Metal Gear Solid 2
The enemy placement relies to much on tranq pistol (something that has plagued the whole series since). Planning and routing simply cannot get you through the game where as it was the entire backbone of MGS1 and created an almost puzzle element to the game.
The bosses are fucking weak. Olga is the only one I found to have anything going for it since her fight actually has a lot of emphasis on avoiding her sightline and staying hidden to score good shots.
The storyline takes a huge step back in tone from MGS, and the ideas and themes explored in the endings are not as groundbreaking as Kojima fanboys make them out to be. Maybe they were for video games, but censorship and media/information manipulation has been shit that Alex Jones and the like were talking about for years before MGS2.
Not a bad game, definitely great for the time but not worthy of the constant reverence it gets today. I'd personally rate it the weakest out of the first 3 MGS games.
I don't remember all of it, but MGS2 really used the pressure sensitivity of the face buttons, Olga's fight was one of those. That aspect doesn't age well because even at the time a lot of people didn't understand it and it doesn't emulate at all. GTA3 had pressure sensitive gas/brake on the face buttons and I don't think most people realized that, such a weird feature.
This is a little old to dig up, but Oblivion still had tons of normie fans. If I bring up my dislike of the game to my casual friends they are usually shocked. For one of them, the game was actually a huge event at his school and the first time he saw students and teachers both excited for the same game.
It's popular to hate on normies and I can complain about Oblivion, but I really like people going largely blind into Oblivion or Skyrim and having the same experience I had when playing Daggerfall, or the Fallout setting. Dragon Age 1 pulled in some people that never played Infinity Engine games and that was great, Mass Effect 2 was VERY friendly towards non-spergs and it was so fun to meet and chit-chat with people of all ages about things they have done or seen or think is going to happen. It's fantastic when more people share what you enjoy and games like that creates stories with a personal flair even if the non-normie doesn't understand the relatively simple mechanics. "Have you met a talking dog? no, yeah well I was in [place] and there was a talking dog and..."
A 35+ year old woman, while knitting, said to me "I've been trying to learn how to play Crusader Kings..." Not a 1488 trad wife nutter either just a casual going from The Sims to the really Machiavellian The Sims that is Crusader Kings. It's so fantastic to hear things like that.
That's why the gamergate scaremongering was such complete bullshit. The only threat Zoe Quinn, Brianna Wu and those like them faces is the threat of being replaced by normal(biological) sane women.
Anyway, original point is that I can't really hate Bethesda and other companies that I can introduce their games to, even if they're shallow and broken people often see what I saw in the superior old releases. And I already know the people I bring in today will read about horse armor, ME3 ending or FO76 and talk endless shit about the devs on the internet, so I just kick back and relax, let the plebs post my rage for me. That's how you hate efficiently.
edit: shit that went off on a tangent. Give me enough puzzle pieces to salvage this horse.