Metal Gear

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So basically, its a completely pointless release for anyone who already owns MGS3's subsistence version, either on PS2 or in that collection? (I own both).
You'll hate it, yes. It's MGS 3 with Unreal graphics and MGS V movement, basically.

Everything I saw of Death Stranding felt like Kojima was aware he was expected to be "weird" and so just did whatever, without regard to whether it served any bigger vision or purpose.
I've had this little pet theory in the back of my head that Kojima saw Twin Peaks: The Return while coming up with Death Stranding and really didn't spend any time trying to understand anything and just took a lot of it at face value and it ended up negatively influencing him.

I don't remember *why* I have this idea, though. I feel like he tweeted about it a lot or something at the time but fuck me if I can remember now.
 
As someone who has lived through each release and reception of these games, I've made sense of Kojima's trajectory in writing stories and dialogue by likening him to a Jacques Cousteau, of sorts; who has been documenting himself wading further into uncharted depths of retardation. By Guns of the Patriots, the retard-to-game ratio was quite severe; and the trend has simply continued through the Death Stranding series. Kojima's the "cinematic video game" equivalent of James Cameron budget and production being spent to realize a Neil Breen idea.
 
I've reached the torture chamber. One thing that confuses me is Ocelot almost killing Eva with his roulette juggling trick. I take it he doesn't know Eva is the other spy then? You're lead to believe early that they're meant to be working together, or am I just assuming that because of their matching codenames? I don't recall exactly what Zero says about Snake meeting her at Rassvet instead of Adam.
Another point of confusion: Why are the Ocelot unit hostile to you the second time you reach Rassvet? Wasn't that meant to be the scheduled meeting between Snake and Adam?

Edit: That meeting could have been a great opportunity to pull a Farcry 4 on it: Wait in the room unarmed and do not attempt to move or pull a weapon when they breach the door. From there you get a cutscene where Ocelot makes an entrance, explains the whole plot of the game and teams up with you, and then you get hit with the TIME PARADOX.

Edit 2: Gotta love how they post 3 guards in the jail when it's empty, yet only 1 (and perhaps the shittiest one they have) when they've jailed an infiltrator with stellar sneaking abilities. I'm headcanning the shitty guard detail as Ocelot's doing.
 
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I take it he doesn't know Eva is the other spy then?

Ocelot knows who EVA/Tatyana is; because he's the ADAM who no-showed after she killed and took the place of the actual EVA (a man we never learn anything about). The Boss is a double agent working with Volgin on behalf of the DCI so she can seize the Philosopher's Legacy microfilm for the CIA, and Ocelot is a triple agent the DCI has pretending to work under Brezhnev to use Volgin to end Khrushchev's regime, while also ensuring that the microfilm EVA is tasked with intercepting from the Boss on behalf of the Chinese is a fake.

The actual takeaway of their questionable interactions throughout the game is that Ocelot is constantly put in the position of having to roll with the actions of characters he's secretly on the same side as; who just keep fucking making his job harder than it needs to be. It retroactively makes his role in the game comical; because he's acting in this unhinged, over-the-top manner so that his cover is preserved whenever he has to pull a solution out of his ass to improvise some way out of these "Oh, FOR FUCK'S SAKE!" complications to his triple agent mission perpetually being created by Snake, Boss, and EVA, while in some way still allowing the three of them to continue in the roles the DCI has outlined for Adamska to preserve as his role/mission in Operation Snake Eater.

Adamska's mission is

1. Maintain his cover under Brezhnev as defecting commander of the GRU Ocelot unit by pretending to work alongside Volgin,
2. Intercept the Philosopher's Legacy microfilm and replace it with a fake,
3. Ensure Snake lives long enough to kill the Boss, ensure the Boss lives long enough to be killed by Snake, ensure the Chinese spy lives long enough to steal the fake microfilm in a plausible manner, and covertly deliver the microfilm to the DCI without blowing any of his covers or allowing any of the other players to be made aware of his mission objectives or role(s) in theirs.

It's especially silly that Big Boss lost an eye because of EVA and Ocelot being on different pages during group improv (Ocelot preserves the Boss's cover by preventing her from having to cut out Jack's eyes, in a manner preserving his own cover by pretending he's going to shoot him. Then EVA causes the revolver to accidentally discharge into Jack's face when she blows one of her covers by "heroically" tackling Ocelot for the sake of endearing herself to Snake (all in the hope he'll let his guard down upon retrieving the microfilm after he has presumably executed the Boss - which he does).

Note that this is the least complicated character motivation for Ocelot in any Metal Gear game. In Guns of the Patriots, for example, he's a 108 year-old Russian cowboy pretending to be possessed by the ghost of a thirty year-old gay British man for the sake of confusing AI until he and the other Patriots have been killed by the re-egineered FOXDIE technovirus that causes their nanomachines to inflict a cardiac arrest...because he believes that's what his mom the Boss would have wanted.

I'm headcanning the shitty guard detail as Ocelot's doing.

Basically everything can be explained away as the work of Ocelot/Skull Face/a wizard.
 
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Ocelot knows who EVA/Tatyana is; because he's the ADAM who no-showed after she killed and took the place of the actual EVA (a man we never learn anything about). Boss is a double agent working with Volgin on behalf of the DCI so she can seize the Philosopher's Legacy microfilm for the CIA, and Ocelot is a triple agent the DCI has pretending to work under Brezhnev to use Volgin to end Khrushchev's regime, while also ensuring that the microfilm EVA is tasked with intercepting from the Boss on behalf of the Chinese is a fake.

The actual takeaway of their questionable interactions throughout the game is that Ocelot is constantly put in the position of having to roll with the actions of characters he's secretly on the same side as; who keep making his job harder. It retroactively makes his role in the game comical; because he's acting in this unhinged, over-the-top manner so that his cover is preserved when he has to improvise a way out of the situations created by Snake, Boss, and EVA that can still allow the three of them to continue in the roles the DCI has outlined for them.



Basically everything can be explained away as the work of Ocelot/Skull Face/a wizard.
And I thought I knew the plot. God bless Metal Gear.
 
And I thought I knew the plot. God bless Metal Gear.

The key to understanding Metal Gear is to recognize that not even Kojima understands it - but he thinks he does. The plot of the whole series boils down to the operatives of Snake Eater having different ideas for how they presume to conquer the earth with a hundred billion dollars in a way that Ocelot's dead mommy might have approved of - despite her (apparently) being the only one out of the seven who was opposed to war; and thought war was bad. The point she tried to make by opening her shirt to show her big scar was somehow lost on every one of the others, including her son who was the cause of the scar.
 
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The key to understanding Metal Gear is to recognize that not even Kojima understands it - but he thinks he does. The plot of the whole series boils down to the operatives of Snake Eater having different ideas for how they presume to conquer the earth with a hundred billion dollars in a way that Ocelot's dead mommy might have approved of, despite her being the only one out of the seven who was opposed to war; and thought war was bad.
Basically everything can be explained away as the work of Ocelot/Skull Face/a wizard.
With at least 3 other people there dedicated to making sure Snake's mission goes off smoothly, playing as a sloppy retard with 100s of kills and alerts yet still becoming the legendary Big Boss in the end is without a doubt the funniest timeline.

LegendaryBigBoss.webp
 
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With at least 3 other people there dedicated to making sure Snake's mission goes off smoothly, playing as a sloppy retard with 100s of kills and alerts yet still becoming the legendary Big Boss in the end is without a doubt the funniest timeline.

The entire series is a comedy of errors - Everybody is constantly failing in ways that gets hundreds of people at a time killed unnecessarily, and then the next go-round is (generally) one of the Patriots bragging that all had gone according to plan. The fact that the overarching villain of the series is defeated by having the wheelchair-mounted bottle of supplemental oxygen to his brain parasites shut off speaks to what a shaggy dog joke this epic, Tactical Espionage Action story driven by a hard-on for war is. How anyone can watch the action cutscenes in the Twin Snakes and not regard it as a comedy is beyond me.
 
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This is so stupid but I still laugh.

David Hayter and Cam Clarke really love their role.
 
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One thing that I disliked in MGSV (A game that I have very mixed feeling about) is how they tried to shoehorn in those stupid fucking parasite into explaning shit.
Did we really need to know that "actually, the end is just not an old fuck that is also a plant, he is powered by parasite"?
Isn't he in the original makes some weird faces and literally his camo suit absorbs sunlight?
 
You know, I hate quoting TV Tropes, but their summary of how MGS4 and the other games explained and retconned MGS2's ending does really show that that game never really needed to be explained.

In case you're wondering, the AIs are just AIs that thought a bit too highly of themselves, and in the end, the Patriots weren't even controlling them anymore. The men dead for over a hundred years are actually from an earlier Ancient Conspiracy known as the Philosophers; the Patriots took over the American branch of the Philosophers and used the identities of its founders as a cover. All the original members died off by the 1930s, and the last people with any connections to them were killed by the end of Snake Eater - those two being Colonel Volgin and The Boss, whose fathers were both members of the Philosophers. The actual Patriots turn out to be Big Boss and his partners from Snake Eater, but they had a falling out over the final wishes of The Boss which caused Big Boss to turn against the group alongside EVA (who turns out to be the surrogate mother of Solid Snake and Liquid Snake). In fact, two of the original Patriots were killed in Metal Gear Solid, and they were none other than the unseen Dr. Clark (who was Para-Medic from 3, and was killed by Grey Fox before the Shadow Moses Incident) and the DARPA Chief (who was Sigint from 3, and was killed during the Shadow Moses Incident by Ocelot and impersonated by Decoy Octopus because Sigint was aware of Ocelot's true identity). By Metal Gear Solid 4 the last one (Zero) is little more than a vegetable, later revealed in The Phantom Pain to have been infected with a precursor to FOXDIE by a disgruntled former operative known as Skull Face; the AIs were running the group by this point, and the idea behind them came from the CIA Director who orchestrated the events depicted in Snake Eater and later nearly caused a nuclear holocaust during the events of Peace Walker. Ocelot turns out to be one of the original Patriots and although he pretended to be loyal to them, he actually sided with Big Boss - though he cooperated with the Patriots in order to protect a then-comatose Big Boss from Skull Face from 1975 to 1984. Ocelot's possession by Liquid was part of a larger plan to fool the AIs and last member of the Patriots, and at some point Ocelot began faking he was possessed. (It's also suggested Ocelot's original possession was tied to his father, The Sorrow, being a spirit medium.) Oh, Rosemary is real, Vamp had a natural Healing Factor enhanced by nanomachines, and Fortune... Actually, we don't learn what happened with Fortune, but Psychic Powers do exist in this universe. Doesn't it all make sense now?

Seriously, I guess it all makes sense, but it does take away from a lot of the ambiguity and also brings in things like the nanomachine overload.
 
You know what, fuck it, why not have wizards in MGS?
parasites is even more retarded than nanomachines, son! so it also doesnt exists
"NANOMACHINES, SON!" was far better writing than anything Kojima did. Besides, the nanomachines hardening in response to physical trauma is plausible enough that its how the Crysis nanosuit functions as armor. Yes, even in Crysis 1.
Isn't he in the original makes some weird faces and literally his camo suit absorbs sunlight?
Can't forget The Fear and his weird-ass tongue and bizarre joint movements. Shit's just weird and supposed to be just weird.

Why are all the villains bizarre? Metal Gear!

Why is Big Boss abnormally fond of hiding in a cardboard box? Metal Gear!

Why does eating a glowing mushroom recharge your batteries? Metal Gear! And Big Boss being a gullible idiot...
Ocelot knows who EVA/Tatyana is; because he's the ADAM who no-showed after she killed and took the place of the actual EVA (a man we never learn anything about).
One thing I like is that she never, ever gives the La-li-lu-le-lo counter-response to Snake's interrogative... Because she'd never know it since the original was dead, and yet Snake just goes along with it after she guns down the goons despite the standoff where she refuses to give it.
 
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