Neo Retro Shooters - The intricacies of the renaissance of the "genre" known for gibs, quips and labyrinths.

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It's just a bunch of really vocal fags. You remember the whole "modern military shooter bad" phase? I wager a bunch of people who have never actually played the alternatives constantly parroted that, and by the time Doom 2016 came around and influenced a bunch of indie devs to make their own FPSs that weren't realistic and had some focus on speed you've had those people come out of the woodwork to be as obnoxious and as vocal as ever in an attempt to kill the modern military shooter fad.
I mean it worked in some capacity, even the modern CoDs have their fair share of grappling hook and wall running and sliding boosts and whacky skins/crossovers and shit.
Can confirm. ZDoom forums used to be filled with royal anti-AAA fags...Which would be an understandable sentiment except they never really seemed to recommend good games that weren't either iD titles or boomer shooters.

Utter autism.
 
except they never really seemed to recommend good games that weren't either iD titles or boomer shooters.
Playing Devil's Advocate here but what else was there to recommend at that point in time? Stuff like Wrack, Hard Reset and the occasional roguelite hybrid like tower of guns/ziggurat 1? Which if we're being perfectly honest are extremely mediocre and would be recommended only because of the lack of any alternative?
 
Project Warlock 2 has released yesterday.
https://youtube.com/watch?v=zGg8Iu0udmwI'm considering it as it's only 4 bux and a lot of the negative reviews bitch about secret hunting, which is totally up my alley.
Might be the honeymoon period but going off E1M1, I like it a lot.
  • Map is big and vertical, no more Wolfenstein 2d flat plane key hunting design. Feels a bit like quake. Decent amount of monster closets too.
  • A load of enemies that deal high damage and die relatively quickly
  • Satisfying weapons(got a melee claymore, an accurate bullet-hose assault rifle and a double barreled shotty and they're all pretty great at dispatching the waves of 20+ zombies and succubi that charge you out of nowhere)
    • Something that some people may not like is that the enemy sprites are 3d voxels while the pickup sprites are 2d. The enemies being 3d means they have locational damage(torso 100%, head 150% and limbs 70% damage modifier). This means attacks like the shotty won't one shot zombies unless it's a headshot. On the other hand, headshots are extremely easy to hit.
  • Playing on the hardest difficulty, enemies move fast and hit hard so they're fun to fight, but you also get showered with health and armor on kills(they disappear quickly) so the game seems to focus on you getting up in the face of enemies and risk/reward.
  • You get a spell that let's you akimbo seemingly any ranged weapon, for free, on a short 60 cooldown, with a long duration. Fuckin' a
  • Liked the secret hunting. Spent ~10 minutes going over E1M1 to check the ~5 secrets I missed, and then another 5 searching for the last secret. Hint: Check toilets and small gaps in the floor because they hide buttons there.
  • Seems like there are multiple characters, apparently with their own playstyles/weaponsets so pretty cool.
  • If "Realmshift mode" is a roguelite it's a pretty cool thing for an extra mode.
Dislikes:
  • Stats system in an FPS, really? Do I really need +10 HP or +5% fire/cold damage, or additional ammo capacity? Just have that as a powerup ingame.
  • Same for the perks system.
  • Main menu music was great, e1m1 music was very muted and not exciting to listen to.
  • It's one of those games that give you a steam achievement for everything, yes I did kill 100 enemies in the first level and hit a certain number of headshots, thanks.
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There's apparently a secret cameo in every level, I don't know who this is to be perfectly honest. My best guess is that chick from Nightmare Reaper but I haven't played that game for more than 10 minutes before dropping it.
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Also a cool tiny detail, you can find bestiary entries in levels. Then in your base the monsters that you found entries for are in a separate "trophy" room where they are trapped in an energy prison. There's a secret button you can hit somewhere to accidentally turn off all the cells and you get to fight the bestiary enemies.
 
Project Warlock 2 has released yesterday.
https://youtube.com/watch?v=zGg8Iu0udmwI'm considering it as it's only 4 bux and a lot of the negative reviews bitch about secret hunting, which is totally up my alley.

Honestly, it's one of my favorite games of all time.

It's like Ultrakill if the developers weren't degenerates and had an actual work ethic.
 
E1M6 in warlock felt pretty brutal, I loved it.
I do wish they'd let me refund spells/weapon upgrades and try out the alternate route, I remember disliking this design in warlock 1.
Also, harvester altfire+akimbo no reload upgrade==Fullest auto


 
What is a good example of a Doom based mod with world building and story like Ashes? Are there any others I have missed?
 
IIRC there's Inquisitor, a series of WADS for Heretic, akin to Ashes but fantasy, but I'm not sure at the moment.
 
Does Bloodshed fit into this genre? Caught wind of it through Vinny and put it on a wishlist since it was still in beta/EA, and I burned myself on way too many vaporware titles to fall for it again. To my surprise, it released fully a couple weeks back. It's pretty fun. Takes care of the only gripe I had with Vampire Survivors, which was it being a top-down bullet hell.
Also gave Boltgun a shot. I like it, but difficulty seems to be all over the place. I'm still (probably) relatively early in the game, just got past the big plaguetoad fight, and it was seriously kicking my ass on Medium difficulty. I didn't die, but got down to like 50 HP from a 250/300 stack.
 
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