Metroidvania General - An overcrowded genre with recycled themes and muddled mechanics.

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The demo for Aeterna Lucis is currently available.
20 minutes in I really like it, will explain more once I'm done with the demo.
Update: The demo's about 40-50 minutes.
What I like
  • Combat is a lot smoother in terms of recovery animations and whatnot.
  • NO MORE CONTACT DAMAGE WOOO (unless it's an enemy whose entire attack is ramming into you)
  • The 3d model on the boss looked pretty cool.
  • You have good defensive options. You either have the normal cooldown-less dash, and an omnidirectional light dash with a short cooldown that can go through enemy attacks.
    • The light dash also factors into the new platforming gimmick, instead of Celeste's teleport arrow(for now) you use the light dash to entire light veils, which turn you into an arrow of light that moves forward continuously and can turn direction in one of the eight digital directions. In a way it's like snake. I liked the platforming sections
What I dislike(nitpicks)
  • Continues to have copious amounts of bloom that you can't turn off, it's not always bad but when you're doing a light veil area and suddenly the screen increases its brightness severely because of lightning flashes in the background it's a bit bullshit to eat a hit because of that.
  • Voice acting is replaced by english VAs, which honestly she sounds bored as hell and really bad. I miss the old gibberish from the first game and her VA there sounded a lot better.
  • Map fog reveal radius is a bit too tiny.
  • (super minor nitpick) all of the music appears to be remixes of tracks from the old game. The main menu is of Ode to the Light(the light variant version of the final area's stage track from the first game) and the ingame music is a remix of the Tower of Light, and I think the boss music was a remix of Clash of Swords.
  • (actual issue I find with the game) The boss had a lot of health but really limited attack patterns. I know the consensus was that the Hard Mode versions of bosses in Virtuoso were complete bullshit but Attack->Attack->Attack that you need to dash upwards for->Stick to ceiling in area you can't reach to have you wait and dodge attacks->repeat is pretty meh.
 
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"3D metroidvania/puzzle/zelda/sekiro/idk -like game" Metro Gravity has launched today.
https://youtube.com/watch?v=JfuUKtFs6lYI looked at a few of the dev's youtube/twitter/steam discussions and I'm not really seeing any red flags, I'm hoping it's as fun as it sounds
I think I added it to my wishlist from the game awards or whatever show had it featured. For 13 bucks it seems worth it but I'm balls deep in stellar blade right now.
 
Gonna be real. Momodora: Reverie under the moonlight is one of the sickest metroidvania games I've played ever. Under represented in the sphere.
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Especially once you know that killing a boss without taking a hit nets you a special item or ability.

If you have a tolerance for weebshit, this one was also incredibly good and I haven't seen it talked about much. It's called Gal Guardians: Demon Purge.
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Being able to switch on the fly between glass cannon melee character or a long range tank is dope as shit. 10/10 would recommend
 
Gonna be real. Momodora: Reverie under the moonlight is one of the sickest metroidvania games I've played ever. Under represented in the sphere.
I found the bosses to be really fucking boring. I felt like there was a lot of idle time where I'm just hitting them and nothing is happening.

Everything else felt great.

EDIT: I really liked Infernax, and would definitely recommend. It doesn't take itself so seriously and I love it for it. Lots of bosses to fight too.
 
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Monodora is fine.

Gal Guardians is too much weeb. It's the kind of game that is frankly not something you can tell people you are a fan of and not justifiably get the side -eye.
 
Gonna be real. Momodora: Reverie under the moonlight is one of the sickest metroidvania games I've played ever. Under represented in the sphere.
View attachment 7533604
Especially once you know that killing a boss without taking a hit nets you a special item or ability.

If you have a tolerance for weebshit, this one was also incredibly good and I haven't seen it talked about much. It's called Gal Guardians: Demon Purge.
View attachment 7533617
Being able to switch on the fly between glass cannon melee character or a long range tank is dope as shit. 10/10 would recommend
I haven't played Demon Purge but Servants of the Dark was pretty good and I played right before they added some more quality of life changes to make getting 100% way less tedious. Momodora was also very good, got the true ending in about 6 hours and became one of the highly respected ~26% of people to get that.
Monodora is fine.

Gal Guardians is too much weeb. It's the kind of game that is frankly not something you can tell people you are a fan of and not justifiably get the side -eye.
You can't tell people about Gal Guardians without explaining that the characters come from Gal Gun, an on the rails shooter, where you were inflicted with an enormous amount of charisma thanks to an angel accidentally hitting you with a full power love arrow, thus making all the girls in the school swoon for you (for one day.) How do you defend yourself from being turbo molested? Shoot them all with love pheromones so that they become incapacitated from how turned on they are. Each girl has their own specific weak spot and when you zoom in you get x-ray vision. Help the angel track down a demon and defeat them in order to save the world school angel's job by sweeping it up. If Gal Gun isn't enough for you then go for Gal Gun Double Peace and Gal Gun 2 with its own special VR mode.

To be honest I only half remember the plot of Double Peace, which is where Maya and Shinobu are from, maybe, because they might be in the first game, but I wouldn't know that.

In fact I don't know anything about these games, but they were pretty fun for on the rails shooting with its upgrade system and multiple routes/endings/easter eggs.
 
You can't tell people about Gal Guardians without explaining that the characters come from Gal Gun, an on the rails shooter
I didn't know that. I just download and play tons of pixel art metroidvania and platformers for fun, so it was in my recommendations.

That background is less than fortunate and makes the very badass Gal Guardians game harder to recommend. Fucking Japanese.
 
I didn't know that. I just download and play tons of pixel art metroidvania and platformers for fun, so it was in my recommendations.

That background is less than fortunate and makes the very badass Gal Guardians game harder to recommend. Fucking Japanese.
The only real way you'd know they're connected is if you looked up the other games and saw Gal Gun Double Peace so I wouldn't worry too much about it. I'm not even sure if the protagonists of Servants of the Dark were in a previous game.

In fact Inti Creates only had Gal Gun VR on their publisher page as the original games are published by pqube.
 
I am looking forward to the new Bloodstained. First one was prolly the best I've played in the genre barring some of the grinding required for specific shards
 
Going through Chronicles of the Wolf. I'll say it's roughly on par with lecarde chronicles, maybe slightly better on account of being a more polished game.
I will say I get the mixed reviews. It takes a lot of balls to design a game where you can spend ~15 minutes going through an area, 100%ing it, being told the town you're in has someone who only comes out at night, waiting for night in an inn(which you'd think would save the game), going to that guy for him to turn out to be a vampire and instantly killing you in a cutscene and reloading you back to the save before you even entered the town.

I'm equal parts angry and impressed.
 
I knew to expect a game over when I read "blue light iron maiden a guard went in and never went out" but I didn't expect to laugh my ass out in the process.

 
Especially once you know that killing a boss without taking a hit nets you a special item or ability.
I wish I knew this before I bought that piece of shit. It's because of it I stopped buying nice-looking games, and now wait for strategy guides and such before buying (or rather not buying) them.
 
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