Metal Gear

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There was no need for more, there was nothing that needed to be "explained" that wasn't explained in MGS3 if you weren't a fucking retard that needs everything spoonfed to you.
Not only that but the explanations you get are kinda dumb and make the whole thing feel stupid.

I recall a guy on reddit once saying that the end of MGS2 made him think the Patriots were gonna turn out to be like, aliens or some sort of proto-AI or something... which just goes to show something: anything a fan could make up is much more interesting than the bullshit they actually got, which I tend to agree with Super Bunnyhop that learning the real identity of the Patriots is just kind of deflating.

And on a personal note I hate that revelation because I dislike the trend in fiction where literally every named character is connected. Yoda knowing Chewbacca before he met Han Solo is kinda stupid, and so is The Patriots were actually the codec team from MGS3.

This is before even considering that Kojima likely made the explanation dumb on purpose to make you feel stupid for asking.
 
As for MGS4, it has been speculated by many that Kojima really didn’t want to make it, and much of the decisions regarding the story and characters in it were him venting out all his frustrations, especially since he had planned on leaving the mysteries brought up by MGS2 as mysteries.

While the author of this analysis is a bit controversial, he does go further into it.

 
It is just me or the gameplay of MGS1 felt more realized compared with MGS2? There is something off about 2 and I think it might be because of the ADS, maybe I just don't like the stop aim and shoot in that game.
 
When I was a kid, I had absolutely no idea how NYC is laid out (not American), so when it cut from Arsenal Gear tearing down the Hudson to Raiden and Solidus standing on Federal Hall I didn't know wtf just happened. AG takes up so much space in the ensuing fight I didn't realize it was actually AG, like it was lost amongst all the other rubble and destruction.

If they ever do a remake of MGS2 in the same vein as Δ I hope they actually include the original Arsenal crash. I know they won't but still. I wouldn't mind seeing more of Shell 2 either. It always annoyed me as a kid how Shell 2 is so messed up by the time you get there.
 
And on a personal note I hate that revelation because I dislike the trend in fiction where literally every named character is connected. Yoda knowing Chewbacca before he met Han Solo is kinda stupid, and so is The Patriots were actually the codec team from MGS3.
Personally, up to MGS4, I don't mind the Patriots reveal. What irks me though is how with Peace Walker and then with MGS5, they had to add more stuff like Hot Coldman, Skullface, Code Talker, THE FUCKING SAHELANTHROPUS. And I'm all for more Liquid / Eli in MGS5, I like him, not a big fan of young Psycho Mantis being that hooked up with him but sure, I can roll with it IF Kojima didn't feel the need to shoehorn every single fucking thing in that game.
 
It is just me or the gameplay of MGS1 felt more realized compared with MGS2? There is something off about 2 and I think it might be because of the ADS, maybe I just don't like the stop aim and shoot in that game.
I've always thought MGS had the better level design tbqh, but MGS2 fanboys get upset when I say this. The way every area is set up in MGS1 is almost like a puzzle, especially on the higher difficulties.

With MGS2, there are areas where it feels like they just expect you to tranq guards to get around them. This isn't necessarily "bad" I guess, but on my last playthrough of both games back to back some years ago it was noticeable to me.
 
A thing that I really enjoy with MGS4 and was disappointed with, was the "hide out on a battlefield" between two armies.
It was used great in the first two chapters, but they dropped it afterwards.
The Shadow Moses chapter could have been great, if you did not just fought fucking robots all the time. It made it more boring.

MGS4 is still a favorite of mine, even if the story is overcocked like shit ( I did enjoy the ending with Big Boss at the graveyard).
I am also hoping that MGSD does not suck ass.
 
MGS3 was the only prequel that was needed
the story really needed the moment of big boss turning evil but kojima was too far up his own ass to do that. instead he did shit like peace walker and mgs5. since metal gear 1 people talk about him like a legendary figure and it would have been cool to see that he wasnt. mgs5 played with that concept but the execution was dogshit.
 
I've always thought MGS had the better level design tbqh, but MGS2 fanboys get upset when I say this. The way every area is set up in MGS1 is almost like a puzzle, especially on the higher difficulties.

With MGS2, there are areas where it feels like they just expect you to tranq guards to get around them. This isn't necessarily "bad" I guess, but on my last playthrough of both games back to back some years ago it was noticeable to me.

I think all the gameplay improvements and guard interactivity from MGS1 to MGS2 are great but it has always bothered me from a level design perspective that the big shell is literally just a series of octagons with linear connective paths between each other. I guess it is part of the whole post modern commentary on recreating shadow Moses incident, but it is just so visually boring to me.
 
the story really needed the moment of big boss turning evil but kojima was too far up his own ass to do that. instead he did shit like peace walker and mgs5. since metal gear 1 people talk about him like a legendary figure and it would have been cool to see that he wasnt. mgs5 played with that concept but the execution was dogshit.
Nobody says "fuck it; I'm gonna be evil;" the idea is that Big Boss' actions made sense to him, but from the outside could be called "evil."

"My mentor gave up fighting to save the world through peace--that was dumb, I'm going to save the world through war, and in unrelated matters I'm going to put a skull on my flag because skulls are cool."

Big Boss as a legend (to more than mercenaries) came from Zero et. al. leaking documents and managing reputation, while the human behind the legend was safely in a coma--the same as The Boss being more useful as a symbol than as a living person.
 
foxhound big boss was an hero for vulcan, sniper wolf, all the kids from zanzibar land, etc
They were already in the heavily-armed weirdo/war orphan community, or met Big Boss personally; I'd figured they knew a different and more organic version of the legend than a Senator would, or the average normal person in the normal military.

I think it would have been cool to have MGSV split into two games, or an immediate sequel. Contract working, AI-confusing and base building with V, and then the Meanwhile with Big Boss where he's motorcycling around, doing more morally-dubious wetwork, choking dudes out and then when they wake up they're forced to listen to some War Philosophy. You know, networking.
 
the story really needed the moment of big boss turning evil
That was the ending to Peace Walker, though.

I'd argue that Big Boss was never (or should never have been) portrayed as a hero, but Kojima seemed to have a real problem not doing that. Even before the retcons and MGS3, Big Boss was famous for just being a really deadly mercenary.

This idea was something that was toyed with early on in MGS1, and kind of organically worked as the series went on for Snake. Sure, Snake saved the world, but that was just his *job* as an agent of Foxhound. He is constantly telling Meryl he isn't really a hero, that he's just a killer. Campbell even alludes to illegal shit Snake did that would put him away for a long time when trying to coerce him into going to Shadow Moses.

Snake doesn't really become a "hero" until he joins Philanthropy, because he isn't saving the world as just a part of his job. It's a conscious effort, and for that reason he gets labeled as evil and a terrorist even though he's doing the right thing.

Big Boss, on the other hand, was just a fucking mercenary. Sure, he gets roped into saving the world a few times in the process, but he's still a hired gun. For every job where he saves the world, how many jobs is he just killing rebels or helping topple third world shit holes?

"My mentor gave up fighting to save the world through peace--that was dumb, I'm going to save the world through war, and in unrelated matters I'm going to put a skull on my flag because skulls are cool."
The thing is, Peace Walker tried to fix this dumb reasoning. It's about the only time I think Kojima did a retcon right. The first ending shows Big Boss rejecting The Boss will, and declaring that he fights for himself which makes a lot more sense than saving the world through war.

It's why I wish it would have just ended with Peace Walker. It's a good ending for Big Boss, and it allows him to become "evil" without it seeming...cowardly.
 
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war is a means to bring the whole world together again, the boss tought of peace meanwhile big boss wanted to bring chaos. thats the interesting thing about him and why mgs5 failed to me. V is retarded in principle but it would have been fun to play Big Boss descent to madness Specs Ops the line Style.
 
V is retarded in principle but it would have been fun to play Big Boss descent to madness Specs Ops the line Style.
That's my personal headcanon to make V palatable. There isn't a fake Big Boss and a real Big Boss. Just Big Boss disassociating because he's losing his mind and trying to come to terms with doing bad shit.

The whole Paz subplot is all I need to justify this. Makes more sense than if you take the story literally.
 
There's a thin line between tragic hero and villain, and from what we know of his backstory from the earlier games a talented writer could have made Big Boss be on both sides at once, especially as he tries to deal with the guilt of killing The Boss and the realization that she gave up everything for her country only to be shat on by them in the end, and that people like him are used by governments and then thrown away, and that sooner or later he'll be in the same position The Boss was. Kojima is not that writer.
 
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