Monster Hunter Wilds

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Will you play it at launch?


  • Total voters
    238
i hope there is more variety in the monsters this time around it would be nice to have bug, serpents, and one off unique monsters for a change.
Hard to have worse variety than base world, it was an absolute copypaste joke. I'm more worried about focus mode being less enjoyable than crutch claw.
 
idk focus looks like an improvement kind of given it is at-least more unique to each weapons and is more about targeting parts but wont know really how it feels till a demo comes out
 
https://youtube.com/watch?v=6D0x3KLl8jA
and while everyone else gets slop, bowchads like (me) are given a king's ransom.
>bow players no longer have to aim their fucking weapon

Bowchads... I kneel
d169adc4358c9d5bdedd1eea14de4a1d277a83eb.jpg
 
Only two weapons left, I may as well saying what I think few ones I have interests in.
Hunting Horn is 7-8/10, some neat ground buffing effects also does damage if you are playing notes (similar to Sunbreak - Beads of Resonance). The "better" Earthshaker is cool, but long animation will be a detriment later on. But it's HH, risk-rewards with long animation. Though most swing animation seem to be a bit faster than old games.
Not sure if they are gonna keep like simple music note combination to make a buff rather than back to old days of more complex combination. I'm not surprised if they keep it like the former, similar to Rise. But a lot of promising I can go back playing HH the most again.

Hammer, 8-9/10, great armor appearance and weapon design, having Keeping Sway is great for charging. Big Bang combo having super armor is something.

I really like both armors from CB and SA video. Capcom being smart with female armor in CB video, preventing upskirt issue. I hope they can make CB Axe mode more usable this time.
Funlance should be fun for anyone wants more explosion, faster Wyrmstake and more shelling attacks can be combo into. Although as always, shelling level is the main problem for funlance at higher level. The whole which type gunlance is gonna be meta at the "end". The shelling visual effect, not sure if I like it, they have way more smoke rather than fire explosion. Possibly having an adept guard type too.
SnS, as long as Capcom balances well for all attacks MV, it should be fun for using most of its moveset in Sunbreak. Instead of just spamming perfect rush like Worldborne or Shield bash only in Rise.
Me being a no-fun contrarian, I don't like the whole homing arrows in bow video. But it seems like a good fun for anyone liking Magick archer from Dragon's Dogma. I don't like snake, despite armor looking very nice but snake skin texture creeps me out. Same with how I feel toward Tobi Kadachi armor.

There'll be playable demo for content creators at the end of this month, Gamescom thing and another one at TwitchCon in September. Being optimistic, there might be a demo for everyone at the of this year.
 
Hard to have worse variety than base world, it was an absolute copypaste joke. I'm more worried about focus mode being less enjoyable than crutch claw.
I felt like a lunatic failing to see the hype of a new title update having an existing monster but "uhhh fiery". People ate that shit up.

Focus mode gives me those irky vibes of animation cancelling and shit. I can imagine people tapping in and out of it to realign their character or fuck edges of attacks and shit. 100% it will lead to secret tech at some point
 
So far Lala Barina (the rose spider shown in the new trailer) is the best looking of the new monsters:
mh wilds lala barina.jpg
mh wilds lala barina 2.jpg

It's a really neat idea. Looking forward to seeing the armor we can make from it.
 
>Npcs join your SOS if nobody else does
Finally, I can play with other people. :)

Not a big fan of the brown tint x360 era style they got going on. I keep wanting to play an MH game like a safari, only using bowguns, but they've managed to fuck them up the last few games.
 
First livestream, but I recommend go straight into like 1 hour mark in for less horrible crowd noise. There will be another stream tomorrow.
I still recommend watching or speed through video, I only note down the thing I find interest.
Few things I can get the stream.
29:50 No more gender restrictive armor. Male Body type 1 and female characters body type 2 can wear any version.
Support (NPC) hunter you can have is three instead of only two in Sunbreak. No mentioning of choosing weapon for these support hunters.

1:08:49 Bonus skill from wearing armor set (World) is here, but there is also a bonus skill set for wearing same Wyvern type armor.
1:09:16 Weapons have their own specific attack skills, so it'll be more intuitive switching weapon in fight.
1:12:54 Luring pod (red beam from hunter to monster) to help luring monster go to where you want to go, different area.
1:16:44 So if player uses focus strike on red highlight wounded part, that wounded part will be removed. A bit similar to whole red afflicted part in Sunbreak anomaly quests - investigations.
1:21:36 map is 3d should be easier for player to navigate around. Since entire hunting zone is bigger and more verticality.
1:23:52 pop-up (temporary) camps can be set up on the map for more convenience. Monster can also attack these camps, so risk of putting them real close.
1:26:35, bow coatings are no longer item, coatings is more of a gauge system now.
1:28:00 Seikret has their own inventory, it technically is camp box. So every time player starts a quest, the starting supply items you get are now in Seikret inventory rather than the usual camp supply box.
1:28:15 you can pick up traps now. No more wasting misplaced trap.
1:30:30 new cooking thing, can get food buff on field now instead of only back at camps.
1:33:35 UI for picking any monsters in zone to "start" your own quest, rather than going back to camp or mission board. Can even see difficulty, loot rewards

From reddit, additional visual effect for heath bar, basically warning for strong monster attack.

Not sure I'll do a summary for tomorrow video if it's interesting, having a bit of cold and headache.
 
I do like the bigger maps but i hope it doesn't come at a cost of only having a few maps over all.
 
I'm heavily conflicted. The gameplay looks solid as ever but I'm seeing a lot of current year rot in the trailers, gendered armor being removed, body type A&B, lots of hyper masculine man jawed female characters.

I'll have to wait and see how this plays out.
 
I don't really mind the removal of gendered armor, always thought it was bullshit that savage jhos female armor got the cool m.bison hat while the male armor got the stupid luchador mask, being able to choose between them is a net benefit imo. The npcs look ugly as fuck though.
 
Bonus skill from wearing armor set (World) is here, but there is also a bonus skill set for wearing same Wyvern type armor.
So an easier way to make viable custom armor? I heard what that stuttering guy said but I'm still having a difficult time understand exactly what he means.
Weapons have their own specific attack skills, so it'll be more intuitive switching weapon in fight.
Attack skills? So now we have more skills for weapons other than Focus, Guard, Horn Maestro, etc? Hm, I wonder how it'll play out.
Luring pod (red beam from hunter to monster) to help luring monster go to where you want to go, different area.
That sounds interesting. Like a more specific dung bomb or dropable meat item. Could set up ambushes like an actual hunter, then again it'll give less intensive to explore the map, then then again again after the first few times I can see exploring the map getting old or if the map is huge it'll make trekking less annoying if there's dick all.
more verticality
>More climbing
God why? I hope it's more "if you want up this path it'll take you higher" and not sheer walls everywhere that you have to climb constantly, more verticality wouldn't be too bad.
pop-up (temporary) camps can be set up on the map for more convenience. Monster can also attack these camps, so risk of putting them real close.
That's also something I was wondering if they'll ever change. Much as I appreciate safe zones, MHW made it even more obvious that the Monster should be able to just go up into your camp and fuck it up, with older MH games with loading screens it made it look like each zone was far away from each other so it'll make sense how a Monster could lose you on your way to camp. In World we had a fucking cutscene of that Kula-Ya-Ku fucker in our camp. In Elder's Recess the starting camp was right next to the fucking main "highway" of monsters, and they'll immediately lose interest if you go in it. So while these temporary camps are, of course, just temporary, it adds a bit of common sense to the monsters that destroy it.
bow coatings are no longer item, coatings is more of a gauge system now.
On one hand, another old feature getting removed. On the other hand, I really never used coating and didn't really want to use it either (when I did use it I didn't find it helped in any way, at least more than once). If they were arrow types rather than coatings that you could switch to like the bowgun I'd be more interested. So this gauge system sounds promissing. I briefing looked for an example in the stream and yeah it doesn't seem to bad, and that tracer arrow thing is...not sure how I feel about it. Looks like a noob crutch.
you can pick up traps now. No more wasting misplaced trap.
How many fucking years have I waited for this?
new cooking thing, can get food buff on field now instead of only back at camps.
Neat, if the map is as big as they're teasing it is this will be a godsend.
UI for picking any monsters in zone to "start" your own quest, rather than going back to camp or mission board. Can even see difficulty, loot rewards
So like MHW where you could just wait for a monster to spawn or go hunt the other monster on the map? Well, looks a bit more fleshed out though, like a psuedo-quest.
From reddit, additional visual effect for heath bar, basically warning for strong monster attack.
>Redditors can't follow attack patterns so they keep getting duffed by incredibly obvious powerful attacks, let's take a page from Sekiro and make it more obvious
I hope I can turn that shit off.
New gameplay trailer, new monsters:
https://youtube.com/watch?v=-ulALxDRAks
>Fights new boss
>Gets Waterfowl'd and Scarlet Rot
It's a beautiful design but I'm not sure it's a MH design, I could be biased though. Nice to see the Temnoceran getting another entry. If we ignore the subspecies we only had 3. And only 2 were large monsters. Speaking of subspecies I'd like to see more.
having a bit of cold and headache.
Thank you for today's summery, feel better man.
stupid luchador mask
How dare you.
 
These things thus far that annoy me or make me sick to look at.

>The UI is DOG SHIT, the HP and Stam bar having all this animation and wavelength motion, its distracting and detracts from the game more than what they probably intended. It better be togglable, I want the static bar. Also it seems to forewarn the hunter of big monster attacks, that in my opinion is a handhold mechanic and should not be in the game. The timer looks gone, meaning it's no longer really relevant? How will hunts be times, is their a fail hunt by time out mechanic? Is it more like KT/Safi where they escape after "X" amount of minutes.

>Cart cats are GONE??!! Fuck that shit, cart cats have been in the game forever. Changing that animation is blasphemy and as I was worried strips away from the traditions of the franchise. Your Sekriet take you away and your Palico dumps green slime on you Nickelodeon style instead. I don't know if it's been answered yet but, what's going to happen to the three faint system?

>I don't really care about the armor restrictions being lifted for sexes. My concern lands on if the Devs will eventually phase out the two unique looking sets in order to save development time and money, where we end up with one androgynous set in future games. On top of that seeing all the gender weirdos on social media screech in celebration of this is always annoying.

>HH being closer to World's version is great, at least it's not too bastardized....but I still don't like they keep trying to change the core of it. They sped up a good chunk of its attacks which takes away from the nuance and expertise of learning monster patterns and knowing when it's safe to deploy a buff or to encore. It takes away from the commitment risk/reward. IMO in Monster Hunter lowering the consequences of commitment with attacks/actions strips away at the uniqueness of the series. It's why I hated the wirebugs in Rise.
 
Back
Top Bottom