Milsim/Tactical Shooters - Where you and Xx_Pu55ySlaiyer_xX can pretend to be soldiers

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Jewthulhu

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Military simulators (Milsims) and tactical shooters are a genre of FPS games that place emphasis on "realism" and teamplay. Typically, they feature a low time to kill and/or injury mechanics, minimal HUD, slower paced gameplay, and (usually) a more restricted and realistic kit (you're not going to be running and gunning as a crippled female American with the Hellriegel, for example). I figured a general thread would suit this genre more than individual threads, since they typically don't have the massive fanbase and rapidfire sequel spam that many other games have. I also really like tactical shooters and wanted a place to talk about it.

To start the thread off, I wanted to talk about a particular line of "spiritual successor" tactical shooters, and some of the drama that has recently surrounded them.

Project Reality

Project Reality was what originally got me into tactical shooters. Starting as a total conversion mod for Battlefield 2, which expanded in content to the point of becoming a standalone (and free to play) game based on the BF2 engine. The mod has a impressively massive scale, with a focus on communication, teamplay, and, as the name suggests, realism. Maps are huge (including an 8 km² recreation of the Falklands), gameplay is slow, and having a mic is basically required. While now almost 20 years old, it still has an active and autistically loyal, if small, playerbase. Unfortunately, as of 2023, there appears to only be one active NA server, which tends to be pretty consistently full, meaning you'll be doing a lot of queue waiting if you want to play it. You can play against bots, but it kind of defeats the point of the game imo.

Squad

Squad is the spiritual successor to Project Reality, made by many of the former developers of Project Reality. It keeps a lot of the same basic mechanics and focus on teamplay, though with a bit of a more limited scope. It still has a fairly large playerbase and has been some of the most fun I've had with an online game. However, it's been at the center of an ever-mounting list of controversies and disappointments that have driven many players away from the game.
- Optimization, balancing, and bugfixes have been an ongoing battle
- There was an incredibly pandering "Black Lives Matter" community post and donation during the fentanyl Floyd shitshow that was not taken well by the community
- They are very slow on meaningful updates and at least a year behind on their stated update roadmap
- Almost all of the original devs have left to work on other projects or go back to Project Reality
- Offworld Industries, the studio behind Squad, are behind a number of failed or dying games, and have recently had a minority share bought out by Tencent
- Despite promising not to add microtransactions to the game, OWI recently decided to add emotes to the game, in a move that has caused a major shitshow
While the game is still fun (and the emotes non-intrusive), many are concerned about this being the start of a downwards spiral of the game; where monetization comes at the expense of roadmap content or bugfixes.

Battlefield 3: Reality Mod

Reality Mod is a modification for Battlefield 3, inspired by Project Reality. Developed despite the lack of official mod support, Reality Mod managed to make some impressive changes to the base game; a basic FOB system, bleeding and bandaging, kit restriction, etc., making the incredibly arcadey BF3 into... Something slightly less arcadey. It saw a surge of interest and popularity upon initial release, with the devs even having to buy additional servers to sustain the rush of players. Now? It's not doing very well player-wise. I haven't seen too many complaints about the mod itself, but I have seen complaints of people playing it more like a battlefield game than a tactical shooter. That, the still heavily in-development state of the mod, and the lack of interest in BF3 is probably what's behind it's poor player numbers.

Operation: Harsh Doorstop

Operation: Harsh Doorstop is a early access free-to-play shooter by PR youtuber-turned professional clickbaiter bluedrake42. Born partially out of his disappointment with Squad (and hyped up as a "Squad killer"), as well as his hatred of "lootboxes, predatory monetization, and lack of single player and mod support," OHD was funded by Patreon and designed around the idea of mod support and community-based development. Well, kind of funded by Patreon. Apparently, bluedrake's studio worked on another, for-profit game, Warfare 1944, the proceeds of which were supposed to contribute to OHD as well as continued development. The problem? The game was released half-assed and completely abandoned. Fast-forward to Feburary 2023, and OHD is released on early access with mixed reviews, both on Steam and from fellow YouTubers who helped shill the game. The game was seemingly released barebones, with dated graphics, no vehicles, and shit AI. Additionally, the game suffered from a rampant hacking problem, to which bluedrake's initial response was "lmao make your own anticheat" (though he eventually walked this back). Overall, while what (he stated) he's trying to do is noble, and while he admittedly has a very small dev team, his team's past project, the overreliance on mods to build the game, and bluedrake's tendency of over exaggeration should give people some cause for skepticism for the future of this game.
 
I liked MW2 back in the day to the point where I started playing paintball and airsoft with friends. First time there, I saw a group of obese ooperators decked out in full tacticool gear, realized "Holy fuck that's cringe", and stopped feeling invested in the stuff.
It takes a special breed of autism to really get immersed in MilSims and I'm grateful to have avoided that. Unfortunately, I now spend my time posting in forums dedicated to Internet gossip and playing monhun and the crash-laden corpse of The Division 2.
 
I liked MW2 back in the day to the point where I started playing paintball and airsoft with friends. First time there, I saw a group of obese ooperators decked out in full tacticool gear, realized "Holy fuck that's cringe", and stopped feeling invested in the stuff.
It takes a special breed of autism to really get immersed in MilSims and I'm grateful to have avoided that. Unfortunately, I now spend my time posting in forums dedicated to Internet gossip and playing monhun and the crash-laden corpse of The Division 2.
If it makes you feel better, I know people who think CoD hardcore mode is milsim.
 
I liked MW2 back in the day to the point where I started playing paintball and airsoft with friends. First time there, I saw a group of obese ooperators decked out in full tacticool gear, realized "Holy fuck that's cringe", and stopped feeling invested in the stuff.
It takes a special breed of autism to really get immersed in MilSims and I'm grateful to have avoided that. Unfortunately, I now spend my time posting in forums dedicated to Internet gossip and playing monhun and the crash-laden corpse of The Division 2.
Milsim games can be fun. The larping is cringe but depending on the game you don't get too much of it. From my experience in Squad and PR, most of the non-game chatter is shooting the shit (I've got clips of people talking about witchcraft and whether they'd prefer a woman with one titty or three). The one pet peeve I have though is people saying "copy" over the mic after they get a command. You can just say "ok," and "copy" isn't even the term you should use in that situation.

As for IRL shit, I kind of feel wearing full tactical gear is weird, especially when you're just going shooting. It's cringe and feels a bit disrespectful if you haven't served.
 
As for IRL shit, I kind of feel wearing full tactical gear is weird, especially when you're just going shooting. It's cringe and feels a bit disrespectful if you haven't served.
How is it disrespectful?
 
How is it disrespectful?
It's probably just me, but wearing fatigues and shit feels like pretending to be a soldier, which feels like a step away from stealing valor. IDK, there's no reason to be in full kit anyway.
 
It's probably just me, but wearing fatigues and shit feels like pretending to be a soldier, which feels like a step away from stealing valor. IDK, there's no reason to be in full kit anyway.
I think it depends on what you're doing. Training purposes definitely wear the kit you're actually going to use. Larping? Dumb but it's a free country, supposedly.
 
I like project reality but i find its Singleplayer disappointing and overly restrictive, which is a shame given its just heavily modded BF2, but its made for Team v Team Multiplayer so i get it.
I tried OHD's demo and it was fine, the workshop currently has a bug where you have to manually install a mod after it gets updated which is stupid and the lack vehicles on launch is a major failing. It should be noted i think Warfare 1944 beginning abandoned is more because the team that worked on OHD and Warfare 1944 left their publisher and the publisher kept the rights to 1944.
 
When I watched Band of Brothers once there was a point in the Normandy landing when they were being hammered with grenades and machine gun fire, dirt kicking up everywhere, extreme racket, and I was struck by how unpleasant it was, that without any blood or guts needed the mere experience of being under fire was a disorienting, miserable assault on the senses, overwhelming in intensity.

I enjoy that feeling in Rising Storm 2. There are points where so much lead will be flying in, or artillery landing, that as you huddle in some ruins, or a trench, or within a pillbox I can feel a little shell-shocked and just huddle there gripping my rifle and waiting for it to end (might be autism).
 
So many Milsims have issues these days, I play a lot of hell let loose, it's a little bit more on the arcady side but can be fun with the right people and some great moments tend to happen through gameplay, but lots of shitty fucking bugs that never get fixed and UE4 is starting to look like ass. Fuck around with ARMA 3 and Reforger, want Reforger to be better since it looks so much better than ARMA 3 but it's still in shit state.
 
The most autistic thing of all is the people who play these take this shit far more seriously than actual soldiers in a warzone.
 
Personally, I wish there was more singleplayer stuff out there. I guess we have ARMA 4, and Six days in fallujah to look forward to.

Would original ghost recon qualify as milsim? It's not completely realistic but it has a methodical pace with one hit kills. I would like to see something like ghost recon 1 made in a modern engine.
 
Personally, I wish there was more singleplayer stuff out there. I guess we have ARMA 4, and Six days in fallujah to look forward to.

Would original ghost recon qualify as milsim? It's not completely realistic but it has a methodical pace with one hit kills. I would like to see something like ghost recon 1 made in a modern engine.
Yea the first two GRs count.
 
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