the "boring" wilderness and the lack of assassinations. And you can add onto it that the big plot twist of the first hour or so was heavily spoiled in the game's marketing so the game's huge, dramatic twist washes over the player like a sea of absolutely nothing. But thats everyone else's opinion, what about mine?
Well, lets start with the "plot", or should I say plots, because there's three of them. There is player stand-in, Desmond's, plot, being wrapped up after four previous games, there is the story of the American revolution and finally that of Connor, the main playable character. Well, Desmond's plot is probably the most important, which makes it a shame that you play as him in only two missions and a few cut scenes. They lead up to his "dramatic" death but the real tragedy is that whatever the real plan for him was never occurred and we got this nothing ending. I won't go into more detail than that but its a waste and crystallized the non-momentum the series experienced after this point. The American Revolution plot was, well, it was history, they did okay at it. Shame the missions surrounding it were generally not fun and involved little to no assassinating. And as for Connor's plot? Well, despite being free from the limitations of history of future game requirements it also failed to get off its feet, with Connor's motivations changing from one mission to the next with little relation to ongoing events. I dare say that the core weaknesses in the story and story missions were what led to the game's initial negative reception. Naval stuff was alright though. That isn't the messy blow job that everyone else gives it but still, it wasn't bad.
So then I, like everyone else, hated it, right? Well no, I didn't. And its because I had so much fun fucking about. There's a reason that this game series eventually became the blue print for everything else Ubisoft puts out, and although that wears you out after awhile I haven't really played one of those games in almost a decade unless you count Fenyx. And just playing one for the first time? I can definitely see why fun became a buzzword around its time of release. I also liked the "fourth story" of building up your homestead, which the game developers clearly put a lot of time into, to the extent that it might have cannibalized some of the main game. And I also loved "hunting" though I definitely did not do it in the way that Ubisoft intended, setting aside their bait and snares and instead running at the animals with retard strength and chasing them down. Almost as if I was assassinating them. Hmm...
Thats not to say there weren't bad parts. And a lot of it was due to a move away from core Assassin's Creed gameplay. The levels had a distinct lack of verticality compared to previous entries. This in turn led to way fewer assassination missions. Remember when AC2 gave you 25? This game gives you, maybe, 10 and a lot of those don't count. And the ones that do generally involved very little stealth, since there were no rafters to crouch in. Indeed, there was little player choice involved at all. The game "helpfully" gave you optional mission objectives to get full marks on the mission but most of those amounted to "play the level in the way we want you to" which goes against what the series should be encouraging.
That was partially caused by the time period and setting they chose (and bear in mind, I liked the Revolutionary War setting) but it wasn't the only issue that gave us. America's cities of the time, if you could even call them that, lacked the tall apartments and cramped alleyways of renaissance Italy, making for less use for free running and a lack of monumental architecture that meant there was very little interesting to climb. I'll be honest, I spent almost all of the game on the ground -it was just quicker to get around down there- whereas in previous games that was typically a punishment for fucking up a jump. And the wilderness was even worse. Sure, in theory there were trees to climb, but they usually didn't lead you to where you wanted to go and as far as monumental architecture? They don't hold a candle to a building, even the cut and paste hodgepodges that this game gave to us. I can set aside reality and accept that all of America's churches had the exact same steeple, but did every old growth oak really have the exact same branch structure? You promised me at a long ago E3 that climbing these trees was going to be just as fun as climbing a renaissance cathedral... and then you designed a single tree to be copied and pasted repeatedly.
Also, it was buggy and glitchy. I only had one crash, one soft lock and one fall through the floor but more minor things occurred frequently. Hints and mission requirements constantly stayed static on my screen even after I fulfilled their requirements, forcing me to start a new mission or exit and reenter the game to get rid of them. I also had to liberate the same fort three times because the enemy commander kept falling through the game world before I could kill him. Oh, and all of the grammatical errors in the supporting text. The game already came off as a twitter rant occasionally with its whining about slavery and the Indians, I didn't need it saying "to" instead of "of" to add extra authenticity to the feeling. One little mission description had two of them over the course of three sentences- Jesus Christ. Just to be clear here, there were no spelling errors, just words omitted or used wrong -aka- the editor used spell check but didn't actually proof-read them well enough and then the play testers didn't bother to read the flavor text when bug squashing. And this is a remaster of a decade old game in the age of downloadable patches, please for God's sake, someone tell them... tell them that "United Congress" is supposed to be "United States Congress."
Okay, back to good parts. There was less side-content in this game than in previous entries, but I played almost all of it. Which is a bit of the focus that people had been asking for back in the day. Even the almanac pages, which I initially hated, were easy enough once I set about actually paying full attention and trying to run through and grab them. I think I had to redo one page three times and that was the worst of it. The game (and need I remind you, you get two games with this) was easily worth it on a dollar per hour scale and I did have fun with the world. I even have on my little findings summary that I am supposed to give it a 2 out of 2 here, but I can't. Not after listing all of the problems it had.
The bugs, the shitty plot, the limited climbing. Oh God and you also still stick to walls when you don't want to. I almost forgot that you still stick to walls when you don't want to.
I give this game a 1 out of 2, a fun game to play, especially if you don't play Ubiboxes very often, but if you only play one then make it Assassin's Creed 2. Or the Egypt one. Or the viking one. As for me though, I am going to be playing Metroid: Dread.