Metroidvania General - An overcrowded genre with recycled themes and muddled mechanics.

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Is this actually a metroidvania? I saw it before but it looked more of a roguelike like dead cells. Even the control scheme looks exactly the same with 4 weapons to 4 buttons.
It's a good reminder that despite a few callbacks to the metroidvania genre, Dead Cells, Rogue Legacy and similar sidescroller roguelites are basically becoming a genre of its own at its point, although most still use the term "roguevania" to describe themselves.
 
I fuckin hate Rogue Legacy 2 despite how polished it is and how much content there is, it feels like everything is happening too fucking fast.
 
It's a good reminder that despite a few callbacks to the metroidvania genre, Dead Cells, Rogue Legacy and similar sidescroller roguelites are basically becoming a genre of its own at its point, although most still use the term "roguevania" to describe themselves.

Yeah, i wasn't trying to be pedantic but some people really swear that dead cells is a metroidvania and it's done permanent harm to the word. If one likes MVs they can probably like these. I like Dungreed for 2d roguevania too.


This released some time ago and i played but didn't finish cause i got a lot of conflicted feelings.

On one hand, this is an impressive one man endeavor. It has a unique gameplay of pseudo-twinstick where you shoot at the directions of the face buttons like it's binding of isaac. It looks and sounds decent but it's biggest strenght is how every "cutscene" happens in game.

For example, early in the game you see two bosses (tiny armor and big armor) and some soldiers try to open a door and both are using their boss attacks on it, failing and then pointing at directions, making for great foreshadowing of their fights.

When you fight one of those bosses (tiny armor), you beat him then a monster interrupts, breaks that boss armor and drops his upgrade that you take, then you must run from that boy as it destroy the stage and then fight it later (you can see the tiny boss escape).

In another you beat a boss enough to break a piece of his arm and grab a sword that shreds him. In another you see that big armor boss fight a rival and he looks nearly unbeatable until the rival kamikazes at him and weakens him and we fight him.

It's all pretty hype and unexpected, making these fights memorable, on top of the fights being very complex with bosses having a ton of moves, especially the big armor guy who has dive kicks, grabs, punches shotguns, homing missiles, shower bullets and an instakill nuke.

But the problem is that the game kinda hates you and has some absurdly frustrating design. First of all, you start with a garbage map that only shows the rooms around you which is useless, and the real map is somewhat hidden and not so early. Another is how this game has no fast travel at all and it's not a small game. In a vaacum it wouldn't be so bad, but this game has no chill and is a pain to navigate, where i'd die multiple times just exploring or backtracking.

Some rooms have more hazards than floor, lava keeps jumping, spikes keeps dropping, it all does so much damage. A lot of enemies are hyper cancer, with some invincible bees that are passive but if you hit one then all of them home at you and it's basically game over. Another is an enemy that reverses your inputs, areas that are dark, etc.

You mostly get missiles by beating space pirates and they're completely schizo fights where they run and jump like crackspiders seemingly at random while shooting you and later they can simlpy shoot through walls. I played this game for 10+ hours and it never felt like i learned how to fight them, i just kinda spammed missiles and hoped they'd die first. This was one of the main reasons i quit, as i can't move, aimd and mash the missile button on keyboard well.

It's just such a stressful game to play, i took a break after being stuck on a boss fight that is ltierally "this guys runs away nonstop and shoots through walls from offscreen" and didn't return.

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(i agree with these)

Curiously, the dev saw my criticisms once and he said "well you can just use the acessbility options and give yourself infinite health" and ya know what, maybe you could've balanced this shit so i wouldn't need to. I beat 9 sols without assists, something has to be wrong. I enabled the accesbility option that gives me a function map and apparently that alone "tarnishes" your save file so the ending file says you used cheated lol.

If someone cares more about fun than pride, just enable the acessbility sliders as you see fit and you'll probably enjoy it as it's still a well made game with unique combat style.
 
Shantae is cute!
Somehow during COVID I downloaded Half Genie Hero and absolutely loved it, but the next game (Seven Sirens iirc) left me cold for some reason - writing felt very different and gameplay wasn't as fluid.

Half Genie Hero is still the only Metroidvania I've ever played, do any of the classics like the OG Metroid and Castelevania still hold up today? Me and the kids play retro games off TV and have had a blast with OG Mario and Sonic and the like.
 
Somehow during COVID I downloaded Half Genie Hero and absolutely loved it, but the next game (Seven Sirens iirc) left me cold for some reason - writing felt very different and gameplay wasn't as fluid.

Half Genie Hero is still the only Metroidvania I've ever played, do any of the classics like the OG Metroid and Castelevania still hold up today? Me and the kids play retro games off TV and have had a blast with OG Mario and Sonic and the like.

Seven sirens was originally an apple arcade exclusive so i guess it has this phone game design and i feel the devs ran out of ideas and don't know what to do with shantae's gameplay and story.

metroid 1 and 2 are OLD games but they are short, emulate them if you want to check it. Super Metroid is old too and samus is big and slow so you facetank hits a lot but you get used. It has one of the most brilliant map designs ever and is super immersive and fun to explore. Zoomers hate it because it was from a time where game overs meant losing progress, saving doesn't heal you and the floaty jump physics but it's a great game everyone should play to understand the evolution of the genre and watch a speedrun at least once. The GBA metroids are more linear but faster paced and heavier so their gameplay aged better.

Castlevania 2 is more like zelda 2 but it's not until symphony of the night hwere it becomes true MV. SoTn is super unbalanced (level scaling, broken spells, etc) but ahead of it's time and the gameplay holds up today. The GBA has circle of the moon that is an "aquired taste" (i like it but it has a ton of flaws), harmony that i didn't even finish and Aria of Sorrow that builds up on SoTn with more weapons and magic and is a classic. The 3 games on nintendo DS are all great and do something unique in their own way.
 
God of War Sons of Sparta is a metroidvania, despite the reveal barely saying so:
Honestly, I think Sony sent this game to die, shadow drop, barely any proper advertising of the game mechanics and the big price tag with mobile-tier pixel art makes one disastrous combo.
There is also some kind of confusion on the store about the game having co-op or not, it seems that it doesn't have it.
 
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Half Genie Hero is still the only Metroidvania I've ever played, do any of the classics like the OG Metroid and Castelevania still hold up today? Me and the kids play retro games off TV and have had a blast with OG Mario and Sonic and the like.
I can only really speak to the Metroids because I'm not a Castlevania guy. You can take this as a 'recommended play order', but that's up to you.

I would say skip 1+2 on the NES and GB, because I think they're just a bit too outdated and a little player-unfriendly.
Play Zero, AM2R, Super, and Fusion. Play however many of the Prime games you like, they work really well with the PrimeHack fork of Dolphin if you're on PC. I also think Dread is very good, even emulated.

There's a surprising number of good romhacks, mostly for Super, and some for Zero or the NES original. I would save romhacks until you've played the rest of the series though, because many romhacks are made for hardcore Metroid players, and some of the best ones are ones that fuck with the formula or do other crazy shit that you'll only appreciate or outright understand at all if you've played the rest of the games. Some Metroid romhacks are being distributed on romsites with actual box art and reviews and shit as if they were official games because they're that good.
 
do you think free aiming belongs in 2D metroidvanias? i found it really cumbersome and annoying in Samus Returns and Dread, especially since you have to stop moving to do it and trying to line up precise shots with the analog stick is really fucking annoying. i like it how it was since super where you can angle it up/down and position yourself at the target to hit it. but apparently i'm in the minority with this opinion.
 
do you think free aiming belongs in 2D metroidvanias? i found it really cumbersome and annoying in Samus Returns and Dread, especially since you have to stop moving to do it and trying to line up precise shots with the analog stick is really fucking annoying. i like it how it was since super where you can angle it up/down and position yourself at the target to hit it. but apparently i'm in the minority with this opinion.
When Dread came out, I bought a controller that let me play it with the d-pad instead of analog stick, since I'm a turbo autist who won't tolerate any deviation from Super. The game was perfectly playable on d-pad (aside from the over the shoulder EMMI cannon sequences). On subsequent playthroughs, I switched to analog, and I thought free aim felt more natural. Maybe Dread is just designed with free aim in mind. But locking it to 8 directions definitely made me deal with challenges in a way that felt more Metroid-like.
As for "angle it up/down and position yourself at the target", you can still do that by holding the analog at a diagonal while walking, right? The functionality is still there, it's just a difference of what buttons you're pressing to do it.

Ghost Song is a metroidvania with free aim, and I don't think it felt good there. But that game didn't feel good in general.
 
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