BiggestKai
kiwifarms.net
- Joined
- Aug 6, 2023
Played some more of Beyond the Ice Palace 2, about an hour or so. It's quite weird.
First off the bad:
First off the bad:
- It's extremely rough around the edges. Animations glitch every now and then, very evident when trying to hook a chain near a wall, music loop is VERY obvious. A few minor bugs here and there, was worried I softlocked myself when I was introduced to upgrades and then used the upgrade menu to teleport out to a new area, then teleported back in and was told to upgrade my stuff again when I no longer had any points but it was very easily fixed.
- Controls and movement is a bit of a handful to get used to and while I really like it, I can see it being one of the major reasons why this game will not stick with everyone.
- I suspect it's a very short game on account of me playing an hour and having received part 1 of 4 macguffin. It's also marketed as a metroidvania but I'd say it's a lot more like the recent Gal Guns game or Simon's Quest/Lecarde Chronicles 2, levels are all quite linear with a handful of secrets you can come back to. The map more a classic castlevania map(as in it's a painting of the castle and surrounding areas and each "area" is a pip you can go to similar to the level transitions in CV1/3) and I seem to already be a third or a quarter of the way in.
- Boss cutscenes are unskippable even if you get your ass kicked and return to the boss. Thankfully the chronicle page had a fairly short cutscene but I can see this getting very annoying.
- Some quirks with contact damage; sometimes you can dodge into enemies even though the perfect dodge effect plays, and with the boss I fought he has a grab attack that you can sometimes escape in the wrong direction, putting you directly into his hurt box and having you take contact damage.
- More of a me problem but I wish you could hold a button to stay in place and start whipping instead of jiggling back and forth if I want to whip something diagonally up but don't have much room.
- Upgrade system is a bit meh. It's a load of bars that you fill in using power crystals. Every however many pips of each bar there's a milestone that's an actual upgrade. You have five stats to upgrade and they're all very mundane. An extra health bar extension or stamina bar(I've been rushing stamina), attack power, rage duration and how much health food restores.
- Stamina system restores way too slow. It's great for bosses where you have to be deliberate in your movement but just getting around and backtracking is fairly slow.
- More of a first boss problem but giving them an elevated hitbox and then having them launch a projectile attack that can hit you for 23 damage near instantaneously(ranged attacks can be blocked with a chain spin which can only be done on the ground) without any animation buildup is a bit bad.
- I really like the slower classic vania style of gameplay and platforming and it's easily the reason why I'm still playing the game in spite of its roughness. It very much outweighs the bad for me, but I know it won't for others.
- Music and aesthetics are really damn good if you're into moody organs and righteous vengeance plots.
- Has some really neat mechanics like fire torch throwing skeletons being able to ignite pitch and leaves around the areas meaning you have to be careful where you step.
- Chain jumping and dodging in midair for platforming is really nice.