Metal Gear

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My favorite MGS games from most to least.

MGS
MGS V
MGS3
MGS2

MGS3 used to be second behind MGS but I liked V more than three. 3 was a good game but 5 was a better game IMO in certain ways. But MGS1 will always be my favorite because it's the first MGS game I played. I actually went through it twice.
 
MGS3 was my first game, because I was trying to play them all in chronological order (<- stupid.) I love it a whole lot but nothing made me fall in love with the series like the first game did. When those credits rolled for the first time with "The Best is Yet to Come" I just knew that it was something special.

Anyway here's my list:

MGS
MGS3
MGSV (unmodded it would drop below MGS2)
MGS2
MGS: PO
MG 1 + 2 (I don't either of them higher than the other)
MGS: PW


and I'm not playing MGS4 and I will never play MGS4.
 
Everyone blames konami but the reason he was fired was because it took too long to make and was way too expensive to make. The keifer sutherland thing is a red flag of bad priorities. Also the gameplay is blatantly unfinished, I'm not talking about the dlc chapter that was planned as a later addition I mean like enemies can't walk around the open world, they can't leave the bounding area of outposts so sniping is overpowered because they can't fight back and if you carry a ko'd soldier to the middle of the map their ai just kinda breaks.

There's far less tools than peace walker had, theres no coop and there's no reason for the weapon research system because guards don't get more hp or stun guage as you play and only a handful of weapons are useful against bosses. Meanwhile the weapon customization system doesn't do anything because 99% of parts are cosmetic and the few that do change stats don't change anything meaningful. There's no melee system the knife was added to MGO years after launch but not brought into the base game even though cqc has been a core element of the series since 1 (yes I know 3 really fleshed it out). Speaking of MGO there's tons of items in it that never got backported, the plushies which were a <18 way of handling magazines, the fulton canon was a mine trap that fultoned people. Also features that were advertised like coop base invasions never made it into the game. All of this compiled into repetitive infiltrate, tranq, fulton, extract missions with no enemy variety, no scaling difficulty and a lot of the systems not really paying off in any way. Why can't I use any of the animals I get?
Okay, I admit I am a bit biased in regards to MGSV. It likely IS inferior to previous entries in terms of gameplay but I'm a sucker for games that don't hold your hand.
They just give you an objective and say "Figure it out, retard." I love that kind of shit. But I can definitely see why that wouldn't really factor in for a lot of people. Most people will just do it the "standard" way anyway.

But I can't help but applaud it for allowing you to solve missions in really fucking retarded ways.
 
But I can't help but applaud it for allowing you to solve missions in really fucking retarded ways.
Like what? You are given a target it tells you exactly where to go then you destroy it or fulton it. CQC is discouraged because of the hollywood movie angles that disorient you after you do it and the attacks are too long in V. Too many options restrict S ranks including guns above certain tiers for some reason which makes no sense in a game where even the worst weapons 1 shot enemies and the fulton launcher on D-walker isnt rank restricted even though it 1 shots even tanks. Wormhole fulton is introduced far too early and has no downsides so entire mechanics built around ceiling and weather conditions become completely irrelevant less than a third of the way into the main story which is only about 30% of the total game. Playing as captured soldiers is pointless because they're all inferior to Venom even though MGO has a ton of neat skills like the fulton punch which you don't have access to and for some odd reason you can't play as quiet in anything but FOBs, Raiden doesn't have his sword and genuinely unique weapons like the cluster bomb launcher require a ton of online grinding of events leading to lack of options. The game lets you bring too many sub-weapons at a time with no downsides to mobility for overloading and most of them do redundant things anyway, a grenade and a firebomb are basically identical and there's far too many trap style mines in a game that has open spaces and randomized guard pathing. The camera doesn't work indoors which is a massive problem in the mansion because you can't see around corners easily and snake controls terribly, he can't turn in place anymore.
 
CQC is discouraged because of the hollywood movie angles that disorient you after you do it and the attacks are too long in V
Do you have vertigo or some shit? CQC is greatly encouraged in V considering how many different attacks you can pull off + chain attacks. Also it's fairly easy to mod the cinematic camera out.
Too many options restrict S ranks including guns above certain tiers for some reason which makes no sense in a game where even the worst weapons 1 shot enemies and the fulton launcher on D-walker isnt rank restricted even though it 1 shots even tanks.
Yeah, this is sometimes a bit silly. It should be reliant on use, not deployment. They shouldn't have made simply DEPLOYING with a weapon lock you out of a rank. However, higher ranks in previous games have always been restricted to no special item usage/ no kills.


Other than that, I actually agree with you.
 
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Do you have vertigo or some shit? CQC is greatly encouraged in V considering how many different attacks you can pull off + chain attacks. Also it's fairly easy to mod the cinematic camera out.
The only new addition to cqc compared to 3/4/pw is the holdup move which is very questionable since you already have control of the situation if you've gotten into melee range, guard guns are all loud so you don't want them and again there's no depth to the loadout system, you can't NOT bring a gun so you already have a better gun. The other problem is fultons, if you can extract a guard there's no benefit to combo ko's for longer down time because they get removed from play regardless. Balancing is a problem across the whole game and if you want to make an argument for challenge runs like past games the fact that you can't just bring no gun at all means they weren't accounting for this in design.

I keep bringing up MGO but when you're picking your loadout in MGO everything counts towards weight combined with class leads to speed values. If you play infiltrator you can equip nothing or just a pistol or just nades and make a lightweight class something the hired soldiers would've helped with where they have specialties for certain weapon classes and gear. The only thing to discourage bringing 12 different gadgets is minor resource costs that don't come into play until you're playing FOBs in the post game. They could've made a really interesting system, it should've been an evolution of Peace Walker's gameplay but its inferior to it in every way.

The other problem is the lack of enemy variety, no matter what defenses you activate through play the tranq pistol and sniper are still overpowered. gas masks don't counter tranqs, helmets can still be face shot, snipers and cameras don't show in 99% of outposts. The mk22 has been op since mgs2 so there's no reason they aren't aware of this problem. The inception of the counter-play system should've been to adapt to the tranq weapons first and foremost.
Yeah, this is sometimes a bit silly. It should be reliant on use, not deployment. They shouldn't have made simply DEPLOYING with a weapon lock you out of a rank. However, higher ranks in previous games have always been restricted to no special item usage/ no kills.


Other than that, I actually agree with you.
Well the difference is that MGSV is severely limited for tools compared to past games and its also questionable what a "special item" is when developing equipment is a core mechanic of the game. They could've easily balanced things that were otherwise considered "special items" for the sake of variety, you get the stealth camo before beating the game and it lasts about 4 seconds when first made it has the utility of being able to cross a gap. All reinforcement options invalidate rank including calling in rain? which just sends guards to shelter. Meanwhile randomized weather can occur. And again the fulton launcher on d-walker which is the single most overpowered tool for all non-bosses having a massive range that 1 shots guards, tanks, anything and fultons them away. Then half the game, which is side ops has no problem with you abusing full infinite invisibility. Again a short timer on it could've balanced this. Peace walker's air strikes were part of its design, you weren't punished for using it because it was just another attack that had damage scale to its level and it took up an equipment space.
 
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I will say this at Keifer Sutherland. during the time he was hired for MGSV, his previous agency only asks fro 500,000 for mocap, voice acting plus personal appearances for promotions. by Hayter's own admission, his SAGAFTRA contract for MGS4 requires Konami to pay him for $4 Mil just for voice acting. business wise, Sutherland is a better choice, you get a real star power to promote your game than some tryhard. specially Sutherland is loved very much in Japan.
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as for MGSV development, what I will say unfortunately is to the realm of "Source: dude trust me, bro or the source is I made it the fuck up" unfortunately, due to how fucky game development is, how corpo culture in video games, some details were never going to get out unless the people involved speaks about it. but from what I can gather from my sources from talking to people who knew something during its development.

MGS4 was actually a part of the reason why Kojima wanted to work on MGS again. despite wanting to work on other games and leave MGS behind, he found that he wasn't given permission/go ahead to make other high profile games. so he starts to put his ideas for other games back to MGS and started to have fun again.

MGSV and Fox Engine was a result of Kojima being frustrated that his gameplay ideas for MGS4 was unimplementable, probably due to hardware/game engine or programming expertise and/or both. his most notable ideas during MGS4 development were smell. Kojima wanted some patrols to have dogs in them so the Octocamo cant fool them, and Snake has to mask his smell. one of his bright idea is hiding in the trash. unfortunately dogs wasnt implemented and his ideas about dogs evolved to DDog in MGSV and the smell was like not showering for days in MGSV and covered in flies. the Gekko was his idea for "vertical" stealth, but was restricted in the end to few areas because of combination of ai programming for the Gekko and gameplay balance. If fully implemented, I was told that Gekkos were supposed to be reinforcements/replacement for the areas where you have killed too many people

as for MGSV and Fox Engine, since MGS4 was bankrolled by Sony, MGS4 was not as merchandise heavy ( I regret not buying that 1/6 RAH Old Snake when I had the chance), but as for MGSV, Konami wanted it to release for Xbox/PS, so Sony stopped bankrolling it. I believe the $200M figure was thrown around as the cost of MGSV. I was told that it was kind of true, but not really. the 200M was split to make the Fox Engine and MGSV and some other canceled games. Konami never intended to spend 200M, part of the money were earned by Kojima to fund it was from brand deals, merchandise (way even before the game is released) product placements, licensing, (MGS themed cafes) and other stuff

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hey Kaz, whatya doin?

as for MGSV development going tits up, it came at the time where the uppermost management decided to min/max profits from MGSV by wanting it to be released for PS3/Xbox 360 too. mind you, by 2008, the PS3 and Xbox was completely outdated by 2008. scaling down MGSV down to PS3/Xbox was the reason so many things were cut/scaled down. some of them ideas were kinda cool/retarded at the same time. like Snake can only bring so much stuff so you have to chose what to carry and carry his gear from insertion point via helicopter to his objective and then completing the objective then go to the extraction point. it was cut for gameplay reasons and was polished and became Death Stranding

anyway, just treat this as a rrat since these kind of stuff are not being recorded to artbooks/documentaries and shit
 
liquid is fluent in english, spanish, french, malay, arabic, and pashto(?) but what's the last language. mgs1 brief says he's fluent in 7. my guess is russian but what do you guys think
Russian is a good bet, but there's also whatever he was speaking with those kids when he was being the White Mamba.

If Liquid Snake didn't speak Russian, I am now imagining him sitting around Shadow Moses with Mantis, both of them completely silent, until Liquid suddenly throws up his hands and says "I told you, speak English."
 
whatever he was speaking with those kids when he was being the White Mamba.
that's why i said pashto, i'm pretty sure it was that but it might have been somali or something idk.

it's my retarded autistic headcanon that mantis learned english from eli and vice versa with russian to some extent
 
it's my retarded autistic headcanon that mantis learned english from eli and vice versa with russian to some extent
It's probably smart to learn Russian if you are in Ocelot-proximity, so you have a slightly better chance of knowing what that asshole is up to. Sneak into the comms room and he's on the phone, twirling the curly cord around his fingers, then he sees you and switches into commie-talk--yeah, that's a motivator.
 
that's why i said pashto, i'm pretty sure it was that but it might have been somali or something idk.
Eli spoke Kikongo, one of the national languages of Congo (which was known as Zaire from 1971-1997).
Pashto is a national language of Afghanistan and what is spoken by the Mujahideen rebels in the zone.

Speaking of Liquid. How tf did an actual pasty brit 7 year old survive and thrive in the African wilderness on his own whilst also being pursued by black-ops teams funded by the most connected man in the series? Would genuinely play this game if ESRB wouldn't go all anal about child violence.
 
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Started Metal Gear Rising Revengance. It is a blast. Fights are fluid, Normal difficulty feels normal, challenging but not overkill, and graphically, holds up all things considered.
 
Metal Gear Rising Revengance
I always find it funny to this day how much MGS2 and revengance is liked now a days. I just remember everyone talking shit about it and how goofy the game is (even though that was the point). I think that game came out when game jurnos still had relevance so I wonder if they shot it down right out the gate. Also riden as the lead didn’t help.

Re beat MGS3 recently am hoping to do a SAA run of the game when I have time.
 
I always find it funny to this day how much MGS2 and revengance is liked now a days. I just remember everyone talking shit about it and how goofy the game is (even though that was the point). I think that game came out when game jurnos still had relevance so I wonder if they shot it down right out the gate. Also riden as the lead didn’t help.

Re beat MGS3 recently am hoping to do a SAA run of the game when I have time.
Really I like it for its goofiness. I've played a bit of MGS1, but I think I got soft locked. Revengance is pure fun, Raiden is a cyborg edgelord, I couldn't ask for more.
 
I always find it funny to this day how much MGS2 and revengance is liked now a days.
I don't recall revengeance being disliked at release, at least not like MGS2. The biggest complaint I remember was that it wasn't what Kojima originally promised, but that was when he was still working on it so I think most fans got over it quick.

MGS2 only became "liked" when late millennial weebs became old enough to play MGS around the time MGS4 came out. People under the age of like 35 (actually being realistic, closer to 40) really don't understand that MGS1 had a way different following than it did post MGS4. Possibly even MGS3 because of just how offputting the MGS2 twist was to the fans at the time.

There was a reason MGS was held up alongside Syphon Filter and other military shooters it didn't have much in common with. It being a "military" game had a bigger impact on the series for the first 5 or so years past MGS release than it has over the last 15 years of the series.
 
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