- Joined
- Apr 21, 2025
Feels like the Switch 2 was supposed to launch in 2023 but they kept postponing it, to be quite honest with you. I don't think we know the details yet, but the games coming out for the Switch 1 were trash in the beginning but borderline unplayable towards the end (case in point, Scarlet & Violet).Yeah, it's not even the early days, at that. Although. BOTW had an issue with NPCs fading in while you're zooming around on a horse. And it also gave me radiation burns while I was just exploring. At any rate, Pokemon Scarlet & Violet looked like an incredibly blurry mess at launch with the usual set of rendering shortcuts. Fire Emblem 3 Houses had it worse with NPCs just occasionally being invisible because you're running around too fast in the monastery. Three Copes had the same issue and I found an reliable way to make to tank the framerate by using this one class to summon several fire vortexes since it was an finisher to an basic combo.
There's a bit more, but I'm under the impression that it can barely handle anything that's remotely open-world
Don't get me wrong, i played Tears of the Kingdom on my Switch 1 and now i'm replaying it and thinking "how the fuck did they do this on the first Switch?". The console has to keep track of a bunch of shit at the same time, it has to try to keep a somewhat playable framerate (which it can't do once you start getting the heroes. It's insane to me that they kept the option to show all the heroes at once as you were walking through Hyrule, it absolutely tanks the framerate, to the point i remember i had to deactivate all but one of them and manage which one was going to stay on).
Anyways, i think they were supposed to launch a "Switch Pro" at one point but gave up, which is probably why we got some stupid games like Pokémon S&V.
Three Houses, for all of its faults of trying to mix Persona with FE, at least was playable. S&V i remember watching some videos of it and being like "ok, this is trash".