Most overrated games.

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Skyrim is the second worst game i ever played, the worst one would be Oblivion, that TES games are even well rated at all is baffling to me but them being so overrated is like some kind of absurdist humor. I read people talking about what they like in those games and it makes zero sense to me, it doesn't register at all, like they are talking nonsense as a joke or they are not even talking about the same game.
 
Skyrim is the second worst game i ever played, the worst one would be Oblivion, that TES games are even well rated at all is baffling to me but them being so overrated is like some kind of absurdist humor. I read people talking about what they like in those games and it makes zero sense to me, it doesn't register at all, like they are talking nonsense as a joke or they are not even talking about the same game.
Elder Scrolls was pretty wild but Oblivion was a wrong turn for sure. I think people like the idea of the TES games more than the actual games, and modding in stupid laughable shit. Morrowind was really cool, but follows some older conventions that didn't age well.
 
Skyrim is the second worst game i ever played, the worst one would be Oblivion, that TES games are even well rated at all is baffling to me but them being so overrated is like some kind of absurdist humor. I read people talking about what they like in those games and it makes zero sense to me, it doesn't register at all, like they are talking nonsense as a joke or they are not even talking about the same game.
Elder Scrolls was pretty wild but Oblivion was a wrong turn for sure. I think people like the idea of the TES games more than the actual games, and modding in stupid laughable shit. Morrowind was really cool, but follows some older conventions that didn't age well.
I might or might not be part of the minority that liked Gothic (1-3) more than Elder Scrolls.

Part of it is that Elder Scrolls games never had a feel of "progress" to them. Sure, you're advancing through "faction" or "guild" X and Y, but it never changes anything aside from previously locked minor areas unlocking, gaining a few lackeys, or some guard remarking about how you're the best, like some fucker going "Psst. Hail Sithis!" immediately after the old tired overused "I USED TO BE AN ADVENTURER LIKE YOU". Loot, along with money, you can always get elsewhere, and gear stops being a decisive factor around the 10th hour into the game, especially since nothing has a level or stat requirement. There's also no interaction between factions, aside from that single point in Morrowind when the thieves guild questline (?) has you murder the leaders of the fighters guild.

Gothic, on the other hand, had a pace to it. Sure, every game was full of bugs, and G3 had the worst possible retarded design choice that made it practically unplayable on contemporary high-end configs, and from what I've read, it even makes a couple of current rigs sweat blood. Anyway. You get better armour by progressing in a major faction, take G1 for example: you're a freshly condemned prisoner in the mining camp, with nothing for protection. The best you can get is a set of diggers' clothes, or leather armour if you're a good enough thief. Then you join either of the three factions awailable, and get a set of basic armour, since you're just a lackey. Move up in the ranks, get better armour, simple.
Then there was the "commandeer a ship guarded by senior paladins" quest in G2. By that point, you're either a high ranking paladin yourself so you can order them to step aside, or a fire mage so you can order them to submit the ship to the Order of the Fire Mages, or a tough mercenary - so you can tell them to fuck off because you're stronger than both of them combined.
While this is nothing more, possibly less than the RPG equivalent of the "find a duct, go in guns blazing, or hack a guard mech" approach a lot of FPSs have, I'd say it's a lot more than the usual "one approach, one outcome" quests from Elder Scrolls games.

I feel like I forgot quite a lot of what I wanted to say about this, but this is enough already.

TL;DR IMO The Elder Scrolls games had a vastness to them - a huge open world with so much shit to do, but ultimately, there isn't much beneath that. Explore, kill something, loot its corpse, level up, repeat. The questlines had better writing, but it's generally the same as any Ubisoft Far Cry or Assassin's Creed - mindless busywork in a huge setting which feels dead. I still consider Morrowind the best, partly because it was a shock. You get off a boat in a quaint little village which looks completely normal. Then you see the silt strider, the mushroom-trees, the alien beasts that populate the world, and the small daedric ruins on the way to Balmora. Then the huge fucking crab in Ald'ruhn or the plant-towers of the Telwanni - they were different, new, and interesting.
 
Skyrim is the second worst game i ever played, the worst one would be Oblivion, that TES games are even well rated at all is baffling to me but them being so overrated is like some kind of absurdist humor. I read people talking about what they like in those games and it makes zero sense to me, it doesn't register at all, like they are talking nonsense as a joke or they are not even talking about the same game.
TES games are unique and were even more unique before Skyrim. Oblivion was highly praised when it first came out, it had a MASSIVE map for its time and had a lot going on. Diehard TES fans were mad about some of the dumbing down and stepping away from CRPG stuff, but for its time, Oblivion was amazing and unique. It's still unique, but very clunky now, but it was the last big "expansion pack" RPG before it was DLC. Ironically, Oblivion is a large part of the DLC craze we now know.

Skyrim is also unique, especially to casual gamers. I don't know how it would be the worst game you've ever played, it's not that bad, but it's one of the most shallow "rpg"s ever so if you're actually into RPGs it's no good. Most Skyrim nerds are not actually into rpgs, fantasy, etc. It is overrated, but worst game is a bit much.
I think the worst game I actually tried to play was Zapper on the gamecube, but I don't think it's overrated so it's not worth going into.

I think CSGO is overrated but admittedly I never got into it, especially not in the way people are into it now. Maybe I'm just too casual for it but the time people sink into that game while not even having fun blows my mind.
Last of Us 1 is overrated imo but I never played it, I just watched various people play it over the years and don't get the hype.

Resident Evil 4 is a great game but I don't understand why it did so well. I think it's overrated, even though it's solid in by any metric.

Dark Souls anything is overrated but also I just don't like it. Dark Souls 1 was at least interesting but people try too hard to praise it and pretend it's the hardest thing ever when they just look up how to play it and where to get gear instead of just playing the game. Its difficulty is largely from bullshit moments which is what most people harp on. That and if you fuck up your character build because there's no manual explaining the stats in detail.
 
it had a MASSIVE map for its time and had a lot going on
A massive copypaste that was a drudge to walk through composed of what looked like generic stock assets cobbled together with with no design though or care. Lots of the exact same boring and unrewarding fetch quests to do, repeated over and over on underwhelming dungeons that all looked exactly the same spiced with janky gameplay and the ugliest and uninteresting npcs in history in the most forgetable fantasy story ever made, purposely making everything as mundane and uncreative as possible for maximun boredom.
 
A massive copypaste that was a drudge to walk through composed of what looked like generic stock assets cobbled together with with no design though or care. Lots of the exact same boring and unrewarding fetch quests to do, repeated over and over on underwhelming dungeons that all looked exactly the same spiced with janky gameplay and the ugliest and uninteresting npcs in history in the most forgetable fantasy story ever made, purposely making everything as mundane and uncreative as possible for maximun boredom.
It just sounds like you're talking about Oblivion in the context of 2020 and not 2006 still.
 
TES games are unique and were even more unique before Skyrim. Oblivion was highly praised when it first came out, it had a MASSIVE map for its time and had a lot going on. Diehard TES fans were mad about some of the dumbing down and stepping away from CRPG stuff, but for its time, Oblivion was amazing and unique.

TES fans have always been unhappy with every new TES game released. Because they're idiots/noobs and with Oblivion the big complaint was fast travel. Huh.
The first one they played will always be the best one, just like with Final Fantasy games.

Yeah, 00's Ninja Gaiden and Devil May Cry and the like are still better than Souls. If Ryu Hayabusa or Dante were put into a Dark Souls game, it would be easier than most Mario games.

Honestly, if Dark Souls existed in the PS1 era, the AVGN would've covered it and lambasted the controls for all the right reasons. Only reason it's considered "fair" and not Bubsy 3D-tier awful is because the enemies and everything else are gimped to compensate for the sluggish controls.

They say that Dark Souls is Castlevania as 3D game, it makes sense in a way. The curious thing is that Dark Souls demade into a 2D game will be The Last Ninja.
 
Kinda the whole Final Fantasy series tbh.
Looking it over it's basically just the jrpg that snagged casual fans in Japan and the West all at once. Because it was accessible and had neat ideas where it counted (besides Medieval Fantasy) at a time when games were primitive and needed to last so grindfests were acceptable.

However:

The first game with a "decent" villain was 5. Villains absolutely matter. And this was also the first game with good character building too.
The plots are pretty meandering at points for story driven games.
But above all just look at any game Square Enix decides to Sequelize and you see their hits were pretty accidental.
Final Fantasy 4 The After Years is a naked cash-grab. The Compilation of FF7 is garbage and essentially wrote the original into a corner in many ways. X-2 and the novelized x-3 are memes.
And to make matters worse Square saw how much money serializing an already beloved story has made them and now serialize everything. 13 was a trilogy for no reason. 15 had extensively planned and eventually scrapped dlc which is apparently necessary to understand things. And the Remake has gone full Hobbit.
 
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Darkest Dungeon is like sitting in your home and playing a good game. While you're enjoying this fun game, a very stinky, gross man comes into your house and sits really close to you. He then starts cracking you in the funny bone with a hammer every 20 minutes or so.

I like difficult games with a challenge, but I don't understand how people enjoy Darkest Dungeon. It's built from the ground up to be frustrating and unfair. It's really a shame because from pretty much everything but the gameplay standpoint it's incredibly well-designed.

The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.

So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.
 
Persona 5, when I think about it. I had fun with the game going through, but it's much better if you're a dimwit lacking imagination. Now, the visual style, the aesthetic, the soundtrack, the animations, the MENUS are all gorgeous. The first act is phenomenal, and perfect for a game like that.

And then it proceeds to do nothing but spiral downwards - it's poorly paced, characters tend to be poorly developed, CONVENIENT FOR THE PLOT pops up time and time again, the entire ending, antagonists that are built up to are tossed aside without a second thought, and the gameplay is incredibly uninteresting and shallow unless you're trying to break the game. I started finding the time management segments to be the most engaging parts of the game, yet that'd get a brick thrown through its window when your plans fall apart thanks to suddenly being yoinked away for weeks at a time.

In Persona 4, a lot of the basic issues were still there - and the combat is even less interesting. Yet there's a spark of ambition that is simply missing from 5 -- and the increased budget for 5 went into a lot of bells and whistles without really upgrading the core components. 4 deserves its praise as a quirky, satisfying little bundle - but 5 just has so many problems with its clunky pacing, flat characters, and wasted potential that it doesn't deserve narrative praise.
 
The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.

So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.
People always ask why I say you shouldn't listen to fans.
 
The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.

So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.
I hope they learned their lesson for thr second game, in that case. It also makes me feel a little less like a pussy for trying an easier difficulty so I'll give that a shot next time I'm feeling brave.
 
It just sounds like you're talking about Oblivion in the context of 2020 and not 2006 still.
I played it the same year it released and my impression was exactly that, the year didn't stop me from realizing i am walking on copypaste caves killing copypaste enemies and talking to copypaste npcs. Skyrim came out in 2011 and it was still exactly that, yet again, with no difference even after several years apart, and even for its time Skyrim was an ugly game, very unpleasant aesthetically, games with uninspired art direction have a tendency to age poorly.

I regret being gaslighted into playing Oblivion more than it deserved just to see if it could get better and then made the same dumb mistake with Skyrim because literally everyone was hyping it to the maximum degree and i wanted to give them a fair try and find out for myself what the amazing mindblowing thing was. I actually beat the main campaign in Oblivion and is the most cheated i've felt from a gaming experience, i though maybe doing some sidequests would save it but nah, barely even remember anything i did, it all was samey and blended together.
 
The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.

So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.
I really hope I can get my hands on the people who thought the war wagon that brought in heroes should only go up to level 3.
 
People always ask why I say you shouldn't listen to fans.

There is a place for getting feedback from your playerbase, but like so many things the key is to do it thoughtfully. If they had listened to everybody and stuck to their original instincts more closely they might have just added in some harder difficulties or whatever you unlock with progression, you know, some reasonable shit. Instead they only listened to a few loud masochists and fucked themselves.

I hope they learned their lesson for thr second game, in that case. It also makes me feel a little less like a pussy for trying an easier difficulty so I'll give that a shot next time I'm feeling brave.

I usually just use Notepad++ and adjust the values in the xml files before playing. Just a few tweaks can make it a lot more tolerable, but the problem is that once you start fucking with the balance you will be tempted to go full hambone and make your parties and the rewards totally OP.

I really hope I can get my hands on the people who thought the war wagon that brought in heroes should only go up to level 3.

Good fucking luck digging those losers out of their basements.
 
I played it the same year it released and my impression was exactly that, the year didn't stop me from realizing i am walking on copypaste caves killing copypaste enemies and talking to copypaste npcs. Skyrim came out in 2011 and it was still exactly that, yet again, with no difference even after several years apart, and even for its time Skyrim was an ugly game, very unpleasant aesthetically, games with uninspired art direction have a tendency to age poorly.

I regret being gaslighted into playing Oblivion more than it deserved just to see if it could get better and then made the same dumb mistake with Skyrim because literally everyone was hyping it to the maximum degree and i wanted to give them a fair try and find out for myself what the amazing mindblowing thing was. I actually beat the main campaign in Oblivion and is the most cheated i've felt from a gaming experience, i though maybe doing some sidequests would save it but nah, barely even remember anything i did, it all was samey and blended together.
How did you get gaslit into playing Oblivion if you played it the year it came out? And how was it not unique and literally awesome for its time? Big world. Free roam. Easily over 100 hours of content in 1 playthrough. Create your own spells. Decent to good graphics.
The only people I've known who played it back in the day who didn't like it were people who couldn't leave Morrowind behind, which is fine. People do the same thing from Daggerfall to Morrowind because Daggerfall is much greater in scope.

I'm with you on Skyrim being absurdly overrated, but your disdain for Oblivion is also absurd considering no other game did what it did when it came out. We look back now and it has sort of that "b movie" vibe of cheesiness and bad acting, but giving every npc a voice in a game that big was amazing back then. Dropping an item on the ground to free up space and then going back 3 days later to pick it up was amazing and unheard of for most people.
Being able to just bust into every house in the game and steal shit, even though it's almost useless, was super cool for the time.

Don't take this as high praise for the game, it's also a rather shallow RPG but imo no where near how bad Skyrim is, especially for its time. I don't think Oblivion can remotely be considered overrated as it's had ups and downs in public perception and didn't get "cool" again until people started making fun of its voice acting.
 
There is a place for getting feedback from your playerbase, but like so many things the key is to do it thoughtfully. If they had listened to everybody and stuck to their original instincts more closely they might have just added in some harder difficulties or whatever you unlock with progression, you know, some reasonable shit. Instead they only listened to a few loud masochists and fucked themselves.
Yeah that's actually true. You have to listen to everyone. Not just the vocal minority (who care about very solitary things), or even the majority (who care about superficial things). And you need to decide on a solution that works for YOU and not change everything to fit the consensus.
 
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