Monster Hunter World

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Monster You want to fight the most?

  • Tigrex

    Votes: 5 8.5%
  • Nargacuga

    Votes: 2 3.4%
  • Glavenus

    Votes: 3 5.1%
  • Barioth

    Votes: 2 3.4%
  • Banbaro

    Votes: 0 0.0%
  • Snow Fish

    Votes: 0 0.0%
  • Null

    Votes: 26 44.1%
  • Velkhana

    Votes: 1 1.7%
  • Upgraded Legiana

    Votes: 1 1.7%
  • Seregios?

    Votes: 3 5.1%
  • Zinogre?

    Votes: 5 8.5%
  • Brachy Boi?

    Votes: 8 13.6%
  • Fatalis?

    Votes: 3 5.1%

  • Total voters
    59
Has anyone managed to kill Fatalis in MHW yet?

He has gotta be the most artificially difficult monster in the game. 60k HP solo, almost 200k in a team. He one shots or two shots you with most of his attacks. And you only get 30mins to do it.
Use the siege mechanics like the cannon and ballista (equip heavy artillery) and topple him, run part breaker to bust his head faster since if he gets to phase 3 without a head break he will in fact always one shot you.

Always use the roaming ballista when its up too. Its a shit ton of damage if you're pummeling a tenderized part with it.
 
Sorry for necroing the thread but I figured it's best to recycle a thread than to make a new one :P

Anyways, I was thinking of getting back into Monter Hunter: World and picking up the Iceborne DLC and I have a couple of questions:

1. Is it worth picking up the DLC?
2. What's the deal with the clutch claw and why do some people seem to hate it?
 
Sorry for necroing the thread but I figured it's best to recycle a thread than to make a new one :P

Anyways, I was thinking of getting back into Monter Hunter: World and picking up the Iceborne DLC and I have a couple of questions:

1. Is it worth picking up the DLC?
2. What's the deal with the clutch claw and why do some people seem to hate it?
1. Absolutely, the base game is kind of underwhelming especially post game. There was OP gear added to speed up the main game to get to IB, so if thats not your thing avoid them.
2. Do more damage to things after slashing them with it, and 2 free wall hits for big damage + knockdown on each. Probably too casual for the hardcore MH audience.
 
1. Absolutely, the base game is kind of underwhelming especially post game. There was OP gear added to speed up the main game to get to IB, so if thats not your thing avoid them.
2. Do more damage to things after slashing them with it, and 2 free wall hits for big damage + knockdown on each. Probably too casual for the hardcore MH audience.
Thanks for the answer. About point 2: how long does the damage effect last and "wall hits": does this mean you clamber up the wall and slam the monster WWE style for huge damage or something? Last time I played the game, I was using the insect glaive (I liked the acrobatics you could do with the thing lol) so maybe the IG will offset the damage from the clutch claw?
 
Not sure on how long it lasts, but you can see visible scars on the area you've hit. For wall hits you're grappling onto the monster and pointing it towards a wall and then sending it running into the wall for a lot of damage.
 
For wall hits you're grappling onto the monster and pointing it towards a wall and then sending it running into the wall for a lot of damage.
Maybe I am a filthy casual or something but I think that sounds cool especially since you would want to wrangle a monster and use the environment against it. Also, I recall the monsters being quite difficult in their more advanced versions so having tools to defeat them shouldn't be too casual or am I wrong about this?
 
Maybe I am a filthy casual or something but I think that sounds cool especially since you would want to wrangle a monster and use the environment against it. Also, I recall the monsters being quite difficult in their more advanced versions so having tools to defeat them shouldn't be too casual or am I wrong about this?
It's been a long while since I played, but I think the complaints mainly centered around how, instead of it being an occasional thing that you do for some bonus damage/break/knockdown, Iceborne's changes made it the "optimal" thing to do, since you need to weaken those parts with wall slams in order to do good damage. So it's mostly just dealing with the tedium of having to do it to tenderize the monster every fight and having it enrage multiple times, otherwise the fight takes longer. Personally, I didn't have much of a problem with it, but I played ungabunga hammer man. Might be more annoying for different weapons. That and the traditional "It's new, so it's worse than the old ways!" complaints.
 
To add to the Clutch Claw discussion, the issues with it and the tenderizing/wallbang mechanics really become apparent in lategame hunts like AT Kulve/Alatreon/Fatty. It becomes a game of "is my temporal mantle up to weaken this and not die or get knocked off?" and AT Velkhana's hitzones were specifically nerfed to force players to tenderize. I personally don't enjoy how it breaks up the tempo of combat, but it's somewhat weapon dependent. There is a community overhaul that does a pretty solid job of removing the claw, but I wouldn't recommend it for a first playthrough.
 
So I started a new character and used the clutch claw a few times and have yet to make a monster smash into a wall. Does it work like this on the much larger, more difficult monsters or something? I tried it on a great Jagras and some other beginner area monsters for the time being...
 
So I started a new character and used the clutch claw a few times and have yet to make a monster smash into a wall. Does it work like this on the much larger, more difficult monsters or something? I tried it on a great Jagras and some other beginner area monsters for the time being...
I'm pretty sure it works on just about everything, but like I said, it's been a while. If I remember right, the conditions are something like:
1. Get slinger ammo (rocks, redpits, moss, whatever)
2. Grapple onto the monster's head (can't do this if it's enraged, e.g. the monster's eye map icon is red instead of normal yellow)
3. Use R2 to fire all ammo as a flinchshot, causing it to charge in its currently facing direction
4. You can use Circle to make it change direction before flinchshot, but only once or twice, then it will enrage. So turn it towards where you want it to go, and then immediately fire.
5. If the monster collides with a wall/other monster, you're good. Keep in mind that sometimes the angle will be just a little off, or the hitbox just misses, so you may want to make sure your monster is facing it head on/is 90 degrees off and can be turned.
 
The main complaints from the tenderizing mechanics before was due to the part's wounded state timer being annoyingly short, the devs tweaked it to last longer on later patches.
 
For more specific number:
Without clutchclaw tenderize, you only deal like 80% damage to that monster part. Losing 20% damage is a lot for a whole hunt, it becomes lot more noticeable around MR3-4 monsters, it can double or triple your hunt time especially against flying monsters for melee weapons, aka you may fail because you run out of time. Monsters at Master Rank have more health and enrage lot more.

Clutchlaw duration was only 90 seconds, then it got buffed to 3 minutes near the end of game update. For light weapons (dual blades, sword & shield, insect glaive) require two clutch claw attacks to apply tenderize, which demanded you slotting a deco skill to reduce to only one clutch claw attack needed.
Then considering clutch claw is a projectile, you may apply tenderize the wrong part.
 
The more I look at the older games, the more it makes me wish we got Hunting Arts instead of the clutch claw.
 
play generations ultimate

its newer than world and has the most content of any MH game
Generations Ultimate is not newer than World. It just didn't release in the West until after World. It came out in Japan in 2017 under the name Monster Hunter XX but they weren't going to release it in the West until they saw World selling like gangbusters here. And even then its the G Rank version of an even older game, Generations/X which came out in 2015.
 
Sorry for necroing the thread but I figured it's best to recycle a thread than to make a new one :P

Anyways, I was thinking of getting back into Monter Hunter: World and picking up the Iceborne DLC and I have a couple of questions:

1. Is it worth picking up the DLC?
2. What's the deal with the clutch claw and why do some people seem to hate it?

the main problem with the clutch claw is that it's very centralizing
it's basically mandatory in endgame and forces you to stop fighting the way you always have.

you really really want to get the most out of it, having the monster tenderized and enraged for the whole time, while never wasting a chance to topple it. the whole meta revolves around it.

switch axe in particular takes it to a whole new level https://www.youtube.com/watch?v=NdqxoE90gGg

i didn't think it was too annoying of a gimmick but it was kinda like the batmobile in arkham knight; a bit too prevalent
 
Generations Ultimate is not newer than World. It just didn't release in the West until after World. It came out in Japan in 2017 under the name Monster Hunter XX but they weren't going to release it in the West until they saw World selling like gangbusters here. And even then its the G Rank version of an even older game, Generations/X which came out in 2015.
yes I'm aware
but Generations Ultimate/XX has more content than Generations/X
is tantamount to the differences between 3 or 3U and 4 and 4U,
the lack of G rank in X is not something that is insignificant
that alone would make them not the same game, even if you excluded the new styles, graphics and monsters

for us it is the newer game
but more importantly he said he wanted hunter arts
and that game has what he wants
 
For light weapons (dual blades, sword & shield, insect glaive) require two clutch claw attacks to apply tenderize
For DBs case, It has a combo finisher that allows u to latch on monster and perform a tenderizing clutch claw attack. Didnt really need to slot shaver for DBs.
 
So, another necro - my apologizes - but I picked up World recently. Not the first time I had the game, but I previously dropped it because I admittedly found it boring; now, though, I want to try and actually make progress into the game. I got the Master edition, which apparently has all of the DLC on it; I was wanting to actually go through the DLC this time around, including hopefully being able to get up to, and beat, Fatalis. And yes; there's a pretty good chance I'll be running solo through the entire game, aside from bringing my Palico.

One small issue, though; I'm not sure which weapon(s) I should be running with. I do admit, I prefer being able to pick up a single weapon type and stick with it through the entire game, though I am willing to give other weapons a shot; I've heard that certain weapon types are much better against certain types of monsters than others, so I am curious.

I've tried the game out a little bit so far; I found myself really liking the Bow this time around, though I've heard that it's apparently really bad outside of co-op builds? Does anyone have suggestions for what weapons to be using as a solo player? I am planning on going all the way through this time - hopefully - so any suggestions are appreciated.
 
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