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yay i get to rebuke a technical oblivion apologist!!How did you get gaslit into playing Oblivion if you played it the year it came out? And how was it not unique and literally awesome for its time? Big world. Free roam. Easily over 100 hours of content in 1 playthrough. Create your own spells. Decent to good graphics.
The only people I've known who played it back in the day who didn't like it were people who couldn't leave Morrowind behind, which is fine. People do the same thing from Daggerfall to Morrowind because Daggerfall is much greater in scope.
I'm with you on Skyrim being absurdly overrated, but your disdain for Oblivion is also absurd considering no other game did what it did when it came out. We look back now and it has sort of that "b movie" vibe of cheesiness and bad acting, but giving every npc a voice in a game that big was amazing back then. Dropping an item on the ground to free up space and then going back 3 days later to pick it up was amazing and unheard of for most people.
Being able to just bust into every house in the game and steal shit, even though it's almost useless, was super cool for the time.
Don't take this as high praise for the game, it's also a rather shallow RPG but imo no where near how bad Skyrim is, especially for its time. I don't think Oblivion can remotely be considered overrated as it's had ups and downs in public perception and didn't get "cool" again until people started making fun of its voice acting.
https://youtube.com/watch?v=N6hVmn9FM7o
That's nice but I'm not an Oblivion apologist, the thread is about overrated games and I don't think it's overrated. You'll have an easy time finding someone shitting on it, not many people praising it. I never said Oblivion was the first to do anything, but for its time it was well received and for good reason, it did a lot of things other games weren't doing at the time and did them well enough to be fun. It also got shit on a lot by people who thought it wasn't RPG-y enough or was too dumbed down.yay i get to rebuke a technical oblivion apologist!!
by the time zenimax shat out oblivion in '06 there were already a fair number of open world crpgs:
the term "open world" can be surprisingly vague and there's a range of games that i'm either forgetting or haven't included (plus i'm ignoring early open world jrpgs and games from other genres), but for all intents and purposes, oblivion was not the first game in existence that let you waltz into a pauper's crapshack and steal a fork. if you were a baby boy chugging mountain dew and calling grown men fags on xbox live, or if it was the first tes game you'd ever laid your eyes upon, then it may have felt revolutionary, but it really didn't build on morrowind's foundation in any meaningful way (plus they locked spellmaking behind the worst fucking faction in the game but that's another story)
- every mainline tes game released up to that point (arena, daggerfall and morrowind)
- gothic 1 and 2 (and gothic 3 technically came out in the same year, but like oblivion you really shouldn't have played it at launch)
- the ultima series
- might and magic
- wizardry
- darklands
yes, bethesda tried to come out swinging with shit like npc scheduling and full voice acting (which gothic 1 had already done on a smaller scale five years prior), except they missed hard - turns out that hiring 10 people (most being holdovers from morrowind, including bob altman's trophy wife, lynda carter) and a few b-list celebs to record lines for a thousand npcs is an inherently terrible idea that produces unthinkably lulzy shit
as much as i adore it, morrowind was the game that codified the formula bethesda's milked to death for nearly two decades (todd's "see that mountain? you can climb it" philosophy, establishing the use of gamebryo + the construction set/creation kit/geck/whatever the fuck, sacrificing complexity for accessibility, pandering to a board of directors, optimizing for consoles, etc etc). it simultaneously saved their asses from being liquidated by thirsty dc bankers while also marking the last gasp of '90s chris weaver-era bethesda. oblivion feels like a final confirmation of that permanent change in direction and i hate almost everything it personifies, so much so that i throw tardfits over it by writing long aimless critiques online
i SHOULD hate skyrim even more then, but it actually offends me less somehow - if i had to pull a dobson and compare it to junk food, skyrim feels so much more engineered and refined that it ends up going down like an overprocessed chemical-laden mickey d's burger whereas i imagine oblivion tasting like raw fucking vegemite. also skyrim looks prettier and has better big dick femboy loverslab mods so imo it is clearly superior
While you don't think Oblivion isn't overrated, others disagree. Especially since the game back then was a recipient for GOTY at the very least with all the sales the game got that people were willing to pour a lot of hours into it. People are likely to shit on it now because of how dated the game is with its visuals and recycling voice actors.That's nice but I'm not an Oblivion apologist, the thread is about overrated games and I don't think it's overrated. You'll have an easy time finding someone shitting on it, not many people praising it. I never said Oblivion was the first to do anything, but for its time it was well received and for good reason, it did a lot of things other games weren't doing at the time and did them well enough to be fun. It also got shit on a lot by people who thought it wasn't RPG-y enough or was too dumbed down.
Anyway, your argument that other crpgs did the same thing doesn't hold up, a 1990s crpg is nothing like any mid-2000s rpg with a mass release. May as well say "Daggerfall did it all, but better" even though they're completely different games yet closer than anything on your list.
The word "overrated" will be thrown around since it can be applied to popular titles that admittedly can be shit in certain ways such as Fallout 3, Oblivion, Skyrim, Overwatch, etc. That said, I'd imagine this is all just ones own experience with a product that has some popularity to it regardless of all the shit talking and dick sucking said product gets now and later.Post contains traces of autism, read at your own risk.
Sorry to ruin your fun but "overrated" is a buzzword with 0 meaning behind it.
What does it mean? Its an adjective used to describe something considered to be better than it really is right? Alright but considered by who.
If were talking about general consensus then good luck, on the internet nobody agrees on anything for the most part, some will say Fallout 3 is considered trash and therefore not overrated, others will claim its not and that makes it overrated.
If were talking about popularity then good luck trying to judge exactly how popular a game should be based on its quality.
Ultimately you're just saying "i don't like the popular game" in a way that makes you sound at least somewhat objective.
You keep repeating the same over and over, this is what i mean by gaslighting.And how was it not unique and literally awesome for its time?
None of this things mean as much as you think. None of them by themselves are a sign of quality in a game, it like you are reading oblivion's box to me and telling me "it has features, therefore good". Might as well be a tech demo rather than a game.Big world. Free roam. Easily over 100 hours of content in 1 playthrough. Create your own spells. Decent to good graphics.
Amazing, 10/10, Game of the century. Most fun to be had ever.Dropping an item on the ground to free up space and then going back 3 days later to pick it up was amazing and unheard of for most people.
I keep repeating it because it's true. No other game did what it did at that time, for MILLIONS of people it was new, amazing, and on a scale never before witnessed to them just like Morrowind was for those before them, except in the 100s of thousands with thick fog and more traditional RPG dice-roll combat.You keep repeating the same over and over, this is what i mean by gaslighting.And how was it not unique and literally awesome for its time?
The game was shovelware, it was not fun, nothing it did was engaging, it was a million hours of samey copypaste. Theres really no excuse, even the moment it came out it was like this.
None of this things mean as much as you think. None of them by themselves are a sign of quality in a game, it like you are reading oblivion's box to me and telling me "it has features, therefore good". Might as well be a tech demo rather than a game.Big world. Free roam. Easily over 100 hours of content in 1 playthrough. Create your own spells. Decent to good graphics.
Amazing, 10/10, Game of the century. Most fun to be had ever.Dropping an item on the ground to free up space and then going back 3 days later to pick it up was amazing and unheard of for most people.
I keep repeating it because it's true. No other game did what it did at that time, for MILLIONS of people it was new, amazing, and on a scale never before witnessed to them just like Morrowind was for those before them, except in the 100s of thousands with thick fog and more traditional RPG dice-roll combat.
Name one other game that checks the same boxes as Oblivion from that era.
The things people bitched about when it came out was the way weapons and armor were redone, the potato faces, the bugs, and the leveling system. Most of those people played Morrowind and/or Daggerfall. Similar to how people bitched about Skyrim being dumbed down.
- Massive map (for the time)
- Fully voiced NPCs (was good for its time)
- Sandbox
- Varied areas (including the dungeons, oblivion, and overworld) (ps for its time)
- Interact with any items you can see similar to Half Life 2
- Mediocre but accessible class system
You may think none of that matters, but anyone could do the same thing for any GTA title. "Ok yeah big map? Who cares, you're just fuckin driving. Oh ok you can run people over? The same 5 NPCs? Fuuuun. You can shoot people? You can do that in like every other game."
You're telling me none of it mattered, meanwhile the game was received by fans and critics with a ton of love and introduced, for better or worse, casuals to that style of RPG.
All this to say it may have been overrated early on but nowadays I don't think so. My last autismpost on this because I'm pretty sure this is just a "no u" type of discussion and it's ok to think it's overrated, I just like to point out it did a lot right and people just seem to forget this because it's more fun to make fun of it, and it is.
Darkest Dungeon is like sitting in your home and playing a good game. While you're enjoying this fun game, a very stinky, gross man comes into your house and sits really close to you. He then starts cracking you in the funny bone with a hammer every 20 minutes or so.
I like difficult games with a challenge, but I don't understand how people enjoy Darkest Dungeon. It's built from the ground up to be frustrating and unfair. It's really a shame because from pretty much everything but the gameplay standpoint it's incredibly well-designed.
The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.
So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.