Monster Hunter World

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Monster You want to fight the most?

  • Tigrex

    Votes: 5 8.5%
  • Nargacuga

    Votes: 2 3.4%
  • Glavenus

    Votes: 3 5.1%
  • Barioth

    Votes: 2 3.4%
  • Banbaro

    Votes: 0 0.0%
  • Snow Fish

    Votes: 0 0.0%
  • Null

    Votes: 26 44.1%
  • Velkhana

    Votes: 1 1.7%
  • Upgraded Legiana

    Votes: 1 1.7%
  • Seregios?

    Votes: 3 5.1%
  • Zinogre?

    Votes: 5 8.5%
  • Brachy Boi?

    Votes: 8 13.6%
  • Fatalis?

    Votes: 3 5.1%

  • Total voters
    59
So, another necro - my apologizes - but I picked up World recently. Not the first time I had the game, but I previously dropped it because I admittedly found it boring; now, though, I want to try and actually make progress into the game. I got the Master edition, which apparently has all of the DLC on it; I was wanting to actually go through the DLC this time around, including hopefully being able to get up to, and beat, Fatalis. And yes; there's a pretty good chance I'll be running solo through the entire game, aside from bringing my Palico.

One small issue, though; I'm not sure which weapon(s) I should be running with. I do admit, I prefer being able to pick up a single weapon type and stick with it through the entire game, though I am willing to give other weapons a shot; I've heard that certain weapon types are much better against certain types of monsters than others, so I am curious.

I've tried the game out a little bit so far; I found myself really liking the Bow this time around, though I've heard that it's apparently really bad outside of co-op builds? Does anyone have suggestions for what weapons to be using as a solo player? I am planning on going all the way through this time - hopefully - so any suggestions are appreciated.

Bow is extremely OP in World. For me the only other weapon it compares to is the heavy bow gun because it has the ablity to do a lot of 'small hits' very quickly which shreds monsters and you can build your playstyle around moving quickly.
 
One small issue, though; I'm not sure which weapon(s) I should be running with. I do admit, I prefer being able to pick up a single weapon type and stick with it through the entire game, though I am willing to give other weapons a shot; I've heard that certain weapon types are much better against certain types of monsters than others, so I am curious.
My advice is to try out as many different types of weapons early on as you fight through the introductory monsters until you find a style you like. If you wind up reaching a point where you want to grind for some gear, like an armor set, use it as an opportunity to go for a weapon you haven't tried out yet, so the fight against the same monster has some variety, and you can see if you like the playstyle. I think all the weapons in World are good enough to be used throughout the game. You'll have a much better time going through all the fights using a weapon that complements a fighting style you like, without worrying too much on where it stacks up on the tier-list. If you like the Bow, it should be fine.

The only weapon I could think you maybe should avoid is Hunting Horn, just because its buffing system greatly benefits group play more than solo, but it can still work as a solo weapon. I just think you'd be better off going Hammer (which was my personal weapon of choice.)
 
Bow is extremely OP in World. For me the only other weapon it compares to is the heavy bow gun because it has the ablity to do a lot of 'small hits' very quickly which shreds monsters and you can build your playstyle around moving quickly.

What makes the Bow so good, exactly? Any special tips or tricks that I should know?

Also, is it true that the Bow is apparently really bad against certain bosses, like Alatreon? I've read that Bows are apparently really focused on elemental damage, which means that I'll be needing to grab different bows of each element; is that accurate, or no?

My advice is to try out as many different types of weapons early on as you fight through the introductory monsters until you find a style you like. If you wind up reaching a point where you want to grind for some gear, like an armor set, use it as an opportunity to go for a weapon you haven't tried out yet, so the fight against the same monster has some variety, and you can see if you like the playstyle. I think all the weapons in World are good enough to be used throughout the game. You'll have a much better time going through all the fights using a weapon that complements a fighting style you like, without worrying too much on where it stacks up on the tier-list. If you like the Bow, it should be fine.

The only weapon I could think you maybe should avoid is Hunting Horn, just because its buffing system greatly benefits group play more than solo, but it can still work as a solo weapon. I just think you'd be better off going Hammer (which was my personal weapon of choice.)

Yeah, I've been trying to learn several different weapons to use; made a little progress with the Longsword and Sword & Shield, looking to try out the Insect Glaive next.

What are your thoughts on using the Guardian armor? I was thinking about using it to help save up on parts and stuff to build better weapons and gear on down the line; like the Drake Sword in Dark Souls 1, sort of.
 
Also, is it true that the Bow is apparently really bad against certain bosses, like Alatreon? I've read that Bows are apparently really focused on elemental damage, which means that I'll be needing to grab different bows of each element; is that accurate, or no?
Some weapons are more physical with elemental tinge, some are elemental heavy with physical as a smaller component. At least, that's how I remember it. It's been a while. The hammer, for example, I remember mostly being a primarily physical weapon, with the elemental effects being a bonus. Alatreon is a special case, different than other monsters, since he effectively has phases where he shifts through different elements, alongside a deadly attack that requires an elemental "DPS check" of sorts. If I remember right, weapons like the hammer weren't as good as the bow, at least on raw, due to needing to counter his elemental weakness. But the fight specifically uses some kind of unseen multiplier, so weapons of differing elemental prowess can work roughly equally, rather than punishing you for using a certain weapon type.
What are your thoughts on using the Guardian armor? I was thinking about using it to help save up on parts and stuff to build better weapons and gear on down the line; like the Drake Sword in Dark Souls 1, sort of.
Well, the drake sword is sort-of balanced on being strong early game, but having poor scaling as you get further on into the mid-game. The Guardian Set exists as a way for players who, after making a new character, want to get to Iceborne's content ASAP. Going into fighting the first Iceborne monster with low-level base game gear would be rough, and they didn't want people to have to grind up to HR gear, so that's their solution. I would avoid it, if you want to experience the base game as it was intended to be played, working your way up through the ranks and building better gear. Because, really, grinding is MH, it's just that the gameplay of the grind is fun, rather than mashing through random encounters or whatever. You can get pretty far in LR/HR without needing to build an entire new set of armor and weapon between hunts, most of my weapon crafting and gear was mostly for completion's/fashion's sake.

Ultimately, it's your free time and fun, so you should do whatever you feel is best, but yeah, that set's the ticket for "Skip to post-game DLC."
 
@Scream Aim Fire
1) I have no idea where you get idea of bow is only good as coop weapon. Because that is a retard opinion. Ranged weapons from World are always top 3 in speedrun category because of its nature.

2) Bow, LBG and dual blades are considered as elemental weapons because of their fast attacks. Fast attacks utilize elemental hitzone a lot better. It's only Sunbreak, where balancing is encouraging to use elemental weapons for all weapons type.
The case with Alatreon and Fatalis, because ranged weapons are very strong. Capcom does cringe/kneejerk balancing by making these last two monsters have bad/low ranged attack hitzone and elemental hitzone.
If you want to use bow, then abusing clutch claw tenderising and wallbanging as much as possible.

This point I'm confused. You stated just start MHW again, yet Alatreon is like second last monster from Iceborne DLC. It's gonna be a long while to get there.

3) The point of Guardian armor-weapons is to help you skipping or speedrunning through the base game (World). Because they are pretty much making base game armors and weapons obsolete. No need to spend hours farming, which can be bad for new players because it doesn't teach mindset of farming monsters and learning about armor sets.

4) I recommend learning about food buffs before starting a hunt. For World-Iceborne specific, it's better to capture since they gives more rewards. Not for elder dragons, they can't be captured.
Edit: This is the master rank (Iceborne) armor-weapon progression guide if you need. Since base game World can be "skipped" with Guardian armour already.
 
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Got World a while back (its my first MH game) and put around a 100th hours into it. it was pretty fun for the most part, playing around with the weapons, building new gear, hunting bigger and tougher monsters etc.

Got iceborn later and while i had a good time with it, it just felt like some of the monsters had too much health or did too much damage. didn't like that it felt i had to use the clutch clew to do enough damage to bring a monster down or tenderize to do more damage. had almost no issue fighting most vanilla monsters on my own but i found myself calling for help for the new ones. (did not use the gear they gave you for free at the beginning. i knew it was a beginners trap).

I dunno. i had fun but the difficulty spike and the gear farming started to turn me off so i quit playing after the "final boss" of the DLC. maybe i go back to it when im not feeling burned out.

LS main btw.
 
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I come back to world every 6 months or so. Started with the dual sword things (fast as fuk boi), then Insect Glaive for the cool spins and shit. All this talk of Bows is making me want to try them now and finish the DLC.
 
I come back to world every 6 months or so. Started with the dual sword things (fast as fuk boi), then Insect Glaive for the cool spins and shit. All this talk of Bows is making me want to try them now and finish the DLC.
Bow is pretty fun and a good entry into ranged weapons.
 
@Scream Aim Fire
1) I have no idea where you get idea of bow is only good as coop weapon. Because that is a retard opinion. Ranged weapons from World are always top 3 in speedrun category because of its nature.

You can thank other sites like Reddit and GameFAQs; the "fans" on there tend to sperg a lot about random bullshit, and one of the many, many claims on Reddit in particular is that the Bow is designed for co-op only. I didn't exactly trust that info, so that's exactly why I came here; you guys actually seem to know what you're talking about, and I trust you.

2) Bow, LBG and dual blades are considered as elemental weapons because of their fast attacks. Fast attacks utilize elemental hitzone a lot better. It's only Sunbreak, where balancing is encouraging to use elemental weapons for all weapons type.
The case with Alatreon and Fatalis, because ranged weapons are very strong. Capcom does cringe/kneejerk balancing by making these last two monsters have bad/low ranged attack hitzone and elemental hitzone.
If you want to use bow, then abusing clutch claw tenderising and wallbanging as much as possible.

All good information; thank you. Sounds like an incentive to practice with a melee weapon; not exactly complaining, gives me an excuse to experiment.

This point I'm confused. You stated just start MHW again, yet Alatreon is like second last monster from Iceborne DLC. It's gonna be a long while to get there.

Oh, I know; I've just heard a LOT of stuff about that boss in particular, and I was just wanting to get some stuff cleared up. Seriously, the tard rages I've seen about Alatreon is... well, it's actually pretty funny.

3) The point of Guardian armor-weapons is to help you skipping or speedrunning through the base game (World). Because they are pretty much making base game armors and weapons obsolete. No need to spend hours farming, which can be bad for new players because it doesn't teach mindset of farming monsters and learning about armor sets.

Good to know; I did experiment with armor and weapon sets in my previous run with the game, so I do have an idea on farming and such. Admittedly, I might use Guardian gear to speed up certain things; I definitely plan on taking my time and experimenting with stuff, though.

4) I recommend learning about food buffs before starting a hunt. For World-Iceborne specific, it's better to capture since they gives more rewards. Not for elder dragons, they can't be captured.

Yeah, I learned about food buffs last time; REALLY good to know, they help with a lot.

Edit: This is the master rank (Iceborne) armor-weapon progression guide if you need. Since base game World can be "skipped" with Guardian armour already.

Great info, thank you!
 
Right, so; I've made a little progress into the game, got to the second area, and I'm having a little trouble with melee weapons. Or rather, I can't decide which kind of melee weapon I should focus on; they're all pretty fun, and nothing really seems to be "bad", at least at this point in the game. I'm loving my bow build so far; the dodge ability and ranged damage really do help in providing some distance, but I would also like to get a melee weapon figured out for later.

The melee weapon classes that I'm currently trying out are:

- Sword & Shield

- Longsword

- Insect Glaive

- Dual Swords

Basically, does anyone have any suggestions on melee weapons? I am personally leaning towards the Longsword and Insect Glaive myself, but I'm willing to try out anything. Any advice is appreciated; what do you guys think?
 
Longsword has a pretty fun rhythm, good damage output and pretty safe up close because of its counter. Hard to go wrong with.

What about the Insect Glaive? Heard elsewhere that it's apparently pretty strong/broken against some of the later enemies in particular, thanks to the hopping. What do you guys think?
 
The melee weapon classes that I'm currently trying out are:
Sword & Shield
Longsword
Insect Glaive
Dual blades
Any is fine. All 4 weapons here are considered as light weapons, you need to do clutch claw attack like twice to apply tenderize.
You can slot Clutch claw boost deco/gem/skill to reduce requirement to one attack, tenderize lasts for 3 minutes.
Although, for dual blades and SnS, they have their own combo to apply tenderize immediately without relying on that clutch claw boost. Most importantly, try to get Rocksteady mantle and abuse it.

For Insect glaive specific, use this video (Kinsect type) and video 27 (general guide, combo) in playlist, video 29 is specific match up guide for glaive and Alatreon, video 26 is SnS general guide(most important part is Perfect rush combo segment). Most videos are like 20 minutes, so just watch segment you need.
Video 1-22 are MonHun Rise, don't bother checking out.
The main reason for insect glaive being strong match up for some monsters is mostly you can vault/hopping to dodging monster attack and follow up an attack faster. Think of Diablos, Tigrex doing a charge twice in a row, or Pukei Pukei both normal and water version shooting their poison/water beam. Also, vaulting attack from glaive is easier to topping/mounting monster, which leads to knock monster on the ground, more free damage window. In some cases, you can styling on flying monster (Rathian, Rathalos) and living that Final Fantasy dragoon job.

But put it this way, knock down, stun (blunt weapons like hammer/hunting horn), poison, sleep, paralyzing and flash are considered status effect. Monsters will get more resistant to these effects after being inflicted one time. So you get to do these effects type like 2 -3 times at most in a hunt.

For dual blades input combo Triangle (light attack) should be mouse left click, Circle (strong attack) should be mouse right click and L2 is the clutch claw. I could remember wrong input equivalent for playstation and KBM, so test it out.
Triangle -> Circle x2 -> L2 clutch claw, Circle x3 -> L2.
4min tenderize with a bit more complex one.

For SnS, you roll into monster and use clutch claw aim upper + attack to tenderize.
The idea for melee weapon against monsters is this, treat the game as turn-based, you wait for monster to finish their specific attack/turn then you go in with a proper attack combo/turn that fits in the down time window of monsters attack. Because melee weapons have to commit with attack animation, combo and positioning way more than ranged weapons.

Can try this webpage (gamewith.net), scrolldown and click on "how to use", they'll give some basic attack combos for weapons. Website design aren't great, bear with it.
 
@Hammr2: Thanks for the write-up; I'm fairly certain that these will be helpful! I'll give a look at the videos, see what I'm missing, and do some more experimenting, see what clicks.
 
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