GGSurvivor
kiwifarms.net
- Joined
- Feb 4, 2026
I think he's just copying Aztrosist's aesthetics, who also happened to troon out.
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I think he's just copying Aztrosist's aesthetics, who also happened to troon out.
Looks like the old zelda texturepack from like 1.3/1.4If anyone's in need of shitty interface mods, I found a good one for you
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zoomer niggas will see this and call it frutiger aeroIf anyone's in need of shitty interface mods, I've found a good one for you
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It's less dark fantasy and more like an arcade game in 3D. Notch was very obviously not an artist but I felt like he understood the "retro style" better than any classic or contemporary retro-style indie game:The picture really shows that the textures in old MC had a feeling of dark fantasy,
maybe, just maybe, it's because he actually fucking played these now "retro" games? while the current "indie" retro game has zero fucking idea of what retro aesthetic is...It's less dark fantasy and more like an arcade game in 3D. Notch was very obviously not an artist but I felt like he understood the "retro style" better than any classic or contemporary retro-style indie game:




















Jesus Christ what are you doing?While cataloguing 20-60 mods a day.
I tend to do that in the "add whatever" phase before I clean it up, I'd argue most modpacks do that, I'd also argue most modpacks forget the clean up phase.I had an entire series of strictly vanilla+ wood-related compatibility mods installed despite already having a mod that added wood variants for everything (modded wood included) added. I had four* different mods that added some kind of pizza.
What exactly are you trying to make, kitchen sinks tend to make me quit faster due to a lack of proper cohesion. Quests also help a lot if you tend to have a lot of mods and accidentally get overwhelmed into leaving early but that requires more effort and mod knowledge.Have you guys got any decent recommendations for 1.21.1 NeoForge gameplay mods? I'm interested in basically anything at the moment.
Honestly, just stick with those mods and some addons (make sure to check the last update time of each addon, might break shit). There's enough addons that add tons of shit to do without adding so much that you just get tired of it all. Would also recommend people like AsianHalfSquat and Noxus who often do multi-mod reviews and themed videos so you can get a feel for what you might want to add specifically. Again, I don't know your tastes and I have a lot of mods I like that you may not like and vice versa. I don't recommend adding equipment mods beyond some cool items like Relics or something because unless you want to add boss monsters and turn it into a combat heavy modpack (which I would not recommend as that kind of conflicts with the main mods you listed).I'm going to try and build the pack around Cobblemon, Farmer's Delight, Create (especially Aeronautics), MCA, and maybe some miscellaneous mob-taming stuff.
As stated, AHS and Noxus have compilations just for that. If you want you can also try poking around modpacks based off that such as Vanilla Perfected (don't know much about it but the guy has been working on it for 2 years. Making shit pretty (despite my distain for graphicfags) can go a long way. There's probably several studies on this but it's obvious otherwise, making a game that functionally is the same look prettier is known to make people at least subconsciously more willing to play it for longer periods of time. One of the content creators I watch semi-frequently made a modpack based on making the game pretty with animations. Vanilla perfected is fabric but I'm sure a lot of mods there have (neo)forge ports, same with Fresh and Smooth. Dima shared some too but it's a list of mods rather than a pack so pick and choose.Expansions of vanilla features are appreciated, as are completely new types of gameplay (new biomes, new dimensions, new features, etc.), and as I've mentioned before I am super focused on exploration so anything that boosts that is cool.
Saving myself a lot of future suffering by cataloguing my mess so that I can clean it up? This is the fourth major overhaul I've made to this pack in the last year and a half and every single time it happens the bloat issue gets worseJesus Christ what are you doing?
Myself included, lol. I think I did a bit of clean-up the first time I made a pack, but since PolyMC's mod menu is dubiously helpful at best (I think a good half/60% of my included mods just have no descriptions or proper links at all) it became a fool's errand rather fast. Hence the spreadsheet.I tend to do that in the "add whatever" phase before I clean it up, I'd argue most modpacks do that, I'd also argue most modpacks forget the clean up phase.
Quests are a good idea, but I tend to hold off on them just because of previous experience. When I used to play pre-made modpacks, the first thing I'd do in any quest modpack is go through and look at ALL of them. Every single available quest. Since a lot of modpack authors are about as room-temperature as your average FIFA player, this usually meant 2 hours of sitting there after spawning into the world, grabbing random free things and reading introductions to about 500 different mods that all have something interesting for you to do. BroCraft Cobblemon Additions was especially bad about this, if I remember, to the point that I had more than a full inventory's worth of stuff after just sitting down and looking through the quest tree.What exactly are you trying to make, kitchen sinks tend to make me quit faster due to a lack of proper cohesion. Quests also help a lot if you tend to have a lot of mods and accidentally get overwhelmed into leaving early but that requires more effort and mod knowledge.
This is mostly the plan so far, but I can't rely solely on them for a variety of reasons:Honestly, just stick with those mods and some addons (make sure to check the last update time of each addon, might break shit).
Holy fuck, Minecraft mod reviewers still exist? I thought they all went extinct after the Adpocalypse. Thank you for recommending these guys!Would also recommend people like AsianHalfSquat and Noxus who often do multi-mod reviews and themed videos so you can get a feel for what you might want to add specifically.
Honestly, equipment is mostly boring. Advanced Netherite is the only one I've ever considered, and that's just because it looks really pretty with trims and provides a balanced incentive to play past earning Netherite.Again, I don't know your tastes and I have a lot of mods I like that you may not like and vice versa. I don't recommend adding equipment mods beyond some cool items like Relics or something because unless you want to add boss monsters and turn it into a combat heavy modpack (which I would not recommend as that kind of conflicts with the main mods you listed).
True; this is why I play with shaders and added so many smaller graphics mods. It's also why I have like 20 resource packs in here despite only using 3-5 at a time on average. I've got some holiday-specific ones for when I'm feeling spooky/jolly/etc.Making shit pretty (despite my distain for graphicfags) can go a long way. There's probably several studies on this but it's obvious otherwise, making a game that functionally is the same look prettier is known to make people at least subconsciously more willing to play it for longer periods of time.
I'll give it a shot. Thanks man.One of the content creators I watch semi-frequently made a modpack based on making the game pretty with animations. Vanilla perfected is fabric but I'm sure a lot of mods there have (neo)forge ports, same with Fresh and Smooth. Dima shared some too but it's a list of mods rather than a pack so pick and choose.
Fucking hell, yeah, tell me about it. I think I've gone through something like 40 or 50 structure mods and narrowed it down to just the very few that I enjoyed (most of which were recommended to another user upthread). I also have Sparse Structures config'd to fuck so that I rarely see structures in general, especially since I used to have a bad habit of setting up shop in pre-made structures and never building anything myself.You also don't really need structure mods for exploration to feel pretty great, in fact a lot of structure mods tend to ruin this with unbalanced loot tables, spawning everywhere (get Sparse Structures), or just have clashing aesthetics so I recommend only a handful.
I've never heard of these until now, but looking through them I can see why. All of these mods were published after I'd finished this modpack and sworn myself not to adding any more.I recommend Ati's suite of mods
Ooh, this one's great. I've already been using it for years.along with Dungeons and Taverns (or just parts of what they offer).
Yeah, Terralith/Tectonic is what I'm maining atm. WilliamWythers and Still Life used to appeal to me, but I tried playing a world with them rather recently and fell off of it very very quickly. I don't know why. I think it was just incongruent with the blocks and player model. Something about it made the game feel very off with the rest of my pack. I'm saving them for a separate modpack I might make in the future based solely around village development/tower defense stuff.Biomes of course help a lot and tend not to be too incompatible with each other but can cause issues with Cobblemon's spawn system, though a lot are patched already. Similar to terrain generators but those are far more incompatible with each other than biomes are, but they also add a lot to exploration. I recommend Lithosphere with it's addon Still Life and slap Distant Horizons on top of it. Worth noting that Still Life is incompatible with some mods, mostly other biome mods so if you want a lot of biomes you'll probably need to run something like Terralith and/or Tectonic or some more mod friendlier terrain generation. WilliamWyther's stuff is cool for that.
Haven't heard of this. When it comes to fishing, I have mostly been reliant on Aquaculture2 (which does not have a Fabric port), so this is appreciated. The fishing album especially is catching my eye. Thanks.
I think it'll probably conflict with Serene Seasons, which I've been using for years (through Fabric Seasons for the Fabric modpack), but it does seem interesting. The regional agriculture has me a bit worried-- does that mean living on ice caps or in deserts is basically a no-go for farming? The gallery shows some sort of greenhouse that I assume would mitigate this, but I don't know how expensive that is.You can also give Ecliptic Seasons a try but I'm not 100% sure of what it is and is not compatible with in your current setup nor afterwards if you mess around with any of my suggestions.
Yes, pretty much. I appreciate the effort regardless.This is getting long and surely you got the point, the main problem with all this is configuration lol.
I used to watch this guy 15 years ago god damn. I am considering archiving his entire channel (https://www.youtube.com/@guude/videos) but there are almost 10000 videos and even at 480p it'd easily be 2-3TB. I'm going to do it and let it go in the background, but it'll take a hot minute. There were some good times, like Etho and the gang destroying his house with a mushroom cloud or Zisteau teaching Guude you can eat spider eyes (hey Guude did you know you can eat spider eyes?). For the most part his videos were him rambling about whatever the fuck for 20-30 minutes while doing completely benign stuff like creating the worst wheat farms in existence. Really enjoyed his super hardcore CTM (Capture the Monument, challenge maps) videos back in the day with Bdoubleo (OOG) and later on Etho (OOGE) (both of whom still make videos and to the best of my knowledge are not sharing CSAM on Telegram). The entire Mindcrack community in general was the golden age of Minecraft YouTube in my opinion, as gay as that does sound. Them, The Creatures, Shadow of Israphel. IIRC they were also the first to do group ultra hardcore, where the only way to regenerate health was via golden apples (which at that time cost 8 gold ingots) or regeneration potions. I believe only the first UHC was PvE where the goal was to defeat the Ender Dragon, whereas the rest of the UHC competitions were PvP focused. Guess I'm dating myself a bit with this, huh.Guude, leader of the Mindcrack group (a formerly very popular SMP community of various Minecraft YouTubers) has been arrested. Mindcrack formally released a statement about an hour ago on X:
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According to the subreddit this is his booking. Jason Ray Korpulinski, ten counts of second degree sexual exploitation of a minor (trading CP over Telegram groupchats is my guess):
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(website blocks archive)
Not necessarily. Sometimes you've just gotta have some shit on in the background at work as noise to not go insane, and that group playing minecraft was SFW if anyone ever caught a glance on a monitor.Guess I'm dating myself a bit with this, huh.
The whole point of Painterly is that it was freely available through the website, which let you use the web GUI/Customizer to mix and match different parts to "make your own" texture pack. Having it be random disparate file downloads in a trooncord makes no sense and not even having the decency to attach a mediafire link to the OP of the thread is extra sinful.Unfortunately, it's all mainly operated through a shitcord.
My son and I watched the UHC competitions as they were coming out, and we'd discuss who we think would win as the videos trickled in - they weren't released all at once and that was half the fun. Sometimes it was days between them. Felt like a real tv show. I still remember some of the wild endings when shit would really hit the fan and everyone pulled out all the stops to win, but there was also lots of fun at the beginning when they would get paired up and have to strategize quickly. Also Guude and BDubs playing Saints Row 3 - some of the funniest shit in there, though most of it being from BDubs whose voice was made for radio. So sad to hear about Guude. Seems to be an epidemic lately - is it just the ease of access to this kind of thing or is it something deeper, more fundamental about our society?I used to watch this guy 15 years ago god damn. I am considering archiving his entire channel (https://www.youtube.com/@guude/videos) but there are almost 10000 videos and even at 480p it'd easily be 2-3TB. I'm going to do it and let it go in the background, but it'll take a hot minute. There were some good times, like Etho and the gang destroying his house with a mushroom cloud or Zisteau teaching Guude you can eat spider eyes (hey Guude did you know you can eat spider eyes?). For the most part his videos were him rambling about whatever the fuck for 20-30 minutes while doing completely benign stuff like creating the worst wheat farms in existence. Really enjoyed his super hardcore CTM (Capture the Monument, challenge maps) videos back in the day with Bdoubleo (OOG) and later on Etho (OOGE) (both of whom still make videos and to the best of my knowledge are not sharing CSAM on Telegram). The entire Mindcrack community in general was the golden age of Minecraft YouTube in my opinion, as gay as that does sound. Them, The Creatures, Shadow of Israphel. IIRC they were also the first to do group ultra hardcore, where the only way to regenerate health was via golden apples (which at that time cost 8 gold ingots) or regeneration potions. I believe only the first UHC was PvE where the goal was to defeat the Ender Dragon, whereas the rest of the UHC competitions were PvP focused. Guess I'm dating myself a bit with this, huh.
What a shame.