Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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My Switch just had a system update.
>General system stability improvements to enhance the user's experience
This shit is so generic that it means nothing to me. Updates for mobile phone OS and apps say this same shit too.

Like, what is it about this update specifically that "stablizes" the system more than the 15 bajillion other updates that say the same thing?
 
>General system stability improvements to enhance the user's experience
This shit is so generic that it means nothing to me. Updates for mobile phone OS and apps say this same shit too.

Like, what is it about this update specifically that "stablizes" the system more than the 15 bajillion other updates that say the same thing?
It adds another landing gyro so that Voyager can make faster emergency landings after Janeway fucks everything up and her crew does nothing about it.

... wait.
 
Is MH: Rise something I might enjoy if I didn't enjoy the slowness, or in general, of World?
Rise is more fast paced with wirebugs and more ADHD monsters. Try the demo for Rise/Sunbreak with Dual Blades/Insect Glaive/Swag Axe to have a feel for the game.

I like MHGU more though and have spent significantly more time compared to Rise, it's more slower paced and different but then again I started MH from Freedom Unite on PSP.
 
I imagine if you have the series x/s the frame rate and load times would be much better on the Xbox.
Pretty much what I'm thinking. Portability's nice, but there're other RPGs that can fill that niche (like Paper Mario on NSO).

I'll keep an eye on KOTOR II if the restored content patch is interesting enough, but stable framerate and fast load times is hard to beat.
 
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The Switch version of 2.5D dieselpunk Metroidvania game F.I.S.T.: Forged in Shadow Torch will launch via Nintendo eShop on July 12 for $29.99 / €29.99 in the west, publisher Astrolabe Games announced in cooperation with Bilibili and developer TiGames. Pre-orders are available now at a 10 percent-off discount price.

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Dragon Quest X: Rise of the Five Tribes Offline will launch for PlayStation 5, PlayStation 4, Switch, and PC via Steam on September 15 in Japan, publisher Square Enix and developer B.B. Studio announced. Additionally, the large-scale expansion downloadable content, Dragon Quest X: The Sleeping Hero and the Guiding Ally Offline, has been delayed from its previously planned fall 2022 release window to spring 2023.



Taiko no Tatsujin: Rhythm Festival will launch for Switch on September 22 in Japan and September 23 worldwide, publisher Bandai Namco announced.
At launch, a catalogue of more than 500 songs will be available via the paid subscription “Taiko Music Pass.”
Pop
“Natsumatsuri”
“Feel Special”
“DDU-DU DDU-DU”
“I LOVE…” (Official HIGE DANdism)
“Yoru ni Kakeru”
“Dakara Boku wa Ongaku o Yameta”
“Marigold”
“Ao to Natsu”
“Zenzenzense” (from Your Name.)
“Kurenai”

Anime
“Gurenge”
“Kaikai Kitan”
“Into the Unknown”
“Guren no Yumiya” (from Attack on Titan)
“Yume o Kanaete Doraemon”
“Mezase Pokemon Master -20th Anniversary-” (from Pokemon the Movie: I Choose You!)
“Zankoku na Tenshi no Days” (from Neon Genesis Evangelion)
“Butter-Fly” from (Digimon Adventure)
“Moonlight Densetsu” (from Sailor Moon)
“Maka Fushigi Adventure!” (from Dragon Ball)
“Tonari no Totori”

Vocaloid
“Roki” (Mikito-P feat. Kagamine Rin)
“KING” (Kanaria)
“Villain” (flower, Teniwoha)
“Dareka no Shinzou ni Nareta Nara” (YurryCanon)
“Charles” (balloon feat. flower)
“Tell me beat!” (Kinoshita feat. Kagamine Rin)
“Colorful Voice” (cosMo@Housou-P)
Variety
“He’s A Pirate”
“Pixel Galaxy” (Snail’s House)
“FREEDOM DiVE ↓” (xi)
“Mopemope” (LeaF)
“Night of Nights” (Touhou Project Arrange Beat Mario)
“SAISHU-KICHIKU IMOTO Flandre-S” (Touhou Project Arrange Beat Mario)

Classics
“William Tell Overture” (Rossini)
“Symphony No. 5” (Beethoven)
“Three Marches Militaires” (Schubert)
“Etude Op.10 No. 4”
“Funiculi, funicula”
“La campanella” (Liszt)
Game Music
Super Mario Bros.
The Legend of Zelda Main Theme”
Kirby: Star Allies Medley”
“Life Will Change” (from Persona 5)
“MEGALOVANIA” (from UNDERTALE)
“JOIN THE PAC –Taiko no Tatsujin Ver.-“
“Katamari on the Rocks ~Main Theme” (from Katamari Damacy)
“The Windmill Song” (from Klonoa: Door to Phantomile)
“ESCAPE FROM CRISIS” (from Critical Velocity)

Namco Originals
“Mainichi ga Don-derful”
“Bouken Hiyori” (Taiko no Tatsujin Doka!! to Oomori Nanadaime theme song)
“Kappa no Sara wa Konna ni Mo” (Mei Oosawa (BNSI) feat. Takashi Ikezawa)
“Yume Utsutsu Catharsis” (Kanaya Ooki feat. Kaori Aihara)
“Fuuma Module 6768” (Hisui)
“1/2 ~inside me” (Mizuki Shinohara feat. Kaori Aihara)
“Solitude Star” (Harusaki x beet)
“Konya wa Homy”
“Niji Iro Baton” (Ponchi feat. Haachi x DOnders)
“Peta PETA!? Pumpkin” (yuclaire)
“PONPOKO RHYTHM” (Mamyukka)
“Hakanaki wa Gensho ni Mau” (Se-U-Ra)
“Zero no Shinfuonii” (kyo (BNSI) feat. Sariyajin)
“Fly again!” (Yoshihito Yano (BNSI) feat. Takayoshi Tanimoto)
“Genkai Creator Ouenka” (Yukiko Miyagi (BNSI) feat. Suzune and Kiyohito Kawase)
“Freeway3234”
“Ai Nan Daze” (Taku Inoue (BNSI))
“via lactea” (feat. Setsunan)
“Dragoon” (Massive New Krew)
“Useful Coaster” (U-ske feat. Natsu Kazura)
“GO GET’EM!” (Satoshi Terashima)
“Kokushin Chronicle”
“Marionette Pure”
“Hayabusa”
“Tokyo Tokkyo Kyo Kyoka Kyoku Kyokuchou!!”
“Gekiun! Shichifuku Happy Crew” (Yuuya Kobayashi (IOSYS) feat. Momiji Yamamoto (monotone))
“Daisuki na Taiko no Ne” (Taiko no Tatsujin 20th Anniversary Song / Soshina feat. Don-chan)

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MAGES. will release Tachyon-developed shoot ’em ups Bullet Soul and sequel Bullet Soul: Infinite Burst for Switch via Nintendo eShop on September 9 worldwide and September 22 in Japan for $19.99 / 1,980 yen each, the company announced.
In Japan, the Bullet Soul Double Soul Pack limited physical edition will also be available for 7,480 yen, which includes a special box with illustration by Akio Watanabe, both games, a soundtrack CD, and a booklet full of interviews.

Bullet Soul first launched for Xbox 360 on April 7, 2011 in Japan and PC via Steam on April 7, 2017 worldwide. Bullet Soul: Infinite Burst launched for Xbox 360 on May 29, 2014 in Japan and PC via Steam on July 31, 2017 worldwide.




 
So I've had my Switch for about two years now and well, I have mixed feelings about it.

One thing that depresses me about it is that half the games I own are ports and re-releases, particularly Arcade Archives releases.

I know you might say "why not just use MAME?" The answer is convenience: on a console, I know how these games are (or should) work, whereas with an emulator a million things could go wrong and you'll never know what, and I often spend more time in setup than I do playing the damn game.

But getting back to my earlier point.... after awhile it feels depressing that this new modern console is being used primarily just to play old games that I might actually already own a version of. It almost feels like the console was pointless.

Also, this may just be me, but one thing that's bugging me is it feels like there isn't really a distinction between "PC" and "Console" anymore. Whenever I look at the eshop it often reminds me of those old "100s of shareware games" CDs you used to find for MS-DOS. It's like... whenever I think of the NES or SNES or Genesis, those consoles each had a unique "identity." But the Switch feels like a melting pot of sorts, a smorgasborg.

I have to speak also to the fragility of the console. The last time I saw a console this easily busted was the Playstation 2 (which is one reason I dropped out of gaming for awhile, actually). My own Switch had to be replaced once due to a screen issue, and now a friend's switch has stopped seeing his microSD card for no reason we can find. When you remember Nintendo's consoles used to have a reputation for being basically industructible, this is incredibly disappointing.

One thing that keeps bothering me too... and I'll admit this is true for most consoles, but its accentuated here... is I feel like sometimes the variety is lacking.

For example, I like older-style RPGs. And if I want something in the style of, say, a SNES game... that style is practically saturated on the Switch (not counting actual SNES games, just go to Kemco's games for example and you find like sixty 16-bit throwbacks). But recently I wanted stuff that played like the older Wizardry games, and while I found a few that are close (often the problem is they play more like Might and Magic or Eye of the Beholder than Wizardry), none really scratched the same itch, or else they had bullshit that made them tedious to put up with. They just made me wish the actual Wizardry games would get ported.

And of course there's my big problem with retro-throwbacks in general in that they tend to hit the same beats over and over. I've already mentioned the 16-Bit RPGs, but how many retro platformers are basically just "crappy Mega Man" (shockingly, Mighty No. 9 isn't on the Switch) or "crappy ripoff-of-Natsume-games"?

And one genre I wish had more representation was Myst-style adventure games. Myst itself is on there, but nothing else really like it is. Whenever I ask for recommends I just realize most people have never actually played Myst and tend to assume its a walking simulator (its not), or assume something like Syberia is just as good (its not really the same thing).
 
Myst-alikes no longer exist because oh God is that pointless when graphics can now be like that in real time.

As to your other complaints, it sounds like you need to take a risk and buy so mething that isn't a 90s rerelease or throwback.

Can't disagree on the fragility issue but that's all modern consoles and has been for nearly 20 years now. I've also dropped my Switch a few times with no damage.
 
Myst-alikes no longer exist because oh God is that pointless when graphics can now be like that in real time.

As to your other complaints, it sounds like you need to take a risk and buy so mething that isn't a 90s rerelease or throwback.

Can't disagree on the fragility issue but that's all modern consoles and has been for nearly 20 years now. I've also dropped my Switch a few times with no damage.
Myst-alike isn't defined by moving from one screen to another (the Myst series itself--including a remake of the first game--eventually incorporated fluid movement through an actual 3D world and got away from the "transitioning from one still shot to another" thing).

The big sticking point for me is that Myst is essentially a game about exploring a world and doing a bit of archeology--this would be the game's "puzzles" I guess, but the way they usually function is a process of discovery. "Hmm, there's a sound I hear near these pipes but not near these ones. Hey, if I turn this nob, now I hear that sound over here... hey, now this elevator works when it didn't before...."

But this isn't what you usually see on the Switch. Usually you get a walking simulator. When there are puzzles they tend to be very "gamey," like Mind: Path to Thalamus where every puzzle involves these spheres that do a specific thing when they interact with a specific object, or having to arrange mirrors to shine lights on things. I seem to recall there was some other first-person adventure game that was all about drawing connections using light... IE basically a glorified connect-the-dots game.

And I mean, these are all well and good, but they don't scratch the same itch as Myst.

To be honest, even most Myst clones back in its day misunderstood this. I recall playing this one (Sierra's Shivers, I believe) where every "puzzle" was just some children's logic puzzle you could find in an activity book, or an actual board game with a stipulation (such as the famous Chinese Checkers puzzle where you have to make moves until only one piece remains on the board) and doing it would unlock a door for... some reason. That's not QUITE the same as Myst's more environmental puzzles which required you to pay attention to your surroundings and understand why things were the way they were.

.......

I've taken chances on things that aren't re-releases or throwbacks. It tends to come down to whether the things interest me or not. Usually if it sounds like it has an interesting enough story, I'll give it a shot. There was a game called The First Tree which turned out to be a surprisingly positive experience, though admittedly it took me awhile to warm up to it.

EDIT: Its kinda hard to judge others because now that it comes to it, what counts as a "throwback?" Is Hollow Knight a throwback? Then there's stuff like Amnesia the Dark Descent, which IS a re-release but of a game that (before the Switch) I didn't have hardware I could run it on.

Call this an "autistically stuck on a definition" thing, if you will.
 
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had my switch since release and god fuck, joycons are absolute dogshit, 3 pairs all drift, just buy a third party like hori or something and deal with the batterylife going down a little bit faster
 
had my switch since release and god fuck, joycons are absolute dogshit, 3 pairs all drift, just buy a third party like hori or something and deal with the batterylife going down a little bit faster
It kills me that Nintendo refuses to do anything about improving Joycon design, that'd be like if Microsoft let the Xbox 360 keep suffering from the Red Ring of Death throughout its eight year life span. The fact that drift is just as likely to occur on the Switch Lite is horseshit since that's guaranteed to ruin the whole console, and sending it in to Nintendo to "fix" is only a temporary solution (assuming nothing fucky happens on their end that screws up the Lite even further).

I'm lucky mine haven't started to drift yet, but I bought a second pair a while back to prepare for that eventuality.
 
I still haven't experienced the joycon drift and the Switch is the system that I'm primarily gaming on

I also finished the TMNT game this week which is another good 2022 title in the list.
 

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The screen on my switch lite gave up, it has severe image retention especially around the corners, the worst part is that it has only been 2 months since the warranty ended.
 
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