Monster Hunter Wilds

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Will you play it at launch?


  • Total voters
    238
You can refund a game if it’s that bad right out of the gate.
Games these days, especially AAA games, tend to waste your time as soon as possible, by the time you realize you aren't a fan you'll be beyond the 2 hour mark. The other side puts as much effort into the beginning as possible so you praise the game until you realize it blew its load too early, usually beyond the 2 hour mark again.
You’re getting smug over a hypothetical that’s fixable even if it does play out retard
Yes, it might be fixable if it ends up being shit, but if it starts off shit like most modern games are then why buy it day 1? No one but consoomers argue in favor of day 1 purchases, why buy something day 1 when there's far less wrong with waiting until they sort out the egregious issues which will probably take less than a week? You said it's fixable, so why not wait until it's fixed (assuming there's anything to fix immediately, which there will be)? Why immediately buy it when there's a high chance of it coming out a buggy mess with DRM up the ass that lags all but the best computers (this is Capcom after all)? I'm genuinely curious as to this mentality.
Unlike you I’m not some defeatist loser who just gives up the moment they realized they bought a bad product.
I prefer realist, but it's not hard to have a defeatist mentality if you've been paying attention. Also "who gives up the moment they realize they bought a bad product." Well I'm not buying a "bad product" because I have patience to wait to see if it will be and/or will remain a "bad product". When the product has proven itself to be good and worth the money, whether that's on launch or a while later, then I'd buy it, if that's "giving up" then I'm ok with that, saves me time and money. I'm not sure why you're getting so heated over what was initially a light jab (not even at you specifically, notice how you're the only person on that screenshot that cares about what I wrote) but you really need to get off the internet (or at least stop paying attention to me) if you're this upset, not to sound like a concern troll but seriously this is just silly.
You'll always have access to tons of resources like footage and sometimes even a cracked version day 1 before you buy.
Nigger wut? If you buy it, then...why are you mentioning a cracked version like buying it is the only way to get one...well technically it is but that can come from someone else's pocket. Unless you're buying it to try and crack it or will send it to a cracker (anyone who does that has my undying appreciation), otherwise...wut? Also, day 1 footage is only really important if you're planning on showcasing it to a lot of people, unless you're a popular content creator or plan to do a comparison this isn't that important. And again, Capcom has DRM on the mind so getting a cracked copy of Wilds will be nigh impossible unless EMPRESS or some new Denuvo cracker comes onto the scene.
>cracked version day 1 before you buy.
I just reread that, what kind of mindfuck are you trying to do to me? You're advocating buying day 1 but are also arguing for a day 1 crack or am I misreading that?
If someone piddles around too long on a game they're not sure on to the point where they can't refund it or they buy it for a platform that doesn't allow refunds, then that's entirely their own fault.
So they have to speedrun the game instead of enjoying it at their own pace to see if it's enjoyable, or else it's their fault for not being able to refund a game they don't like? Again, games will either trick you at the start into thinking it's good only to realize the best part was at the beginning (early Cyberpunk for example, arguably just Cyberpunk as a whole) or pad out the experience until you realize nothing interesting is going to happen, in which case they'll probably be over the 2 hour mark (Death fucking Stranding). On the "no refund on this platform" statement...yeah I agree with you there, why would you risk buying something you may not like when you can't even refund it if it's shit? Physical will always be better in that regard than digital.
It's not consoomer behavior to buy day 1 if you're not an idiot about it.
:story: Only if you realize it's shit before the refund time is up, otherwise that's consoomer behavior.

So far I've only seen is Gaijinhunter post about he thought Chatacabra was carrying the new monsters and he didn't like any of the others so far, but he deleted it because he's a milk toast bitch that doesn't want to upset his community of western World babies. I remember a lot of replies being upset and saying "rare Gaigin L."
(Double posting since I want to separate replies easier) Gaijinhunter is and always was a massive pussy. He'll either double down on retarded takes that everyone dislikes but gives him attention, while also not arguing for said take, or he'll state his perfectly fine opinion that might sound "slightly rude" but will backtrack and delete it afterwards. What a shame, used to watch his stuff years ago.
My point remains, unless you MUST buy now, you can perfectly be a day 2-7 adopter and have a much clearer idea of what you are getting into. Also, we have known cases were early footage was tightly held on a leash and lied about things. But whatever, you do you.
Well said, even mentioned the "early footage is usually a mindfield" point I myself neglected to mention.
Mh is the only franchise I've ever bought special additions for because they do them so well. I hate gen 5 for the simple fact that there are no real special additions, just digital deluxe crap.
I will say...they do know how to make decent to good Editions, makes up for the MVC:I Infinity Eggs fiasco.
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Tri my beloved.
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4 had some nice Editions. I have that black 3DS to this day. Jailbroken too.
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I like base World's CE better, but that Velkhana statue is sick.
 
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More info just dropped.
I am not thrilled that some story cutscenes are solo only, again. Tedious.
I hope they don't get rid of the Cantina, but it seems they are going for Dragon's Dogma style HD cooking out in the field.
"More casual experience" yuck.

I am happy about two things after a brief read;
-Hunting Horn is back to World-basis action.
-You can change Palico dialogue back to classic meows.
 
hmmm but our kitties cooking :(
solo cutscenes might be annoying playing together, rejoining etc

i fear there.. might already be birb fuck things, they are quick with such stuff

idk how to feel about mh wilds anymore, ill just wait n hope i enjoy it
 
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Assuming "a lot of other changes" are as far away from Rise as possible, fuck yeah. That being said, fuuuuck off as well, you don't need to change anything, just port the fucking World HH.
 
Mmm, not sure how to process this. I mean, I'm happy they didn't have the balls to go full open world, but well, I see a lot of busywork before getting to the hunting. Might just be chaff that is present early and becomes irrelevant between quick travel and palicos farming for you... but remains to be seen.

The time and seasons thing can be a huge problem if you are farming a specific critter as well. Got to see also the value of setting up camps and if protecting them is even worth it, if fast travel is locked to them, then yes, they will be important but if you have to go defend them every other hunt, it's an absolute pace killer.

It sounds like they want to focus it more into a standard single player "play once and done" experience...

The wounding mechanic I have to see the implementation, when hunting infected monsters though I did try to wail on the hot spots, I would still just focus on weakpoints for the most part, so though helpful it didn't feel like an obligation, but screw with numbers too much and you suddenly may have to wail on very annoying areas to keep damage high. Though it is wounded areas which one would think is where you are already wailing anyway, so it may be a non issue.

The new moves that involve both weapons I'm also curious about. And good news foor dooters, I dabbled a bit in hunting horn in World, never touched it in Rise, and honestly, I'm not in a hurry to adopt it on Wilds unless somebody is retarded and lets you apply all your buffs and instantly swap weapon thanks to your chocobo while keeping them.
 
RE Engine is not good at open world content:

DD2 runs like ass because of all the NPCs with complex AI routines. If any of the mobs in MH:Wilds have routines that are even beginning to approach that level of complexity then the game just will not play well.

The mechanics look fun but if the game is going to be a slideshow anyway then I do not see the point.

I'll retract my statement if Capcom comes out with a DD2 patch that addresses the problem with core memory-hogging, but until then it's up in the air.
 
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RE Engine is not good at open world content:

DD2 runs like ass because of all the NPCs with complex AI routines. If any of the mobs in MH:Wilds have routines that are even beginning to approach that level of complexity then the game just will not play well.

The mechanics look fun but if the game is going to be a slideshow anyway then I do not see the point.

I'll retract my statement if Capcom comes out with a DD2 patch that addresses the problem with core memory-hogging, but until then it's up in the air.

Exactly.

The people gobbling Capcom's prick have completely forgotten DD2's performance issues when you have a ton of moving characters in one area.
If they don't figure that out, release a proof of concept by fixing the problem in DD2, then what chance does Wild's have? Not to mention the DRM that it's going to have on top of that.

The Focus mode system is optional but it will make the game more "accessible" to people with lower skill ceilings. Sounds like a crutch to me, and every speed runner is going to use it regardless when you can just do more damage to the monster in this state. They stated in the Japanese interview that the difficulty of Wilds is reflected off of World's base difficulty. So, it seems it'll just be another cake walk right into eventual inflated HP pools.

My other concern is the art/world building direction. I enjoy the tribal, rustic cultural themes of the series. I would really be disappointed if they step away from that for a more westernized modern slop direction. So far it's looking a bit too clean for my taste, and I hope to see what the monster icons look like. The Cantina with cat chef(s), the little cute cozy details. The more I hear and see the less excited I get.
 
I enjoy the Monster Hunter games but I don't know if I can do another one. I sank hundreds of hours into Tri, 4U, World, but I didn't really like Rise that much. I don't think this one is going to change up the formula enough for me to want to get into it. I'll probably wait to hear the general consensus after it's released.
 
Nothing thought provoking to add, I'd just like to make it clear that World Niggers did this and deserve the rope.
 
Give me back my hot and cold drinks or give me death.

I'd only want them back if we get a separate inventory spot for them. As a HBG main, my inventory pretty much stays full with all my essentials and spare materials to craft ammo with. It gets to a point where you really can't pick up much in the environment before you have to start playing the inventory game.

A feature I'd like to them them put back in is carving faster while you're crouched. I can't even remember the last game it was in (Generations?), yet I still find myself crouching when I'm carving. Playing Monster Hunter on a 3DS does weird shit to your muscle memory.

Maybe even bring back neat little details like being able to wave at an airship and have it signal back to you where the monster is. I miss back when Capcom games still had charm. Older Monster Hunter and Lost Planet 2 have some really neat hidden interactions you would never think to try and it added an air of mystery to the game's mechanics.

Almost takes you back to playground video game rumor days pre-internet, where unless you had a guide magazine or an official source on anything, it seemed like anything was possible. Going back and playing Mega Man Legends made me realize just how small the game world really is, but to kid me, I felt like I never saw the whole thing or figured out all the little hidden pieces of content.
 
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Playing Monster Hunter on a 3DS does weird shit to your muscle memory.

I've started to play 4U again yesterday on a emulator because the 3DS fucked up my hands so badly if I played too long. But, yes all those small quirky details really enhanced the experience of the older games. The Veggie Elder giving me psychoserums was hype. I think intentional clunkiness and attention to details is what I want in my Monster Hunter on top of the tribal aesthetic.
 
Man after Rise being piss easy i just can't get hype for wilds, The faster the PC is able to move, the worse the games seem to get.
Then cuz the game is so easy they make everything oneshot you in endgame G-Rank cuz otherwise players with brains would never die.
I mean shit would one shot you in older games, but it would be like Rusted Kushala's special attack that was telegraphed and stuff like that.
 
I just checked the thread out of curiosity, nice to see someone posted today.
Man after Rise being piss easy
Seriously, I can't understand how the fuck people can deny it's super easy, let alone easier than other MH games.
The faster the PC is able to move, the worse the games seem to get.
I have to agree, your hunter was never supposed to be moving so fast, so seeing how fast you can traverse the map was jarring when I saw it. Then there's that Gunlance shenanigans you can get up to and just...nah. MHW surprisingly got that right, big maps but different ways to traverse it so you have to plan ahead of where the monster goes. No creativity in traversal from what I've seen in Rise but I'm open to being correctly.
Then cuz the game is so easy they make everything oneshot you in endgame G-Rank cuz otherwise players with brains would never die.
To be fair that's just how G-rank usually goes.
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Classics.
I mean shit would one shot you in older games, but it would be like Rusted Kushala's special attack that was telegraphed and stuff like that.
Ehh...was it? I haven't checked in a while, and I barely ever fought Kushala, let alone Rusted because fighting them is awful. But Rise is definitely faster in all regards, combined with G-rank's damage and fuuuuck that.
i just can't get hype for wilds
Well, ask the fools who voted yes on the poll for Day 1, not too harshly or else you'll get several pages of seething.
 
I enjoyed Rise being piss easy in the sense that I could blaze through low rank and most of high rank and be ready for what to expect in grank. But that only worked as well due to me getting base game plus dlc with all updates in. I can only imagine how much of a meh it would be to play the base game with barely any update where everything is a cakewalk except for the rampaging monsters who go absolutely balls to the wall compares to the rest.
 
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