Most overrated games.

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Bioshock Infinite, although I'm seeing more and more people realize it isn't as good as people once thought it was. It is an effective way to see if somebody likes the smell of their own farts, though, and it's amusing that people still get mad to this very day if you suggest it's a mediocre game with bad writing.

The gameplay is exceedingly average for a shooter, and so many mechanics are just tacked on. The game's version of plasmids from Bioshock 1 and 2 have so many overlaps in terms of what they can do (with many being either effectively grenades or stuns), the guns feel like peashooters, and the weapon upgrade system makes zero sense when you are forced to swap guns so often throughout the game (with some weapons completely disappearing about two or three hours after they're introduced). The hardest difficulty is also poorly paced and it has an insanely bad design decision to make it so enemies regenerate their health if you die on it but your ammo and supplies stay missing. The escort character you have also is such a non-factor in gameplay that they can't even get hurt, so they're essentially a walking supply locker. The only interesting mechanic, the ability to open rifts in reality, is also incredibly limited and is only used to make cover, summon ammo, or create a distraction, and you're often better off not even bothering. On the hardest difficulty, I completely avoided this mechanic in favor of sniping at the tanky enemies behind the cover that was already there.

The story is also bad. The characters would be interesting, but nobody acts like a human being. The player character treats hopping dimensions as a fix-all solution to everything, including things that it wouldn't feasibly fix. For instance, at one point they need to deliver machinery and they only realize they don't know how to move it after they already got there, so they hop dimensions just hoping it would fix it without so much as explaining what they expect. In another instance, you hop dimensions into a world where your character had died and it spurred a revolution, and the leader of said revolution wants to kill you just so you can continue being a martyr, despite them supposedly seeing you as an important visionary, all so the game's plot can keep moving forward. To finish, the ending is essentially a reset button ending so that nothing you did matters, and it goes above and beyond by implying that even the reset button didn't work as a twist at the end.

I did like riding around on the sky rails though. It's a shame they never do anything with it. They actually removed features surrounding it, as a matter of fact. Enemies used to be able to ride it in pre-release footage, which would at least make the shooting more dynamic, but they took it out for some reason, maybe because the enemies were doing something besides stand around and wait for you to shoot them. Now enemies just stand around and wait for you to shoot them, and watch you ride around on the sky rails while they're completely grounded save for maybe two scripted events.

The game isn't bad, it's just average. What makes it overrated is people saying the gameplay is amazing and the story is stunning and intellectual. The story is just bad and treats multiverse theory as magic rather than a scientific concept. Recently one of the writers posted on Reddit saying they didn't quite understand multiverse theory to begin with and likes using things that make them feel stupid in their writing, and it really shows. The whole game was a mess development-wise too, as the devs kept starting over to try newer and bigger ideas, eventually causing the publisher to crack down and force them to release what they have via deadline. This video is pretty enlightening for demonstrating what we could've gotten if not for executive meddling.

https://youtube.com/watch?v=muJYTeQlvC4

Bioshock Infinite is without a doubt the biggest disappointment in gaming to me.

It's not a bad game, just average, like you said, but I was so beyond hyped for it I was literally counting the days in the last few months before it's release.
 
I find myself in agreement with the thread OP here: Fallout 1&2 are overrated as fuck. They're not bad, they're just not great or worth putting on the pedestal everyone has since Bethesda got the IP. Hell, 2 was derided by one of its own original writers (Avellone) for being a fucking mess. The Enclave was actually written better in 3 than 2, ironically enough. New Vegas did some good with the remnants but that will never scrub out the goofy cartoonish GI Joe villains they were in 2 with all their nonsensical genocidal plans that would've truly fucked the human race they were trying to save.

People also complain about losing the roleplay chance to make their own backstory when the two games give you one. All the complaints are just so goddamn asinine. They make Bethesda out to be this malicious bogeyman looking to strike down what they love and cherish, but they're just a company trying to turn a profit. Mistakes about lore are bound to be made when everyone from the original writing team are doing their other shit now (Seriously, did anyone really give a shit about the Jet thing? One honest mistake? Do you want to die on the hill of literal brahmin shit that drug was ridiculously made out of from two-headed amphetamine shitters?). They set the third game on the east coast because that's where the company founded and an area they new best, just like Black Isle set the first two games in California because they were from Orange County.

Fallout 1&2 are the only games I know where you have to rely on critical hits or pure chance to win throughout the entire game because the only way you'll do damage on enemies is through them if you don't have the big fuckoff I win guns from the end-game. Still, it's so much fun to punch people in the balls with spiked knuckles.

I will admit the first game has the absolute best written villain in the series with the most sensible non-violent solution:
 
Games don't have to be classics to be overrated imo. Oblivion isn't generally regarded as a great game, but people tend to understate just how terrible it is.

Oblivion is a repetitive, boring ugly mess from start to finish. The start with the idiotic tutorial dungeon and nonsensical interaction with a confused-sounding Patrick Stewart and the finish where an NPC fights the final boss for you like a D&D session run by the world's worst DM.

The voice acting is terrible, the Oblivion gates are the same dumb dungeon over and over and the character models are hideous. And of course there's the legendary and completely broken levelling system that punishes levelling up and results in random bandits trying to shake you down for pennies while wearing armour worth more than the Imperial treasury.

All the dungeons look the same, the combat is horrible (at least you could snap Morrowind's combat over your knee for shits and giggles), the setting is bland and generic, the main quest is even worse than Skyrim's and even the best side quests are worse than the most mediocre in Morrowind.

The NPC dialogue and radiant behaviour is so bad it's embarrassing, everyone looks like a potato and the economy is completely broken.

Literally nothing is good about Oblivion. Nothing.
 
I find myself in agreement with the thread OP here: Fallout 1&2 are overrated as fuck. They're not bad, they're just not great or worth putting on the pedestal everyone has since Bethesda got the IP. Hell, 2 was derided by one of its own original writers (Avellone) for being a fucking mess. The Enclave was actually written better in 3 than 2, ironically enough. New Vegas did some good with the remnants but that will never scrub out the goofy cartoonish GI Joe villains they were in 2 with all their nonsensical genocidal plans that would've truly fucked the human race they were trying to save.

People also complain about losing the roleplay chance to make their own backstory when the two games give you one. All the complaints are just so goddamn asinine. They make Bethesda out to be this malicious bogeyman looking to strike down what they love and cherish, but they're just a company trying to turn a profit. Mistakes about lore are bound to be made when everyone from the original writing team are doing their other shit now (Seriously, did anyone really give a shit about the Jet thing? One honest mistake? Do you want to die on the hill of literal brahmin shit that drug was ridiculously made out of from two-headed amphetamine shitters?). They set the third game on the east coast because that's where the company founded and an area they new best, just like Black Isle set the first two games in California because they were from Orange County.

Fallout 1&2 are the only games I know where you have to rely on critical hits or pure chance to win throughout the entire game because the only way you'll do damage on enemies is through them if you don't have the big fuckoff I win guns from the end-game. Still, it's so much fun to punch people in the balls with spiked knuckles.

I will admit the first game has the absolute best written villain in the series with the most sensible non-violent solution:
https://youtube.com/watch?v=Oh5tvZMXYSY

I don't hate Bethesda's take on the franchise like some do but Fallout 1&2 are classics and the suprior take on it.
 
Games don't have to be classics to be overrated imo. Oblivion isn't generally regarded as a great game, but people tend to understate just how terrible it is.

Oblivion is a repetitive, boring ugly mess from start to finish. The start with the idiotic tutorial dungeon and nonsensical interaction with a confused-sounding Patrick Stewart and the finish where an NPC fights the final boss for you like a D&D session run by the world's worst DM.

The voice acting is terrible, the Oblivion gates are the same dumb dungeon over and over and the character models are hideous. And of course there's the legendary and completely broken levelling system that punishes levelling up and results in random bandits trying to shake you down for pennies while wearing armour worth more than the Imperial treasury.

All the dungeons look the same, the combat is horrible (at least you could snap Morrowind's combat over your knee for shits and giggles), the setting is bland and generic, the main quest is even worse than Skyrim's and even the best side quests are worse than the most mediocre in Morrowind.

The NPC dialogue and radiant behaviour is so bad it's embarrassing, everyone looks like a potato and the economy is completely broken.

Literally nothing is good about Oblivion. Nothing.

I thought the Shivering Isles was pretty good.
 
Probably going to be unpopular, but Super Smash Bros.

This series is fun, but nowadays, it seems like lost potential. I feel like Brawl was the last truly great game as it did so much with the concept. Brawl had a story mode, bosses, trophies and stickers, and so much more to be all about Nintendo history.

Smash changed after Brawl as Wii U and Ultimate focused more on roster. Now we have a huge roster with little to do and a dwindling list of side modes outside of basic smash. It sucks. The community has also gotten more unbearable over time whether it’s the people that say Sakurai can do no wrong, or the ones that hate everything then start fights with Dragon Quest and Fire Emblem fans. This series is way too overhyped and has so little ambition to try new things anymore. I hate that people place Smash above titles like Breath of The Wild, Odyssey, or even Three Houses, when all those games clearly had more ambition and heart put in, while Smash is an over bloated ghost of its former self.
 
The entire Zelda franchise, especially the 3D games.

I never got it. I didn't back then and I still don't.
Same here, though Breath of The Wild was actually really good. Maybe not everyone’s cup of tea, but the more open open-world is so relaxing to traverse and I never feel bogged down by a million side quests and a main story like Ubisoft titles. The stuff before BOTW was really boring, just a linear travel and puzzles.

Doom and Doom Eternal. There are tons of good FPSs out there, and having played them I don’t see why they get so much more attention than the others.
Outside of BFG division the soundtrack of the first game is also annoying crap.
From my understanding, it seems to be Doom’s emphasis on being the predator. It encourages players to jump head first into danger, whereas games like COD reward those who take cover and play it safe. People like the risk in Doom as it creates an arcade styled combat system where the player doesn’t cower to the enemy.

The best way to describe it, the enemies are trapped in a room with the player, not the player is trapped in a room with the enemy. Small difference, but it creates a very different gameplay experience.
 
Games don't have to be classics to be overrated imo. Oblivion isn't generally regarded as a great game, but people tend to understate just how terrible it is.

Oblivion is a repetitive, boring ugly mess from start to finish. The start with the idiotic tutorial dungeon and nonsensical interaction with a confused-sounding Patrick Stewart and the finish where an NPC fights the final boss for you like a D&D session run by the world's worst DM.

The voice acting is terrible, the Oblivion gates are the same dumb dungeon over and over and the character models are hideous. And of course there's the legendary and completely broken levelling system that punishes levelling up and results in random bandits trying to shake you down for pennies while wearing armour worth more than the Imperial treasury.

All the dungeons look the same, the combat is horrible (at least you could snap Morrowind's combat over your knee for shits and giggles), the setting is bland and generic, the main quest is even worse than Skyrim's and even the best side quests are worse than the most mediocre in Morrowind.

The NPC dialogue and radiant behaviour is so bad it's embarrassing, everyone looks like a potato and the economy is completely broken.

Literally nothing is good about Oblivion. Nothing.

One thing Oblivion improved over the previous games was that if you shoot something with an arrow and hit the critter, it actually hits and doesn't go through them doing no damage. I don't know why aiming with a bow was even a thing in Morrowind if it's all dice rolls to hit. Bethesda could have replaced that with a bow-icon that you can smash when seeing enemies, like in Dungeon Master or Eye of the Beholder.
 
Doom and Doom Eternal. There are tons of good FPSs out there, and having played them I don’t see why they get so much more attention than the others.
Outside of BFG division the soundtrack of the first game is also annoying crap.


Finally, someone who doesn't like DOOM's soundtrack., playing this game muted is almost a requirement.

But I don't get the gameplay either. Every demon is a bullet sponge (at least at the start of the game, I can't tell as the game progresses because I played less than two hours) but you can rip them in half using your bare fists? It's so unsatisfying, I want to shoot demons not punch them.
 
Half-Life 2: I appreciate what that game has contributed to modern games as far as things like physics engines go, but I didn't like the plotline/lore behind it and the gameplay was mediocre at best. Half-life 1 and Opposing Force were better.

Team Fortress 2: I didn't like the "cartoon" theme of it. I think the original Call of Duty 1/SOCOM aesthetics and style of gameplay as seen back in 1999/2000 trailer would have been better.
https://youtube.com/watch?v=8KPIPIleULo
GTA: San Andreas: My thought's are similar to Half-life 2; The game mechanics were really good but I hated the plot/storyline and protagonist and the gameplay got boring after a while. Vice City was 100x better storyline-wise.

The Witcher and Dragon Age game series('s) (including Origins): Both are too linear and "hand-holdy"
can we talk about how half of half life 2 was just boats and cars, i stopped playing the moment i had to drive through the antilion den
 
Games don't have to be classics to be overrated imo. Oblivion isn't generally regarded as a great game, but people tend to understate just how terrible it is.

Oblivion is a repetitive, boring ugly mess from start to finish. The start with the idiotic tutorial dungeon and nonsensical interaction with a confused-sounding Patrick Stewart and the finish where an NPC fights the final boss for you like a D&D session run by the world's worst DM.

The voice acting is terrible, the Oblivion gates are the same dumb dungeon over and over and the character models are hideous. And of course there's the legendary and completely broken levelling system that punishes levelling up and results in random bandits trying to shake you down for pennies while wearing armour worth more than the Imperial treasury.

All the dungeons look the same, the combat is horrible (at least you could snap Morrowind's combat over your knee for shits and giggles), the setting is bland and generic, the main quest is even worse than Skyrim's and even the best side quests are worse than the most mediocre in Morrowind.

The NPC dialogue and radiant behaviour is so bad it's embarrassing, everyone looks like a potato and the economy is completely broken.

Literally nothing is good about Oblivion. Nothing.
I gotta say that the soundtrack is pretty good. Otherwise, yeah, I don't really get what people see in this game or why it's so fondly remembered. Must be nostalgia, it was someone's first rpg.
 
Might be a bit off an unpopular opinion, but...I didn't care for Dragon Age; Inquisition.

Now, I freaking loved Dragon Age; Origins, it's probably one of my all time favorites and I even enjoyed DA2 a bit, though that could be I lowered my expectations accordingly due to it's rep of being "the bad one", but I still enjoyed the fast pace combat and the story and characters (while a mess) had there moments. It's not a great game by any means, but if you divorce it almost entirely from DA: O and treat it as a mediocre spin off in the DA setting, I think it's at least a solid time killer.

But Inquisition, everyone raved about it, said how it got Dragon Age back on track and was even better then Origins! I...have never finished it, and that's not jut because it's a long ass game (Origins is just as long and I've played through it and the Awakening DLC twice) but the game just feels like such a grind at times. The "Quest Area's" are way too big and are not populated with enough "random encounters" to avoid feeling empty, and yeah they give you horses to get around but that doesn't help too much when you got to dismount every 20 second to gather herbs and ores to make stuff, which you HAVE to do if you want decent armor, weapons, or upgrade your keep.

The combat also feels like a downgrade. In Origins the combat moved at just the right pace to give you just enough time to swap over to another character to chug a healing poultice, cast a spell, or use an ability that could save a character from being knocked out. In Inquisitions, aside from the combat rarely being a challenge, you can revive someone in the middle of combat whenever they get K.O'd if you screw up, not like that's likely to happen as the games easy as hell. Speaking of dumbing stuff down, I hate how they actually took away the option to allocate ability points for the characters, even your own. In the old games you could have a Warrior with high dexterity or a Mage with high strength and there were even special class archetypes you could take to compliment these builds. Inquisition just allocated the points automatically, and that's not to mention the nerfed talent tree's. Not only are there less talents in Inquisition compared to Origins (though a bit more then DA:2) they also took out skill trees, leveling up stuff like Persuasion, Herbalism, Trap Making, ect., it's all gone. I mean, people gave Fallout 4 shit when they took away almost everything that wasn't combat related, why should Inquisition get a pass? It's not a good thing when your open world single player RPG has less character customization then freaking World of Warcraft.

The characters were...alright, not as good as in Origins, but still decent enough. I think they might have spread it too thin by having so freaking many significant characters, though that's just my opinion. Also the female character models are ugly, at first I thought it was just me, but then, well, Mass Effect Andromeda came out and it was revealed that Bioware gradually making the females less attractive was a legit thing that they were doing! Guess that's what happens when you get advice from Anita Sarkessian (or however her name is spelled) of all people.

Anyways, I've tried to finish DA:I twice, and while I start off strong I always end up running out of steam before I finish it. The super-blighted zombie dude (forgot his name, Corphius or something?) didn't get me nearly as hyped to stop as the Blight horde lead by the Archdemon or Logan. Though, I heard a good chunk of the people who worked on Origins had little to no involvement with Inquisition, and with Bioware kinda in the shitter, we'll probably never got another good Dragon Age game. But hey, at least we got Origins, and man does that feel like a complete and satisfying game that doesn't end on a cliff hanger...unlike some other games...
 
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