Something I really hate about the movesets, and this was something pointed out by Delzethin, is the over reliance on props for attacks. After hearing it in that video, I cannot unsee it in regards to characters. I hate how so many moves are characters pulling props out of thin air, it looks really bad a majority of the time. The Gerald trailer has a segment where he pulled out a whole basketball backboard out of thin air to hit a turtle with. Why/how would Gerald fight like this?
Other characters have this too. Garfield has an attack that would look good if they didn’t force him to hold up a donut for it. Patrick has tons of random moves like him shaking the coat hanger and even his downward where he pulls out the cone. It makes these characters really terrible to look at and takes me out of the feel. For example, Patrick has been in games before, he has a downward slam in BFBB that would look so much better, especially if they animated him grabbing his head to get up.
The moves in this game are a hodgepodge of moves stolen from other fighters and props. It doesn’t feel like the devs understand the characters or create archetypes suited to them. It is even more frustrating when characters like SpongeBob have plenty of video game material to work off of and make a cohesive play style.