Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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I thought for sure that the Unova games got an 3DS title.
R&S was in 2014, X and Y was 2013, and B&W2 was 2012. The DS games were current when the 3ds was already out.

Black and white 1 both launched in March in 2011 and the 3ds was out in February and March of 2011
 
Except I'm not, you had the Nvidia shit leak and Nintendo wanting to put out new hardware itself in the internal memo. And that came out after they said the switch was in it's "mid life" point. The mid life point is sounding more like their third pillar strategies that only last about 3 months before support is dropped.

They're clearly going to pull something even if it's on par with the New 3Ds.

And honestly after spending hundreds of hours with the system, flaws really do emerge. If they could offer even something like a more powerful model without the portability feature that would be great. Have different SKUs for people who play at home and a portable one for other people who own JNCO jeans.

With the Nintendo Switch, Nintendo made what was potentially their most suicidal but ballsy as fuck move ever.

The Gameboy/DS line of portable gaming systems has long been both a steady income earner for Nintendo, ESPECIALLY during the dark age from N64 onwar. It was also a huge triumph for Nintendo is that it reigned supreme even in he face of rivals like the Game Gear and PSP/Vita.

Rather than continuing with two gaming eco-systems, Nintendo rolled the dice and killed the 3DS in order to basically force EVERYONE to buy the Switch if they wanted to keep playing Nintendo games. The Switch's portability itself, was the "compromise"; a merger of a traditional console system with a portable mode that would placate people pissed the fuck off that the 3DS and the lineage of the Gameboy was irrevocably dead.

And while the Nintendo Switch DID succeed, the Switch Lite seems to be an explicit "give the baby their bottle" pacification move to those Gameboy/DS stans who were STILL bitter as fuck that their beloved system was murdered because Nintendo decided they no longer wanted fans divided between two systems.

"Shut up about the 3DS being killed off/discontinued! Here's a version of the Switch that's $100 cheaper that is explicitly constructed to be portable only! Hell, we even finally fixed the joystick drift issue solely for this model! Now shut up!"

And again, it could have blown up in Nintendo's face and STILL might backfire on Nintendo down the line, since they now no longer have the Gameboy to hide behind when future dark days come for the company after the Switch's lifecycle comes to an end. But it paid off and the Switch Lite helped it, since (as in my case) there are a LOT of Gameboy/3DS stans who were pissed the fuck off when Nintendo killed their portable gaming line and only was willing to switch to the Switch when the Lite version came out to fill the void.
 
"Shut up about the 3DS being killed off/discontinued! Here's a version of the Switch that's $100 cheaper that is explicitly constructed to be portable only! Hell, we even finally fixed the joystick drift issue solely for this model! Now shut up!"
They actually didn't fix it, that's what the lawsuit was about, you couldn't repair your switch lite without sending it back to Nintendo for replacement parts.
 
The switch lite is the most adorable and comfy console ever made.
It's uncomfortable as hell, better than regular Switch but inferior to GBA, PSP, Vita in terms of comfort. If we're going adorable, it's GBA Micro but PSP Go was neat too.
 
With the Nintendo Switch, Nintendo made what was potentially their most suicidal but ballsy as fuck move ever.

The Gameboy/DS line of portable gaming systems has long been both a steady income earner for Nintendo, ESPECIALLY during the dark age from N64 onwar. It was also a huge triumph for Nintendo is that it reigned supreme even in he face of rivals like the Game Gear and PSP/Vita.

Rather than continuing with two gaming eco-systems, Nintendo rolled the dice and killed the 3DS in order to basically force EVERYONE to buy the Switch if they wanted to keep playing Nintendo games. The Switch's portability itself, was the "compromise"; a merger of a traditional console system with a portable mode that would placate people pissed the fuck off that the 3DS and the lineage of the Gameboy was irrevocably dead.

And while the Nintendo Switch DID succeed, the Switch Lite seems to be an explicit "give the baby their bottle" pacification move to those Gameboy/DS stans who were STILL bitter as fuck that their beloved system was murdered because Nintendo decided they no longer wanted fans divided between two systems.

"Shut up about the 3DS being killed off/discontinued! Here's a version of the Switch that's $100 cheaper that is explicitly constructed to be portable only! Hell, we even finally fixed the joystick drift issue solely for this model! Now shut up!"

And again, it could have blown up in Nintendo's face and STILL might backfire on Nintendo down the line, since they now no longer have the Gameboy to hide behind when future dark days come for the company after the Switch's lifecycle comes to an end. But it paid off and the Switch Lite helped it, since (as in my case) there are a LOT of Gameboy/3DS stans who were pissed the fuck off when Nintendo killed their portable gaming line and only was willing to switch to the Switch when the Lite version came out to fill the void.
The problem is that there's less Nintendo games now. Since Nintendo consolidated their resources and focused their efforts onto supporting just one system, people expected their output to be above average, but it's actually a bit below average. I can't think of a system with fewer exclusive mainline Nintendo games than Switch (aside from Virtual Boy, obviously).

For example, there's only 2 Marios and unless BotW2 remains an exclusive (no way), then there's for the first time, 0 Zeldas. There's only one other system with that few Mario & Zelda games, GBA (and that's only by being technical and not counting Mario vs Donkey Kong as a pure Mario game)

Just to illustrate the stark difference, there were 6 Marios and 3 Zeldas combined between Wii U & 3DS.

Nintendo really leaned heavily on ports for Switch. I'm thinking they're gonna do it again on Switch 2 because they held back some Wii U and 3DS ports people expected, especially Zelda like Wind Waker HD & Link Between Worlds. I think this hybrid concept will indeed backfire if they string people along again (incoming Smash Bros Ultimate+, Mario Kart 7 Deluxe Final Mix, etc).

Edit: Forgot I posted something earlier, forgive the double post.
 
Any reason to hold onto my Switch for XBC3 or just sell it for a PS5 to have more JRPGs? The ones available on the Switch are meh to me.
 
The problem is that there's less Nintendo games now. Since Nintendo consolidated their resources and focused their efforts onto supporting just one system, people expected their output to be above average, but it's actually a bit below average. I can't think of a system with fewer exclusive mainline Nintendo games than Switch (aside from Virtual Boy, obviously).

For example, there's only 2 Marios and unless BotW2 remains an exclusive (no way), then there's for the first time, 0 Zeldas. There's only one other system with that few Mario & Zelda games, GBA (and that's only by being technical and not counting Mario vs Donkey Kong as a pure Mario game)

Just to illustrate the stark difference, there were 6 Marios and 3 Zeldas combined between Wii U & 3DS.

Nintendo really leaned heavily on ports for Switch. I'm thinking they're gonna do it again on Switch 2 because they held back some Wii U and 3DS ports people expected, especially Zelda like Wind Waker HD & Link Between Worlds. I think this hybrid concept will indeed backfire if they string people along again (incoming Smash Bros Ultimate+, Mario Kart 7 Deluxe Final Mix, etc).

Edit: Forgot I posted something earlier, forgive the double post.
I have to agree. One of the biggest disappointments with the Switch is that, when it came to game releases, they weren't able to maintain the momentum they started with when the system launch. Its noticeable that, for months at a time, the console has still been afflicted with long software drought between major releases and Nintendo has not been able to maintain consistent release schedules, despite only supporting one console vs. supporting two. At this rate, they might as well have two.
 
Either that or they just swapped them. Which in the case of a controller isn't that big of a deal.

Just got them back. As far as I can tell, they did just do a swap which I'm perfectly okay with.

I'd recommend anyone that has drift with their JoyCons to do it, especially if you don't really use them like me. It was a really quick turn around time.
 
On the topic of the switch 2/Pro:

I know rumours have circulated for years now that the next switch will focus heavily on 4K, but I hope to god that is false. To me, the biggest casualty of the switch’s graphical compromises was not being able to reliably present 60fps. Nintendo has, since the GameCube, shied away from appealing to the GPU junkies, and they have largely managed to stay relevant and successful by playing to their other strengths, as well as making games with a focus on beautiful art direction. But these days, the tolerance for 30fps (or lower in some horrific instances) is much lower than in the Wii/WiiU days.

I think a focus on a 4K presentation is a poor use of resources. Many people still don’t even have a decent 4K tv at home, and many more people won’t be able to tell the difference between 4K and 1440 with a decent upscaler. A great example of this is the GTA5 “remaster”. The modes on console are essentially 4K30fps or 1440/60fps. The latter feels so, SO much better, and the picture quality is barely compromised. This seems to be the consensus everywhere.

Whatever chipset the new switch goes for should focus on higher memory bandwidth and a stronger CPU component to enable more broad 60fps applications.
 
On the topic of the switch 2/Pro:

I know rumours have circulated for years now that the next switch will focus heavily on 4K, but I hope to god that is false. To me, the biggest casualty of the switch’s graphical compromises was not being able to reliably present 60fps. Nintendo has, since the GameCube, shied away from appealing to the GPU junkies, and they have largely managed to stay relevant and successful by playing to their other strengths, as well as making games with a focus on beautiful art direction. But these days, the tolerance for 30fps (or lower in some horrific instances) is much lower than in the Wii/WiiU days.

I think a focus on a 4K presentation is a poor use of resources. Many people still don’t even have a decent 4K tv at home, and many more people won’t be able to tell the difference between 4K and 1440 with a decent upscaler. A great example of this is the GTA5 “remaster”. The modes on console are essentially 4K30fps or 1440/60fps. The latter feels so, SO much better, and the picture quality is barely compromised. This seems to be the consensus everywhere.

Whatever chipset the new switch goes for should focus on higher memory bandwidth and a stronger CPU component to enable more broad 60fps applications.
Thats why I think that 4k will mostly be reached by using dlss, less need for a super strong gpu, and they can focus on getting close enough to ps4 graphics without the need to outputing native resolutions
 
Nintendo really leaned heavily on ports for Switch. I'm thinking they're gonna do it again on Switch 2 because they held back some Wii U and 3DS ports people expected, especially Zelda like Wind Waker HD & Link Between Worlds.
Well, sooner or later, they're going to run out of stuff to port if there's isn't an significant upgrade with the Switch 2. Mostly because all I'm seeing is stuff from 3-8 years ago the last time that I went through that list and I doubt if people will be retarded enough to buy the same game thrice.
 

I have to agree. One of the biggest disappointments with the Switch is that, when it came to game releases, they weren't able to maintain the momentum they started with when the system launch. Its noticeable that, for months at a time, the console has still been afflicted with long software drought between major releases and Nintendo has not been able to maintain consistent release schedules, despite only supporting one console vs. supporting two. At this rate, they might as well have two.
Have yet to see a drought of entertaining games but then again I mainly play japanese titles (which is the console's main selling point anyway, in addition to some indies), including the ones exclusive in moonrunes. Whatever is exclusive or not doesn't matter to me, but I do favor the handheld format since that's most convenient to my lifestyle

I do have strong confidence that the current Switch will continue for another 4 or 5 years down the line anyway. A gaming PC is more suitable for someone whose highest priorities are a high framerate & resolution in all games, not a console and certainly not a portable one.
 
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Good news, Kirby bros!


Kirby and the Forgotten Land is now available on the Nintendo Switch in certain parts of the world, and as part of this, Nintendo has released a new volume of its 'Ask The Developer' series - providing all sorts of insights about the pink puff's first full 3D action game.

Towards the end of the interview, HAL Laboratory was questioned about the future of the Kirby, and if the team would continue to explore "3D action gameplay". The short answer is - yes, HAL is eager to build on Kirby and the Forgotten Land for Switch.

Game director Shinya Kumazaki believes Kirby's latest outing is a "masterpiece" within the history of the series and mentioned how Kirby still had "unlimited potential". From here on out, he hopes the team can be "even more wild and free" when it comes to creating Kirby titles in the future and told fans to look forward to new Kirby games.


Nintendo's Kei Ninomiya - associate producer of the latest Kirby game - was just as supportive of 3D Kirby games moving forward, revealing how this title has encouraged the Kirby development team to keep doing new things in the future, in "both 2D and 3D".
Looks like we're going to get more Kirby games in the vein of Forgotten Land. Planning on picking up a copy of the game this weekend, from what I've seen so far it honestly looks like it's going to be one of the best entries in the series.
 
I don't know how adults can enjoy Kirby games. Even at age 12, I was too old to be challenged by Kirby games.

For real. I have fond memories of Kirby's Adventure from when I was 3-4 years old, but it's really hard for me to believe that this new one is somehow going to not be a game for babies.

Like I'll play it someday for nostalgia I guess but I can't justify paying full price for a Kirby game now.
 
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