Monster Hunter Wilds

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Will you play it at launch?


  • Total voters
    238
Dropping the game after release is a normal experience for this series. This is steamcharts for the release to Ice Borne..You can see a large start at around 300k dropping off to below 100k peaks until Iceborne released. A month after Iceborne it drops again.

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The charts show a steady climb back to 100k-ish in 2024 probably because of all the hype for Wild. Rise has a similar story over a shorter time with a sharper drop off. It's a classic case of 'fans of the series' vs 'casual gamer'. Nothing wrong with that but the casual players are not killing Elder Dragons for drops or completing multiple sets of armor for different playstyles let alone weapon variant playstyles.
 
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Just saw some leaked footage of someone with a review copy fighting the tempered version of the supposed super duper endgame boss. They had shit gear, weak weapons that still had blue sharpness, and played like absolute shit, facetanking almost every attack. They hunted it in 7 minutes.
 
Despite these games being the easiest that they've ever been in both equipment management and combat, it's still too much for the normie to actually commit to consistently playing it.
First 5 hours: Woo, new monster! I'm gonna kill it 5 times in co-op to doot my horn and make cool matching water armor!
>....
Last 5 hours: Oh boy, I am decked out in more or less the same loadout as every other weapon, WEX and attack damage, as a HH support type of player. Can't wait to get one-shot in this armor-based game in which armor stops mattering by a flying laser fortress wyvern.

Yeah no shit people drop out, it stops being fun. Only thing that kept me going in World towards the end was the ability to farm cosmetic unlocks and fun achievements. Rise? I made +500 necklaces and didn't once get a useful one. The best I got was like 2x evade distance and 1x duration. Suddenly I could actually dodge away from attacks and got rewarded for knowing their moves, something I hadn't until this point cause your dodge is dogshit and there are no iframes. Curious.
 
This is one thing I'm not going to complain about. I get the appeal of actually having to try and get the rare materials, but back when 4U came out I had to fight over 70 G rank Seregios for a single gem. It was not fun in the slightest and that shit needed to be changed.
I loved fighting Reggie, that nigga was all talk.
 
I can't vouch for Rise of the Ronin but I expect the normies to pump way more hours into Ass Creed than MHWilds. The typical pattern I've seen from my normie friends is: kill the Final Boss, drop game, come back for G Rank, kill the Final Boss, drop game forever.
Despite these games being the easiest that they've ever been in both equipment management and combat, it's still too much for the normie to actually commit to consistently playing it.
The normie will play for maybe 5 minutes, say “You have to manage your fucking palico equipment too??” and uninstall. It just comes off as a bunch of bullshit you have to do with little return for your time investment. Because you can just fight the monster with basic equipment and the games combat has become Black Excellence mode, letting you whip and nae-nae through enemy attacks while holding R2 to aim critical attacks at the monsters head at the last second, regardless of positioning
 
Suddenly I could actually dodge away from attacks and got rewarded for knowing their moves, something I hadn't until this point cause your dodge is dogshit and there are no iframes. Curious.
Actual skill issue. Evade extender is a comfort slot, even if it's an objectively useful one. It's not mandatory at all. Especially in Rise where you've got the fucking Ninja wire bugs letting you zip and zoom circles around monsters and avoid damage like never before.
This is one thing I'm not going to complain about. I get the appeal of actually having to try and get the rare materials, but back when 4U came out I had to fight over 70 G rank Seregios for a single gem. It was not fun in the slightest and that shit needed to be changed.
There will be other things to get gated behind the desire sensor. You can bet your ass on that.
 
Woke Capcom, publisher of Dragons Dogma 2 which is full of niggers and warrior women... , why would a grown up White man want to play this woke trash unless he is woke or has autogynephilia. BTW Monster Hunter: World had one of the most unsatisfying combat systems ever, unresponsive, no feedback, I don't get at all why people liked this game.
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Talking about hunting:
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Full roster at launch, apparently. There's still an argument that it's an improvement over base world, but not by much at all.

It's one monster less than base World. A bit disappointed here, they just love to vomit the majority of the roster out. It makes the roster feel bigger then it actually is. But, also compare the title updates after launch. Rise got 4 new monsters a month after launch, Wilds gets just Mizu and we won't see the other monster until late summer. Lol. Again I wouldn't complain about the size of the roster if they didn't just advertise 90% of it before launch.
 
It's one monster less than base World. A bit disappointed here, they just love to vomit the majority of the roster out. It makes the roster feel bigger then it actually is. But, also compare the title updates after launch. Rise got 4 new monsters a month after launch, Wilds gets just Mizu and we won't see the other monster until late summer. Lol. Again I wouldn't complain about the size of the roster if they didn't just advertise 90% of it before launch.

Supposedly, it might as well be 2 less than base world for all intents and purposes, because from what I've seen, the low rank final boss is a cinematic fight with no materials, weapons, or armor that can't be repeated.
I don't think mizu and zinogre drip fed over the course of 5 months is gonna save this one. Rise launched with 37 monsters in it, hell, I'd even let you call it 33 as 4 of them were exclusive to rampage at launch and didn't get quests where they could be fought outside of that dogshit until later title updates. Even with that caveat, that's still 4 or 5 more monsters, and with the 1 monster per title update per season, I don't think it's catching up any time soon.
 
Nah, I think it still outperforms worlds, and while it will have some drop from the casual fans, they will be coming back again and again, and this game will have legs.
 
Just saw some leaked footage of someone with a review copy fighting the tempered version of the supposed super duper endgame boss. They had shit gear, weak weapons that still had blue sharpness, and played like absolute shit, facetanking almost every attack. They hunted it in 7 minutes.
Please tell me you have that footage saved? Also speaking of leaks, here's someone getting assmad because people are sharing leaks:
Thumbnail, name, Avatar, unholy trinity of autistic weebery.
Full roster at launch, apparently. There's still an argument that it's an improvement over base world, but not by much at all.
Sadly this is unsurprising. I mean the number is sad but the Monster list itself doesn't look absolutely terrible. I can't really say much good things about it though. Will real problem I have is that this is pretty much all we'll get for a while like you and @Tears In Rain said:
But, also compare the title updates after launch. Rise got 4 new monsters a month after launch, Wilds gets just Mizu and we won't see the other monster until late summer.
Rise launched with 37 monsters in it, hell, I'd even let you call it 33 as 4 of them were exclusive to rampage at launch and didn't get quests where they could be fought outside of that dogshit until later title updates. Even with that caveat, that's still 4 or 5 more monsters, and with the 1 monster per title update per season, I don't think it's catching up any time soon.
 
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I was listening to a podcast with some YT guy, Fighting Cowboy, he said he finished all the content in about 120hours. This includes; 37 weapon/armor sets, all the endemic life catching, all the side quests and part the end content monsters. All he had left was grinding for Jewels from the end game which isn't much tbh. 120 hours is pretty small even compared to World, I think I had over 300 hours of finishing content by end game in base World. 15 hour story campaign sure, that's really decent but 120 to finish a mh game is pretty fast imo.
 
I was listening to a podcast with some YT guy, Fighting Cowboy,
I was actually redpilled on that faggot a while ago by someone on this site. I just thought he was some let's player and nothing else, turns out he's an emotionally insecure, crapcom shill who will die on any hill they tell him to and cry while doing it.
he said he finished all the content in about 120hours. This includes; 37 weapon/armor sets, all the endemic life catching, all the side quests and part the end content monsters. All he had left was grinding for Jewels from the end game which isn't much tbh. 120 hours is pretty small even compared to World, I think I had over 300 hours of finishing content by end game in base World. 15 hour story campaign sure, that's really decent but 120 to finish a mh game is pretty fast imo.
That...is fucking embarrassing I won't lie. If he said 120 hours for just the side quests and end content then ok that's whatever, but everything? Literally fucking everything except some Jewels? Nah man every time I open their thread I read something that reinforces my resentment towards this game and Crapcom. And I've seen this faggot play, he's not particularly good at...anything really, so for him to finish nearly everything in 120 hours...kek. I'm not sure how accurate this site is but it should give a generalized idea. Let's go back to the average completion times of previous MH games, starting with Tri since it's my favorite entry:
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Lol the First MH game has more than twice the amount of time for total completion, if that Ram Ranch exile is to be believed.
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Tri and 4U are my favorite, but God damn was GU the best entry.
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177 hours for total completion, you know I'm starting to see why Wilds possibly has only 120 hours. Even base World has more hours. And even if you think people conflated World and Iceborne, let's assume they also conflated Rise and Sunbreak, that's still less than half for total completion. And yes they do have one for just Iceborne and Sunbreak:
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Even Stories 2 took longer to complete than possible Wilds by a mediocre gamer:
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Let's say this is all at least somewhat accurate and so is Cowboy's statement. 120 is embarrassing even before the inevitable expansion.
 
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To be fair most of the MH YouTubers are huge Capcom cock suckers. I just wanted to see what the shills were saying. The guy said he didn't do crowns yet either. But, unless you're a achievement hunter crowns really don't matter.
 
Please tell me you have that footage saved? Also speaking of leaks, here's someone getting assmad because people are sharing leaks:
Well, I dug up the link I originally found it on, but it was 404'd, likely struck by crapcum, but I found someone posting it again and saved it this time.

I don't want to say this definitively, since I haven't found the source of this to verify it 100%, but the person who I found it from this time said the person is in low rank armor, yet taking less than a quarter from this endgame monster every attack.
 
I've kept an eye on this thread and I think I'll skip out on this generation of Monster Hunter. I'm not particularly wowed by the game and feel like I'd be better served just sticking to Sunbreak and Generations Ultimate should I want to play some Monster Hunter.

Well, I dug up the link I originally found it on, but it was 404'd, likely struck by crapcum, but I found someone posting it again and saved it this time.
tempered xu wu.mp4
I don't want to say this definitively, since I haven't found the source of this to verify it 100%, but the person who I found it from this time said the person is in low rank armor, yet taking less than a quarter from this endgame monster every attack.
The prepatch must be set to 'Journalist' difficulty.
 
Probably still gonna get it i am pretty sure this is the only game that was coming out this year that i was looking forward to my only gripes/worries are how difficulty, time to completion, and post launch support are going to end up playing out speaking of seregios, lagiacrus ,zinogre are what is rumored to come along with mizutsune or are at least whats next before the summer update.
 
Lucky I didn't spend a cent for a copy of this game. There really isn't any other games this year I was interested in as well. If I didn't get it for free I would have waited for the G-rank expansion and a steam sale.

With that said, I'll be heavily gimping myself to play this game. Not going to upgrade my armor, or weapon, just what I can craft on the base screen. Also HR armor is for transmog only, I want to see if I can get through the whole game in low rank gear. No Seikret use out side of story, so I can actually learn the map and not be on auto pilot. No Palico use in solo, which I'm planning to play with a group of 3/4 friends anyway. I really want to see how easy this hair is for myself.
 
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