I don't feel I'm using my wirebug tech enough to really speed myself up that much with Lance though, half the time I forget to use the stab and the other half I misstime the counter. If it were other weapons where wirebug = damage I could definitely see my speed going up even with higher health.
I don't have the game installed anymore, I don't remember exact base Lance wirebug move set. Guard Dash or Shield Tackle in image for example. And don't ask me exact button keybinds, you have figure out yourself.
But put it this way, the triple pokes isn't your best damage combo anymore. It's
Guard Dash into Leaping thrust on repeat or
Charge wide sweep with shield tackle combo. That doesn't mean you can't do like 3 pokes, or leaping thurst into 2 pokes or having charges between pokes. I mean, poking is more precise on hitting weakspot and faster animation, safer and less commitment.
Another thing Leaping thrust has over normal poke is that, it deals damage 3 times (multi hit) with a single attack animation. Which means, you get lot more damage than a normal poke and consume less sharpness, since it still only counts as 1 attack on monster.
Also, if you manage to get to Sunbreak, since Elemental are lot better, multi-hit or fast attack benefits a lot from that.
But you can still go for raw damage lance in base game like Tigrex one or Diablos.
Guard vs Instant block. Instant block all the way, try practice timing in training hub. Because if you block at the right moment, it counts as parry (no health damage nor stamina consumption). Then you can either press "poke" to follow a cross attack (free big damage) or keep timing perfect parry against combo attack (it's more relevant on later monsters high/master rank).
You can also quite easily messing up consecutive instant block if you accidentally (habit) press another direction moving button.
The stab, Twin Vine, let you tether to monster. Ignore it, it doesn't help much, unless you want to do fancy shield bash into flying monster. Even the supposed increasing aggro monster to you, not really for solo play anyway.
Anchor Rage, this is your bread and butter counter now, not only you counter back and you get damage buffed. This part is mostly learning monster moveset and abusing it on one of their hardest hitting attack. As long as the monster attack doesn't have hit lag, or have another quick follow combo.
There is spiral thrust, which was the best attack for lance before Sunbreak. It's okay and good, just very awkward to use and not the traditional Lance playstyle. You can use it for quick repositioning, helps a lot in arena quest fighting 2-3 monsters at the same time. It's not really mandatory to use most of the time. This has same silkbind slot with Anchor Rage, pick one.
For comfy skills-decos. Because of Anchor Rage (more damge boost for you if block against harder hitting attack) and Instant Block, you probably need like Guard 3 and Guard up 1. But you can still go for Guard 5, in case of messing block so you'll use more stamina and being pushed back more. Evade extender, you only need up to LV2. LV3 is overkill.
Evade window for lance dodging, no. Because Rise-Sunbreak gives strong counter tool (silkbind), so the invicible frame for dodging and rolling is lot less than World-Iceborne.
Edit: edit is in red.