Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
Hearing "rumours" that Nier Automata is being ported to Switch. Probably bullshit, I can't see the Switch running that well at all.
You forget Square Enix uses the power of The Cloud.

Also: Fucking ElOhEl. Not giving a first party Direct is "Anti-consumer".
This is true though it is anti-consumer. For if it has nothing they want, they shall not consume. Therefore it is anti-consumer.
 
And the gamecube did not lack of Japanese game support and neither did the wii following it either. Gamecube had Cubivore, Skies of Arcadia, baton kaitos 1 and 2, Tales of Symphonia, etc.

Cubivore was an Intelligent Systems game and published by Nintendo in Japan, the fact that Atlus published it in the US doesn't mean its not a first/second party game. And while the GCN didn't lack Japanese support (or western support either for the first few years) its impossible to deny that the PS2 didn't dominate that generation so much that third parties often just didn't bother with cube or Xbox ports.

The N64 wasn't region locked either, the port shape was different but they could play japanese N64 games just like the SNES could play Super Famicom.
Physical region locking is still region locking, N64 and SNES are both considered to be region locked- nobody back in the day was paying people to mod their consoles to remove the divots or, if in Europe,/Japan, ripping all of their carts apart for that sweet Madden goodness.
 
Cubivore was an Intelligent Systems game and published by Nintendo in Japan, the fact that Atlus published it in the US doesn't mean its not a first/second party game. And while the GCN didn't lack Japanese support (or western support either for the first few years) its impossible to deny that the PS2 didn't dominate that generation so much that third parties often just didn't bother with cube or Xbox ports.

Physical region locking is still region locking, N64 and SNES are both considered to be region locked- nobody back in the day was paying people to mod their consoles to remove the divots or, if in Europe,/Japan, ripping all of their carts apart for that sweet Madden goodness.
Yes that's true about Cubivore, but what I'm saying is nintendo's core demographic just didn't care for games like that.

You could get past the N64 port by just using a gameshark IIRC.

SNES was a similar means of just using a cheat device to nullify the port shape. But I think European systems were the only ones that could not do this.

NES I remember famicom cart readers being a thing when the system was current or at least during that period when the NES and SNES shared shelf space. A Game genie did not have the right number of pins but Nintendo did inadvertently sell famicom converters themselves during a Christmas season where they couldn't make enough supply so they gutted famicom games and put the converter in a US cart. The amount of third party carts for the system and their own workarounds also played a part in other third party devices being developed.
 
Last edited:
Hmm, actually you are probably right there, and I owned a shark too. Cannot recall ever seeing a JP or Euro game in a store back then though. And it still counts as region-locked because Nintendo definitely weren't planning on people owning Gamesharks, just because you could get around something doesn't mean it didn't exist.
 
Hmm, actually you are probably right there, and I owned a shark too. Cannot recall ever seeing a JP or Euro game in a store back then though. And it still counts as region-locked because Nintendo definitely weren't planning on people owning Gamesharks, just because you could get around something doesn't mean it didn't exist.
Region locking I consider more or less something that's more hard coded into the hardware or software.

Take for example blu-ray regions, European discs can't run on US or Japan machines (US and Japan are the same region). The only way to get around that is altering the very hardware itself and changing around the internal guts. If it was as simple as filing down a slot. it would not be viewed as a major hurdle to reach.
 
Region locking I consider more or less something that's more hard coded into the hardware or software.

Take for example blu-ray regions, European discs can't run on US or Japan machines (US and Japan are the same region). The only way to get around that is altering the very hardware itself and changing around the internal guts. If it was as simple as filing down a slot. it would not be viewed as a major hurdle to reach.
Filing down slots (or ripping carts apart) is altering hardware and changing around guts...

Everyone but you calls those systems region-locked.
 
Wait, according to Marissa Moira, the age of Switch Ports came to an end a year or two ago. So why is the biggest news so far in this direct I am watching a PS4 port?

edit: Oh no, I hate the Monkey Island art style. Why did they do this? :(
 
Hmm, actually you are probably right there, and I owned a shark too. Cannot recall ever seeing a JP or Euro game in a store back then though. And it still counts as region-locked because Nintendo definitely weren't planning on people owning Gamesharks, just because you could get around something doesn't mean it didn't exist.
You used to get them from ads in magazines. I got Virtual Pro Wrestling 2 from an ad in Gamepro or some shit and played it using a Game Shark.
 
Region locking I consider more or less something that's more hard coded into the hardware or software.

Take for example blu-ray regions, European discs can't run on US or Japan machines (US and Japan are the same region). The only way to get around that is altering the very hardware itself and changing around the internal guts. If it was as simple as filing down a slot. it would not be viewed as a major hurdle to reach.
Well you're wrong, you fucking fucktard. Now fuck off and shut the fuck up.

Trying the Live A Live demo now. Wasn't expecting voice acting, which is a nice surprise.

Curious to compare it to the fan translation I have on my SNES mini and see how it's different.
 
Last edited:
This was the same guy who for over 2 years was saying "Switch pro going to be 4k with raytracing" Every sat on that spawn wave channel he and his shit house bugman Nate the hate used to jerk themselves off telling people "ITS CUMMIN BRO TRUST ME I GOT INSIDER SOURCES" Naturally they stopped talking about it when the OLED switch was announced and people started trolling them in the livestream chat about being wrong. Suddenly those insider sources stopped being talked about.
The inside source is their uncle who works at Nintendo.
 
Been some interesting drama lately with regards to Smash drama.

A 15 year old from Japan recently took home a 1st place win, beating a lot of high-ranking players, all as a solo Steve main. Obviously there's a lot of people congratulating him, but there's also been a recent call to ban Steve from competitive tournaments. Kazuya has recently been chucked in there too, but a lot of the focus tends to be on Steve. Right now, it doesn't look like anyone's actually going to follow through with that and just looks to be the latest thing for people to get grumpy over. There was more of a case for Hero to be banned due to the language barrier issue, but Hero is still around so I really doubt it. Main reason cited is Steve being toxic for the Smash meta due to his block placing ability creating situations that are literally inescapable and generally being one of the most campy characters in the game due to the damage buff for diamond tools being so significant (it's like Joker's "Arsene" state but often for much longer and without the need to take damage) while also having a lot of really good and really easy moves.

Personally, I don't think we should see a ban either since there's a lot of bullshit in this game and I really don't see how you can single out Steve without looking particularly selective. And to me, this is just an example of a top-level player showing a character's potential and the community needing to learn to deal with a character they previously largely ignored. Plus, if certain techniques end up being a problem then they can be handled (like how melee had rules so that Ice Climbers weren't allowed to wobble past 300% since it was just wasting time and you're definitely going to kill at 300% anyway).

I won't be shedding a tear if a Steve ban does occur though. Steve has to be the most unenjoyable character both to play as and against imo. Character that promote non-interaction tend to be boring to me since I'm here to play a game, not watch someone stall half of the match.
 
A 15 year old from Japan recently took home a 1st place win, beating a lot of high-ranking players, all as a solo Steve main. Obviously there's a lot of people congratulating him, but there's also been a recent call to ban Steve from competitive tournaments.
Oh, so the SMOGON approach... "Got your ass handed by a nobody? Ban the character that beat you"

Fuck tourneyfags
 
Oh, so the SMOGON approach... "Got your ass handed by a nobody? Ban the character that beat you"

Fuck tourneyfags
Lmao, it's always easier to REEEEEE! and ban whatever you're bad against than it is to skip enough showers to learn an counter against Steve.

At least Smogon had an excuse of jerking off to how fickle the RNG is when it comes to EVs.
 
Back
Top Bottom