Metroidvania General - An overcrowded genre with recycled themes and muddled mechanics.

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
All the Blaser Master Zero's are on sale on Steam, is any one better then the other or is it worth it to just play them 1 through 3 and space it out.
This is late, so probably no help for you right now, but anyway...

Blaster Master Zero 1 is a remake of the original Blaster Master with an expanded story, including better bosses. Blaster Master Zero 2 and 3 do their own thing, instead of being remakes of the sequels, and generally have some quality of life improvements [2 adds counters and faster recharges, and 3 makes it so the gun level doesn't disable shot types as much as how powerful they are].

That said, they are a single continuous storyline where playing the earlier entries matters to understand what's going on, since both sequels don't just spoil what happened in the last game but also basically have their beginnings only make sense if you played the previous game and got the best endings. So yeah, you'll want to play them in order.
 
This is late, so probably no help for you right now, but anyway...

Blaster Master Zero 1 is a remake of the original Blaster Master with an expanded story, including better bosses. Blaster Master Zero 2 and 3 do their own thing, instead of being remakes of the sequels, and generally have some quality of life improvements [2 adds counters and faster recharges, and 3 makes it so the gun level doesn't disable shot types as much as how powerful they are].

That said, they are a single continuous storyline where playing the earlier entries matters to understand what's going on, since both sequels don't just spoil what happened in the last game but also basically have their beginnings only make sense if you played the previous game and got the best endings. So yeah, you'll want to play them in order.
Its the Steam Summer Sale, so now the question is....are they WORTH playing in order?
 
They are definitely good games in my opinion, just get used to some of the quirks. Even the DLC isn't bad, being multiple campaigns with different characters that are unfortunately plot-less, but have unique gameplay mechanics [like how one of them ditches the tank in 2 because you can just fly around wherever].

The one thing that makes the first game particularly hard is that there are a couple of jumps where you have to grab onto a ladder while falling and if you land on the ground you will instantly die, but you have to kind of release at least one of the buttons before you can actually hold Up to climb the ladder.
 
Ghost Song is a metroidvania with free aim, and I don't think it felt good there. But that game didn't feel good in general.
I was really hyped for that game for a while, until I saw the first dev vlog where the guy was showing his ""animation"" process, which amounted to tweening and stretching/rotating/deforming still images like it's a really cheap early flash game (had a look for the original Vlog but cant find it on youtube or kickstarter).

I know I touched the game once and pretty immediately just went back to Metroid.

Now I'm hoping Acrolyte will end up being what I thought Ghost Song would be, although the Azure Valley update making the world unnecessarily way bigger but therefore more empty and tedious to get around has kinda put me off  that a little too.

Edit: HOLY FUCK I FORGOT ABOUT GRIME 2. I knew I was trying to beat Grime 1 for an actual reason but I got sidetracked down the VtMB/Jade Empire rabbithole and I still haven't fucking finished GRIME.
 
Ghost Song was certainly a unique take on a Super Metroid style game, but man is it weird.

I didn't hate it though, its got a sort of grimey body horror world and decent-ish combat system, but its quite hard at first and the game lets you lose in quite a big world that requires alot of exploring with minimal direction.
 
Ghost Song was certainly a unique take on a Super Metroid style game, but man is it weird.

I didn't hate it though, its got a sort of grimey body horror world and decent-ish combat system, but its quite hard at first and the game lets you lose in quite a big world that requires alot of exploring with minimal direction.
Its also a one man dream game funded on kickstarter that actually came out. I can't hate it since it was pretty unique and the dev really tried to make a body horror Super Metroid.

Reminds me of Aquaria (created by Derek Yu and Alec Holowka) in terms of out their weirdness/look.
 
do any of the classics like the OG Metroid and Castelevania still hold up today?
I'm a bit late, but yeah. For Metroid skip the OG and play Zero Mission. 2 Is good, but the AM2R fan remake is just the best in atmosphere, sandbox, and difficulty; you can skip the official OG and its remake. Super Metroid is legendary and you've probably heard it a million times; people hold it in high praise for a reason. The only official 2D game that hits like it for me is Dread, the sequel to Fusion. Fusion itself gets a bad rap, but it's a good enough game. If you're going to get into the Primes, Prime 1 is incredible, and its Switch remake is most everything you could want out of it.

If you care about playing them in order, it's Zero Mission, Metroid 2, Super, Fusion, and Dread. The Primes take place in between 1 and 2 iirc but it doesn't really matter.

For Castlevania, the classicvania's are more arcade-y romps; less backtracking and building your character up and raw platforming. If you're wanting to go through some old school difficulty together then they're solid, and if it hits the way you like then you'll love when you get to Dracula X/Rondo of Blood. You'll get into what you're probably expecting out of 'Metroidvania' with Symphony of the Night, which like Super Metroid is lauded as a classic for good reason. Much of the Castlevania's beyond that point are going to play like your contemporary Metroidvanias that you picture.

tl;dr both series have great gamplay and fantastic music, and it's hard to really go wrong.
 
Back
Top Bottom