Monster Hunter Wilds

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Will you play it at launch?


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I’m hoping they bring the best of world and rises mechanics together with this. Rise’s mounting mechanics combined with World’s interactive environment would be perfect. I’m talking things like ramming the monster into a particular wall to start a landslide, or forcing a fire breathing monster into burning away the vines underfoot so they fall into a ravine.

I’m probably being too optimistic here but I hope they go big like that with whatever new ideas they have.
 
I was going to list our some of my complaints but who am I kidding, I'm going to end up playing this for like a thousand hours.
 
I'm pretty excited, but in honest I am a bit sick of the hunter gimmicks.
I was never a huge fan of the slinger, hated the clutch claw. I really am not into the monster mount. I refused to use the Palimute in Rise, and I really don't like Seikret mount. I'm hoping they don't adopt Rise/Break's changes to weapons and arcade game pace. Hunting Horn especially has me worried, I did not like how brain dead they made it in Rise. I much prefer the slow and methodical hunting of the Nintendo era (Tri-GU).
 
I'm pretty excited, but in honest I am a bit sick of the hunter gimmicks.
I was never a huge fan of the slinger, hated the clutch claw.
Every day I pray for the downfall of whoever decided the clutch claw was a good idea. I don't mind the rest but god damn it was the only gimmick I absolutely refused to use.
 
I just want a more slowed down classic monster hunter game no gimmicks like line bug, just me and the monster. Honestly my personal favorite monster hunter was tri and ultimate 3.
Mah nigga.
Velkana I hunted a few times in Sunbreak, but I didn't particularly enjoy the experience.
Has...has anyone? I mean I never enjoyed hunting Velkhana so I figured it would be worse in Rise.
I do hope they give a chance to forgotten oldies that will feel new to me, Tigrex and Zinogre are cool but I could do a game without them.
Hell yeah, there's so many Monsters to choose from but it's clear they want mostly recognizable ones (Qurupeco my beloved). I don't blame them, people would have a fucking fit if they mostly included lesser known monsters. "Muh Zinogre, Muh Nergigante, Muh Valstrax" notice how the most popular monsters are recent additions too? I remember seeing the initial roster of monsters for Rise and just went "meh." Also bring back subspecies for fucks sake. Side tangent, but anyone else felt like Rise was made to bring more newcomers to Monster Hunter, despite the popularity of MH on Nintendo consoles already not to mention the absolutely massive success of World on all supporting platforms?
World baby here. i liked Monster Hunter World but i hated the clutchclew. i hope they dont bring it back.
Every day I pray for the downfall of whoever decided the clutch claw was a good idea. I don't mind the rest but god damn it was the only gimmick I absolutely refused to use.
hated the clutch claw.
I've seen some people say they refused to buy Iceborne because of the clutch claw, I don't really use it and I never bothered to check but why is it so hated? Going to assume it's the tenderizing and clagger mechanics.
 
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I don't really use it and I never bothered to check but why is it so hated?
There's basically three main reasons. Those reasons being tenderizing being essential to making wex proc/getting weak spot damage on parts that would otherwise normally be weak points outside of Iceborne, the incredibly finicky aiming combined with strict timing trying to get a tenderize off safely, and finally the claw's short range alongside tenderizing constantly needing to be reapplied jiving with the playstyle of most weapons. I'll now dedicate a paragraph to each in a bit more detail.

So let's start with tenderizing itself. Normally in order for wex to proc you just have to hit the right spots on the monster like their head, tail, and sometimes their arms or back, right? Breakable parts in particular are almost always weak points for balancing sake since you'd otherwise take ages to break that part before getting a chance to even look at breaking other parts in the same hunt. In Iceborne however, this isn't always the case since the monsters there have tougher parts to balance around tenderizing existing. This is especially bad when it involves parts that you have to break quickly in order to take control of the fight like Barioth or Tigrex's arms. In previous games you could just quickly smack those those arms to pieces and you'd have Barioth/Tigrex stumbling all over the place a few minutes into the hunt, but in Iceborne if you can't get the hang of using the claw efficiently then his arms won't be weak points, and thus you won't be breaking them or even flinching him anytime soon as he proceeds to send your ass onto the cart. This isn't even getting into the point that Iceborne monsters also had more health in general for the same reasons.

Segueing into getting the hang of the claw, lets talk about aiming the thing. It sucks. Trying to aim for the part you want is usually a massive pain in the ass because this is master rank where the monster moves around like they just snorted a line of crack and are flailing all of their extremities around at any given point, and most people didn't have any chance to practice with it back in LR/HR since it didn't exist then. More often than not you'll end up on the monsters back or wing when you try aiming for something small like their forelimbs or something wiggly like their head or tail. This alone wouldn't be terrible since you can spend a ton of stamina to move around different parts if you fuck up (rip DB and bow mains), but the window to safely tenderize a monster is so small that oftentimes just having to move to the part costs you your chance and now you're back at square one feeling like an idiot wasting all this time just to actually start hurting the damn monster.

Even when you do master the art of tenderizing it just doesn't feel good with most of the game's weapons because of it's terrible range forcing you to get close and needing to constantly reapply the debuff even when you're good at it. Sure for weapons where you're normally right up in the monster's face it's fine, hell for hammer and lance in particular it even felt like a pretty smooth addition honestly. But if you're playing like any of the ranged weapons or even just a weapon where you're already worrying about some secondary things like sharpness, phials, kinsects, spirit, etc. then dealing with the claw on top of all that isn't going to feel as seamless and is just going to frustrate you.

So there you have my mini-essay on why tenderizing is the worst thing about Iceborne. I hope that helps clarify why so many people got pissed about it.
 
@Colloid Damn! I appreciate your passionate hate for the clutch claw that you wrote me an essay, never saw the clutch claw in that way before and just assumed it was a small mechanic that people blew out of proportion, which is quite common. I'm glad I barely ever used it then because it sounds like a disaster of a mechanic that was probably rushed out the door. Glad they removed it, not that it makes Rise good, hope they never add it back.
 
I remember seeing the initial roster of monsters for Rise and just went "meh." Also bring back subspecies for fucks sake. Side tangent, but anyone else felt like Rise was made to bring more newcomers to Monster Hunter, despite the popularity of MH on Nintendo consoles already not to mention the absolutely massive success of World on all supporting platforms?
I'm so sorry that I sound quite annoyed, perplexed and rude.
Which game actually has more streamers or so called content creators or influencers going for new FoTM game for streaming? Which game has the cinematic and graphic immersion? Which game is it that has your "Oh it's basically Dark Souls, but focus on boss only'? Which game is it that has highest sale ever? Well, at least with the last point World is also cheaper than Rise even when it isn't on sale.
World isn't available on Nintendo. World success beside its solid gameplay, it has a lot of good advertising through word of mouth. It's the same thing with the Witcher 3. Nobody really cares about the Witcher series before 3 anyway.

MonHun itself is almost Western CoD annually release before World. Imagine you have to buy the game again to experience everything, old and new contents. I don't wanna get into console wars and whatever Capcom marketing brain strategy. Or whatever the hell with Japanese companies deciding on which platform was more profitable at that time.
Release timeline.png
Around 4 is where whatever Capcom decides main line game being exclusive Nintendo, meanwhile they were also chasing pseudo autism MMO with Frontier on Playstation.
Rise vs World slap fight isn't just typical hurdur which game is better. It's also slapfight to shit on "Haha tendies" vs "Soynies". That's out of the way.

Velkana fight is basically the "same" on Rise, but since Rise has much further camera zooming comparing to World, handheld device vs your TV screen distance. You may feel fight is less annoying since you can see ground AOE much better.

The clutchclaw, before at the end of game update, tenderizing duration only last for 90 seconds. So you have somewhat short amount of time to do as much damage as you can. At the end of game update, after MonHun live action movie, tenderizing duration is buffed to 3 minutes in total. In general, it's pretty good.

But that is only good for anyone who have been playing and unlock both Rocksteady and Temporal mantle. Their guarantee chance of tenderizing is 100%, it doesn't really matter if they take some damage, they can heal themselves later on. For anybody who is like new or rushing through base game with guardian armour, they definitely don't have high enough Hunter Rank to unlock both Temporal and Rocksteady mantle after finishing the base game. The only way for them to guarantee tenderizing for them is to wall banging monsters. Basically you have to spend a bit more time to do tenderize before even to deal damage. However, if you miss the wallbang, you screw yourself even further because monsters are in enraged mode after any tenderizing or any time you 3 times slapping, changing direction and wall banging. No tenderizing means you are only able to deal like 80% of your potential damage to monster, which means longer hunt and more random possibilities of bad luck that annoys the hell out of you. Not to mention possibility of constant dealing damage between ranged and melee weapons. Enraged monsters are faster, more annoying and have more resistant to Flashbug, you can't knock flying monsters easily now.

Edit: I forgot about these two.
World PC platform was released in 8 months after Playstation and Xbox. Rise on PC, you have to wait for like an entire year, Playstation and Xbox have to wait another year after PC release.
World has better multiplayer function with randoms people and you have way more newbies type only playing for multiplayer aspect, they don't even commit hunt alone by themselves. It's even more amusing some still use guardian armor set after few master rank instead of actually bother crafting MR armors.
Rise has region restriction because Capcom being typical Japanese dumb dumb. You also have to deal with more limited search along with not having searching SOS function like World. Or big lobby with 16 people, I guess hardware limited.
 
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I'm so sorry that I sound quite annoyed, perplexed and rude.
No need to apologize, this is Kiwi Farms, this is the internet, I would be concerned if there wasn't any "rudeness." And if that's rude to you then you're probably an incredibly kind person. Cheers.
Which game actually has more streamers or so called content creators or influencers going for new FoTM game for streaming? Which game has the cinematic and graphic immersion? Which game is it that has your "Oh it's basically Dark Souls, but focus on boss only'? Which game is it that has highest sale ever?
Fair, I probably should've elaborated on the "bringing in newer players." Rise is gay baby easy, from what little I played and what I've seen a lot of in my "research" it felt like a game that was made to continue to introduce new players to Monster Hunter. You compare it to the last mainstream MH game (World is a spin-off after all) that is Generations Ultimate and it's hardly comparable, especially in difficulty. Also, it may be the second highest selling Capcom game and by far the highest selling Monster Hunter game, but the people who came into it are more fans of MHW rather than MH, more normies than anything. Oh, and speaking of Dark Souls, I remember when this "Dark Souls (Bloodborne specifically) pro" got filtered by village Khezu and proceed to bash the game whenever it's mentioned because he raged quit so hard. :story:
It's the same thing with the Witcher 3. Nobody really cares about the Witcher series before 3 anyway.
Witcher 2 is better. :smug:
MonHun itself is almost Western CoD annually release before World.
God as much as I love old MH, that "you'll have to buy the game again to experience the real complete game" they had going on was autistic and I'm glad they're doing expansions now.
Rise vs World slap fight isn't just typical hurdur which game is better. It's also slapfight to shit on "Haha tendies" vs "Soynies".
I'd say if you're on PC it's less "tendies vs snoys" and more "which game is flat out better." You'll see consolefags fight over it on the Steam forums and whatnot but it's largely avoidable. Personally I say in a vacuum World is better than Rise but I rather take a traditional MH game than World again, as much as I do like World. Thanks for the write-up and your time though. I had a better explanation but I'm just...so tired.
FWIW I don't think Velk is nearly as annoying in Sunrise as they were in Worldborne. The better mobility in Sunrise makes Velkhana's moves more manageable.
I can imagine that, I've seen the way you can zoom around the map with wire bugs and other certain things (I've seen someone essentially fly with a gun lance at one point). I'm also going to go ahead and say I really do not wire bugs. I fucking despise them. I will not elaborate on that. Also fuck me I hope they don't make Hunting Horn like Rise for every future MH title, I rather not discard my main weapon type just like that...

(INB4 double post)
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Technically it was tagged "dating sim" long before Gemma was a thing but it's amazing how down bad people are for her.
 
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Oh my god. She might actually beat Lady D from Resident Evil for waifu debut at this thirst rate.
Sorry but not even close, the thirsting for Gemma is probably at it's peak even after the game releases, the Lady D thirst birthed a fucking wave of "mommy" fetishists that persists to this day. In fact, I'll just flat out say that RE was and always will be more popular than Monster Hunter so RE has MH beat by both popularity and making God knows how many coomers become mommy's little toys for lack of a better sentence.
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>19 people voted yes to day one
>one is a user called "I'm Retarded?"
Kek, how much you wanna bet at least half pre-ordered. People never learn. *yawn*
 
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In Iceborne however, this isn't always the case since the monsters there have tougher parts to balance around tenderizing existing. This is especially bad when it involves parts that you have to break quickly in order to take control of the fight like Barioth or Tigrex's arms. In previous games you could just quickly smack those those arms to pieces and you'd have Barioth/Tigrex stumbling all over the place a few minutes into the hunt, but in Iceborne if you can't get the hang of using the claw efficiently then his arms won't be weak points, and thus you won't be breaking them or even flinching him anytime soon as he proceeds to send your ass onto the cart. This isn't even getting into the point that Iceborne monsters also had more health in general for the same reasons.
This is actually a common myth, though I don't blame you for buying into it considering how widespread this argument has become, I remember believing it at one point myself. I become a complete autist when it comes to Monster Hunter, and I will now share that autism with this thread.

Were monster parts adjusted to account for the clutch claw? Yes to the degree that hitzones have a second value based on tenderizing, but they were not widely "nerfed" to the degree that the community has come to believe, in fact only a select few Monsters had their hitzones inarguably nerfed behind tenderizing. Let's compare the hitzones of returning monsters in World to their hitzones in GU since that was arguably the last old gen game. We'll start with Barioth.

Here are Barioths hitzones in GU
barioth gu.png

And here are Barioths hitzones in Iceborne
barioth world.png
The smaller numbers in the top right of each hitzone represent the hitzones of tenderized parts. Any part with a hitzone value >= 45 can proc weakness exploit and can be considered a "weak point".

So what changed for Barioth between GU and Iceborne? His belly weak spot was effectively transferred to his tail, and some new hitzones were added like the claws and tail tip. As for his wings, which you need to break to hinder his movement as the core strategy for his fight, their base values are either largely similar to or unchanged from their hitzones of the previous gen for slicing weapons, and in the case of blunt weapons the base values were actually buffed into becoming weak spots. The only exception to this is the hindlegs getting nerfed, although this is irrelevant to the clutch claw since you cannot tenderize the hind legs.

Now let's do Tigrex, here's in GU hitzones
tigrex gu.png

And here's his Iceborne hitzones
tigrex iceborne.png

What changed? Neck, hindlegs, and back got nerfed, but none of these parts can be tenderized in the first place. What's more notable now however is that Tigrex gained two new weakspots on his forelegs and the tail tip, both of which used to be pretty meh targets in the older games.

This trend is consistent for most of the returning monsters in Iceborne, most hitzones are either barely changed, and any significant changes are usually compensated for by giving the monster entirely new weak spots that are accessible without tenderizing. The only exceptions to this are Brachydios who lost his front arm weakness before tenderizing and gained nothing in return (raging brachy gained this weakness however despite not having it in older generations), and Rajang/Furious Rajang who had all almost all of his hitzones gutted in favor of tenderizing. For the most part, weak spots have actually gotten more accessible in Worldborne, not the other way around.

So where does this myth actually come from? I have no clue, it wouldn't be the first time the Monster Hunter community has collectively gaslit themselves about something, but my best guess is that this myth started circulating because clutch claw directly nerfed weakness exploit. Attacking an untenderized weak spot only nets you 30% affinity, now you have to tenderize that weak spot to get the additional 20% affinity. As for inflated health, the clutch claw certainly contributes to it but it was not the root cause considering monster health was already incredibly inflated in base game before it was introduced compared to previous games (shoutouts to Ancient Leshen having more health than a solo scaled Fatalis in Iceborne). The clutch claw is a shit mechanic, but it's often used as a scapegoat for all of Worldbornes problems and people end up hating it for the wrong reasons. When the Wilds trailer dropped everybody I knew was shitting their pants thinking the clutch claw was back because they assumed that slinger and the claw were the same thing. Four years after Iceborne's last major update and people still don't understand what the fuck the clutch claw even does other than it's the boogeyman that singlehandedly haunted World's game design, despite these problems with G rank/Master rank and World's health inflation existing long before the claws conception. I blame the reddit and youtube creators for singlehandedly rotting the discussion around these games by parroting misinformation from each other because they couldn't be bothered to open Kiranico or try opening the old games they proclaim to love so much to fact check the stupid shit they say.
 
So where does this myth actually come from?
FOMO probably plays a part in this myth too no doubt. When you know you're missing out on a way to add more damage to the extent where you feel you have to use it then it shifts into this idea that its essential, especially when you only have a vague idea of the actual numbers at play like I and most players do. Add that to occasional moments where people accidentally hit a shit zone like the belly and see grey numbers even when they think they're on some part like wings or arms, and that just all combines into the idea that tenderizing is essential. At least that's probably how I ended up making that assumption, but I honestly don't know exactly.
Sorry but not even close, the thirsting for Gemma is probably at it's peak even after the game releases, the Lady D thirst birthed a fucking wave of "mommy" fetishists that persists to this day. In fact, I'll just flat out say that RE was and always will be more popular than Monster Hunter so RE has MH beat by both popularity and making God knows how many coomers become mommy's little toys for lack of a better sentence.
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>19 people voted yes to day one
>one is a user called "I'm Retarded?"
Kek, how much you wanna bet at least half pre-ordered. People never learn. *yawn*
Buying a game day one for a series that's delivered as reliably as Mon Hun has isn't a bad call dickhead.
 
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Buying a game day one for a series that's delivered as reliably as Mon Hun has isn't a bad call dickhead.
I'd give it a few days grace period for the usual stuff (unexpected bait and switches, shit performance, buggyness that needs to be patched out) but it is very noticeable comparing my experience between World which I played during it's heyday and Risebreak which I played long after it was finished was how much more of a solo experience Rise was. Mind you, I don't mind, but I did enjoy joining random hunts in world for sure and I can only imagine how tedious doing Kulve Terath solo would be or how daunting it would be to have to solo behemoth.

I do think I'll be an early adopter on this one... though I did enjoy playing Risebreak by just having everything and doing it at my leisure.

As for Rise as the gateway game? Nah, it's too different and did it's own thing way too much compared to prior ones. World was the gateway one and the marketing investment proves it. Rise was Capcom complying with their Nintendo contracts and letting the Generations sides of the franchise go nuts. Might even be their last hurrah since I doubt they'll stick to the two parallel projects approach with how retarded triple A has gotten, but who knows. I personally like the duality of a more grounded MonHun and a more anime MonHun kind of existing.
 
if they keep the fucked up hunting horn from rise I'm probably not even going to play it.
I miss the double note system from GU. Yet, I'll be happy if it was World's iteration. HH has been my main since it was added to the weapon roster. Rise's HH is just a different weapon in entirety, it's garbage. The MoHun team just needs to accept HH will forever be the least popular weapon in the game, and don't need to change it for people who are going to play long sword or duel blades anyway.
 
I've been enjoying Monster Hunter since Freedom and it's great it's launching on PC along with consoles, but I will wait a few months to get this to give modders time to fix annoying things
 
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