BiggestKai
kiwifarms.net
- Joined
- Aug 6, 2023
The demo for Aeterna Lucis is currently available.
20 minutes in I really like it, will explain more once I'm done with the demo.
Update: The demo's about 40-50 minutes.
What I like
20 minutes in I really like it, will explain more once I'm done with the demo.
Update: The demo's about 40-50 minutes.
What I like
- Combat is a lot smoother in terms of recovery animations and whatnot.
- NO MORE CONTACT DAMAGE WOOO (unless it's an enemy whose entire attack is ramming into you)
- The 3d model on the boss looked pretty cool.
- You have good defensive options. You either have the normal cooldown-less dash, and an omnidirectional light dash with a short cooldown that can go through enemy attacks.
- The light dash also factors into the new platforming gimmick, instead of Celeste's teleport arrow(for now) you use the light dash to entire light veils, which turn you into an arrow of light that moves forward continuously and can turn direction in one of the eight digital directions. In a way it's like snake. I liked the platforming sections
- Continues to have copious amounts of bloom that you can't turn off, it's not always bad but when you're doing a light veil area and suddenly the screen increases its brightness severely because of lightning flashes in the background it's a bit bullshit to eat a hit because of that.
- Voice acting is replaced by english VAs, which honestly she sounds bored as hell and really bad. I miss the old gibberish from the first game and her VA there sounded a lot better.
- Map fog reveal radius is a bit too tiny.
- (super minor nitpick) all of the music appears to be remixes of tracks from the old game. The main menu is of Ode to the Light(the light variant version of the final area's stage track from the first game) and the ingame music is a remix of the Tower of Light, and I think the boss music was a remix of Clash of Swords.
- (actual issue I find with the game) The boss had a lot of health but really limited attack patterns. I know the consensus was that the Hard Mode versions of bosses in Virtuoso were complete bullshit but Attack->Attack->Attack that you need to dash upwards for->Stick to ceiling in area you can't reach to have you wait and dodge attacks->repeat is pretty meh.
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