Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
I think Ho-Oh was bullshit made up until they realized they needed to make more pokemon and just grandfathered it in with the rest of the shit they made up on the fly.
Gold and Silver were already in development and even publicly announced(Under the initial title of "Pocket Monsters 2: Gold and Silver") when the anime came out in 1997, it was a teaser(Ho-oh was originally the mascot of both versions, Lugia came much later, since it, unlike Ho-oh, was actually created for the second movie, and wasn't even supposed to be in the games at all since at one point it wasn't even a Pokemon but an entirely separate type of creature closer to a deity or a physical manifestation of a force of nature)
 
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There's a weird hostility from modern Pokemon fans calling others "genwunners" disparagingly, and then then genwunners don't give a shit, because they just wanna enjoy their nostalgia over something they enjoyed when they were 9-year-olds.
It's because genwunners were insufferable during the 5th gen. They seemed to calm down around the 7th gen. Genwunner is now just a stock insult that tells you how dumb the person using it is.
 
Only Crystal was GBC, the original release with Gold & Silver was GB.

Well, it's a bit more complicated that that:

-Red, Green, Blue, and the Japanese version of Yellow are "grey cartridge" gameboy games, which means they were designed with the monochrome gameboy in mind. The entire game can only for 4 distinct colors for the entire game when played in a GBC, a default pallet and and a bunch of optional ones from pressing button combos on the gameboy boot screeen. Of these titles, all but some of of Gen I Pokemon games defaulted to the Green/Blue/White/Black color pallet when played in a GBC. Some games had enchanced color pallets when played on the SNES Super Gameboy, but most default to an orange/brown/white/black pallet but it could be customized in the settings.

-The Interational version of Yellow, and all versions of Gold and Silver, are "black cartridge" games, games that have full color when played in a GBC(and thus say GBC on their boxart), but are compatible with with the original game boy. In yellows case, it was less of full color and more that they simply made it use the enhanced colors used when played on the Super Gameboy awhen played in a Game Boy color system. Black cart games played in a Super Gameboy(outside of Yellow) default to the orange/brown/white/black color pallet like most grey cart games but unlike them it cannot be customized.

-Crystal was a "clear cartridge" game, a game that only works on the Gameboy Color and does not work on the original game boy. These used more advanced color palettes than the Black Cartridge games and usually used the GBC's better processing power, neither of which could never be utilized in Black cart games. These games cannot be used on the Super Gameboy at all, giving the same error message they do if you put them in a Gameboy Pocket or Gameboy Light(the original fat model can only turn on with clear cart games in them if you broke off the little nub in the cart slot)

Also fun fact, in Japan Crystal was the only game among these to have a colored cartridge(it was actually more elaborate than ours, because Suicune's head crest was etched into the board inside the cart). The Gen 1 games used the original grey carts and Gold/Silver used the black carts.
 
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Well, it's a bit more complicated that that:

-Red, Green, Blue, and the Japanese version of Yellow were "grey cartridge" gameboy games, which means they were designed with the monochrome gameboy in mind. The entire game can only for 4 distinct colors for the entire game when played in a GBC, a default pallet and and a bunch of optional ones from pressing button combos on the gameboy boot screeen. Of these titles, all but some of of Gen I Pokemon games defaulted to the Green/Blue/White/Black color pallet when played in a GBC. Some games had enchanced color pallets when played on the SNES Super Gameboy, but most default to an orange/brown/white/black pallet but it could be customized in the settings.

-The Interational version of Yellow, and all versions of Gold and Silver, have "black cartridge" games, games that have full color when played in a GBC(and thus say GBC on their boxart), but are compatible with with the original game boy. In yellows case, it was less of full color and more that they simply made it use the enhanced colors used when played on the Super Gameboy awhen played in a Game Boy color system. Black cart games played in a Super Gameboy(outside of Yellow) default to the orange/brown/white/black color pallet like most grey cart games but unlike them it cannot be customized.

-Crystal was a "clear cartridge" game, a game that only works on the Gameboy Color and does not work on the original game boy. These used more advanced color palettes than the Black Cartridge games and usually used the GBC's better processing power, neither of which could never be utilized in Black cart games. These games cannot be used on the Super Gameboy at all, giving the same error message they do if you put them in a Gameboy Pocket or Gameboy Light(the original fat model can only turn on with clear cart games in them if you broke off the little nub in the cart slot)

Also fun fact, in Japan Crystal was the only game among these to have a colored cartridge(it was actually more elaborate than ours, because Suicune's head crest was etched into the board inside the cart). The Gen 1 games used the original grey carts and Gold/Silver used the black carts.
That's really cool, I never knew half of that stuff. My nerd cred is in jeopardy.
 
Well, it's a bit more complicated that that:

-Red, Green, Blue, and the Japanese version of Yellow were "grey cartridge" gameboy games, which means they were designed with the monochrome gameboy in mind. The entire game can only for 4 distinct colors for the entire game when played in a GBC, a default pallet and and a bunch of optional ones from pressing button combos on the gameboy boot screeen. Of these titles, all but some of of Gen I Pokemon games defaulted to the Green/Blue/White/Black color pallet when played in a GBC. Some games had enchanced color pallets when played on the SNES Super Gameboy, but most default to an orange/brown/white/black pallet but it could be customized in the settings.

-The Interational version of Yellow, and all versions of Gold and Silver, have "black cartridge" games, games that have full color when played in a GBC(and thus say GBC on their boxart), but are compatible with with the original game boy. In yellows case, it was less of full color and more that they simply made it use the enhanced colors used when played on the Super Gameboy awhen played in a Game Boy color system. Black cart games played in a Super Gameboy(outside of Yellow) default to the orange/brown/white/black color pallet like most grey cart games but unlike them it cannot be customized.

-Crystal was a "clear cartridge" game, a game that only works on the Gameboy Color and does not work on the original game boy. These used more advanced color palettes than the Black Cartridge games and usually used the GBC's better processing power, neither of which could never be utilized in Black cart games. These games cannot be used on the Super Gameboy at all, giving the same error message they do if you put them in a Gameboy Pocket or Gameboy Light(the original fat model can only turn on with clear cart games in them if you broke off the little nub in the cart slot)

Also fun fact, in Japan Crystal was the only game among these to have a colored cartridge(it was actually more elaborate than ours, because Suicune's head crest was etched into the board inside the cart). The Gen 1 games used the original grey carts and Gold/Silver used the black carts.
Makes sense, Crystal was the one I played but I own loose Gold and Silver (I think?) and they definitely have regular GB styled carts.
 
That's really cool, I never knew half of that stuff. My nerd cred is in jeopardy.

The Super Gameboy bits are stuff I found our first-hand from owning the accessory(Technically the Super Gameboy 2 that was exclusively released for the Super Famicom in Japan, but the only mechancial difference is that it has a Game Link cable port). Also fun fact various games have unique frames when played on the accessory. Even black cart games from as late as 2000-2001 would occasionally have Super Gameboy frames coded into them for what few people would play them on the accessory.

Makes sense, Crystal was the one I played but I own loose Gold and Silver (I think?) and they definitely have regular GB styled carts.

Appearance-wise Grey cart games and black cart games use the same mold, only the clear cart games look different, mostly to make it impossible to turn on an original model gameboy with a clear cart in it. For the non-Japanese(and also Korean but they only got Gold and Silver and no others) versions of the Pokemon games, which use carts with unique colors, you can't really tell whether they are grey cart or black cart just by looking at them, only by playing them on a Gameboy Color, Gameboy Advance, or Super Gameboy could you figure it out,
 
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There's a weird hostility from modern Pokemon fans calling others "genwunners" disparagingly, and then then genwunners don't give a shit, because they just wanna enjoy their nostalgia over something they enjoyed when they were 9-year-olds
I am 100% not a modern Pokemon fan as I played Pokemon before Gen 2 even existed, but genwunners were a really obnoxious thing awhile back. They fall into roughly the same camp as devoted Classic Sonic or OOT or earlier Zelda fans who legit can't fathom that anyone likes anything past maybe gen 2 at best, some even hate gen 2 too. These people aren't just nostalgic people, they're people who hate played every entry for the next 10+ years and chimed in to explain why every gen past gen 2 sucks and you're an idiot for liking it like some grandpa.

Gen 5 is where this really hits its boiling point and was a very controversial gen during its time due to lack of old Pokemon being accessible which pissed people off for some reason and some of its designs were questionable, like the joke garbage Pokemon. In hindsight it is arguably the last really solid point for the mainline series if not its peak depending on who you ask (So think of how Wind Waker tends to be seen these days vs how it was seen during its release). The gen to follow Gen 5 was Gen 6, which was dogshit and had some blatant Gen 1 pandering as an overcorrection to Gen 5 not having enough old gen Pokemon, and just pandering in general considering the free Lucario you get with its mega stone to cheese the game due to Lucario's popularity.

That's why some people hate gen 1 and its fanbase, because in hindsight it potentially ruined what was a potential good thing for the series by overcorrecting and going backwards due to the controversy. I'm sure many modern day fans probably didn't actually experience this issue directly and merely heard about it, but their are people who did and that's where the 'genwunner' term comes from.
 
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First generation Pokemon is all you need. Second gen is fine as long as you don't use any of the new Pokemon.

All newer Pokemon games are objectively shit.
Some of gen 2's Pokemon are good. Probably just because a chunk are leftovers from gen 1, but still.
 
These people aren't just nostalgic people, they're people who hate played every entry for the next 10+ years and chimed in to explain why every gen past gen 2 sucks and you're an idiot for liking it like some grandpa.
Grandpa is right though.

I played this game 30 years ago and it was great. Now they want me to pay 60 bucks for a lesser version of the same thing with half the content made by people that hate me.
 
Gen 5 is where this really hits its boiling point and was a very controversial gen during its time due to lack of old Pokemon being accessible which pissed people off for some reason and some of its designs were questionable, like the joke garbage Pokemon. In hindsight it is arguably the last really solid point for the mainline series if not its peak depending on who you ask (So think of how Wind Waker tends to be seen these days vs how it was seen during its release). The gen to follow Gen 5 was Gen 6, which was dogshit and had some blatant Gen 1 pandering as an overcorrection to Gen 5 not having enough old gen Pokemon, and just pandering in general considering the free Lucario you get with its mega stone to cheese the game due to Lucario's popularity.

That's why some people hate gen 1 and its fanbase, because in hindsight it potentially ruined what was a potential good thing for the series by overcorrecting and going backwards due to the controversy. I'm sure many modern day fans probably didn't actually experience this issue directly and merely heard about it, but their are people who did and that's where the 'genwunner' term comes from.
^this. I like Gen5. partially because it's based off of my state in 'murica, so I have a slight bias because of it. Partially because the effort in the sprite animation is top notch and some of the music is cathcy as hell (especially the Gym Leader Battle theme). But most importantly it had the balls to go "hey, here's completely new pokemon for this generation that doesn't piggy-back off of past generations", especially after the dissapointment little dick energy that was Gen4's new pokemon count. Also positive changes like unlimited TM uses were a godsend.
 
Grandpa is right though.

I played this game 30 years ago and it was great. Now they want me to pay 60 bucks for a lesser version of the same thing with half the content made by people that hate me.
I played that game when it came out and it was okay in hindsight and the remakes were fine when I played them on release, but I wouldn't play it again though despite it being unquestionably part of my childhood. Maybe if they didn't make such bizarre game design choices like making Arcanine or Flareon physical attackers with a type that only can use special, ghost types have a cucked moveset, or make Razor Leaf the best grass attack for pretty much the entire game due to how critical hits worked, I might agree with you to some extent. Gen 1 is a messy ass game and gen 2 isn't much better either when I look back at both of those games.

Current age Pokemon sucks for how far it should have come by now and I personally hate the series these days, but Gen 1 (especially OG gen 1) is not the best game at all outside of childhood nostalgia. I wouldn't even say Gen 1 is the same game as any game post gen 4 because of how notable the physical/special split really changed the series for the better.
 
I played that game when it came out and it was okay in hindsight and the remakes were fine when I played them on release, but I wouldn't play it again though despite it being unquestionably part of my childhood. Maybe if they didn't make such bizarre game design choices like making Arcanine or Flareon physical attackers with a type that only can use special, ghost types have a cucked moveset, or make Razor Leaf the best grass attack for pretty much the entire game due to how critical hits worked, I might agree with you to some extent. Gen 1 is a messy ass game and gen 2 isn't much better either when I look back at both of those games.

Current age Pokemon sucks for how far it should have come by now and I personally hate the series these days, but Gen 1 (especially OG gen 1) is not the best game at all outside of childhood nostalgia. I wouldn't even say Gen 1 is the same game as any game post gen 4 because of how notable the physical/special split really changed the series for the better.
I am talking about every game, not just Pokemon.
 
Holy shit guys, if I hear that goddamn Poyo one more time I will Bob-omb Nintendo headquarters in Super Mario Maker:
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