- Joined
- Dec 15, 2022
i hope there is more variety in the monsters this time around it would be nice to have bug, serpents, and one off unique monsters for a change.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hard to have worse variety than base world, it was an absolute copypaste joke. I'm more worried about focus mode being less enjoyable than crutch claw.i hope there is more variety in the monsters this time around it would be nice to have bug, serpents, and one off unique monsters for a change.
>bow players no longer have to aim their fucking weaponhttps://youtube.com/watch?v=6D0x3KLl8jA
and while everyone else gets slop, bowchads like (me) are given a king's ransom.
I felt like a lunatic failing to see the hype of a new title update having an existing monster but "uhhh fiery". People ate that shit up.Hard to have worse variety than base world, it was an absolute copypaste joke. I'm more worried about focus mode being less enjoyable than crutch claw.
The rose spider is the first monster that has actually caught my attention. Happy to see arachnid skeletons.New gameplay trailer, new monsters:
https://youtube.com/watch?v=-ulALxDRAks
So an easier way to make viable custom armor? I heard what that stuttering guy said but I'm still having a difficult time understand exactly what he means.Bonus skill from wearing armor set (World) is here, but there is also a bonus skill set for wearing same Wyvern type armor.
Attack skills? So now we have more skills for weapons other than Focus, Guard, Horn Maestro, etc? Hm, I wonder how it'll play out.Weapons have their own specific attack skills, so it'll be more intuitive switching weapon in fight.
That sounds interesting. Like a more specific dung bomb or dropable meat item. Could set up ambushes like an actual hunter, then again it'll give less intensive to explore the map, then then again again after the first few times I can see exploring the map getting old or if the map is huge it'll make trekking less annoying if there's dick all.Luring pod (red beam from hunter to monster) to help luring monster go to where you want to go, different area.
>More climbingmore verticality
That's also something I was wondering if they'll ever change. Much as I appreciate safe zones, MHW made it even more obvious that the Monster should be able to just go up into your camp and fuck it up, with older MH games with loading screens it made it look like each zone was far away from each other so it'll make sense how a Monster could lose you on your way to camp. In World we had a fucking cutscene of that Kula-Ya-Ku fucker in our camp. In Elder's Recess the starting camp was right next to the fucking main "highway" of monsters, and they'll immediately lose interest if you go in it. So while these temporary camps are, of course, just temporary, it adds a bit of common sense to the monsters that destroy it.pop-up (temporary) camps can be set up on the map for more convenience. Monster can also attack these camps, so risk of putting them real close.
On one hand, another old feature getting removed. On the other hand, I really never used coating and didn't really want to use it either (when I did use it I didn't find it helped in any way, at least more than once). If they were arrow types rather than coatings that you could switch to like the bowgun I'd be more interested. So this gauge system sounds promissing. I briefing looked for an example in the stream and yeah it doesn't seem to bad, and that tracer arrow thing is...not sure how I feel about it. Looks like a noob crutch.bow coatings are no longer item, coatings is more of a gauge system now.
How many fucking years have I waited for this?you can pick up traps now. No more wasting misplaced trap.
Neat, if the map is as big as they're teasing it is this will be a godsend.new cooking thing, can get food buff on field now instead of only back at camps.
So like MHW where you could just wait for a monster to spawn or go hunt the other monster on the map? Well, looks a bit more fleshed out though, like a psuedo-quest.UI for picking any monsters in zone to "start" your own quest, rather than going back to camp or mission board. Can even see difficulty, loot rewards
>Redditors can't follow attack patterns so they keep getting duffed by incredibly obvious powerful attacks, let's take a page from Sekiro and make it more obviousFrom reddit, additional visual effect for heath bar, basically warning for strong monster attack.
>Fights new bossNew gameplay trailer, new monsters:
https://youtube.com/watch?v=-ulALxDRAks
Thank you for today's summery, feel better man.having a bit of cold and headache.
How dare you.stupid luchador mask