Monster Hunter Community Thread - A thread for discussing the Monster Hunter games and its community.

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So the game is getting its final update soon. Did it turn out to be a good game?
Huh, must be gearing up for the expansion. Also lol no of course it's not a good game. The performance was just a bonus turd on top of the shit cake, and we'll see them double down on what made this game shit in the first place.
 
Th performance got better at the end of 2025. It's ok, didn't grab me the same as World did since they just removed the exploration in favour of auto navigate with your chicken. Bullshit like FF boses in the game was not fun. It seems like there's less things...
I do like the wound system though
 
So the game is getting its final update soon. Did it turn out to be a good game?
Depends on what you consider "good". Most people can't actually point to anything that makes it objectively bad outside of performance issues, which are legitimate gripes, but that's it. They just don't like the things it does.
That said, its like 6/10 right now. I personally like it less than I did base World by quite a lot. The expansion will the deciding factor, and they'll need a Sunrise level kick in the ass to make it happen. Otherwise this will probably be the most mediocre game in the series that isn't some obscure mobile slop.
 
Haven't done a review of things in a while so here are some thoughts regarding TU3-Now.

TU3 added Omega Planetes and it was the first time we saw a resurgance of the "erm goys this is too hard now, it's le artificial difficulty, you chudpissbabies need to get over yourselves and your gatekeeping elitism and add a journalist diffiulty mode" since Alatreon. Just from that you know it was a good update and insofar as newgen goes savege omega was a good challenge, beyond base world and rise (from my memory). near launch 90% of pubs ended in failure. AT Nu Udra was a good change like the other ATs adding a fire DOT and a nice one shot tar explosion that did catch people off guard. If i recall correctly this was also when they really started doing higher difficulty quests of the other monsters (rathalos, blagonga, etc.) which was a very good change. besides more variety the appeal of so many fights increases when their skin isn't made of paper and they die in 1 femtosecond.
TU4 added gogma and it was a pretty fun fight, moreso on the cinematic side but a far cry from something like zorah magdaros. You'd see some pub wipes from low def andys getting one-shot by a slam. I'd hate to have to grind him ad-infinitum for gogma parts but as a PC-Aryan I don't have to worry about that. The gogma artian system further widened the gulf between artians and regular weapons which was unfortunate but the addition of the set bonuses (alongside the addition of the gogma armor set, the transcendence system, and buffs to set bonuses) was really good for build variety. Also, though as a PC chad I can ignore it, the Gogma upgrade system is alright insofar as an RNG grind system is concerned. AT Jin was a good upgrade for a previously quite anemic fight. Also, we finally got the promised performance patch (a year after release kekw), which has taken the game to an "acceptable by modern UE5-era standards" level of performance.
TU 4.1 added AT Arkveld and 10 ✯ quests. AT Arkveld was a great addition and his relentless onslaught and big sweeping attacks finally punish, to some degree, Seikret spam. More multi-monster quests are nice for multiplayer. They're also going to add 10 ✯ Zoh Shiah which is nice since he's been quite neglected for some time (not recieving a tempered and/or 9 ✯ variant despite being one of my favorite fights in the game (in those dreadful early days it was also the highest endgame quest for a time). Overall it's good to see the devs embrace a harder difficulty in contrast to the games initial direction; though with the increased player power it will be interesting to see how they handle even greater challenge in MR.
General Shield Buff: in TU4 they fixed and buffed guard (vid for context:
) guard up now reduces damage in general alongside the unblockables which has made it the preferred skill over guard. Perfect Guards as a system were already a great addition to shield weapons to not make them feel strictly inferior to mobile/evading/countering weapons, this further solidified guarding's appropriate defensive role.
Great Sword: They gave some more damage buffs and minor bug fixes. Overall the weapons in a good spot balance-wise no further changes really needed
Long Sword: increased the time you could have the sword out in preparation of a special sheathe counter. In a good spot balance-wise no changes needed (with the increase in weapon counters and defensive capabilities for the other weapons in Wilds LS no longer feels like the spoiled melee child anymore. That and the lack of tripping has rightfully diminished LS hate).
Sword & Shield: more damage buffs. frankly basic combos are too rewarding, could use a small nerf to damage for the non-finishers/non-perfect rush attacks.
Dual Blades: Sharpness consumption buff. Quite easy to do a lot of damage, looking at what speedrun data there is IDK if a nerf is needed though.
Hammer: Follow-up Spinslam's distance can be changed with directional input. Good QOL, after the earlier rework of Hammer it's been in a perfectly fine place.
Hunting Horn: Performance Beat dmg minorly increased. In general I'd like to see more reward for a full performance (let it buff the dmg of the encore attack or something). Other than that HH is in a great place, the previous hilt stab rework was really great as a buff in that it was moreso rewarding to skilled players who can now use that counter as a tool for more damage uptime alongside increasing the ability to add notes to the queue in general. Sucks there's no healing Gogma Artian Horn though, it's a very useful thing for pubs.
Lance: More damage, more PG damage reduction. and increased movement distance for Leaping/Payback Thrust. The last change was a really good one for letting Lance have higher damage uptime. Though Lance still lags behind the pack in damage (though by much less of a degree than prior titles) now it at least has the defensive capabilities it always should have had as compensation. It's a night and day difference going back to world and being raped by Rajang's chip damage to both ur health and stamina while barely being able to do a pittance of damage in return. While I wouldn't turn my nose up at further damage buffs (maybe just to counters, perhaps scaling with the impact recieved), Lance is in a far better place than I'd previously thought likely.
Gun Lance: minor bug fixes. GL is in a good spot, no changes needed (I'd rework long shelling though since it's pointless atm, maybe let it inherit elemental/status?)
Switch Axe: Element discharge can dodge sooner (ZSD is finally not completely unusable hooray!), FRS can be dodged out of in the startup (boo! unneeded FRS buff), Counter Rising Slash can now be chained into a sidestep (letting you chain into another counter. This greatly improves the SA's defensive capabilities in sword mode. I like it though since you can still a decent amount of damage and like the other counter tackles (the HH hilt stab and the GS tackle) you build up the stun meter (seemingly more than just getting hit?), also major damage buffs to the sword attacks in general. Those Sword mode attacks have finally pushed SA away from being just FRS spam which is really nice, the new playstyle is pretty cool as evidenced by:
I'd still like the axe mode buff to be buffed, preferably adding phial explosions à la Rise. Also no Exhaust Gogma Artian, WHY, affinity could have granted it??? (get rid of the Dragon phial type btw, it's a confusing holdover)
Charge Blade: quicker move transitions, reduced hitstop, and minor bug fixes. Damage wise CB is in a fine spot, but its probably the weapon that feels the rockiest in its identity. I'd at least make the sword buff longer/give it a shortcut from perfect guarding. atm it never feels worth it to apply even compared to World where it was still niche.
Insect Glaive: Y+B now initiates a Descending Slash. Great QOL change, makes offsetting easier to time/take advantage of. Rising Spiral Slash has power armor (boo! less skill). Otherwise the weapons in a fine spot.
Light Bowgun: Huge damage buffs and guage recovery across the board. shitting their diapers on the forums worked and they're back on top again uncontested (before they were still on top but it was only debatably so unlike the utter DPS dominance in World and Rise), now STFU. (in terms of game feel LBG is perfectly fine, if not a nerf I'd change nothing. Giving more ammo types to the Gogma LBS was a nice QOL change that has made LBG enjoyable enough for me to actually use since variety is funnest part of the bowguns)
Heavy Bowguns: Some damage buffs and guage recovery (giving the offset counter gauge recovery was a great change since it's quite underutilized) across the board. HBG is actually lagging considerably behind LBG this time. I'd consider buffing it's gauge attacks/reworking them to feel more impactful. Otherwise in a fine state (same Gogma comments as for LBG)
Bow: Some damage buffs and animation transition QOL changes. Bow feels like it's in a mostly fine place, but Tracer shots feel pointless; I'd add stun/slicing/exhaust procs in response to damage recieved. They could get rid of the homing property for all I care.

tl;dr the updates have been good changes, the majority of the weapons are in a good state balance wise and I personally enjoy them all enough to have decent playtime in each. (I've got 1,000+ hours in this game if only because it and Battlefield 6 are the only new multiplayer games that are enjoyable both to my friends and I (I refuse to install Apex or whatever FOTM extraction shooter some of them play)). hopefully MR improves the game even further and those initial days become a distant memory.

P.S. I'm still mad there's no Player housing, it better be present in the expansion OR ELSE dot dot dot ...
 
I've got 1,000+ hours in this game if only because it and Battlefield 6 are the only new multiplayer games that are enjoyable both to my friends and I (I refuse to install Apex or whatever FOTM extraction shooter some of them play)).
Considering how BF6 is still a bastardized BF game, really shows how shit the competition is. I wish Apex would die along with the reanimated corpse of Respawn already.
hopefully MR improves the game even further and those initial days become a distant memory.
If the base game is unsalvagable I doubt the expansion would be.
I'm still mad there's no Player housing
They gave us 4 in World, that's going to be 3 more games where you're homeless:smug:
Most people can't actually point to anything that makes it objectively bad outside of performance issues, which are legitimate gripes, but that's it.
People have? Several times?
 
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They gave us 4 in World, that's going to be 3 more games where you're homeless
I'm so fucking tired of not having a place for all my critters to run around in WHERES MY ANIMAL SANCTUARY :jaceknife:
People have? Several times?
Other than performance issues, I only ever see people complaing about personal issues. I'm one of them.
The game is easier, with the exception of AT monsters imo, than any of the other games before it for a host of reasons. That doesn't make it bad.
The online is a cluster like it was in World, but that doesn't make it objectively bad as a game.
The annoying kid and brown people? Gorls? Again how does that actually impact the game itself negatively? It doesn't.

The game itself, assuming you don't have performance issues, is fine. Mediocre. Average. Nothing special. Whatever you wanna call it. But it's not an objectively bad game like so many hunters like to say. They just don't like it.
 
WHERES MY ANIMAL SANCTUARY
Seriously, there should be like a zoo or something. Would be a fun spin-off too, imagine Stories gameplay but you get some zoo tycoon, Operation Genesis ype gameplay as well.
The game itself, assuming you don't have performance issues, is fine. Mediocre. Average. Nothing special. Whatever you wanna call it. But it's not an objectively bad game like so many hunters like to say. They just don't like it.
Hmm, fair enough. While I have seen people go over issues aside from performance, I suppose a lot of it can be chalked up to differing opinions.
It sure is mediocre, that's for sure, and it will never not annoy me to see how many people defend the worst aspects of it...
 
Considering how BF6 is still a bastardized BF game
The maps are the worst part of the game, if they add more big classic-feeling ones to BF6 it’ll feel much more like a classic BF. After 2042 my standards for the franchise aren’t too high.

Most people can't actually point to anything that makes it objectively bad
In general I find most people have a good instinct as to when something is good or bad, but they’re very bad at explaining/identifying the particular problems (it follows that a good critic is one who can rationalize and explain the viewer’s preexisting feelings about a given product). Also, if someone bounced off of the initial experience, especially at launch, I can’t really blame them. Developers aren’t owed a revisit after updates or a full 100% playthrough for the customer to put forward their review. To suggest otherwise is very faggoty, much like the HighGuard journo guntguarders whining that da ebil chud gamers didn’t give the live-service slop a fair chance. All-in-all I hope Capcom’s upper management has learned that it’s not worth rushing a release, because a bad first impression is hard to overcome.

brown people
To be fair that is objectively bad.

The online is a cluster like it was in World, but that doesn't make it objectively bad as a game.
reminded me of another minor complaint in that you can’t filter out “manual accept” SOS flares (which people often use to have a certain number of players contrary to the intended path of using the link party system because it’s too confusing). Though this was only really a problem during savage omega pubbing (and as a PC Chad I installed a mod to do it, but still what an annoyance).
 
I want to punt Nata and this Hunter into the Sun.

Give me my semi-mute Hunter back.

And Palicos shouldn't be fully voiced. Give them their cat meow varieties...

Werner's the best character in this game, though, I wish someone like Admiral and Ace Cadet were here.
 
I hope (foolishly) that they add more Frontier monsters in future MH games, I need to see Harudomerugu in good graphics.
 
I will say the Ichiran noodle collab did make me want a good ramen, dunno if there are any good Jap restaurants where I live thoughbeit.

Also, in the spirit of recent events, who's your guys vote for faggiest MH 'tuber
While JoCat is probably the most literally gay, I'd give it to Superrad. RageGaming gets #1 for slop output though.
 
Also, in the spirit of recent events, who's your guys vote for faggiest MH 'tuber
While JoCat is probably the most literally gay, I'd give it to Superrad. RageGaming gets #1 for slop output though.
Probably Jakob or Arc Knight. Rurikhan and RageGaming aren't far behind for monsta sloppa content though.
 
OBJECTIVE reasons why Monster Hunter Wilds is not good, opined by the GOD of OBJECTIVITY (me):
  • Game runs like shit.
  • Story multiplayer implementation is even worse than World, can't easily play through the game together (must get to certain cutscenes before you can join every quest instead of just making a story that has multiple hunters do it together).
  • Not enough monsters, didn't copy paste at least some of the MHW/IB ones to give more stuff to fight with the updated weapons. Just SOMETHING to do.
  • Plays itself, between the auto-pilot animal and being very easy it objectively makes the player sweepy.
  • No house. Again just give me something to do.
RESULT: OBJECTIVELY BORING
 
Months ago I got filtered by Lagi which sounds shameful with how easy Wilds is. I might go back again sometime to avenge my dignity.
Avenge your dignity against Lagi by fighting him in a better game, where he was at his peak. I will say his theme in Wilds is better than I thought.
Still hate Wilds, I cannot stand it nor it's fans.
 
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A few weeks back, my save got wiped and I decided to play through it again now that the base game is mostly complete. Five hours to get through hr kutku sensei, but the hr100 grind was a real slog.
Overall enjoying it much more than before. It felt like I was actually taking in the environments a bit more.
I dare say I'm having fun.
 
Story multiplayer implementation is even worse than World, can't easily play through the game together (must get to certain cutscenes before you can join every quest instead of just making a story that has multiple hunters do it together).
The story in general just sucks so bad. Shut the fuck UP!
Why can’t we just hunt monsters and get on with it? I have no idea why they thought this was a good idea. They don’t even have redeemable characters to justify this choice. I thought nothing could be worse than rampages in MHR.

I was wrong, Satan is always busy.(:_(
 
The story in general just sucks so bad. Shut the fuck UP!
Why can’t we just hunt monsters and get on with it? I have no idea why they thought this was a good idea. They don’t even have redeemable characters to justify this choice. I thought nothing could be worse than rampages in MHR.

I was wrong, Satan is always busy.(:_(
Whoever's doing the writing is either in deep with the same fucks who are hired to do Pokemon's abysmal writing, or is just brutally incompetent.
Either choice is bad.
 
Other than performance issues, I only ever see people complaing about personal issues. I'm one of them.
The game itself, assuming you don't have performance issues, is fine. Mediocre. Average. Nothing special. Whatever you wanna call it. But it's not an objectively bad game like so many hunters like to say. They just don't like it.

I don't agree that just because people have different standards and expectations of the franchise, that we can't look at existing features or new ones, and compare them to those of older titles and see if they've improved or worsened.

The game is easier, with the exception of AT monsters imo, than any of the other games before it for a host of reasons. That doesn't make it bad.
It does actually, the point of the game is to hunt and defeat these monsters, and the devs are supposed to balance your toolkit/moveset with the monster's toolkit/moveset in order to make it as engaging as possible, to ensure there's some challenge from start to finish, especially if you only got a small number of monsters to hunt and inevitably stretch out game time by hunting them repeatably, if all but a handful of endgame monsters are just trivial roadbumps, then the majority of the monsters(especially the new ones) are just wasted, like what are we expecting to be engaged by other than the monster hunts? the fucking story?

Now World's and Rise's difficulty curve wasn't great either, but just because they failed to nail it then doesn't excuse them from not learning from those failures and we should be able to expect them to refine it, of course in this case they purposely made the monsters even more trivial, so it's not a competence issue as it is a design decision issue.

The online is a cluster like it was in World, but that doesn't make it objectively bad as a game.
I don't see how you can consider World's multiplayer to be as bad as Wild's is, Wilds is an absolute clusterfuck compared to World and pretty much every other title, requiring at least 4 more steps to achieve the same as the older title's(including World), with way more connection issues etc. than World had.

The annoying kid and brown people? Gorls? Again how does that actually impact the game itself negatively? It doesn't.
It really does when it takes away from the hunting experience, the reality is that Monster Hunter stories are shit, and serve as a barely passable excuse to get you from one monster to the other in a sequence, and it would've been a lot more tolerable if the story took a backseat and the "cinematic" pieces were focused on the monster confrontations/environment introductions, but instead they force you to walkie talkie with one note characters who have nothing of substance to say, but take up most of the screen time in the game.

The negative impact would be that we are distracted from actually playing the game(because it is a game, not a fucking movie), and forced to waste our time listening to nonsense which has no added value to the hunting experience, and even worse is that it's anime tier writing.

People could always try to default back to saying that 'It's a matter of what you want from the franchise" or something, but if we go by what the devs originally tried to accomplish with the franchise, which is to create an immersive, monster hunter simulator, then i can objectively conclude that they've failed to do so, since this is clearly a Soyny style, cinematic adventure game, with some monster bullying/fighting in between.

Anyway, this guy sums up what i think of this game quite well:

 
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