- Joined
- May 21, 2020
Bioshock Infinite was garbage.
The gunplay was so simple and repetitive. The magic or whatever it was made it even easier.
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Bioshock Infinite was garbage.
Elder Scrolls was pretty wild but Oblivion was a wrong turn for sure. I think people like the idea of the TES games more than the actual games, and modding in stupid laughable shit. Morrowind was really cool, but follows some older conventions that didn't age well.Skyrim is the second worst game i ever played, the worst one would be Oblivion, that TES games are even well rated at all is baffling to me but them being so overrated is like some kind of absurdist humor. I read people talking about what they like in those games and it makes zero sense to me, it doesn't register at all, like they are talking nonsense as a joke or they are not even talking about the same game.
Skyrim is the second worst game i ever played, the worst one would be Oblivion, that TES games are even well rated at all is baffling to me but them being so overrated is like some kind of absurdist humor. I read people talking about what they like in those games and it makes zero sense to me, it doesn't register at all, like they are talking nonsense as a joke or they are not even talking about the same game.
I might or might not be part of the minority that liked Gothic (1-3) more than Elder Scrolls.Elder Scrolls was pretty wild but Oblivion was a wrong turn for sure. I think people like the idea of the TES games more than the actual games, and modding in stupid laughable shit. Morrowind was really cool, but follows some older conventions that didn't age well.
"Here is a boss with way to much health, spawns infinite waves of enemies who drop no ammo..and regains HP if you die"The gunplay was so simple and repetitive. The magic or whatever it was made it even easier.
TES games are unique and were even more unique before Skyrim. Oblivion was highly praised when it first came out, it had a MASSIVE map for its time and had a lot going on. Diehard TES fans were mad about some of the dumbing down and stepping away from CRPG stuff, but for its time, Oblivion was amazing and unique. It's still unique, but very clunky now, but it was the last big "expansion pack" RPG before it was DLC. Ironically, Oblivion is a large part of the DLC craze we now know.Skyrim is the second worst game i ever played, the worst one would be Oblivion, that TES games are even well rated at all is baffling to me but them being so overrated is like some kind of absurdist humor. I read people talking about what they like in those games and it makes zero sense to me, it doesn't register at all, like they are talking nonsense as a joke or they are not even talking about the same game.
A massive copypaste that was a drudge to walk through composed of what looked like generic stock assets cobbled together with with no design though or care. Lots of the exact same boring and unrewarding fetch quests to do, repeated over and over on underwhelming dungeons that all looked exactly the same spiced with janky gameplay and the ugliest and uninteresting npcs in history in the most forgetable fantasy story ever made, purposely making everything as mundane and uncreative as possible for maximun boredom.it had a MASSIVE map for its time and had a lot going on
It just sounds like you're talking about Oblivion in the context of 2020 and not 2006 still.A massive copypaste that was a drudge to walk through composed of what looked like generic stock assets cobbled together with with no design though or care. Lots of the exact same boring and unrewarding fetch quests to do, repeated over and over on underwhelming dungeons that all looked exactly the same spiced with janky gameplay and the ugliest and uninteresting npcs in history in the most forgetable fantasy story ever made, purposely making everything as mundane and uncreative as possible for maximun boredom.
TES games are unique and were even more unique before Skyrim. Oblivion was highly praised when it first came out, it had a MASSIVE map for its time and had a lot going on. Diehard TES fans were mad about some of the dumbing down and stepping away from CRPG stuff, but for its time, Oblivion was amazing and unique.
Yeah, 00's Ninja Gaiden and Devil May Cry and the like are still better than Souls. If Ryu Hayabusa or Dante were put into a Dark Souls game, it would be easier than most Mario games.
Honestly, if Dark Souls existed in the PS1 era, the AVGN would've covered it and lambasted the controls for all the right reasons. Only reason it's considered "fair" and not Bubsy 3D-tier awful is because the enemies and everything else are gimped to compensate for the sluggish controls.
Darkest Dungeon is like sitting in your home and playing a good game. While you're enjoying this fun game, a very stinky, gross man comes into your house and sits really close to you. He then starts cracking you in the funny bone with a hammer every 20 minutes or so.
I like difficult games with a challenge, but I don't understand how people enjoy Darkest Dungeon. It's built from the ground up to be frustrating and unfair. It's really a shame because from pretty much everything but the gameplay standpoint it's incredibly well-designed.
People always ask why I say you shouldn't listen to fans.The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.
So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.
I hope they learned their lesson for thr second game, in that case. It also makes me feel a little less like a pussy for trying an easier difficulty so I'll give that a shot next time I'm feeling brave.The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.
So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.
I played it the same year it released and my impression was exactly that, the year didn't stop me from realizing i am walking on copypaste caves killing copypaste enemies and talking to copypaste npcs. Skyrim came out in 2011 and it was still exactly that, yet again, with no difference even after several years apart, and even for its time Skyrim was an ugly game, very unpleasant aesthetically, games with uninspired art direction have a tendency to age poorly.It just sounds like you're talking about Oblivion in the context of 2020 and not 2006 still.
I really hope I can get my hands on the people who thought the war wagon that brought in heroes should only go up to level 3.The problem was that during its long development and Early Access period a group of very loud min-max masochists got the ears of the Dev Team. These pathetic weasels were so autistically focused on grinding through the game and tweaking every element to an electron-microscope level of micro-management that there was no way they could get a challenge boner without having the margin of success be nano-razor thin. So they complained, and whined that it was 'appropriate to the aesthetic!' and 'high high difficult fits the mood!' until they shouted down almost everyone else and got the Dev Team to crank the frustration and difficulty levels higher, and higher to meet their insane demands.
So when the game finally releases to a wide audience of normal people that didn't program a 'party success maximizer' in fucking FORTRAN for the purpose of eking out a passable chance of success it flopped pretty hard. By the time the Devs got their heads on straight and tried to roll back some changes or introduce easier modes, the crucial window to make sales and get social buzz was gone. Thus, Darkest Dungeon was doomed to be a niche player and borderline failure.
People always ask why I say you shouldn't listen to fans.
I hope they learned their lesson for thr second game, in that case. It also makes me feel a little less like a pussy for trying an easier difficulty so I'll give that a shot next time I'm feeling brave.
I really hope I can get my hands on the people who thought the war wagon that brought in heroes should only go up to level 3.
How did you get gaslit into playing Oblivion if you played it the year it came out? And how was it not unique and literally awesome for its time? Big world. Free roam. Easily over 100 hours of content in 1 playthrough. Create your own spells. Decent to good graphics.I played it the same year it released and my impression was exactly that, the year didn't stop me from realizing i am walking on copypaste caves killing copypaste enemies and talking to copypaste npcs. Skyrim came out in 2011 and it was still exactly that, yet again, with no difference even after several years apart, and even for its time Skyrim was an ugly game, very unpleasant aesthetically, games with uninspired art direction have a tendency to age poorly.
I regret being gaslighted into playing Oblivion more than it deserved just to see if it could get better and then made the same dumb mistake with Skyrim because literally everyone was hyping it to the maximum degree and i wanted to give them a fair try and find out for myself what the amazing mindblowing thing was. I actually beat the main campaign in Oblivion and is the most cheated i've felt from a gaming experience, i though maybe doing some sidequests would save it but nah, barely even remember anything i did, it all was samey and blended together.
Yeah that's actually true. You have to listen to everyone. Not just the vocal minority (who care about very solitary things), or even the majority (who care about superficial things). And you need to decide on a solution that works for YOU and not change everything to fit the consensus.There is a place for getting feedback from your playerbase, but like so many things the key is to do it thoughtfully. If they had listened to everybody and stuck to their original instincts more closely they might have just added in some harder difficulties or whatever you unlock with progression, you know, some reasonable shit. Instead they only listened to a few loud masochists and fucked themselves.