Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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It's another "30/30 Switch games" for the fourth time this year, where previously a 30/30 for a single platform only happened once in the late 80's in the Famitsu charts (it was the NES/Famicom). Lot of third-parties also are charting on Switch such as the Record of Lodoss War game or Deathsmiles (which was only available on Xbox360 as a console release over there before) last week.

Obviously rabid "weeb" Sony fanboys are extremely upset and continue to throw every excuse possible under the sun but they only have to blame themselves, the writing was already on the wall for a long time. Their fanaticism over a game company brand is sure a strange thing and I'd argue they're more annoying and mentally ill than nintendo fanboys by a large margin, at least the latter are like dumb and funny animals behind closed bars in a zoo.

It's not exactly a good thing that Nintendo comes to have a monopoly in the japanese console market now (for the sake of competition and so that new anti-consumer bullshit don't eventually come to fruition) but SIE should be blamed firstmost for breaking the balance after the retarded decisions that alienated the nipponese.

At least Pokemon has an excuse, but Big Brain Academy?
It's a decent family party game to play together irl, with one neat feature is that each player can select their own starting difficulty for the minigames (from beginner to super expert). The online is a joke however since it's exclusively ghost-data oriented.

Nintendo of Japan advertises games with the famous comedian duo Arino (who is also known for starring in Game Center CX, a japanese TV show dedicated to retro gaming, as the 会長 for over 15 years) and Hamaguchi, so it helps games, including indies, gaining notoriety and popularity among the general populace. Not to mention seasonal TV ads.
The entire Arino/Hamaguchi playlist
 
One of my favorite things about game collecting is how retarded shit like an FMV game that teaches you how to be a pickup artist can possibly become the crown jewel of your game collection, because rarity's all that really matters
The rarest game I own is Three Little Pigs for the Amiga. Its so rare it hasn't even been dumped as of a year ago (I'd do it myself but my copy has tape issues and I'd need a Domesday Device to do it.)
 
It's another "30/30 Switch games" for the fourth time this year, where previously a 30/30 for a single platform only happened once in the late 80's in the Famitsu charts (it was the NES/Famicom). Lot of third-parties also are charting on Switch such as the Record of Lodoss War game or Deathsmiles (which was only available on Xbox360 as a console release over there before) last week.

Obviously rabid "weeb" Sony fanboys are extremely upset and continue to throw every excuse possible under the sun but they only have to blame themselves, the writing was already on the wall for a long time. Their fanaticism over a game company brand is sure a strange thing and I'd argue they're more annoying and mentally ill than nintendo fanboys by a large margin, at least the latter are like dumb and funny animals behind closed bars in a zoo.

It's not exactly a good thing that Nintendo comes to have a monopoly in the japanese console market now (for the sake of competition and so that new anti-consumer bullshit don't eventually come to fruition) but SIE should be blamed firstmost for breaking the balance after the retarded decisions that alienated the nipponese.
They're not even weeb games on that list, they're just sub par entries of long standing Nintendo series for many of them.

Not only that there's multiple minigame collections.

I wouldn't even blame SIE at this point because that doesn't add up. The japanese themselves were buying their western games over the the games that Japan studio put out, the X/O reversal isn't even an issue because you can revert it in the system settings and assign whatever buttons you want, the PS5 Shipments not treating Japan as a priority isn't new either because the PS4 did that for 8 years. Yet they're still buying mobile games put out by them in droves.

If anything it shows the narrative as the Japanese being curators to gaming doesn't hold water, they're just as bad as westerners.

Also there's no real group of weeb fanboys who are upset, it's the same two resetera discords that run shit over at gematsu. One's Nintendo and one's sony, but they're the same fucking pool of transexuals who originated from neogaf.
 
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It's another "30/30 Switch games" for the fourth time this year, where previously a 30/30 for a single platform only happened once in the late 80's in the Famitsu charts (it was the NES/Famicom). Lot of third-parties also are charting on Switch such as the Record of Lodoss War game or Deathsmiles (which was only available on Xbox360 as a console release over there before) last week.

Obviously rabid "weeb" Sony fanboys are extremely upset and continue to throw every excuse possible under the sun but they only have to blame themselves, the writing was already on the wall for a long time. Their fanaticism over a game company brand is sure a strange thing and I'd argue they're more annoying and mentally ill than nintendo fanboys by a large margin, at least the latter are like dumb and funny animals behind closed bars in a zoo.

It's not exactly a good thing that Nintendo comes to have a monopoly in the japanese console market now (for the sake of competition and so that new anti-consumer bullshit don't eventually come to fruition) but SIE should be blamed firstmost for breaking the balance after the retarded decisions that alienated the nipponese.


It's a decent family party game to play together irl, with one neat feature is that each player can select their own starting difficulty for the minigames (from beginner to super expert). The online is a joke however since it's exclusively ghost-data oriented.

Nintendo of Japan advertises games with the famous comedian duo Arino (who is also known for starring in Game Center CX, a japanese TV show dedicated to retro gaming, as the 会長 for over 15 years) and Hamaguchi, so it helps games, including indies, gaining notoriety and popularity among the general populace. Not to mention seasonal TV ads.
https://youtube.com/watch?v=FZ1W43-xuOohttps://youtube.com/watch?v=3J6JzVHFJXgThe entire Arino/Hamaguchi playlist
KACHO!!

Hey do I want Yooka-Laylee or Hat in Time?
 
KACHO!!

Hey do I want Yooka-Laylee or Hat in Time?
Y-K plays better on later releases (so the Nintendo ones) but HiT still has much better reviews. Hit is probably the way to go.

Circling back to PS in Japan, I don't think that Sony left Japan, its more that Japan left them starting with the PS3 which did NOT do well over there (people who say it did are comparing it to the 360 as opposed to the PS2, the Wii or even the PSP/Vita.) Can you really blame Sony for not emphasizing a market that just doesn't buy their games anymore? Japan Studio was shut down/downsized/restructured after a decade or more of flops where they refused to learn from mistakes and right-size their spending. Now sadly having danger-hairs in California start vetoing weeb releases didn't help but if THAT is your market you are fucked anyway. That wasn't the market for PS2 games, those were were for everyone. I don't think that Sony has a way back at this point, other than a Gamepass-like system that lets you play JRPGs on mobile, PC and PS-whatever. And even then, that relies on third party releases and those are just going straight to other platforms right now.
 
Circling back to PS in Japan, I don't think that Sony left Japan, its more that Japan left them starting with the PS3 which did NOT do well over there (people who say it did are comparing it to the 360 as opposed to the PS2, the Wii or even the PSP/Vita.) Can you really blame Sony for not emphasizing a market that just doesn't buy their games anymore? Japan Studio was shut down/downsized/restructured after a decade or more of flops where they refused to learn from mistakes and right-size their spending. Now sadly having danger-hairs in California start vetoing weeb releases didn't help but if THAT is your market you are fucked anyway. That wasn't the market for PS2 games, those were were for everyone. I don't think that Sony has a way back at this point, other than a Gamepass-like system that lets you play JRPGs on mobile, PC and PS-whatever. And even then, that relies on third party releases and those are just going straight to other platforms right now.
Yeah this is pretty much true, PS3 didn't do well at all and only picked up in later years, the first few years of the system was awful. Demon's Souls came out after the system was on the market for years and the series only had real success in western nations. What Sony has done is invest heavily in their mobile gaming divisions which used to be tied to Japan Studio. They've also opened up more support studios throughout asia within the last year which handle both mobile and console. There's not a big market in japan for console games and even places like India are expected to surpass Japan in console sales.
 
PlayStation's controller is kind of shit; I think it is their biggest issue.
It's been pretty much the same since 1997, the only thing they stopped was making the Japanese version smaller than the international release years ago.

The only major difference between it and the Pro Controller and Xbox controller is the position of the left stick and dpad which doesn't make that big of a difference. Everyone has their utility buttons in the center which is what the track pad is.

People were saying wait for the PS5 to have enough stock before launching it, but it's sold around 15-17 million in a year which was better than the PS3's 4 million sold when that was a year old and it's kept pace with the PS4's first year. The Launch window line up and what came months afterwards for software was also better than the PS3 and PS4 so even that wasn't an issue.
Some are saying they should make the PS5 a mobile console, but if the steamdeck is suffering delays then not only will a new portable PS5 be non-existent, it's going to be much more expensive than $500 to boot.
 
It's been pretty much the same since 1997
Yeah. The PlayStation controller has been shit since the 90s.

Nintendo's controllers took a major downgrade in quality when they switched over to circular restrictor gates. The octagonal gates were superior and Nintendo knew this. Mario 3D World is what gives it away. They kneecapped Mario's movement down to eight directions as a way to work around the inferior and less-precise circular gates that the Wii U had around its analog sticks. That was why Super Mario 3D Land did this as well; though the technical specs of the thumb pad allowed it to work more effectively. All games across all genres play better with an octagonal gate and Nintendo made a huge mistake by leaving it behind. This is a major reason why people still want their GameCube controllers.
 
Yeah. The PlayStation controller has been shit since the 90s.

Nintendo's controllers took a major downgrade in quality when they switched over to circular restrictor gates. The octagonal gates were superior and Nintendo knew this. Mario 3D World is what gives it away. They kneecapped Mario's movement down to eight directions as a way to work around the inferior and less-precise circular gates that the Wii U had around its analog sticks. That was why Super Mario 3D Land did this as well; though the technical specs of the thumb pad allowed it to work more effectively. All games across all genres play better with an octagonal gate and Nintendo made a huge mistake by leaving it behind. This is a major reason why people still want their GameCube controllers.
I mostly just used controllers with octagonal movement for fighters because they would click into place and were a whole lot easier to use in that sense especially for complex moves.

I never really cared for 3d world because it just felt like a compromise, like they're not putting all their energy into a new 2d mario game that wasn't a soulless imitator, and they didn't want to go full on into making a new Galaxy 3 or whatever. So the Land/World games we got as a compromise. Now Land made sense because the 3DS was way more limited, but 3D World on a console just seemed real lacking in substance.

The Bowsers Fury they included for the Switch was something I would have preferred if it was a full game compared to 3d World itself.
 
Y-K plays better on later releases (so the Nintendo ones) but HiT still has much better reviews. Hit is probably the way to go.

Circling back to PS in Japan, I don't think that Sony left Japan, its more that Japan left them starting with the PS3 which did NOT do well over there (people who say it did are comparing it to the 360 as opposed to the PS2, the Wii or even the PSP/Vita.) Can you really blame Sony for not emphasizing a market that just doesn't buy their games anymore? Japan Studio was shut down/downsized/restructured after a decade or more of flops where they refused to learn from mistakes and right-size their spending. Now sadly having danger-hairs in California start vetoing weeb releases didn't help but if THAT is your market you are fucked anyway. That wasn't the market for PS2 games, those were were for everyone. I don't think that Sony has a way back at this point, other than a Gamepass-like system that lets you play JRPGs on mobile, PC and PS-whatever. And even then, that relies on third party releases and those are just going straight to other platforms right now.
PS3 and PS4 game sales were still good enough in Japan, even when smartphones have been well established into the japanese market, as reported by past Famitsu and Media Creates charts from 2014-2020. But obviously, someone who doesn't care about japanese games beyond the few AAA franchises (like the Souls games, Resident Evil/Biohazard and Final Fantasy to name the most prominent examples) is not going to be affected much by the current shift in the tide. The point is that the japanese AA games and smaller groups are migrating and will stick on Switch (and its successor) for the future, which also mean an even more diverse game library than just bingbing wahoo & cie.

The (home) console market in Japan remains pretty strong with the Switch since the larger models (officially a 家庭用ゲーム機 ) outsells the cheaper and handheld-only Lite and some of the best-selling games are more dedicated to TV (such as the Momotaro Dentetsu among many others). So again, the SIE's decision sounds more like a poor cop-out.

Edit: Also merry christmas everyone
 
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PS3 and PS4 game sales were still good enough in Japan, even when smartphones have been well established into the japanese market, as reported by past Famitsu and Media Creates charts from 2014-2020. But obviously, someone who doesn't care about japanese games beyond the few AAA franchises (like the Souls games, Resident Evil/Biohazard and Final Fantasy to name the most prominent examples) is not going to be affected much by the current shift in the tide. The point is that the japanese AA games and smaller groups are migrating and will stick on Switch (and its successor) for the future, which also mean an even more diverse game library than just bingbing wahoo & cie.

The (home) console market in Japan remains pretty strong with the Switch since the larger models (officially a 家庭用ゲーム機 ) outsells the cheaper and handheld-only Lite and some of the best-selling games are more dedicated to TV (such as the Momotaro Dentetsu among many others). So again, the SIE's decision sounds more like a poor cop-out.
That's not really true though, 70%+ of the market is mobile phones in japan and it's only been increasing while consoles have not made any major gains. Consoles now have adopted the same mobile freemium games to keep pace with phone games, which is what long time people who used consoles don't want because it's digital only microtransaction hell. It's not going in the opposite direction where people are buying phones to play the latest releases like they would on a console.

Mobile phones were not as established as they are now. You have the vast majority of the Japanese population on IOS devices with Android being in second place, it was not like that when the PS3 launched and it wasn't like that when the PS4 launched either. PS3 started the tide of smaller Japanese devs changing over to mobile devices, but they were not as entrenched or a major market force. The Japanese distate for the PS5 has nothing to do with Sony or Playstation as a brand or company, but more to do with the fact that they're not really buying things outside of gatcha for the majority. Japan makes up 1/3rd of all global purchases for mobile games and that's a recent development within the last few years.

Also Souls games are not AAA. AAA has to do with rate of return which the Souls games do not do. None of the Souls games have pulled COD numbers and they do not get the same level of advertisement that AAA games need.

The Japanese AA and Smaller groups put things out for the Switch and Playstation, the only genre that's gotten bigger on the switch has been visual novels. But Small to mid range games that belong to genres like RPGs have not changed course either and that's due to the fact that Sony has been funding the games while Nintendo is not. Developers will go with sony because they're far more willing to foot the bill than nintendo is. It's why you're seeing those 30/30 titles be mostly Nintendo's own developed games and not really being from a diverse group of developers. The old ways of having every release get blocked out by Nintendo's first party titles still holds true.
 
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Mario 3D World is what gives it away. They kneecapped Mario's movement down to eight directions as a way to work around the inferior and less-precise circular gates that the Wii U had around its analog sticks. That was why Super Mario 3D Land did this as well; though the technical specs of the thumb pad allowed it to work more effectively.
They actually did the 8 directional movement to account for the fixed camera since the game was designed primarily for multiplayer (and thats the albatross that sat around every other one of the game's poor decisions, too.)

I never really cared for 3d world because it just felt like a compromise, like they're not putting all their energy into a new 2d mario game that wasn't a soulless imitator, and they didn't want to go full on into making a new Galaxy 3 or whatever. So the Land/World games we got as a compromise. Now Land made sense because the 3DS was way more limited, but 3D World on a console just seemed real lacking in substance.
Thats not how Nintendo operates, it was actually (what is now known as) EPD 8 trying to chase the sales success of (what is now known as) EPD 10's NSMB games. They wanted to take some of the trappings of NSMB (mainly multiplayer and generic level backgrounds) while marrying it with their games' superior quality. The 3D team fully intended for 3D Land and World to be true continuations of the series. The fact that the those games, especially 3D land, turned out to be steps back is unfortunate and its good that they fixed things going forward.

PS3 and PS4 game sales were still good enough in Japan, even when smartphones have been well established into the japanese market, as reported by past Famitsu and Media Creates charts from 2014-2020. But obviously, someone who doesn't care about japanese games beyond the few AAA franchises (like the Souls games, Resident Evil/Biohazard and Final Fantasy to name the most prominent examples) is not going to be affected much by the current shift in the tide. The point is that the japanese AA games and smaller groups are migrating and will stick on Switch (and its successor) for the future, which also mean an even more diverse game library than just bingbing wahoo & cie.

The (home) console market in Japan remains pretty strong with the Switch since the larger models (officially a 家庭用ゲーム機 ) outsells the cheaper and handheld-only Lite and some of the best-selling games are more dedicated to TV (such as the Momotaro Dentetsu among many others). So again, the SIE's decision don't make much sense as such.
PS3 and 4 really weren't good enough, they only looked good compared to the Xbox, comparing them to previous consoles showed a market in collapse. The market growth over there was in hh/mobile, its why JP companies put "full" installments of JP-centric franchises on handhelds. I indirectly touched on this above with 3D Land being considered a full title (along with stuff like Fire Emblem, Animal Crossing, etc.) but other companies did it too. Stuff like Monster Hunter and Dragon Quest got PSP-first games instead of PS3-first games because the PS3 was a sales disappointment while the PSP was not. And as the handheld market has died those games didn't migrate back to PS4 (well, DQ did), they migrated to mobile or Switch.

Obviously the PS3 was a turd wrapped in a waffle-iron but the PS4 wasn't and I can't offer a real explanation as to why Japan seemed uninterested in it. I think that's a shame, when a company puts out a good product to inexplicably little interest. They certainly have their work ahead of them if they want to fix the PS5 in Japan, but I don't think they have any interest in doing that, not when the rest of the world can't even find any of them, anyway.
 
Obviously the PS3 was a turd wrapped in a waffle-iron but the PS4 wasn't and I can't offer a real explanation as to why Japan seemed uninterested in it. I think that's a shame, when a company puts out a good product to inexplicably little interest. They certainly have their work ahead of them if they want to fix the PS5 in Japan, but I don't think they have any interest in doing that, not when the rest of the world can't even find any of them, anyway.
What looks like is going to happen with the PS5 is that any moderate to high interest game is going to be exported since there's way more demand internationally than back home.

Square canceling the international release of Dragon Quest 10 showed a bit behind the curtain that they're now very concerned over how the series is viewed by the Western markets than it's viewed in Japan because the west is the way forward and future audience for these types of games, so they can continue existing like they've been decades before. They're afraid that 10 would be not as well received as 11 and could possibly harm DQ12 which is why the Japanese release has Japan pricing and it's 90-100 bucks. Mind you Dragon Quest 10 was featured in playstation 5 commercials and advertisements for America and Europe and they had to be edited.

Sony seems to realize that anime and such is popular the world over and seems to be gearing towards that to export and fund as much as possible while also having western style games on the system as well. They're heavy into IP growth at this point and 2022 is the first year where things start to get established. It's why Falcom is still backing playstation because they're pretty deep into expanding into the west with the new LOH Anime series in 2022.

Similarly what is happening with companies like BandaiNamco isn't unexpected either, westerners bought Souls games for the majority since the series became popular and now Tales of gained significant popularity in the west. While other mainstays like Tekken remain popular in western nations.
 
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What SE should really do with DQ is refine the creation process to put a little more money into art assets (such as character models and individual pieces of wearable clothing) and a little less into internal politicking like building new game engines or engaging in FF-esque iterative design. I think they are turning off a big untapped customer base (like women, for instance) by not putting that extra bit of care into letting you fully dress your dollies. The cut and paste character bodies also waste a little bit of the plus they get from having Akira Toriyama's iconic design sensibilities in the franchise. That change would help them keep pace in Japan while also not turning westerners off.

Honestly, if I was Sony I wouldn't think it worth the effort to build AAA studios just around appealing to Japan. Population-wise its a third the size of the US, a fourth the size of the EU+UK. If they aren't going to buy games at a higher rate than other countries then it doesn't make financial sense to cater to them unless you already have an in-built audience or a very disciplined budget (both of which, fwiw, Nintendo has.) Now, building AA studios just for Japan, that would be fine by me. Maybe they should even go out there and do something like buying Gambarion or another work for hire studio in order to make trashy exclusive anime games. That isn't that out there as an idea, if your install base isn't even large enough to support buying the right to make Jump exclusives from Bamco then you've got nothing.
 
I have no idea if The Wonderful 101 is a good game or not, since the only people who cared about it were Wii U apologists that insisted it was a hidden gem, but those are the same people that insist everything exclusive to a Nintendo console is a hidden gem and flip the fuck out at anyone criticizing their favorite games

But then it got a remaster last year, and nobody seemed to care
I loved it, but it's heavily flawed. You're gonna keep forgetting where the enemies and your team members are, first few acts are repetitive, and controls are kinda weird

But it's the one game I've played in the last 15 years that made me feel like I was playing a Saturday Morning Cartoon.

If it doesn't click for you, then I understand.
 
Okay I got Mario Party Superstars and Astral Chain. Anything I need to know about Astral Chain?

Also Wonderful 101 was reviewed by Matthewmatosis, one of two people worth listening to about video games. For the sake of spoilers, he released a shorter recommendation video here:

 
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