Monster Hunter Wilds

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Will you play it at launch?


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    238
Despite the hunter in world being orders of magnitude faster, more powerful, more maneuverable, etc in world than they have in any previous game, monsters in iceborne G rank (fuck you, I am never using "master rank") are often slower and less aggressive than their LOW rank counterparts from previous games.

It's been a arms race between hunters and monsters and the hunters have been winning heavily. G-rank Iceborne finally got difficult with Alatreon, which most of the World people hated because of their addiction to raw damage, and Fatty. The Arch Tempered Elders were nice too but pretty late additions. Again Capcom gave a ton of new tools and tech to hunters, the healing spring tool, mantels, Palicos getting huge healing tools and a free revive. I read that they're even more powerful in Wilds so just leave your cat at home if you want more "difficulty." Oh, we have mounting on command with the Sekrit. No need for awareness of ledges. And the HP bar screaming at you when your about to be hit. You can use lure pods to easily argo monsters into environmental traps for free damage and knock down. Sharpening is extremely easy now, at this point just do away with it. Least you had to farm great fish scales for a one stroke sharpening in World or commit skill slots for it. Ugh.
 
If even retarded journos consider it easy, it must be absolutely brainless and the standard niggercattle will go back to their usual slop that doesn't challenge them.
That’s just the thing. We‘ve never seen this happen, no journalist ever said that World was too easy, because for journalists World was their crucible. They consider themselves hardened vets having cut their teeth on the (vanilla) game. So, absolutely normgroids will move on to the next game that gets them closer to that Witcher 3 high of being able to completely detach from the game they are playing.
 
Prime example of a weeb franchise that changed everything about it in order to appeal to normies because corpos are embarrassed about having a weeb fanbase.

What usually happens in this scenario is the normies quickly move on due to low attention spans and the weebs leave to find something weebier leaving behind a franchise in decline.
Anime is mainstream and you will even have black factory workers watching anime. There is no real reason to make shit look more realistic as all you need to get the normal fag to buy something is influencers telling them to and just having good graphics.
 
It's been a arms race between hunters and monsters and the hunters have been winning heavily. G-rank Iceborne finally got difficult with Alatreon, which most of the World people hated because of their addiction to raw damage, and Fatty. The Arch Tempered Elders were nice too but pretty late additions. Again Capcom gave a ton of new tools and tech to hunters, the healing spring tool, mantels, Palicos getting huge healing tools and a free revive. I read that they're even more powerful in Wilds so just leave your cat at home if you want more "difficulty." Oh, we have mounting on command with the Sekrit. No need for awareness of ledges. And the HP bar screaming at you when your about to be hit. You can use lure pods to easily argo monsters into environmental traps for free damage and knock down. Sharpening is extremely easy now, at this point just do away with it. Least you had to farm great fish scales for a one stroke sharpening in World or commit skill slots for it. Ugh.
No, an arms race would be if both hunters and monsters were getting buffed, but monsters just weren't keeping up with hunters. Hunters get stronger while monsters get weaker. GU was an arms race. Rise and especially Sunbreak, for all their faults, were an arms race. World high rank was easier than the village low rank for half the games in the series. Iceborne had like 5 legitimately challenging monsters, and every single one of them was from a title update. Wilds doesn't even have a challenging demo superboss, which both base world and rise, the two easiest games in the series, had, and the same journos who considered the punching bags with zero aggression in world to be the next dark souls are saying wilds is easy.
 
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/v/ is a cesspool
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Eh, least some people can see the writing on the wall. Also, we really should make a MH thread, maybe after Wilds dies down, either that or I can ask a janny or something to rename it to general MH thread. Then again there doesn't seem much interest on this site with MH in general...we'll see.
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Between this and Egoraptor being a paid voice in Rise I think I'm just done giving Capcom money. I already wasn't going to get Wilds because I think it looks like garbage and also my poor 8 year old PC couldn't handle it but now I'm firmly in the camp of just emulating the old games when the itch comes and giving up on any future installments of the franchise.
>Jocat
That fucking mega faggot lol. "My fat girlfriend totally gives me sex whenever people make me sad on the interwebs" was the saddest thing I've read about/from him. He's so much of a soylet that it's amazing how he hasn't killed himself, spending 5 minutes on this site would probably make him disintegrate. Also I thought he "quit" the internet...again.
Deviant is probably one of my favorites. It alters the design of the original monster, gives it new abilties and/or mechanics, the armors are rad, honestly there's nothing I really dislike about their existence.
I'm playing MHGU for the 3rd or so time right now and having a harder time against high rank monsters than anything in iceborne g rank
It took me about a year on/off to reach G rank in MHGU, meanwhile soloing the entirety of Iceborne (with some effort) took about 2 weeks, again on/off. Despite this I enjoyed my time with MHGU more than Iceborne, I fear I'll never get that feeling back with anything Wilds has to offer. I've long since given up on the community so hunting with my random hunters is out of the question, and it looks like gameplay wise I'll have to give up on that too.
but even with the absolute minimum of gear upgrades, I still haven't failed a quest some 40 hours in.
Remember when you had to prepare careful when hunting monsters you weren't too sure on? Braindead, absolutely mindless and braindead, and I doubt mods will fix it unless someone makes a "community edition," probably long after the game stops updating. Can't wait to upgrade my armor once or twice through an entire rank!

I predict this is going to sell disastrously. They’ve put themselves in a bad spot now where the series is neither fish nor fowl: too convoluted for the Spiderman niggercattle and not deep enough for actual gamers who want to be engaged not have something you can zone out while playing.
Doublepost since my first post is getting a bit too long, but I'm honestly not sure. You're certainly right about it pleasing no one, but it's also getting marketed a lot and MH is becoming far more of a "household name" than it ever was, not to mention everything coming out so far is dogshit with KCD2 being the astroturfed as fuck "exception" (I only say exception because of the high playercount, it's still dogshit). Maybe it'll sell well but not well enough for Crapcom's usually insane expectations and then they'll half ass every update after the first few until they make the inevitable expansion.
If that flops they'll consider MH dead because of their own failings but blame it on a lack of interest in MH as a whole, which is sadly what they all do instead of going "well this particular entry was shit, let's go back to 'our' roots properly." Then they'll do nothing with MH for years to come because "it's our IP to sit on and do nothing with." Tale as old as failing IPs.
no journalist ever said that World was too easy
Nothing is easy for game "journalists." Nothing.
 
I spent so much time to prepare for this low rank 3U hunt. Most of it was farming for gear, had to fight Gigginox 10ish times and Great Baggi 3xs, and doing the delivery upgrades for farm mats. Seeing how Wild's just throws so much materials at you, including guaranteed gems and plates from expedition hunts, depressing. I'd say it's on the same level as the difficulty discussion but I see very few talking about it. IMG_20250224_193920.jpg
 
I spent so much time to prepare for this low rank 3U hunt. Most of it was farming for gear, had to fight Gigginox 10ish times and Great Baggi 3xs, and doing the delivery upgrades for farm mats. Seeing how Wild's just throws so much materials at you, including guaranteed gems and plates from expedition hunts, depressing. I'd say it's on the same level as the difficulty discussion but I see very few talking about it.View attachment 7021785
Even Rise would just throw all the mats at you you need. It took at most 2-3 hunts for a single monster to get the mats I needed, no RNG/desire sensor, nothing. Just, here’s what you need. go fetch nigger. Skills were totally broken too, it was stupidly easy getting 100% affinity and critical boost. There was no careful min-maxing like in the older games. I expect it to be even more niggermaxed in wilds.
 
Deviant is probably one of my favorites. It alters the design of the original monster, gives it new abilties and/or mechanics, the armors are rad, honestly there's nothing I really dislike about their existence.
Really, the only negatives are how bad and grindy it is with their ticket system to make an armor for them or multiple weapons, and also the existence of crystalbeard. Deviants are so good that rise apexes, which are just diet deviants with an infinitely worse implementation still ended up relatively high on the list.
 
I spent so much time to prepare for this low rank 3U hunt. Most of it was farming for gear, had to fight Gigginox 10ish times and Great Baggi 3xs, and doing the delivery upgrades for farm mats. Seeing how Wild's just throws so much materials at you, including guaranteed gems and plates from expedition hunts, depressing. I'd say it's on the same level as the difficulty discussion but I see very few talking about it.View attachment 7021785
Cha-Cha my beloved.
 
Even Rise would just throw all the mats at you you need. It took at most 2-3 hunts for a single monster to get the mats I needed, no RNG/desire sensor, nothing. Just, here’s what you need. go fetch nigger. Skills were totally broken too, it was stupidly easy getting 100% affinity and critical boost. There was no careful min-maxing like in the older games. I expect it to be even more niggermaxed in wilds.

While that is true. I remember trying to unlock every full set of armor in that game and it was fairly easy. Still no guarantee on rare parts. Also, at least one had to grind mats to unlock transmog sets in Rise/Break. In Wilds it's just given to you automatically as soon as you craft the armor piece, no need for tickets or extra mats.
 
You guys think Wilds will be a success?
Yes and anyone who thinks people are going to not buy it because of game journalists saying it is too easy are dumb as casual fans won't care and veterans still trust the brand. The actual problem the game will face is if they didn't fix any of the PC issues and a large portion just can't play the game.
 
Only thing I can see negatively impacting sales is bad performance and that's a fairly safe bet considering it's made in RE Engine which famously shits itself if there's more than three npcs in an area at the same time.

Same engine that Dragon's Dogma 2 was made in and that game was notorious for its poor performance.
 
It'll be successful, and like others here most people are going to complain about the performance and how grey and washed out a lot of the game looks. It's supposed to get a 4k pack day one, but what's the use when you're right can't handle the default. Capcom already said you need a upgrade to play. Maybe enough World babies will wake up and whine about the difficulty of base Wilds like the journos. Then Capcom will make better/harder G-rank expansion. Not likely, but one can dream.
 
I really think the normie gamers are gonna drop this one, hard. You got Ass Creed and Rise of Ronin both coming out in March, both games with more of a story, better graphics, and probably not 20 hours of literal tutorials like Monster Hunter has. It’s not like multiplayer is much of a draw, the community is famously hostile to new players. Well done Crapcom
 
I really think the normie gamers are gonna drop this one, hard. You got Ass Creed and Rise of Ronin both coming out in March, both games with more of a story, better graphics, and probably not 20 hours of literal tutorials like Monster Hunter has. It’s not like multiplayer is much of a draw, the community is famously hostile to new players. Well done Crapcom
I can't vouch for Rise of the Ronin but I expect the normies to pump way more hours into Ass Creed than MHWilds. The typical pattern I've seen from my normie friends is: kill the Final Boss, drop game, come back for G Rank, kill the Final Boss, drop game forever.
Despite these games being the easiest that they've ever been in both equipment management and combat, it's still too much for the normie to actually commit to consistently playing it.
 
Seeing how Wild's just throws so much materials at you, including guaranteed gems and plates from expedition hunts, depressing.
This is one thing I'm not going to complain about. I get the appeal of actually having to try and get the rare materials, but back when 4U came out I had to fight over 70 G rank Seregios for a single gem. It was not fun in the slightest and that shit needed to be changed.
 
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